EvolvedBlitz 0 #151 Posted August 16, 2012 (edited) [IMG]http://i1251.photobucket.com/albums/hh541/SigmaTFR/Untitled-1-3.png[/IMG] Rewrote Mining: Features: • Ore prospecting on all mining rocks. • Empty Rocks • Better Timers. • Better pickaxes as well as higher mining levels affect Mining rates. • Various respawn delays on higher level rocks. • Dragon pickaxe support with the correct item animation and GFX. • Inferno Adze pickaxe support TO DO: • Gems found randomly whilst mining. • Golem Random • Sacred Clay pickaxe support (Still Got To Find The Animation ID) Edited August 16, 2012 by EvolvedBlitz Share this post Link to post Share on other sites
EvolvedBlitz 0 #152 Posted August 16, 2012 Working On Boss Content / Agility. Also Welcome BoJava To The Team! He Will Be Secondary Main Developer For Sigma Share this post Link to post Share on other sites
EvolvedBlitz 0 #153 Posted August 16, 2012 [CENTER]Updates: Added 660 NPC Heads Replaced Hit Icons With New Ones Added Sacred Clay Pickaxe Support For Mining (Still Need's It's Effects) Worked On Inferno Adze Mining Timers Added Some Bank Buttons: Bank Pin, Swap Items Noted, Deposit Carried Items, Deposit Worn Items Added Pouch Creation Interface (Finally Found It..) Added Scroll Creation Interface Added Armour/Weapon's Effects: (Obisidian Effect, Barrows Armour Effects, Void Effects, Spirit Shield Effects) Added Withdraw X Replaced Old Equipment Bonuses With New Ones (Credits To Deception, As I Ripped It From The Source) [IMG]http://i1251.photobucket.com/albums/hh541/SigmaTFR/2012-08-16_1856.png[/IMG] [IMG]http://i1251.photobucket.com/albums/hh541/SigmaTFR/2012-08-16_1751_001.png[/IMG] [IMG]http://i1251.photobucket.com/albums/hh541/SigmaTFR/2012-08-16_1744_001.png[/IMG] [IMG]http://i1251.photobucket.com/albums/hh541/SigmaTFR/2012-08-16_1744.png[/IMG][/CENTER] Share this post Link to post Share on other sites
Tempest 0 #154 Posted August 17, 2012 This looks wonderful so far. Keep it up! Share this post Link to post Share on other sites
EvolvedBlitz 0 #155 Posted August 17, 2012 [quote name='Tempest']This looks wonderful so far. Keep it up![/QUOTE] Thanks :) Share this post Link to post Share on other sites
groeneveld 0 #156 Posted August 17, 2012 Time for a fan preview if you ask me :D Share this post Link to post Share on other sites
EvolvedBlitz 0 #157 Posted August 17, 2012 [quote name='groeneveld']Time for a fan preview if you ask me :D[/QUOTE] Combat Alpha will be released soon so hang on tight! :) Share this post Link to post Share on other sites
EvolvedBlitz 0 #158 Posted August 18, 2012 Combat: • Worked On The Max Hit Formula A Bit More • Worked More On Prayer Combat • Worked On Special Accuracys • Revamped Weapon Speeds Fletching Updates: • Finished Bow Making • Finished Stringing Animation • Finished Cutting Animation [URL="http://www.youtube.com/watch?v=PSZxvOdpXjs&feature=youtu.be"]Progress Video[/URL] Share this post Link to post Share on other sites
EvolvedBlitz 0 #159 Posted August 19, 2012 Finished 95% Of All Block Animations For Weapons Will Released After I Can Make It Look Better :) I'll also be adding media for this later. Share this post Link to post Share on other sites
EvolvedBlitz 0 #160 Posted August 20, 2012 Working On Max Hit Formula Some More To Perfect It For Combat Alpha Tomorrow. Share this post Link to post Share on other sites