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Hope

[Project] Knight's Destiny

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[CENTER] [IMG]http://i.imgur.com/7aPo5ZT.png[/IMG]
Hey all, just wanted to keep everyone updated on this project, Knight's Destiny that myself and Stacx have been working on for awhile. Show us love and support by commenting or pledging on our Kickstarter thread!

[URL]http://knightsdestiny.net[/URL]
[URL]http://www.kickstarter.com/projects/1965266524/knights-destiny-dungeon-rpg-mmorpg[/URL]
[/CENTER]
[IMG]http://i.imgur.com/IGYnRef.png[/IMG]

[B] Website -[/B] Is planned to be up and running by March, 2014. The website, after fully completed in December of 2014, will feature the following:
[LIST]
[*]Ability to play Knight's Destiny from your browser (or download).
[*]News Updates.
[*]Community forums and bug reporting sections.
[*]Single & Multiplayer leader boards.
[/LIST]
[B] Game -[/B] Planned for a Beta release by July, 2014 and a Full release by December, 2014 (dates subject to change slightly).

[IMG]http://i.imgur.com/71z5fjl.png[/IMG]

[CENTER]The story of a mighty knight who was captured during the attack on his kingdom and placed in the dungeon beneath to die from the horrors within. It has been said, that at the bottom, there lies a godly relic capable of unearthly abilities. This brave knight must fight his way through 100 descending levels of creatures, rubble, and mystery to reach this godly artifact and restore his kingdom to its previous standing. Just like the story states, the object of the game is to descend through 100 levels of unique, dynamically lighted dungeons. Players will never know what's around the corner, and it will always be a unique playing experience. Some monsters that I'm willing to reveal include skeletons, dragons, vile rats, and even deranged knights who traveled down beforehand. While going through the lengthy 100 levels, there's also unique items, power-ups, and collectables that lie within chests and dark corners to assist the player in his/her travels.
[/CENTER]

[IMG]http://i.imgur.com/MJwjfXA.png[/IMG]
This section will contain all of the updates/features that we've implemented into the game. Please let us know if you have any suggestions as to things we could do differently, or features we should add.

[B] Features Added:[/B]

[LIST]
[*]Core system; support for Mac, Windows, and Linux systems.
[*]Unique map loading (just need to make the other 98 dungeon levels).
[*]Character sprites and animations added (not all of them).
[*]Character movement (with wall, npc, and object clipping
[*]Working experience bar, health bar, mana bar, user quickbar, and inventory interfaces.
[*]Dynamic Lighting! - Easily one of the coolest features of the game. Torches will be randomly scattered across the dungeon. Any areas that don't have torches will be pitch dark and it's up to only the character's lantern to lead the way (be careful of what's in the dark).
[*]Pathfinding for all entities.
[*]Combat following.
[*]Partial inventory handling (still have to handle equip, drop, and examine options). Consume for edibles works though!
[*]Player death event handling.
[*]Equipment screen added, along with a base container for the equipment slots.
[*]Basic Player attack animations added for each style.
[*]Auto-loading and handling for map objects and custom objects (doors, chests, interactive walls).
[*]Projectile System
[/LIST]

[B]Below:[/B] Main-Menu of Knight's Destiny.

[IMG]http://i.imgur.com/LwPMGTP.jpg[/IMG]

[B]Below: [/B]Picture of the game. With a projectile being launched from the player.
[URL="http://i.imgur.com/zHHtaHP.png"]
[IMG]http://i.imgur.com/zHHtaHP.png[/IMG]
[/URL]
[B]Below:[/B] Picture of the Inventory Screen.
[URL="http://i.imgur.com/Kyitgrd.png"]
[/URL][B][URL="http://i.imgur.com/Kyitgrd.png"][IMG]http://i.imgur.com/Kyitgrd.png[/IMG]
[/URL]
Preview of the new website design:

[IMG]http://i.imgur.com/WuKcXAC.jpg[/IMG]

Other Media:[/B]

[URL="http://i.imgur.com/tRzGABX.png"]Main menu sketch from our graphic designer before he colored and added detail.[/URL]

[URL="http://i.imgur.com/hEnDwwx.png"]Full-Screen view of the game as of 1/5/14.[/URL]
[URL="http://i.imgur.com/Kyitgrd.png"]

[/URL] Edited by Hope

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much love
such skill
wow

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Are you using slick2d for this lol?

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Good luck ;)

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[quote name='Emily']Are you using slick2d for this lol?[/QUOTE]

No.

edit: what was the point behind this post? Edited by Stacx

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[quote name='Emily']Are you using slick2d for this lol?[/QUOTE]

No, we're not using slick2d, but why would it matter?

[quote name='Arix']Good luck [IMG]http://www.runelocus.com/forums/images/smilies/winkc.png[/IMG][/QUOTE]

Thanks. :)

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[quote name='Hope']No, we're not using slick2d, but why would it matter?



Thanks. :)[/QUOTE]

I was just curious, using pre-made gaming libraries has its limits and isn't really as much of a challenge, there are tons of open-source games for slick2d.

I was just curious of the level of quality you were putting into this, which if you are using your own engine, hats off.

Good luck!

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[quote name='Emily']I was just curious, using pre-made gaming libraries has its limits and isn't really as much of a challenge, there are tons of open-source games for slick2d.

I was just curious of the level of quality you were putting into this, which if you are using your own engine, hats off.

Good luck![/QUOTE]
lol slick2d is shit anyway

edit: but i can tell you guys are using libgdx with box2dlights. well at least i think so, because thats what im using and it looks pretty much the same([URL]http://i.imgur.com/trAoLk5.png[/URL]) i still could be wrong though. looking to write my own lighting though. goodluck with this though if you have any questions hmu because libgdx is honestly the most kickass thing ever. Edited by Steve

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[quote name='Emily']I was just curious, using pre-made gaming libraries has its limits and isn't really as much of a challenge, there are tons of open-source games for slick2d.

I was just curious of the level of quality you were putting into this, which if you are using your own engine, hats off.

Good luck![/QUOTE]

Thanks Emily! Yeah, we're trying our hardest to put loads of unique content in.

[quote name='Steve']lol slick2d is shit anyway

edit: but i can tell you guys are using libgdx with box2dlights. well at least i think so, because thats what im using and it looks pretty much the same([URL]http://i.imgur.com/trAoLk5.png[/URL]) i still could be wrong though. looking to write my own lighting though. goodluck with this though if you have any questions hmu because libgdx is honestly the most kickass thing ever.[/QUOTE]

Yeah man, pretty spot on! Your game looks nice by the way, don't ever quit on it!

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[quote name='Emily']I was just curious, using pre-made gaming libraries has its limits and isn't really as much of a challenge, there are tons of open-source games for slick2d.

I was just curious of the level of quality you were putting into this, which if you are using your own engine, hats off.

Good luck![/QUOTE]
Oh, you're right about that. Knowing OpenGL is something every game programmer needs to know and slick (as far as I remember, correct me if I'm wrong) does not support raw OpenGL calls.

While libgdx does this, lwjgl would still be the optimal choice if it was for the pure purpose of learning.

edit: Found a good quote about this:
[quote]
You should learn LWJGL before LibGDX. This is because LWJGL is just a binding to the OpenGL API in Java, whereas LibGDX is much higher level, and abstracts away a lot of the nitty-grittiness of OpenGL/LWJGL.
However, in terms of actually doing dev work I think LibGDX is more efficient. This is because it exposes the parts of OpenGL that need to be exposed while also remaining much more convenient to use than LWJGL.
I really think you should take the time to learn OpenGL. I know it's very complex and also very difficult to learn outside of a structured environment, but OpenGL and DirectX are both something that every game dev needs to have working knowledge of, if not comprehensive knowledge. You cannot be a first-rate game developer without knowing OpenGL, simple as that. The knowledge is absolutely integral.
edit: You might want to look into Slick2D, I've been hearing a bit about it recently so it must have some things going for it.[/quote]

ps. Thank you!

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