jediz 0 #11 Posted April 14, 2013 (edited) [IMG]http://screencloud.net//img/screenshots/797c3188504592ffc02da382f301c31d.png[/IMG] The new scripting engine is about implemented in 85% of the server I also got a huge load of xtea keys (Credits: Flamable). I will be porting all the content to javascript once the I completely implement the new engine. I also implemented a DIJKSTRA based RouteFinder. Edited April 14, 2013 by jediz Share this post Link to post Share on other sites
Mod Script 0 #12 Posted April 14, 2013 What computer theme are you using? :D Ontopic - Looks really nice :) Share this post Link to post Share on other sites
Jesse 0 #13 Posted April 15, 2013 where is credits for luke132 ;o Share this post Link to post Share on other sites
jediz 0 #14 Posted April 15, 2013 [quote name='Jesse']where is credits for luke132 ;o[/QUOTE] Credit is not going to luke132 as all of his crappy code has been rewritten and the new code has been implemented properly. You wouldn't recognize any of the code in this framework if you saw it. Share this post Link to post Share on other sites
jediz 0 #15 Posted April 16, 2013 (edited) Just some random media of me as a Unicow in varrock. [IMG]http://screencloud.net//img/screenshots/d42a4df129d1df3b25483f9f3b935ad4.png[/IMG] The scripted content engine is now 95% complete. It's enough for me to start doing lots of skills in javascript now. Once that's done I will be posting tons media. If you are wondering what I mean by servers scripted content engine it allows me to write all skills, quests and all content in javascript. The Server code will not need to be modified after the scripted content engine is complete unless I need to update any core features like my bot detection system called Trucidabuntvigilate. Trucidabuntvigilate can detect any type of bot or client that is hacked and kick the user within seconds of detection. This can even detect OSBot while jagex's current systems fail to flag and detect OSBot. Your account will be kicked or auto banned permanently if you meet certain criteria that I cannot specify. I also cannot specific state what methods I use to detect these types of clients. The Servers total progress is 65% only things that are left are porting the remaining content to javascript, tons of content and a few more core features to complete the content engine. Stay tuned for more information and content related updates! Edited April 16, 2013 by jediz Share this post Link to post Share on other sites
Riyuzaki 0 #16 Posted April 16, 2013 Looking forward to this! Can't wait! :D Share this post Link to post Share on other sites
trees 0 #17 Posted April 17, 2013 This looks great, javascripting like a baws. Good luck brotha, maybe one day we could work together so you could teach me a thing or two. Share this post Link to post Share on other sites
Stacx 0 #18 Posted April 17, 2013 [quote name='jediz'][IMG]http://screencloud.net//img/screenshots/797c3188504592ffc02da382f301c31d.png[/IMG] The new scripting engine is about implemented in 85% of the server I also got a huge load of xtea keys (Credits: Flamable). I will be porting all the content to javascript once the I completely implement the new engine. I also implemented a DIJKSTRA based RouteFinder.[/QUOTE] the client doesn't use dijkstra btw. (if you implemented it from the client.. why do you capitalize it anyways) [url]http://en.wikipedia.org/wiki/Breadth-first_search[/url] but yeah. looks very fucking nice and all that stuffs, good job =) Share this post Link to post Share on other sites
Tractical 0 #19 Posted April 27, 2013 any news yet? :( Share this post Link to post Share on other sites
Snypherz 0 #20 Posted April 29, 2013 [quote name='Tractical']any news yet? :([/QUOTE] Why not just play OSRS Share this post Link to post Share on other sites