imsoconfused 0 #1 Posted September 3, 2013 How can I avoid having walls deleted when putting an object next to it? This: [code]World.spawnObject(new WorldObject(6222, 10, -2, 3099, 3506, 0), true);[/code] Leads to: [ATTACH=CONFIG]8885[/ATTACH] Share this post Link to post Share on other sites
0 Night Night 0 #2 Posted September 3, 2013 Is the rotation correct? Share this post Link to post Share on other sites
0 imsoconfused 0 #3 Posted September 4, 2013 In the image above, no, however with the correct rotation the issue still occours. Any ideas? Share this post Link to post Share on other sites
0 TheDevinM 0 #4 Posted September 8, 2013 [quote name='imsoconfused']In the image above, no, however with the correct rotation the issue still occours. Any ideas?[/QUOTE] Looks like the wall itself is on the X and Y you spawned that new object on, but the WALL's rotation makes it appear not to be. That's just what I would assume since I can't personally go and look at it :P Hope that helps. Share this post Link to post Share on other sites
This: [code]World.spawnObject(new WorldObject(6222, 10, -2, 3099, 3506, 0), true);[/code]
Leads to:
[ATTACH=CONFIG]8885[/ATTACH]
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