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EvolvedBlitz

End Point - Apocalyptic Survival

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[CENTER][IMG]http://i.cubeupload.com/B1FD9w.png[/IMG]

• Introduction: While developing Enigma, I've been playing lots of Zombie FPS, it came to me that instead of developing a typical PVP server, why not develop a Survival server? This is because I don't see much servers out involving the aspect so I thought I'd incorporate the features already implemented into Enigma and transforming it into an Apocalyptic Survival. The goal of the game is to survive, obvious right? but it's a bit harder than you'd expect. The open world is applicable to all players, you can fight off hordes of zombies in order to protect yourself and to earn gear to upper your skill in the world of destruction. Safe Zones will be provided within specific regions for you lye down and relax while resupplying yourself. The danger of running of from these zones can cause catastrophic results, Players will be able to hunt you for your arsenal and loot them off you, or you can team up with them and provide heavy support for one another. Aside from surviving, you have a problem, you are poisoned along the game, to keep alive and resist turning into a mutated infection, you must cook the animals you kill in order to feed yourself and keep yourself well. Much more to be said but so little time to say it. Are you ready?



• Server Layout & Features: Open World, NPC Dependent, Poisoned, PVP, Clans, Safe Zones, Regions, Different Classes of Monsters, Bosses, Specific Regions with Specific Items to encourage transport and PVP., Markets, Guards, Diaries, Quests, Much more!


• Overall Goal: This server is meant to give a unique gaming experience to those who haven't had one, it will be a friendly but competitive community that deals with smooth game play, innovative knowledge, and definite memories for those who want them. Everyone talks of past experiences that define memorable things that cannot be upheld once more, but to hell with the old experiences we can fabricate new ones and allow them to be better than those of our preterit ones.


• Development Log:

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• 1/1/2014: Started End Point
• 1/1/2014: Home is: Port Phasmatys
• 1/1/2014: Diaries Base Complete
• 1/2/2014: Skeletal Apes on Crash Island Invasion Complete
• 1/3/2014: Cooking Base Done
• 1/3/2014: Fishing Base Done
• 1/3/2014: Skeletal Horror Added
• 1/3/2014: Poison Base Added
• 1/6/2014: Dialogue Progression
• 1/6/2014: Fishing Configurations Progressed
• 1/7/2014: Thirst & Hunger System Done
• 1/8/2014: Scavenger Feature Done
• 1/9/2014: Removed Indication of: NPCs, Players, etc. on Minimap
• 1/10/2014: Barricade Base Added
• 1/11/2014: Mystery Boxes Added
• 1/14/2014: Slash Bash Added
• 1/16/2014: Pet System Done.
• 1/17/2014: Resumed Fletching Progression
• 1/17/2014: Progressed Fletching (Part 2)
• 1/17/2014: Pet Clipping Implemented via Regions
• 1/20/2014: Crafting Base Progressed
• 1/20/2014: 317 Loading 562 Client Initiated
• 1/22/2014: Increased Camera Zoom (Enhances Less Awareness of what's near you. )
• 1/22/2014: Updated Character Clothes (IDK)
• 1/22/2014: Fixed Client Bugs
• 1/24/2014: Forums Are Up
• 1/24/2014: Woodcutting Base Done
• 1/25/2014: Mining Base Done
• 1/25/2014: Herblore Base Finished
• 1/26/2014: Barricade Progression
• 1/26/2014: Building Exploration Base Started
• 1/26/2014: Texture Toggling Started
• 1/27/2014: Port Sarim Map Data Fixed
• 1/27/2014: RuneCrafting Guild Map Data Fixed
• 1/27/2014: Cooking Base Progressed
• 1/28/2014: Prayer Base Finished
• 2/3/2014: Bow Stringing
• 2/3/2014: Corrected Running Delays & Speeds
• 2/5/2014: Running Energy Added
• 2/5/2014: Reloaded 508 Maps with Valenteno's
• 2/6/2014: Wrote Story/Tutorial Script
• 2/7/2014: Repacked Many Maps
• 2/7/2014: Changed Gameframe to 508
• 2/9/2014: Diary Base Improvements
• 2/10/2014: Renewed Spell Sprites
• 2/10/2014: Fixed Vengeance GFX.
• 2/18/2014: Added Colored Logs
• 2/18/2014: Added Player Submitted Diaries
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• Support Signatures:

[IMG]http://i.cubeupload.com/dPTq2d.png[/IMG]

[/CENTER] Edited by EvolvedBlitz

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[/SPOILER][/CENTER] Edited by EvolvedBlitz

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[SIZE=5]ADDED MEDIA HERE AS WELL! CHECK[/SIZE]

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[/SPOILER][/CENTER] Edited by EvolvedBlitz

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[cENTER][IMG]http://i.cubeupload.com/TN09Z7.png[/IMG]

It's been approximately a week since I've updated, forgive me. This is due to IRL issues that are out of my control. I have not given up on this, nor do I plan to.

• Firemaking: Added a fun little feature that'll be an enhancement to firemaking. I introduce to you all, Colored Firemaking.

• Diaries: I've added a few Player Submitted Diaries! Thanks to all that have submitted, keep it up! :)

[IMG]http://i.cubeupload.com/4F9Gyd.png[/IMG]

More to come.


[/center] Edited by EvolvedBlitz

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Could of sworn it was a Minecraft related project, ah well, best of luck :).

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[quote name='Cart']Could of sworn it was a Minecraft related project, ah well, best of luck :).[/QUOTE]

Because you saw Survival, but hey, thanks for the good luck :)

[quote name='ArunForce']yay ur back good luck :D[/QUOTE]

Haha, thanks for the warm welcome :)

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[CENTER]• Survival Requires Skills: Fishing Base and Cooking Base is done, just now for the details.
As for the bugs, i'll correct them alongside Alpha., Skills like Cooking and Fishing will be highly dependent, why? Because Shop Vendors will provide food, but the amount restocked will take 1-2 hours each, not enough time. So players will be encouraged to use survival skills in order to survive which complements the aspect of the game.

Not much updates but look forward to some of these soon upcoming updates:

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UPCOMING UPDATES:

• Diary Page Finds: With each page you flip you will find various rewards that the author had put within it for your grasp! To get these diaries, you can complete quests or kill zombies and loot it off them. Each Diary has unique rewards to keep things interesting.

• Poisoning will be implemented in Poison weapons: Daggers, Spears, etc. This will encourage the upcoming Skill to be developed; Herblore, it will be used to create Anti-Poisons to provide a non-infectious vaccines for the players.

• Skeletal Boss



MEDIA:

[IMG]http://i.cubeupload.com/bhinKl.png[/IMG]

[IMG]http://i.cubeupload.com/98WuIg.png[/IMG][/CENTER]

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You might want to disable doors, or if you want to get really fancy, allow the entity handler to process the doors if they are within distance (for the zombies).

Good luck.

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[quote name='Emily']You might want to disable doors, or if you want to get really fancy, allow the entity handler to process the doors if they are within distance (for the zombies).

Good luck.[/QUOTE]

What a good time to catch you helping others like you usually do Emily :) You do have a thing for helping people with ideas :)

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