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Gemu

GM's Graphic Update Log

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This one, on September 26th, turned out quite nicely!:
eOB7pXv.jpg
Render: http://i.imgur.com/MJZkkl9.png

And my newest one, on September 29th, ended up great. I went for a slightly different style with this one:
LVgTA0o.jpg
Render: http://i.imgur.com/w9dDLLI.png

Edited by Game Master

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[quote name='Game Master']This one, on [b]September 26th[/b], turned out quite nicely!:
[img]http://i.imgur.com/eOB7pXv.jpg[/img]
Render:[url]http://i.imgur.com/MJZkkl9.png[/url]

And my newest one, on [b]September 29th[/b], ended up great. I went for a slightly different style with this one:
[img]http://i.imgur.com/LVgTA0o.jpg[/img]
Render: [url]http://i.imgur.com/w9dDLLI.png[/url][/QUOTE]

I wish my progress was like this when I started out. I think your canvas sizes are far too big, causing trouble with focal placements, and the overall image quality is low. As for depth, the blurring in the background is a bit exaggerated. The one with the anime focal could also use less saturation.

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Eh, I'm not necessarily new to graphic work. I had been doing in on-and-off variously for a few years, about five years ago. However, I had stopped doing any work for two years straight, which is where I am now. So, not professional - not new. As for the exaggerated blurring statement: you think so? I always thought something was just 'off' with my backgrounds. And I agree completely with the saturation for the background of the anime tag, the focal gets a bit hard to see with the contrast between them.

Thank you very much for your feedback!

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[quote name='Game Master']Eh, I'm not necessarily new to graphic work. I had been doing in on-and-off variously for a few years, about five years ago. However, I had stopped doing any work for two years straight, which is where I am now. So, not professional - not new. As for the exaggerated blurring statement: you think so? I always thought something was just 'off' with my backgrounds. And I agree completely with the saturation for the background of the anime tag, the focal gets a bit hard to see with the contrast between them.

Thank you very much for your feedback![/QUOTE]

You're very welcome for the feedback. I don't give constructive criticism because I find it hypocritical. Since I'm not perfect and I don't do signature work as much as I used to, how does that entitle myself to critique others? I'm very rusty, in that aspect.

As for the blurring, there are other ways of adding depth than blurring. The blurring in those tags makes the depth seem forced. The amount of blur they have completely covered the background. I've been adding depth by burning, and I'll sometimes blur the background just oh-so-slightly.

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Basically, as long as it's not aggressive criticism, really all and any criticism is constructive. So, it's still appreciated nonetheless.

I try to use a mixture of lighting and blurring, for the most part, in my depth. While creating a standout focal point. But I do see what you mean by saying it looks forced. I've been burning/dodging more on applying structure to my focal point/render. I never really even thought about using it as a means for depth. That's actually a great idea.

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I think your design style is really interesting. You follow the usual c4d with a render and some kind of blurred background to give depth on most of these, which gets some pretty core concepts established in your art.

Like others have said, text can be what makes or breaks your piece and 9 out of 10 times it is better to leave it out than try to add it. The other thing is that in some of them, the c4d steals focus away from your render so I would be careful about that.

Good job though for sure, you're getting better piece by piece.

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After taking some quite helpful criticism; I've recently made one on October 8th, and it turned out very nice:

joayHGK.jpg

Render: http://i.imgur.com/obba0PS.png

Background: http://i.imgur.com/Us1xC5o.jpg

This one's actually really nice. Keep this up, this is one of the best I've seen from you. The things wrong are that it may be a little too vibrant on the focal, which ironically makes the eyes wonder.

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I think your design style is really interesting. You follow the usual c4d with a render and some kind of blurred background to give depth on most of these, which gets some pretty core concepts established in your art.

Like others have said, text can be what makes or breaks your piece and 9 out of 10 times it is better to leave it out than try to add it. The other thing is that in some of them, the c4d steals focus away from your render so I would be careful about that.

Good job though for sure, you're getting better piece by piece.

Pretty spot on, yes! However, I try to use various tools provided by Photoshop to enhance the overall outlook of the piece. I'll also try to leave out text from now on and see how it turns out. Nothing good's ever been said about my text, so I feel it's better to attempt disregarding it. I understand what you mean by the stealing focus statement. I'd like to try to provide more effects, but steal less of the 'shine'. Maybe I failed to do so, I could have afforded to erase some of the C4D.

Thank you! I appreciate the feedback.

This one's actually really nice. Keep this up, this is one of the best I've seen from you. The things wrong are that it may be a little too vibrant on the focal, which ironically makes the eyes wonder.

Yeah, after I applied some highlights, I thought it looked good then. I'm oblivious to 'eye-wandering', as I purposely do it continuously throughout making the piece.

Perhaps this is a little better?

0ReCcxs.jpg

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Pretty spot on, yes! However, I try to use various tools provided by Photoshop to enhance the overall outlook of the piece. I'll also try to leave out text from now on and see how it turns out. Nothing good's ever been said about my text, so I feel it's better to attempt disregarding it. I understand what you mean by the stealing focus statement. I'd like to try to provide more effects, but steal less of the 'shine'. Maybe I failed to do so, I could have afforded to erase some of the C4D.

Thank you! I appreciate the feedback.

Yeah, after I applied some highlights, I thought it looked good then. I'm oblivious to 'eye-wandering', as I purposely do it continuously throughout making the piece.

Perhaps this is a little better?

0ReCcxs.jpg

The proper term would be eye fatigue. It's just too much in one spot, when the rest is very blurred and dark. Basically you just slightly overworked the lighting, and that causes a decreased focal quality. It's hard to word, but I think you get the idea.

 

Don't get me wrong though, great piece and probably one of the best I've seen from you. KIU.

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