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Dae

A really dumb question

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Hi I have a reallllly dumb question about RSPS.

Ok so if you have a client, source and cache and you can get it all properly working; is it possible to edit the source and play offline without having to portforward? Yes I know no one but my own computer can join, but is it possible to have a source and what not and be able to edit it and play it offline by yourself? #ForeverAlone

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Yes, just obviously make sure firewall doesn't allow remote connections to the specified port(s), and obviously don't portforward lol

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okay thought so =p new to the whole rsps thing

thanks

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You don't need to portforward if you're playing offline. Just set the IP to 0.0.0.0

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Yes, of course. Make sure the IP is 0.0.0.0 or 127.0.0.1
I'm not sure if the fields still let you put in localhost but it might work considering the field is still a string.
You don't need to worry about firewalls, port forwarding, etc... when playing offline. Just compile and run; rinse and repeat.

EDITED: I correct my mistake about datatypes. Edited by iHK47

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[quote name='iHK47']Yes, of course. Make sure the IP is 0.0.0.0 or 127.0.0.1
I'm not sure if the fields still let you put in localhost but I doubt it. If I remember correctly when I switched the IP in my client it was an integer data type.

You don't need to worry about firewalls, port forwarding, etc... when playing offline. Just compile and run; rinse and repeat.[/QUOTE]

127.0.0.1 is not an integer, that is a string. 60 on the other hand is an integer.

[url]http://en.wikipedia.org/wiki/Integer[/url]

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[quote name='Stacx']127.0.0.1 is not an integer, that is a string. 60 on the other hand is an integer.

[url]http://en.wikipedia.org/wiki/Integer[/url][/QUOTE]

I corrected my mistake. By the time I had posted that I had been up for ~30+ hours of coding and teaching html/css to a friend simultaneously.

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