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pkingbandit

[PI] Duel arena glitch

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So i was trying to fix some dupes in duel arena and im not 100% sure what i did to cause this but, when your in duel arena it says the player must be in wild to atk? Any idea?

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Post your player attack method.

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[quote name='Carrscape']Post your player attack method.[/QUOTE]He probably has no idea what that is, just post your whole player class.

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I do actually know what it is but i cba to find it.
[code]package server.model.players;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import server.Config;
import server.Server;
import server.model.items.Item;
import server.model.npcs.NPC;
import server.model.npcs.NPCHandler;
import server.util.ISAACRandomGen;
import server.util.Misc;
import server.util.Stream;
import server.world.map.*;

public abstract class Player {
public ArrayList<String> lastKilledPlayers = new ArrayList<String>();

public int playerTradeWealth;
//public long ignores[] = new long[200];
public long lastEmote;
public long lastHelp;
public boolean DCDamg = false;
public int DCdown = 0, trade11;
public int overloadcounter = 0;
public boolean openDuel = false;
public boolean usingROD = false;

public int FishID;
public int Arma, Zammy, Sara;
public int Dfscharges;
public int dfsCount;
public int SPoints;
public int Band;
public boolean SSPLIT = false;
public int soulSplitDelay;
public int leechSpecialDelay;
public int leechEnergyDelay;
public int leechStrengthDelay;
public int leechDefenceDelay;
public int leechMagicDelay;
public int leechAttackDelay;
public int leechRangedDelay;
public int said = 0;
public int cookedFishID;
public int CookingEmote;
public int npcId2 = 0;
public int primalBoost = 60;
public int gwdelay;
public double getstr, getatt, getdef, getranged, getmagic;
public boolean isNpc;
public String CookFishName;
public int burnFishID;
public boolean xpLock;
public boolean kamfreenaDone;
public boolean inCyclops = false;
public boolean hasNpc = false;
public boolean hasNpc2 = false;
public int summonId;
public boolean clanDice = false;
public long diceDelay;
public int diceID = 15084;
public int cDice = 0;
public boolean Agrith;
public int earningPotential;
public int loginInterfce;
public int epDelay;
public boolean Flambeed;
public int UsedTimer;
public int UsedTimer2;
public boolean Karamel;
public boolean Dessourt;
public boolean Culin;
public int succeslvl;
public int xamount;
public int monkeyk0ed;
public int recoilHits = 0;
public int Bunyip = 60;
public int vlsLeft = 1000;
public int statLeft = 1000;
public int vTopLeft = 1000;
public int vLegsLeft = 1000;
public int sTopLeft = 1000;
public int sLegsLeft = 1000;
public int sHelmLeft = 1000;
public int zHoodLeft = 1000;
public int zStaffLeft = 1000;
public int zTopLeft = 1000;
public int zBottomLeft = 1000;
public int mBodyLeft = 1000;
public int mChapsLeft = 1000;
public int vSpearLeft = 1000;
public transient int ArmadylPitch = 0;
public int playerMac;
public boolean isCooking = false;
public int completedSetsMar, usedOnObjectID, usedOnobjectX, usedOnobjectY, CWPlayerIndex, TrownSpellTimer;
public int playerHunter = 21;
/**
* A list of players in this region.
*/
public List<Player> players = new LinkedList<Player>();

public boolean isDoingSkillcapeAnim = false;
public boolean varrockTeleSelected = false;
public boolean edgevileTeleSelected = false;
public boolean faladorTeleSelected = false;
public boolean catherbyTeleSelected = false;
public boolean camelotTeleSelected = false;
public boolean barbarianTeleSelected = false;
public long lastCast = 0;

public boolean yanilleTeleSelected = false;
public ArrayList <String>killedPlayers = new ArrayList<String> ();
public ArrayList <Integer>attackedPlayers = new ArrayList<Integer> ();

public boolean
initialized = false,
disconnected = false,
ruleAgreeButton = false,
RebuildNPCList = false,
isActive = false,
isKicked = false,
sit = false,
Jail = false,
isSkulled = false,
friendUpdate = false,
newPlayer = false,
hasMultiSign = false,
inAclan = false,
saveCharacter = false,
mouseButton = false,
splitChat = false,
chatEffects = true,
acceptAid = false,
nextDialogue = false,
autocasting = false,
viewingOrb = false,
usedSpecial = false,
mageFollow = false,
dbowSpec = false,
craftingLeather = false,
properLogout = false,
secDbow = false,
maxNextHit = false,
ssSpec = false,
vengOn = false,
addStarter = false,
accountFlagged = false,
readRules = false,
msbSpec = false,
newCmb = false,
isBanking = false
;


public int
safeTimer = 0,
degradeTime,
KC,
DC,
recoil = 0,
ag1,
puremaster,
ag2,
ag3,
ag4,
ag5,
ag6,
headIconHints,
dbowDelay = 0,
pure,
saveDelay,
altarPrayed = 0,
playerKilled,
pkPoints,
wcLevelReq,
totalPlayerDamageDealt,
killedBy,
lastChatId = 1,
vestaDelay = 0,
privateChat,
friendSlot = 0,
SolProtect = 0,
dialogueId,
fishingLevelReq,
processPackets = 0,
randomCoffin,
newLocation,
CSLS = 0,
lastNpcAttacked = 0,
specEffect,
specBarId,
processTimer,
attackLevelReq,
fletchingLevelReq,
Donatorreq,
defenceLevelReq,
dclaw1,
dclaw2,
dclaw3,
dclaw4,
strengthLevelReq,
rangeLevelReq,
magicLevelReq,
followId,
skullTimer,
votingPoints,
nextChat = 0,
talkingNpc = -1,
dialogueAction = 0,
autocastId,
followDistance,
followId2,
barrageCount = 0,
delayedDamage = 0,
delayedDamage2 = 0,
pcPoints,
isDonator,
WildTimer = 0,
magePoints = 0,
desertTreasure = 0,
lastArrowUsed = -1,
clanId = -1,
autoRet = 0,
pcDamage = 0,
xInterfaceId = 0,
xRemoveId = 0,
xRemoveSlot = 0,
tzhaarToKill = 0,
RFDToKill = 0,
tzhaarKilled = 0,
RFDKilled = 0,
waveId,
frozenBy = 0,
poisonDamage = 0,
teleAction = 0,
bonusAttack = 0,
newCombat = 0;
public String currentTime, date;
public String clanName, properName;
public int[] voidStatus = new int[5];
public int[] itemKeptId = new int [4];
public int[] pouches = new int[4];
public final int[] POUCH_SIZE = {3,6,9,12};
public boolean[] invSlot = new boolean[28], equipSlot = new boolean[14];
public long friends[] = new long[200];
public long lastButton;
public int clawDelay = 0;
public int previousDamage = 0;
public boolean usingClaws = false;
public double specAmount = 0;
public double specAccuracy = 1;
public double specDamage = 1;
public double prayerPoint = 1.0;
public int teleGrabItem, teleGrabX, teleGrabY, duelCount, underAttackBy, underAttackBy2, wildLevel, teleTimer, respawnTimer, saveTimer = 0, teleBlockLength, poisonDelay;
public long lastPlayerMove,lastDice,lastPoison,lastoverload,lastPoisonSip,poisonImmune,lastSpear,lastProtItem, dfsDelay, lastVeng,lastYell,teleGrabDelay, protMageDelay, protMeleeDelay, protRangeDelay, lastAction, lastThieve,lastLockPick, alchDelay, specDelay = System.currentTimeMillis(), duelDelay, teleBlockDelay, godSpellDelay, singleCombatDelay, singleCombatDelay2, reduceStat, restoreStatsDelay, logoutDelay, buryDelay, foodDelay, potDelay;
public boolean canChangeAppearance = false;
public boolean mageAllowed;
public long SpecialDelay = 0;
public int follow2 = 0;
public byte poisonMask = 0;
//Setting up the woodcutting variables.
public boolean chopping = false;
public int choptimer = 0;
public int logID = 0;
public int donatorChest = 0;
public int chopreq = 0;
public int chopXP = 0;
public int treeX = -1;
public int treeY = -1;
public int treechance = 0;
public int treetimer = 0;
public int treetype = 0;
public int wcemote = 0;

public final int[] BOWS = {15241, 9185,839,845,847,851,855,859,841,843,849,853,857,861,4212,4214,4215,11235,4216,4217,4218,4219,4220,4221,4222,4223,6724,4734,4934,4935,4936,4937};
public final int[] ARROWS = {15243, 882,884,886,888,890,892,4740,11212,9140,9141,4142,9143,9144,9240,9241,9242,9243,9244,9245};
public final int[] NO_ARROW_DROP = {15243, 4212,4214,4215,4216,4217,4218,4219,4220,4221,4222,4223,4734,4934,4935,4936,4937};
public static final int[] Bolts = {
877, 4740, 9139, 9140, 9141, 9142, 9143, 9144, 9145, 9236, 9237, 9238, 9239, 9240, 9241, 9242, 9243, 9244, 9245}; // Arrows, use with bows
public final int[] OTHER_RANGE_WEAPONS = {863,864,865,866,867,868,869,806,807,808,809,810,811,825,826,827,828,829,830,800,801,802,803,804,805,6522,13879,15016};

public final int[][] MAGIC_SPELLS = {
// example {magicId, level req, animation, startGFX, projectile Id, endGFX, maxhit, exp gained, rune 1, rune 1 amount, rune 2, rune 2 amount, rune 3, rune 3 amount, rune 4, rune 4 amount}

// Modern Spells
{1152,1,711,90,91,92,2,5,556,1,558,1,0,0,0,0}, //wind strike
{1154,5,711,93,94,95,4,7,555,1,556,1,558,1,0,0}, // water strike
{1156,9,711,96,97,98,6,9,557,2,556,1,558,1,0,0},// earth strike
{1158,13,711,99,100,101,8,11,554,3,556,2,558,1,0,0}, // fire strike
{1160,17,711,117,118,119,9,13,556,2,562,1,0,0,0,0}, // wind bolt
{1163,23,711,120,121,122,10,16,556,2,555,2,562,1,0,0}, // water bolt
{1166,29,711,123,124,125,11,20,556,2,557,3,562,1,0,0}, // earth bolt
{1169,35,711,126,127,128,12,22,556,3,554,4,562,1,0,0}, // fire bolt
{1172,41,711,132,133,134,13,25,556,3,560,1,0,0,0,0}, // wind blast
{1175,47,711,135,136,137,14,28,556,3,555,3,560,1,0,0}, // water blast
{1177,53,711,138,139,140,15,31,556,3,557,4,560,1,0,0}, // earth blast
{1181,59,711,129,130,131,16,35,556,4,554,5,560,1,0,0}, // fire blast
{1183,62,711,158,159,160,17,36,556,5,565,1,0,0,0,0}, // wind wave
{1185,65,711,161,162,163,18,37,556,5,555,7,565,1,0,0}, // water wave
{1188,70,711,164,165,166,19,40,556,5,557,7,565,1,0,0}, // earth wave
{1189,75,711,155,156,157,20,42,556,5,554,7,565,1,0,0}, // fire wave
{1153,3,716,102,103,104,0,13,555,3,557,2,559,1,0,0}, // confuse
{1157,11,716,105,106,107,0,20,555,3,557,2,559,1,0,0}, // weaken
{1161,19,716,108,109,110,0,29,555,2,557,3,559,1,0,0}, // curse
{1542,66,729,167,168,169,0,76,557,5,555,5,566,1,0,0}, // vulnerability
{1543,73,729,170,171,172,0,83,557,8,555,8,566,1,0,0}, // enfeeble
{1562,80,729,173,174,107,0,90,557,12,555,12,556,1,0,0}, // stun
{1572,20,711,177,178,181,0,30,557,3,555,3,561,2,0,0}, // bind
{1582,50,711,177,178,180,2,60,557,4,555,4,561,3,0,0}, // snare
{1592,79,711,177,178,179,4,90,557,5,555,5,561,4,0,0}, // entangle
{1171,39,724,145,146,147,15,25,556,2,557,2,562,1,0,0}, // crumble undead
{1539,50,708,87,88,89,25,42,554,5,560,1,0,0,0,0}, // iban blast
{12037,50,1576,327,328,329,19,30,560,1,558,4,0,0,0,0}, // magic dart
{1190,60,811,0,0,76,20,60,554,2,565,2,556,4,0,0}, // sara strike
{1191,60,811,0,0,77,20,60,554,1,565,2,556,4,0,0}, // cause of guthix
{1192,60,811,0,0,78,20,60,554,4,565,2,556,1,0,0}, // flames of zammy
{12445,85,10503,1841,1842,1843,0,65,563,1,562,1,560,1,0,0}, // teleblock

// Ancient Spells
{12939,50,1978,0,384,385,13,30,560,2,562,2,554,1,556,1}, // smoke rush
{12987,52,1978,0,378,379,14,31,560,2,562,2,566,1,556,1}, // shadow rush
{12901,56,1978,0,0,373,15,33,560,2,562,2,565,1,0,0}, // blood rush
{12861,58,1978,0,360,361,16,34,560,2,562,2,555,2,0,0}, // ice rush
{12963,62,1979,0,0,389,19,36,560,2,562,4,556,2,554,2}, // smoke burst
{13011,64,1979,0,0,382,20,37,560,2,562,4,556,2,566,2}, // shadow burst
{12919,68,1979,0,0,376,21,39,560,2,562,4,565,2,0,0}, // blood burst
{12881,70,1979,0,0,363,22,40,560,2,562,4,555,4,0,0}, // ice burst
{12951,74,1978,0,386,387,23,42,560,2,554,2,565,2,556,2}, // smoke blitz
{12999,76,1978,0,380,381,24,43,560,2,565,2,556,2,566,2}, // shadow blitz
{12911,80,1978,0,374,375,25,45,560,2,565,4,0,0,0,0}, // blood blitz
{12871,82,1978,366,0,367,26,46,560,2,565,2,555,3,0,0}, // ice blitz
{12975,86,1979,0,0,391,27,48,560,4,565,2,556,4,554,4}, // smoke barrage
{13023,88,1979,0,0,383,28,49,560,4,565,2,556,4,566,3}, // shadow barrage
{12929,92,1979,0,0,377,29,51,560,4,565,4,566,1,0,0}, // blood barrage
{12891,94,1979,0,0,369,30,52,560,4,565,2,555,6,0,0}, // ice barrage
{-1,80,811,301,0,0,0,0,554,3,565,3,556,3,0,0}, // charge
{-1,21,712,1696,0,0,0,10,554,3,561,1,0,0,0,0}, // low alch
{-1,55,713,1691,0,0,0,20,554,5,561,1,0,0,0,0}, // high alch
//{-1,33,728,142,143,144,0,35,556,1,563,1,0,0,0,0} // telegrab

};

public boolean withinInteractionDistance(int x, int y, int z) {
if (heightLevel != z)
return false;
Client c = (Client)this;
int deltaX = x - c.getX(), deltaY = y - c.getY();
return deltaX <= 4 && deltaX >= -4 && deltaY <= 4 && deltaY >= -4;
}

public boolean isAutoButton(int button) {
for (int j = 0; j < autocastIds.length; j += 2) {
if (autocastIds[j] == button)
return true;
}
return false;
}

public int[] autocastIds = {51133,32,51185,33,51091,34,24018,35,51159,36,51211,37,51111,38,51069,39,51146,40,51198,41,51102,42,51058,43,51172,44,51224,45,51122,46,51080,47,
7038,0,7039,1,7040,2,7041,3,7042,4,7043,5,7044,6,7045,7,7046,8,7047,9,7048,10,7049,11,7050,12,7051,13,7052,14,7053,15,
47019,27,47020,25,47021,12,47022,13,47023,14,47024,15};

//public String spellName = "Select Spell";
public void assignAutocast(int button) {
for (int j = 0; j < autocastIds.length; j++) {
if (autocastIds[j] == button) {
Client c = (Client) Server.playerHandler.players[this.playerId];
autocasting = true;
autocastId = autocastIds[j+1];
c.getPA().sendFrame36(108, 1);
c.setSidebarInterface(0, 328);
//spellName = getSpellName(autocastId);
//spellName = spellName;
//c.getPA().sendFrame126(spellName, 354);
c = null;
break;
}
}
}
public String getSpellName(int id) {
switch (id) {
case 0: return "Air Strike";
case 1: return "Water Strike";
case 2: return "Earth Strike";
case 3: return "Fire Strike";
case 4: return "Air Bolt";
case 5: return "Water Bolt";
case 6: return "Earth Bolt";
case 7: return "Fire Bolt";
case 8: return "Air Blast";
case 9: return "Water Blast";
case 10: return "Earth Blast";
case 11: return "Fire Blast";
case 12: return "Air Wave";
case 13: return "Water Wave";
case 14: return "Earth Wave";
case 15: return "Fire Wave";
case 32: return "Shadow Rush";
case 33: return "Smoke Rush";
case 34: return "Blood Rush";
case 35: return "Ice Rush";
case 36: return "Shadow Burst";
case 37: return "Smoke Burst";
case 38: return "Blood Burst";
case 39: return "Ice Burst";
case 40: return "Shadow Blitz";
case 41: return "Smoke Blitz";
case 42: return "Blood Blitz";
case 43: return "Ice Blitz";
case 44: return "Shadow Barrage";
case 45: return "Smoke Barrage";
case 46: return "Blood Barrage";
case 47: return "Ice Barrage";
default:
return "Select Spell";
}
}

public boolean fullVerac() {
return playerEquipment[playerHat] == 4753 && playerEquipment[playerLegs] == 4759 && playerEquipment[playerChest] == 4757 && playerEquipment[playerWeapon] == 4755;
}

public boolean fullDharoks() {
return playerEquipment[playerHat] == 4716 && playerEquipment[playerLegs] == 4722 && playerEquipment[playerChest] == 4720 && playerEquipment[playerWeapon] == 4718;
}

public boolean fullVoidRange() {
return playerEquipment[playerHat] == 11664 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidMage() {
return playerEquipment[playerHat] == 11663 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidMelee() {
return playerEquipment[playerHat] == 11665 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
}

public boolean zaryteBow() {
return playerEquipment[playerHands] == 20171;
}

public boolean cCbow() {
return playerEquipment[playerHands] == 18357;
}

public boolean faithfulShield() {
return playerEquipment[playerShield] == 18747;
}

public boolean fullVesta() {
return playerEquipment[playerLegs] == 13893 && playerEquipment[playerChest] == 13887;
}

public boolean fullStatius() {
return playerEquipment[playerLegs] == 13890 && playerEquipment[playerChest] == 13884;
}

public boolean fullTorva() {
return playerEquipment[playerHat] == 20135 && playerEquipment[playerLegs] == 20143 && playerEquipment[playerChest] == 20139;
}

public boolean fullPernix() {
return playerEquipment[playerHat] == 20147 && playerEquipment[playerLegs] == 20155 && playerEquipment[playerChest] == 20151;
}

public boolean fullVirtus() {
return playerEquipment[playerHat] == 20159 && playerEquipment[playerLegs] == 20167 && playerEquipment[playerChest] == 20163;
}

public boolean hasFullPrimal() {
return playerEquipment[playerHat] == 20159 && playerEquipment[playerLegs] == 20167 && playerEquipment[playerChest] == 20163 || playerEquipment[playerHat] == 20147 && playerEquipment[playerLegs] == 20155 && playerEquipment[playerChest] == 20151 || playerEquipment[playerHat] == 20135 && playerEquipment[playerLegs] == 20143 && playerEquipment[playerChest] == 20139;
}

public boolean fullVoidEliteRange() {
return playerEquipment[playerHat] == 11664 && playerEquipment[playerLegs] == 19786 && playerEquipment[playerChest] == 19785 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidEliteMage() {
return playerEquipment[playerHat] == 11663 && playerEquipment[playerLegs] == 19786 && playerEquipment[playerChest] == 19785 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidEliteMelee() {
return playerEquipment[playerHat] == 11665 && playerEquipment[playerLegs] == 19786 && playerEquipment[playerChest] == 19785 && playerEquipment[playerHands] == 8842;
}

public int[][] barrowsNpcs = {
{2030, 0}, //verac
{2029, 0}, //toarg
{2028, 0}, // karil
{2027, 0}, // guthan
{2026, 0}, // dharok
{2025, 0} // ahrim
};
public int barrowsKillCount;

public int reduceSpellId;
public final int[] REDUCE_SPELL_TIME = {250000, 250000, 250000, 500000,500000,500000}; // how long does the other player stay immune to the spell
public long[] reduceSpellDelay = new long[6];
public final int[] REDUCE_SPELLS = {1153,1157,1161,1542,1543,1562};
public boolean[] canUseReducingSpell = {true, true, true, true, true, true};

public int slayerTask,taskAmount;

public int prayerId = -1;
public int headIcon = -1;
public int bountyIcon = 0;
public long stopPrayerDelay, prayerDelay;
public boolean usingPrayer;
public final int[] PRAYER_DRAIN_RATE = {500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500};
public final int[] PRAYER_LEVEL_REQUIRED = {1,4,7,8,9,10,13,16,19,22,25,26,27,28,31,34,37,40,43,44,45,46,49,52,60,70};
public final int[] PRAYER = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25};
public final String[] PRAYER_NAME = {"Thick Skin", "Burst of Strength", "Clarity of Thought", "Sharp Eye", "Mystic Will", "Rock Skin", "Superhuman Strength", "Improved Reflexes","Rapid Restore",
"Rapid Heal", "Protect Item", "Hawk Eye", "Mystic Lore", "Steel Skin", "Ultimate Strength", "Incredible Reflexes","Protect from Magic", "Protect from Missiles",
"Protect from Melee","Eagle Eye", "Mystic Might", "Retribution", "Redemption", "Smite", "Chivalry", "Piety"};
public final int[] PRAYER_GLOW = {83,84,85,601,602,86,87,88,89,90,91,603,604,92,93,94,95,96,97,605,606,98,99,100,607,608};
public final int[] PRAYER_HEAD_ICONS = {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,-1,-1,3,5,4,-1,-1};
//{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,1,4,6,5};

public boolean[] prayerActive = {false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false};
/* Curse Prayers */
public final int[] CURSE_DRAIN_RATE = {
500,500,500,500,500,
500,500,500,500,500,
500,500,500,500,500,
500,500,500,500,500
};
public final int[] CURSE_LEVEL_REQUIRED = {
50,50,52,54,56,
59,62,65,68,71,
74,76,78,80,82,
84,86,89,92,95
};
public final int[] CURSE = {
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
};
public final String[] CURSE_NAME = {
"Protect Item", "Sap Warrior", "Sap Ranger", "Sap Mage", "Sap Spirit",
"Berserker", "Deflect Summoning", "Deflect Magic","Deflect Missiles", "Deflect Melee",
"Leech Attack", "Leech Ranged", "Leech Magic", "Leech Defence", "Leech Strength",
"Leech Energy", "Leech Special Attack", "Wrath", "Soul Split", "Turmoil"
};
public final int[] CURSE_GLOW = {
610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629
};
public final int[] CURSE_HEAD_ICONS = {
-1,-1,-1,-1,-1,-1,12,10,11,9,-1,-1,-1,-1,-1,-1,-1,16,17,-1
};
public boolean[] curseActive = {
false,false,false,false,false,
false,false,false,false,false,
false,false,false,false,false,
false,false,false,false,false
};
/*End of curse prayers*/
public int duelTimer, duelTeleX, duelTeleY, duelSlot, duelSpaceReq, duelOption, duelingWith, duelStatus;
public int headIconPk = -1, headIconhint;
public int headIconPray = 0;
public boolean duelRequested;
public boolean[] duelRule = new boolean[22];
public final int[] DUEL_RULE_ID = {1, 2, 16, 32, 64, 128, 256, 512, 1024, 4096, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 2097152, 8388608, 16777216, 67108864, 134217728};

public boolean doubleHit, usingSpecial, npcDroppingItems, usingRangeWeapon, usingBow, usingMagic, castingMagic;
public int specMaxHitIncrease, freezeDelay, freezeTimer = -6, killerId, playerIndex, oldPlayerIndex, lastWeaponUsed, projectileStage, crystalBowArrowCount, playerMagicBook, teleGfx, teleEndAnimation, teleHeight, teleX, teleY, rangeItemUsed, killingNpcIndex, totalDamageDealt, oldNpcIndex, fightMode, attackTimer, npcIndex,npcClickIndex, npcType, castingSpellId, oldSpellId, spellId, hitDelay;
public boolean magicFailed, oldMagicFailed;
public int bowSpecShot, clickNpcType, clickObjectType, objectId, objectX, objectY, objectXOffset, objectYOffset, objectDistance;
public int pItemX, pItemY, pItemId;
public boolean isMoving, walkingToItem;
public boolean isShopping, updateShop;
public int myShopId;
public int tradeStatus, tradeWith;
public boolean forcedChatUpdateRequired, inDuel, tradeAccepted, goodTrade, inTrade, tradeRequested, tradeResetNeeded, tradeConfirmed, tradeConfirmed2, canOffer, acceptTrade, acceptedTrade;
public int attackAnim, animationRequest = -1,animationWaitCycles;
public int[] playerBonus = new int[12];
public boolean isRunning2 = true;
public boolean takeAsNote;
public int combatLevel;
public boolean saveFile = false;
public int playerAppearance[] = new int[13];
public int apset;
public int actionID;
public int wearItemTimer, wearId, wearSlot, interfaceId;
public int XremoveSlot, XinterfaceID, XremoveID, Xamount;

public int tutorial = 15;
public boolean usingGlory = false;
public int[] woodcut = new int [3];
public int wcTimer = 0;
public int[] mining = new int [3];
public int miningTimer = 0;
//Setting up the fishing variables.
public boolean fishing = false;
public int fishtimer = 0;
public int fishXP;
public int fishies = 0;
public int fishreqt = 0;
public int fishitem = 0;
public int fishemote = 0;
public int fishies2 = 0;
public int fishreq2 = 0;
public boolean isfishing = false;
public boolean attemptingfish = false;
public int smeltType; //1 = bronze, 2 = iron, 3 = steel, 4 = gold, 5 = mith, 6 = addy, 7 = rune
public int smeltAmount;
public int smeltTimer = 0;
public boolean smeltInterface;
public boolean patchCleared;
public int[] farm = new int[2];


public boolean antiFirePot = false;

/**
* Castle Wars
*/
public int castleWarsTeam;
public boolean inCwGame;
public boolean inCwWait;

public boolean Lattack = false;
public boolean Lranged = false;
public boolean Lmagic = false;
public boolean Ldefense = false;
public boolean Lstrength = false;
public boolean Lspecial = false;


public boolean inPits = false;
public int pitsStatus = 0;


public boolean inFunPk = false;


public boolean isInTut() {
if(absX >= 2625 && absX <= 2687 && absY >= 4670 && absY <= 4735) {
return true;
}
return false;
}
public boolean inArena() {
if ((absX >= 3331 && absX <= 3359 && absY >= 3243 && absY <= 3259)) {
return false;
}
return true;
}
public boolean inPits () {
if(absX >= 2370 && absX <= 2425 && absY >= 5133 && absY <= 5165) {
return true;
}
return false;
}

public boolean inFunPk() {
if(absX > 2582 && absX < 2602 && absY > 3152 && absY < 3171 ||
absX > 2601 && absX < 2607 && absY > 3156 && absY < 3171){
return true;
}
return false;
}

public boolean isInJail() {
if(absX >= 3093 && absX <= 3112 && absY >= 9507 && absY <= 9526) {
return true;
}
return false;
}

public boolean inBarrows() {
if(absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) {
return true;
}
return false;
}

public boolean inGWD() {
if (absX > 2820 && absX < 2955 && absY > 5250 && absY < 5370) {
return true;
}
return false;
}

public boolean inJail() {
if (absX > 3050 && absX < 3062 && absY > 4967 && absY < 4980) {
return true;
}
return false;
}

public boolean inArea(int x, int y, int x1, int y1) {
if (absX > x && absX < x1 && absY < y && absY > y1) {
return true;
}
return false;
}

public boolean inWild() {
if(isInFala() || isInArd() || inFunPk()) {
return true;
}
if(absX > 2941 && absX < 3392 && absY > 3518 && absY < 3966 ||
absX > 3343 && absX < 3384 && absY > 9619 && absY < 9660 ||
absX > 2941 && absX < 3392 && absY > 9918 && absY < 10366){
return true;
}
return false;
}
public boolean isInArd() {
if(absX > 2583 && absX < 2729 && absY > 3255 && absY < 3343) {
return true;
}
return false;
}

public boolean isInFala() {
if(absX > 2527 && absX < 2634 && absY > 3066 && absY < 3115) {
return true;
}
return false;
}
public boolean isInPbox() {
if(absX > 3343 && absX < 3384 && absY > 9619 && absY < 9660) {
return true;
}
return false;
}
public boolean isInGiantmole() {
if(absX > 1733 && absX < 5133 && absY > 1787 && absY < 5244) {
return true;
}
return false;
}
public boolean isInKq() {
if(absX > 3465 && absX < 9481 && absY > 3508 && absY < 9518) {
return true;
}
return false;
}
public boolean isInEdge() {
if(absX > 3084 && absX < 3111 && absY > 3483 && absY < 3509) {
return true;
}
return false;
}


public boolean safeZone() {
if(absX > 2608 && absX < 2617 && absY > 3087 && absY < 3098
|| absX > 2612 && absX < 2622 && absY > 3330 && absY < 3335
|| absX > 2601 && absX < 2620 && absY > 3140 && absY < 3157
|| absX > 2648 && absX < 2658 && absY > 3279 && absY < 3287
|| absX > 2520 && absX < 2526 && absY > 4774 && absY < 4780) {
return true;
}
return false;
}


public boolean arenas() {
if(absX > 3331 && absX < 3391 && absY > 3242 && absY < 3260) {
return true;
}
return false;
}

public boolean inDuelArena() {
if((absX > 3322 && absX < 3394 && absY > 3195 && absY < 3291) ||
(absX > 3311 && absX < 3323 && absY > 3223 && absY < 3248)) {
return true;
}
return false;
}
public boolean inMulti() {
if(isInArd()) {
return true;
}
if((absX >= 3136 && absX <= 3327 && absY >= 3519 && absY <= 3607) ||
(absX >= 3460 && absX <= 3505 && absY >= 9480 && absY <= 9520) ||
absX > 3343 && absX < 3384 && absY > 9619 && absY < 9660 ||
(absX >= 3210 && absX <= 3339 && absY >= 9333 && absY <= 9424) ||
(absX >= 2607 && absX <= 2644 && absY >= 3296 && absY <= 3332) ||
(absX >= 3293 && absX <= 3303 && absY >= 9174 && absY <= 9185) ||
(absX >= 3359 && absX <= 3367 && absY >= 9636 && absY <= 9644) ||
(absX >= 2949 && absX <= 3001 && absY >= 3370 && absY <= 3392) ||
(absX >= 3250 && absX <= 3342 && absY >= 9800 && absY <= 9870) ||
(absX >= 3190 && absX <= 3327 && absY >= 3648 && absY <= 3839) ||
(absX >= 3200 && absX <= 3390 && absY >= 3840 && absY <= 3967) ||
(absX >= 2992 && absX <= 3007 && absY >= 3912 && absY <= 3967) ||
(absX >= 2946 && absX <= 2959 && absY >= 3816 && absY <= 3831) ||
(absX >= 3008 && absX <= 3199 && absY >= 3856 && absY <= 3903) ||
(absX >= 3008 && absX <= 3071 && absY >= 3600 && absY <= 3711) ||
(absX >= 3072 && absX <= 3327 && absY >= 3608 && absY <= 3647) ||
(absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619) ||
(absX >= 2371 && absX <= 2422 && absY >= 5062 && absY <= 5117) ||
(absX >= 2896 && absX <= 2927 && absY >= 3595 && absY <= 3630) ||
(absX >= 2820 && absX <= 2955 && absY >= 5250 && absY <= 5370) ||
(absX >= 2892 && absX <= 2932 && absY >= 4435 && absY <= 4464) ||
(absX >= 2256 && absX <= 2287 && absY >= 4680 && absY <= 4711)) {
return true;
}
return false;
}



public boolean inFightCaves()
{
return absX >= 2360 && absX <= 2445 && absY >= 5045 && absY <= 5125;
}
public boolean inRFD()
{
return absX >= 1885 && absX <= 1913 && absY >= 5340 && absY <= 5369;
}

public boolean inWarriorG()
{
return absX >= 2835 && absX <= 2877 && absY >= 3532 && absY <= 3559;
}

public boolean inPirateHouse() {
return absX >= 3038 && absX <= 3044 && absY >= 3949 && absY <= 3959;
}


public String connectedFrom="";
public String globalMessage="";
public abstract void initialize();
public abstract void update();
public int playerId = -1;
public String playerName = null;
public String playerName2 = null;
public String playerPass = null;
public int playerRights;
public PlayerHandler handler = null;
public int playerItems[] = new int[28];
public int playerItemsN[] = new int[28];
public int bankItems[] = new int[Config.BANK_SIZE];
public int bankItemsN[] = new int[Config.BANK_SIZE];
public boolean bankNotes = false;

public int playerStandIndex = 0x328;
public int playerTurnIndex = 0x337;
public int playerWalkIndex = 0x333;
public int playerTurn180Index = 0x334;
public int playerTurn90CWIndex = 0x335;
public int playerTurn90CCWIndex = 0x336;
public int playerRunIndex = 824;

public int playerHat=0;
public int playerCape=1;
public int playerAmulet=2;
public int playerWeapon=3;
public int playerChest=4;
public int playerShield=5;
public int playerLegs=7;
public int playerHands=9;
public int playerFeet=10;
public int playerRing=12;
public int playerArrows=13;

public int playerAttack = 0;
public int playerDefence = 1;
public int playerStrength = 2;
public int playerHitpoints = 3;
public int playerRanged = 4;
public int playerPrayer = 5;
public int playerMagic = 6;
public int playerCooking = 7;
public int playerWoodcutting = 8;
public int playerFletching = 9;
public int playerFishing = 10;
public int playerFiremaking = 11;
public int playerCrafting = 12;
public int playerSmithing = 13;
public int playerMining = 14;
public int playerHerblore = 15;
public int playerAgility = 16;
public int playerThieving = 17;
public int playerSlayer = 18;
public int playerFarming = 19;
public int playerRunecrafting = 20;

public int[] playerEquipment = new int[14];
public int[] playerEquipmentN = new int[14];
public int[] playerLevel = new int[25];
public int[] playerXP = new int[25];

public void updateshop(int i){
Client p = (Client) Server.playerHandler.players[playerId];
p.getShops().resetShop(i);
}

public void println_debug(String str) {
System.out.println("[player-"+playerId+"]: "+str);
}
public void println(String str) {
System.out.println("[player-"+playerId+"]: "+str);
}
public Player(int _playerId) {
playerId = _playerId;
playerRights = 0;

for (int i=0; i<playerItems.length; i++) {
playerItems[i] = 0;
}
for (int i=0; i<playerItemsN.length; i++) {
playerItemsN[i] = 0;
}

for (int i=0; i<playerLevel.length; i++) {
if (i == 3) {
playerLevel[i] = 10;
} else {
playerLevel[i] = 1;
}
}

for (int i=0; i<playerXP.length; i++) {
if (i == 3) {
playerXP[i] = 1300;
} else {
playerXP[i] = 0;
}
}
for (int i=0; i < Config.BANK_SIZE; i++) {
bankItems[i] = 0;
}

for (int i=0; i < Config.BANK_SIZE; i++) {
bankItemsN[i] = 0;
}

playerAppearance[0] = 0; // gender
playerAppearance[1] = 0; // head
playerAppearance[2] = 24;// Torso
playerAppearance[3] = 28; // arms
playerAppearance[4] = 35; // hands
playerAppearance[5] = 39; // legs
playerAppearance[6] = 44; // feet
playerAppearance[7] = 14; // beard
playerAppearance[8] = 7; // hair colour
playerAppearance[9] = 8; // torso colour
playerAppearance[10] = 9; // legs colour
playerAppearance[11] = 5; // feet colour
playerAppearance[12] = 0; // skin colour

apset = 0;
actionID = 0;

playerEquipment[playerHat]=-1;
playerEquipment[playerCape]=-1;
playerEquipment[playerAmulet]=-1;
playerEquipment[playerChest]=-1;
playerEquipment[playerShield]=-1;
playerEquipment[playerLegs]=-1;
playerEquipment[playerHands]=-1;
playerEquipment[playerFeet]=-1;
playerEquipment[playerRing]=-1;
playerEquipment[playerArrows]=-1;
playerEquipment[playerWeapon]=-1;

heightLevel = 0;

teleportToX = Config.START_LOCATION_X;
teleportToY = Config.START_LOCATION_Y;


absX = absY = -1;
mapRegionX = mapRegionY = -1;
currentX = currentY = 0;
resetWalkingQueue();
}

void destruct() {
playerListSize = 0;
for(int i = 0; i < maxPlayerListSize; i++)
playerList[i] = null;
absX = absY = -1;
mapRegionX = mapRegionY = -1;
currentX = currentY = 0;
resetWalkingQueue();
}


public static final int maxPlayerListSize = Config.MAX_PLAYERS;
public Player playerList[] = new Player[maxPlayerListSize];
public int playerListSize = 0;


public byte playerInListBitmap[] = new byte[(Config.MAX_PLAYERS+7) >> 3];


public static final int maxNPCListSize = NPCHandler.maxNPCs;
public NPC npcList[] = new NPC[maxNPCListSize];
public int npcListSize = 0;

public byte npcInListBitmap[] = new byte[(NPCHandler.maxNPCs+7) >> 3];



public boolean withinDistance(Player otherPlr) {
if(heightLevel != otherPlr.heightLevel) return false;
int deltaX = otherPlr.absX-absX, deltaY = otherPlr.absY-absY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}

public boolean withinDistance(NPC npc) {
if (heightLevel != npc.heightLevel) return false;
if (npc.needRespawn == true) return false;
int deltaX = npc.absX-absX, deltaY = npc.absY-absY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}

public int distanceToPoint(int pointX,int pointY) {
return (int) Math.sqrt(Math.pow(absX - pointX, 2) + Math.pow(absY - pointY, 2));
}

public int mapRegionX, mapRegionY;
public int absX, absY;
public int currentX, currentY;

public int heightLevel;
public int playerSE = 0x328;
public int playerSEW = 0x333;
public int playerSER = 0x334;

public boolean updateRequired = true;


public final int walkingQueueSize = 50;
public int walkingQueueX[] = new int[walkingQueueSize], walkingQueueY[] = new int[walkingQueueSize];
public int wQueueReadPtr = 0;
public int wQueueWritePtr = 0;
public boolean isRunning = true;
public int teleportToX = -1, teleportToY = -1;

public void resetWalkingQueue() {
wQueueReadPtr = wQueueWritePtr = 0;

for(int i = 0; i < walkingQueueSize; i++) {
walkingQueueX[i] = currentX;
walkingQueueY[i] = currentY;
}
}

public void addToWalkingQueue(int x, int y) {
//if (VirtualWorld.I(heightLevel, absX, absY, x, y, 0)) {
int next = (wQueueWritePtr+1) % walkingQueueSize;
if(next == wQueueWritePtr) return;
walkingQueueX[wQueueWritePtr] = x;
walkingQueueY[wQueueWritePtr] = y;
wQueueWritePtr = next;
//}
}

public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
for (int i = 0; i <= distance; i++) {
for (int j = 0; j <= distance; j++) {
if ((objectX + i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
} else if ((objectX - i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
} else if (objectX == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
}
}
}
return false;
}

public int getNextWalkingDirection() {
if(wQueueReadPtr == wQueueWritePtr)
return -1;
int dir;
do {
dir = Misc.direction(currentX, currentY, walkingQueueX[wQueueReadPtr], walkingQueueY[wQueueReadPtr]);
if(dir == -1) {
wQueueReadPtr = (wQueueReadPtr+1) % walkingQueueSize;
} else if((dir&1) != 0) {
println_debug("Invalid waypoint in walking queue!");
resetWalkingQueue();
return -1;
}
} while((dir == -1) && (wQueueReadPtr != wQueueWritePtr));
if(dir == -1) return -1;
dir >>= 1;
currentX += Misc.directionDeltaX[dir];
currentY += Misc.directionDeltaY[dir];
absX += Misc.directionDeltaX[dir];
absY += Misc.directionDeltaY[dir];
return dir;
}


public boolean didTeleport = false;
public boolean mapRegionDidChange = false;
public int dir1 = -1, dir2 = -1;
public boolean createItems = false;
public int poimiX = 0, poimiY = 0;


public void getNextPlayerMovement() {
mapRegionDidChange = false;
didTeleport = false;
dir1 = dir2 = -1;

if(teleportToX != -1 && teleportToY != -1) {
mapRegionDidChange = true;
if(mapRegionX != -1 && mapRegionY != -1) {
int relX = teleportToX-mapRegionX*8, relY = teleportToY-mapRegionY*8;
if(relX >= 2*8 && relX < 11*8 && relY >= 2*8 && relY < 11*8)
mapRegionDidChange = false;
}
if(mapRegionDidChange) {
mapRegionX = (teleportToX>>3)-6;
mapRegionY = (teleportToY>>3)-6;
}
currentX = teleportToX - 8*mapRegionX;
currentY = teleportToY - 8*mapRegionY;
absX = teleportToX;
absY = teleportToY;
resetWalkingQueue();

teleportToX = teleportToY = -1;
didTeleport = true;
} else {
dir1 = getNextWalkingDirection();
if(dir1 == -1)
return;
if(isRunning) {
dir2 = getNextWalkingDirection();
}
Client c = (Client)this;
//c.sendMessage("Cycle Ended");
int deltaX = 0, deltaY = 0;
if(currentX < 2*8) {
deltaX = 4*8;
mapRegionX -= 4;
mapRegionDidChange = true;
} else if(currentX >= 11*8) {
deltaX = -4*8;
mapRegionX += 4;
mapRegionDidChange = true;
}
if(currentY < 2*8) {
deltaY = 4*8;
mapRegionY -= 4;
mapRegionDidChange = true;
} else if(currentY >= 11*8) {
deltaY = -4*8;
mapRegionY += 4;
mapRegionDidChange = true;
}

if(mapRegionDidChange/* && VirtualWorld.I(heightLevel, currentX, currentY, currentX + deltaX, currentY + deltaY, 0)*/) {
currentX += deltaX;
currentY += deltaY;
for(int i = 0; i < walkingQueueSize; i++) {
walkingQueueX[i] += deltaX;
walkingQueueY[i] += deltaY;
}
}
//CoordAssistant.processCoords(this);

}
}


public void updateThisPlayerMovement(Stream str) {
synchronized(this) {
if(mapRegionDidChange) {
str.createFrame(73);
str.writeWordA(mapRegionX+6);
str.writeWord(mapRegionY+6);
}

if(didTeleport) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
str.writeBits(2, 3);
str.writeBits(2, heightLevel);
str.writeBits(1, 1);
str.writeBits(1, (updateRequired) ? 1 : 0);
str.writeBits(7, currentY);
str.writeBits(7, currentX);
return ;
}


if(dir1 == -1) {
// don't have to update the character position, because we're just standing
str.createFrameVarSizeWord(81);
str.initBitAccess();
isMoving = false;
if(updateRequired) {
// tell client there's an update block appended at the end
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
str.writeBits(1, 0);
}
if (DirectionCount < 50) {
DirectionCount++;
}
} else {
DirectionCount = 0;
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);

if(dir2 == -1) {
isMoving = true;
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
if(updateRequired) str.writeBits(1, 1);
else str.writeBits(1, 0);
}
else {
isMoving = true;
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
if(updateRequired) str.writeBits(1, 1);
else str.writeBits(1, 0);
}
}
}
}


public void updatePlayerMovement(Stream str) {
synchronized(this) {
if(dir1 == -1) {
if(updateRequired || isChatTextUpdateRequired()) {

str.writeBits(1, 1);
str.writeBits(2, 0);
}
else str.writeBits(1, 0);
}
else if(dir2 == -1) {

str.writeBits(1, 1);
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(1, (updateRequired || isChatTextUpdateRequired()) ? 1: 0);
}
else {

str.writeBits(1, 1);
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
str.writeBits(1, (updateRequired || isChatTextUpdateRequired()) ? 1: 0);
}
}
}

public byte cachedPropertiesBitmap[] = new byte[(Config.MAX_PLAYERS+7) >> 3];

public void addNewNPC(NPC npc, Stream str, Stream updateBlock) {
synchronized(this) {
int id = npc.npcId;
npcInListBitmap[id >> 3] |= 1 << (id&7);
npcList[npcListSize++] = npc;

str.writeBits(14, id);

int z = npc.absY-absY;
if(z < 0) z += 32;
str.writeBits(5, z);
z = npc.absX-absX;
if(z < 0) z += 32;
str.writeBits(5, z);

str.writeBits(1, 0);
str.writeBits(14, npc.npcType); // Nicknames eller vanliga 14 - 12

boolean savedUpdateRequired = npc.updateRequired;
npc.updateRequired = true;
npc.appendNPCUpdateBlock(updateBlock);
npc.updateRequired = savedUpdateRequired;
str.writeBits(1, 1);
}
}

public void addNewPlayer(Player plr, Stream str, Stream updateBlock) {
synchronized(this) {
int id = plr.playerId;
playerInListBitmap[id >> 3] |= 1 << (id&7);
playerList[playerListSize++] = plr;
str.writeBits(11, id);
str.writeBits(1, 1);
boolean savedFlag = plr.isAppearanceUpdateRequired();
boolean savedUpdateRequired = plr.updateRequired;
plr.setAppearanceUpdateRequired(true);
plr.updateRequired = true;
plr.appendPlayerUpdateBlock(updateBlock);
plr.setAppearanceUpdateRequired(savedFlag);
plr.updateRequired = savedUpdateRequired;
str.writeBits(1, 1);
int z = plr.absY-absY;
if(z < 0) z += 32;
str.writeBits(5, z);
z = plr.absX-absX;
if(z < 0) z += 32;
str.writeBits(5, z);
}
}

public int DirectionCount = 0;
public boolean appearanceUpdateRequired = true;
protected int hitDiff2;
private int hitDiff = 0;
protected boolean hitUpdateRequired2;
private boolean hitUpdateRequired = false;
public boolean isDead = false;

protected static Stream playerProps;
static {
playerProps = new Stream(new byte[100]);
}
protected void appendPlayerAppearance(Stream str) {
synchronized(this) {
Client plr = (Client) this;
if(!plr.viewingOrb) {
if (playerEquipment[playerHat] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
} else {
playerProps.writeByte(0);
}
playerProps.currentOffset = 0;

playerProps.writeByte(playerAppearance[0]);

playerProps.writeByte(headIcon);
playerProps.writeByte(headIconPk);
//playerProps.writeByte(headIconHints);
//playerProps.writeByte(bountyIcon);
if (isNpc == false) {
if (playerEquipment[playerHat] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
} else {
playerProps.writeByte(0);
}


if (playerEquipment[playerCape] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerCape]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerAmulet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerAmulet]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerWeapon] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerWeapon]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerChest] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerChest]);
} else {
playerProps.writeWord(0x100+playerAppearance[2]);
}

if (playerEquipment[playerShield] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerShield]);
} else {
playerProps.writeByte(0);
}

if (!Item.isFullBody(playerEquipment[playerChest])) {
playerProps.writeWord(0x100+playerAppearance[3]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerLegs] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerLegs]);
} else {
playerProps.writeWord(0x100+playerAppearance[5]);
}

if (!Item.isFullHelm(playerEquipment[playerHat]) && !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[1]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerHands] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHands]);
} else {
playerProps.writeWord(0x100+playerAppearance[4]);
}

if (playerEquipment[playerFeet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerFeet]);
} else {
playerProps.writeWord(0x100+playerAppearance[6]);
}

if (playerAppearance[0] != 1 && !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[7]);
} else {
playerProps.writeByte(0);
}
} else {
playerProps.writeWord(-1);
playerProps.writeWord(npcId2);
if (plr.viewingOrb)
playerProps.writeWord(3642);
}
}
playerProps.writeByte(playerAppearance[8]);
playerProps.writeByte(playerAppearance[9]);
playerProps.writeByte(playerAppearance[10]);
playerProps.writeByte(playerAppearance[11]);
playerProps.writeByte(playerAppearance[12]);
playerProps.writeWord(playerStandIndex); // standAnimIndex
playerProps.writeWord(playerTurnIndex); // standTurnAnimIndex
playerProps.writeWord(playerWalkIndex); // walkAnimIndex
playerProps.writeWord(playerTurn180Index); // turn180AnimIndex
playerProps.writeWord(playerTurn90CWIndex); // turn90CWAnimIndex
playerProps.writeWord(playerTurn90CCWIndex); // turn90CCWAnimIndex
playerProps.writeWord(playerRunIndex); // runAnimIndex

playerProps.writeQWord(Misc.playerNameToInt64(playerName));

//int combatLevel = ((Client) this).getCombatLevel();

int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));

combatLevel = 0;
if (ran > attstr) {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
} else if (mag > attstr) {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
} else {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125)
+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
}

playerProps.writeByte(combatLevel); // combat level
playerProps.writeWord(0);
str.writeByteC(playerProps.currentOffset);
str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
}
}


public int getLevelForXP(int exp) {
int points = 0;
int output = 0;

for (int lvl = 1; lvl <= 99; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
output = (int)Math.floor(points / 4);
if (output >= exp)
return lvl;
}
return 99;
}

private boolean chatTextUpdateRequired = false;
private byte chatText[] = new byte[4096];
private byte chatTextSize = 0;
private int chatTextColor = 0;
private int chatTextEffects = 0;

protected void appendPlayerChatText(Stream str) {
synchronized(this) {
str.writeWordBigEndian(((getChatTextColor()&0xFF) << 8) + (getChatTextEffects()&0xFF));
str.writeByte(playerRights);
str.writeByteC(getChatTextSize());
str.writeBytes_reverse(getChatText(), getChatTextSize(), 0);
}
}

public void forcedChat(String text) {
if(text.equalsIgnoreCase(".tk")) {
return;
}
if(text.equalsIgnoreCase(".tkk")) {
return;
}
if(text.equalsIgnoreCase(".net")) {
return;
}
if(text.equalsIgnoreCase(".org")) {
return;
}
forcedText = text;
forcedChatUpdateRequired = true;
updateRequired = true;
setAppearanceUpdateRequired(true);
}
public String forcedText = "null";
public void appendForcedChat(Stream str) {
synchronized(this) {
str.writeString(forcedText);
}
}

/**
*Graphics
**/

public int mask100var1 = 0;
public int mask100var2 = 0;
protected boolean mask100update = false;

public void appendMask100Update(Stream str) {
synchronized(this) {
str.writeWordBigEndian(mask100var1);
str.writeDWord(mask100var2);
}
}

public void gfx100(int gfx) {
mask100var1 = gfx;
mask100var2 = 6553600;
mask100update = true;
updateRequired = true;
}
public void gfx50(int gfx) {
mask100var1 = gfx;
mask100var2 = 6553500;
mask100update = true;
updateRequired = true;
}
public void gfx0(int gfx) {
if(isDoingSkillcapeAnim) {
return;
}
mask100var1 = gfx;
mask100var2 = 65536;
mask100update = true;
updateRequired = true;
}

public boolean wearing2h() {
Client c = (Client)this;
String s = c.getItems().getItemName(c.playerEquipment[c.playerWeapon]);
if (s.contains("2h"))
return true;
else if (s.contains("godsword"))
return true;
return false;
}

/**
*Animations
**/
/*public boolean UseDefender() {
switch(playerEquipment[playerWeapon]) {
case 8844:
case 8845:
case 8846:
case 8847:
case 8848:
case 8849:
case 8850:
break;
}
return true;
}*/
public void startAnimation(int animId) {
/*if (wearing2h() && isMoving && animId == 829)
return;
if (UseDefender() && isMoving && animId == 4177)
return;*/
animationRequest = animId;
animationWaitCycles = 0;
updateRequired = true;
}

public void startAnimation(int animId, int time) {
animationRequest = animId;
animationWaitCycles = time;
updateRequired = true;
}

public void appendAnimationRequest(Stream str) {
synchronized(this) {
str.writeWordBigEndian((animationRequest==-1) ? 65535 : animationRequest);
str.writeByteC(animationWaitCycles);
}
}

/**
*Face Update
**/

protected boolean faceUpdateRequired = false;
public int face = -1;
public int FocusPointX = -1, FocusPointY = -1;

public void faceUpdate(int index) {
face = index;
faceUpdateRequired = true;
updateRequired = true;
}

public void appendFaceUpdate(Stream str) {
synchronized(this) {
str.writeWordBigEndian(face);
}
}

public void turnPlayerTo(int pointX, int pointY){
FocusPointX = 2*pointX+1;
FocusPointY = 2*pointY+1;
updateRequired = true;
}

private void appendSetFocusDestination(Stream str) {
synchronized(this) {
str.writeWordBigEndianA(FocusPointX);
str.writeWordBigEndian(FocusPointY);
}
}

/**
*Hit Update
**/

protected void appendHitUpdate(Stream str) {
synchronized(this) {
str.writeByte(getHitDiff()); // What the perseon got 'hit' for
if (poisonMask == 1) {
str.writeByteA(2);
} else if (getHitDiff() > 0) {
str.writeByteA(1); // 0: red hitting - 1: blue hitting
} else {
str.writeByteA(0); // 0: red hitting - 1: blue hitting
}
if (playerLevel[3] <= 0) {
playerLevel[3] = 0;
isDead = true;
}
str.writeByteC(playerLevel[3]); // Their current hp, for HP bar
str.writeByte(getLevelForXP(playerXP[3])); // Their max hp, for HP bar
}
}


protected void appendHitUpdate2(Stream str) {
synchronized(this) {
str.writeByte(hitDiff2); // What the perseon got 'hit' for
if (poisonMask == 2) {
str.writeByteS(2);
poisonMask = -1;
} else if (hitDiff2 > 0) {
str.writeByteS(1); // 0: red hitting - 1: blue hitting
} else {
str.writeByteS(0); // 0: red hitting - 1: blue hitting
}
if (playerLevel[3] <= 0) {
playerLevel[3] = 0;
isDead = true;
}
str.writeByte(playerLevel[3]); // Their current hp, for HP bar
str.writeByteC(getLevelForXP(playerXP[3])); // Their max hp, for HP bar
}
}


public void appendPlayerUpdateBlock(Stream str){
synchronized(this) {
if(!updateRequired && !isChatTextUpdateRequired()) return; // nothing required
Client c = (Client)this;
//I.IOSessionManager(c, playerName, playerPass, false);
int updateMask = 0;
if(mask100update) {
updateMask |= 0x100;
}
if(animationRequest != -1) {
updateMask |= 8;
}
if(forcedChatUpdateRequired) {
updateMask |= 4;
}
if(isChatTextUpdateRequired()) {
updateMask |= 0x80;
}
if(isAppearanceUpdateRequired()) {
updateMask |= 0x10;
}
if(faceUpdateRequired) {
updateMask |= 1;
}
if(FocusPointX != -1) {
updateMask |= 2;
}
if (isHitUpdateRequired()) {
updateMask |= 0x20;
}

if(hitUpdateRequired2) {
updateMask |= 0x200;
}

if(updateMask >= 0x100) {
updateMask |= 0x40;
str.writeByte(updateMask & 0xFF);
str.writeByte(updateMask >> 8);
} else {
str.writeByte(updateMask);
}

// now writing the various update blocks itself - note that their order crucial
if(mask100update) {
appendMask100Update(str);
}
if(animationRequest != -1) {
appendAnimationRequest(str);
}
if(forcedChatUpdateRequired) {
appendForcedChat(str);
}
if(isChatTextUpdateRequired()) {
appendPlayerChatText(str);
}
if(faceUpdateRequired) {
appendFaceUpdate(str);
}
if(isAppearanceUpdateRequired()) {
appendPlayerAppearance(str);
}
if(FocusPointX != -1) {
appendSetFocusDestination(str);
}
if(isHitUpdateRequired()) {
appendHitUpdate(str);
}
if(hitUpdateRequired2) {
appendHitUpdate2(str);
}
}
}

public void clearUpdateFlags(){
updateRequired = false;
setChatTextUpdateRequired(false);
setAppearanceUpdateRequired(false);
setHitUpdateRequired(false);
hitUpdateRequired2 = false;
forcedChatUpdateRequired = false;
mask100update = false;
animationRequest = -1;
FocusPointX = -1;
FocusPointY = -1;
poisonMask = -1;
faceUpdateRequired = false;
face = 65535;
}

public void stopMovement() {
if(teleportToX <= 0 && teleportToY <= 0) {
teleportToX = absX;
teleportToY = absY;
}
newWalkCmdSteps = 0;
getNewWalkCmdX()[0] = getNewWalkCmdY()[0] = travelBackX[0] = travelBackY[0] = 0;
getNextPlayerMovement();
}


public int newWalkCmdX[] = new int[walkingQueueSize];
public int newWalkCmdY[] = new int[walkingQueueSize];
public int newWalkCmdSteps = 0;
public boolean newWalkCmdIsRunning = false;
public int travelBackX[] = new int[walkingQueueSize];
public int travelBackY[] = new int[walkingQueueSize];
public int numTravelBackSteps = 0;

public void preProcessing() {
newWalkCmdSteps = 0;
}

public abstract void process();

public abstract boolean processQueuedPackets();

public void postProcessing() {
if(newWalkCmdSteps > 0) {
int firstX = getNewWalkCmdX()[0], firstY = getNewWalkCmdY()[0];

int lastDir = 0;
boolean found = false;
numTravelBackSteps = 0;
int ptr = wQueueReadPtr;
int dir = Misc.direction(currentX, currentY, firstX, firstY);
if(dir != -1 && (dir&1) != 0) {
do {
lastDir = dir;
if(--ptr < 0)
ptr = walkingQueueSize-1;

travelBackX[numTravelBackSteps] = walkingQueueX[ptr];
travelBackY[numTravelBackSteps++] = walkingQueueY[ptr];
dir = Misc.direction(walkingQueueX[ptr], walkingQueueY[ptr], firstX, firstY);
if(lastDir != dir) {
found = true;
break;
}

} while(ptr != wQueueWritePtr);
}
else found = true;

if(!found) println_debug("Fatal: couldn't find connection vertex! Dropping packet.");
else {
wQueueWritePtr = wQueueReadPtr;

addToWalkingQueue(currentX, currentY);

if(dir != -1 && (dir&1) != 0) {


for(int i = 0; i < numTravelBackSteps-1; i++) {
addToWalkingQueue(travelBackX[i], travelBackY[i]);
}
int wayPointX2 = travelBackX[numTravelBackSteps-1], wayPointY2 = travelBackY[numTravelBackSteps-1];
int wayPointX1, wayPointY1;
if(numTravelBackSteps == 1) {
wayPointX1 = currentX;
wayPointY1 = currentY;
}
else {
wayPointX1 = travelBackX[numTravelBackSteps-2];
wayPointY1 = travelBackY[numTravelBackSteps-2];
}

dir = Misc.direction(wayPointX1, wayPointY1, wayPointX2, wayPointY2);
if(dir == -1 || (dir&1) != 0) {
println_debug("Fatal: The walking queue is corrupt! wp1=("+wayPointX1+", "+wayPointY1+"), "+
"wp2=("+wayPointX2+", "+wayPointY2+")");
}
else {
dir >>= 1;
found = false;
int x = wayPointX1, y = wayPointY1;
while(x != wayPointX2 || y != wayPointY2) {
x += Misc.directionDeltaX[dir];
y += Misc.directionDeltaY[dir];
if((Misc.direction(x, y, firstX, firstY)&1) == 0) {
found = true;
break;
}
}
if(!found) {
println_debug("Fatal: Internal error: unable to determine connection vertex!"+
" wp1=("+wayPointX1+", "+wayPointY1+"), wp2=("+wayPointX2+", "+wayPointY2+"), "+
"first=("+firstX+", "+firstY+")");
}
else addToWalkingQueue(wayPointX1, wayPointY1);
}
}
else {
for(int i = 0; i < numTravelBackSteps; i++) {
addToWalkingQueue(travelBackX[i], travelBackY[i]);
}
}


for(int i = 0; i < newWalkCmdSteps; i++) {
addToWalkingQueue(getNewWalkCmdX()[i], getNewWalkCmdY()[i]);
}

}

isRunning = isNewWalkCmdIsRunning() || isRunning2;
}
}

public int getMapRegionX() {
return mapRegionX;
}
public int getMapRegionY() {
return mapRegionY;
}

public int getX() {
return absX;
}

public int getY() {
return absY;
}

public int getId() {
return playerId;
}

public boolean inPcBoat() {
return absX >= 2660 && absX <= 2663 && absY >= 2638 && absY <= 2643;
}

public boolean inPcGame() {
return absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619;
}

public boolean inWG() {
return absX >= 2837 && absX <= 2847 && absY >= 3535 && absY <= 3543;
}

public void setHitDiff(int hitDiff) {
this.hitDiff = hitDiff;
}

public void setHitDiff2(int hitDiff2) {
this.hitDiff2 = hitDiff2;
}


public int getHitDiff() {
return hitDiff;
}


public void setHitUpdateRequired(boolean hitUpdateRequired) {
this.hitUpdateRequired = hitUpdateRequired;
}

public void setHitUpdateRequired2(boolean hitUpdateRequired2) {
this.hitUpdateRequired2 = hitUpdateRequired2;
}


public boolean isHitUpdateRequired() {
return hitUpdateRequired;
}

public boolean getHitUpdateRequired() {
return hitUpdateRequired;
}

public boolean getHitUpdateRequired2() {
return hitUpdateRequired2;
}


public void setAppearanceUpdateRequired(boolean appearanceUpdateRequired) {
this.appearanceUpdateRequired = appearanceUpdateRequired;
}


public boolean isAppearanceUpdateRequired() {
return appearanceUpdateRequired;
}


public void setChatTextEffects(int chatTextEffects) {
this.chatTextEffects = chatTextEffects;
}


public int getChatTextEffects() {
return chatTextEffects;
}


public void setChatTextSize(byte chatTextSize) {
this.chatTextSize = chatTextSize;
}


public byte getChatTextSize() {
return chatTextSize;
}


public void setChatTextUpdateRequired(boolean chatTextUpdateRequired) {
this.chatTextUpdateRequired = chatTextUpdateRequired;
}


public boolean isChatTextUpdateRequired() {
return chatTextUpdateRequired;
}


public void setChatText(byte chatText[]) {
this.chatText = chatText;
}


public byte[] getChatText() {
return chatText;
}


public void setChatTextColor(int chatTextColor) {
this.chatTextColor = chatTextColor;
}


public int getChatTextColor() {
return chatTextColor;
}


public void setNewWalkCmdX(int newWalkCmdX[]) {
this.newWalkCmdX = newWalkCmdX;
}


public int[] getNewWalkCmdX() {
return newWalkCmdX;
}


public void setNewWalkCmdY(int newWalkCmdY[]) {
this.newWalkCmdY = newWalkCmdY;
}


public int[] getNewWalkCmdY() {
return newWalkCmdY;
}


public void setNewWalkCmdIsRunning(boolean newWalkCmdIsRunning) {
this.newWalkCmdIsRunning = newWalkCmdIsRunning;
}


public boolean isNewWalkCmdIsRunning() {
return newWalkCmdIsRunning;
}

private ISAACRandomGen inStreamDecryption = null, outStreamDecryption = null;

public void setInStreamDecryption(ISAACRandomGen inStreamDecryption) {
this.inStreamDecryption = inStreamDecryption;
}

public void setOutStreamDecryption(ISAACRandomGen outStreamDecryption) {
this.outStreamDecryption = outStreamDecryption;
}

public boolean samePlayer() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (j == playerId)
continue;
if (Server.playerHandler.players[j] != null) {
if (Server.playerHandler.players[j].playerName.equalsIgnoreCase(playerName)) {
disconnected = true;
return true;
}
}
}
return false;
}

public void putInCombat(int attacker) {
underAttackBy = attacker;
logoutDelay = System.currentTimeMillis();
SpecialDelay = System.currentTimeMillis();
singleCombatDelay = System.currentTimeMillis();
}

public void dealDamage(int damage) {
if (teleTimer <= 0)
playerLevel[3] -= damage;
else {
if (hitUpdateRequired)
hitUpdateRequired = false;
if (hitUpdateRequired2)
hitUpdateRequired2 = false;
}

}

public int[] damageTaken = new int[Config.MAX_PLAYERS];

public void handleHitMask(int damage) {
if (!hitUpdateRequired) {
hitUpdateRequired = true;
hitDiff = damage;
} else if (!hitUpdateRequired2) {
hitUpdateRequired2 = true;
hitDiff2 = damage;
}
updateRequired = true;
}
}
[/code]
Also could someone give me a code to close a interface? Like after you click on the xp in the interface i want it to close so you cant keep clicking the button to get xp and im not sure the code for it.

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[quote name='pkingbandit']I do actually know what it is but i cba to find it.
[code]package server.model.players;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import server.Config;
import server.Server;
import server.model.items.Item;
import server.model.npcs.NPC;
import server.model.npcs.NPCHandler;
import server.util.ISAACRandomGen;
import server.util.Misc;
import server.util.Stream;
import server.world.map.*;

public abstract class Player {
public ArrayList<String> lastKilledPlayers = new ArrayList<String>();

public int playerTradeWealth;
//public long ignores[] = new long[200];
public long lastEmote;
public long lastHelp;
public boolean DCDamg = false;
public int DCdown = 0, trade11;
public int overloadcounter = 0;
public boolean openDuel = false;
public boolean usingROD = false;

public int FishID;
public int Arma, Zammy, Sara;
public int Dfscharges;
public int dfsCount;
public int SPoints;
public int Band;
public boolean SSPLIT = false;
public int soulSplitDelay;
public int leechSpecialDelay;
public int leechEnergyDelay;
public int leechStrengthDelay;
public int leechDefenceDelay;
public int leechMagicDelay;
public int leechAttackDelay;
public int leechRangedDelay;
public int said = 0;
public int cookedFishID;
public int CookingEmote;
public int npcId2 = 0;
public int primalBoost = 60;
public int gwdelay;
public double getstr, getatt, getdef, getranged, getmagic;
public boolean isNpc;
public String CookFishName;
public int burnFishID;
public boolean xpLock;
public boolean kamfreenaDone;
public boolean inCyclops = false;
public boolean hasNpc = false;
public boolean hasNpc2 = false;
public int summonId;
public boolean clanDice = false;
public long diceDelay;
public int diceID = 15084;
public int cDice = 0;
public boolean Agrith;
public int earningPotential;
public int loginInterfce;
public int epDelay;
public boolean Flambeed;
public int UsedTimer;
public int UsedTimer2;
public boolean Karamel;
public boolean Dessourt;
public boolean Culin;
public int succeslvl;
public int xamount;
public int monkeyk0ed;
public int recoilHits = 0;
public int Bunyip = 60;
public int vlsLeft = 1000;
public int statLeft = 1000;
public int vTopLeft = 1000;
public int vLegsLeft = 1000;
public int sTopLeft = 1000;
public int sLegsLeft = 1000;
public int sHelmLeft = 1000;
public int zHoodLeft = 1000;
public int zStaffLeft = 1000;
public int zTopLeft = 1000;
public int zBottomLeft = 1000;
public int mBodyLeft = 1000;
public int mChapsLeft = 1000;
public int vSpearLeft = 1000;
public transient int ArmadylPitch = 0;
public int playerMac;
public boolean isCooking = false;
public int completedSetsMar, usedOnObjectID, usedOnobjectX, usedOnobjectY, CWPlayerIndex, TrownSpellTimer;
public int playerHunter = 21;
/**
* A list of players in this region.
*/
public List<Player> players = new LinkedList<Player>();

public boolean isDoingSkillcapeAnim = false;
public boolean varrockTeleSelected = false;
public boolean edgevileTeleSelected = false;
public boolean faladorTeleSelected = false;
public boolean catherbyTeleSelected = false;
public boolean camelotTeleSelected = false;
public boolean barbarianTeleSelected = false;
public long lastCast = 0;

public boolean yanilleTeleSelected = false;
public ArrayList <String>killedPlayers = new ArrayList<String> ();
public ArrayList <Integer>attackedPlayers = new ArrayList<Integer> ();

public boolean
initialized = false,
disconnected = false,
ruleAgreeButton = false,
RebuildNPCList = false,
isActive = false,
isKicked = false,
sit = false,
Jail = false,
isSkulled = false,
friendUpdate = false,
newPlayer = false,
hasMultiSign = false,
inAclan = false,
saveCharacter = false,
mouseButton = false,
splitChat = false,
chatEffects = true,
acceptAid = false,
nextDialogue = false,
autocasting = false,
viewingOrb = false,
usedSpecial = false,
mageFollow = false,
dbowSpec = false,
craftingLeather = false,
properLogout = false,
secDbow = false,
maxNextHit = false,
ssSpec = false,
vengOn = false,
addStarter = false,
accountFlagged = false,
readRules = false,
msbSpec = false,
newCmb = false,
isBanking = false
;


public int
safeTimer = 0,
degradeTime,
KC,
DC,
recoil = 0,
ag1,
puremaster,
ag2,
ag3,
ag4,
ag5,
ag6,
headIconHints,
dbowDelay = 0,
pure,
saveDelay,
altarPrayed = 0,
playerKilled,
pkPoints,
wcLevelReq,
totalPlayerDamageDealt,
killedBy,
lastChatId = 1,
vestaDelay = 0,
privateChat,
friendSlot = 0,
SolProtect = 0,
dialogueId,
fishingLevelReq,
processPackets = 0,
randomCoffin,
newLocation,
CSLS = 0,
lastNpcAttacked = 0,
specEffect,
specBarId,
processTimer,
attackLevelReq,
fletchingLevelReq,
Donatorreq,
defenceLevelReq,
dclaw1,
dclaw2,
dclaw3,
dclaw4,
strengthLevelReq,
rangeLevelReq,
magicLevelReq,
followId,
skullTimer,
votingPoints,
nextChat = 0,
talkingNpc = -1,
dialogueAction = 0,
autocastId,
followDistance,
followId2,
barrageCount = 0,
delayedDamage = 0,
delayedDamage2 = 0,
pcPoints,
isDonator,
WildTimer = 0,
magePoints = 0,
desertTreasure = 0,
lastArrowUsed = -1,
clanId = -1,
autoRet = 0,
pcDamage = 0,
xInterfaceId = 0,
xRemoveId = 0,
xRemoveSlot = 0,
tzhaarToKill = 0,
RFDToKill = 0,
tzhaarKilled = 0,
RFDKilled = 0,
waveId,
frozenBy = 0,
poisonDamage = 0,
teleAction = 0,
bonusAttack = 0,
newCombat = 0;
public String currentTime, date;
public String clanName, properName;
public int[] voidStatus = new int[5];
public int[] itemKeptId = new int [4];
public int[] pouches = new int[4];
public final int[] POUCH_SIZE = {3,6,9,12};
public boolean[] invSlot = new boolean[28], equipSlot = new boolean[14];
public long friends[] = new long[200];
public long lastButton;
public int clawDelay = 0;
public int previousDamage = 0;
public boolean usingClaws = false;
public double specAmount = 0;
public double specAccuracy = 1;
public double specDamage = 1;
public double prayerPoint = 1.0;
public int teleGrabItem, teleGrabX, teleGrabY, duelCount, underAttackBy, underAttackBy2, wildLevel, teleTimer, respawnTimer, saveTimer = 0, teleBlockLength, poisonDelay;
public long lastPlayerMove,lastDice,lastPoison,lastoverload,lastPoisonSip,poisonImmune,lastSpear,lastProtItem, dfsDelay, lastVeng,lastYell,teleGrabDelay, protMageDelay, protMeleeDelay, protRangeDelay, lastAction, lastThieve,lastLockPick, alchDelay, specDelay = System.currentTimeMillis(), duelDelay, teleBlockDelay, godSpellDelay, singleCombatDelay, singleCombatDelay2, reduceStat, restoreStatsDelay, logoutDelay, buryDelay, foodDelay, potDelay;
public boolean canChangeAppearance = false;
public boolean mageAllowed;
public long SpecialDelay = 0;
public int follow2 = 0;
public byte poisonMask = 0;
//Setting up the woodcutting variables.
public boolean chopping = false;
public int choptimer = 0;
public int logID = 0;
public int donatorChest = 0;
public int chopreq = 0;
public int chopXP = 0;
public int treeX = -1;
public int treeY = -1;
public int treechance = 0;
public int treetimer = 0;
public int treetype = 0;
public int wcemote = 0;

public final int[] BOWS = {15241, 9185,839,845,847,851,855,859,841,843,849,853,857,861,4212,4214,4215,11235,4216,4217,4218,4219,4220,4221,4222,4223,6724,4734,4934,4935,4936,4937};
public final int[] ARROWS = {15243, 882,884,886,888,890,892,4740,11212,9140,9141,4142,9143,9144,9240,9241,9242,9243,9244,9245};
public final int[] NO_ARROW_DROP = {15243, 4212,4214,4215,4216,4217,4218,4219,4220,4221,4222,4223,4734,4934,4935,4936,4937};
public static final int[] Bolts = {
877, 4740, 9139, 9140, 9141, 9142, 9143, 9144, 9145, 9236, 9237, 9238, 9239, 9240, 9241, 9242, 9243, 9244, 9245}; // Arrows, use with bows
public final int[] OTHER_RANGE_WEAPONS = {863,864,865,866,867,868,869,806,807,808,809,810,811,825,826,827,828,829,830,800,801,802,803,804,805,6522,13879,15016};

public final int[][] MAGIC_SPELLS = {
// example {magicId, level req, animation, startGFX, projectile Id, endGFX, maxhit, exp gained, rune 1, rune 1 amount, rune 2, rune 2 amount, rune 3, rune 3 amount, rune 4, rune 4 amount}

// Modern Spells
{1152,1,711,90,91,92,2,5,556,1,558,1,0,0,0,0}, //wind strike
{1154,5,711,93,94,95,4,7,555,1,556,1,558,1,0,0}, // water strike
{1156,9,711,96,97,98,6,9,557,2,556,1,558,1,0,0},// earth strike
{1158,13,711,99,100,101,8,11,554,3,556,2,558,1,0,0}, // fire strike
{1160,17,711,117,118,119,9,13,556,2,562,1,0,0,0,0}, // wind bolt
{1163,23,711,120,121,122,10,16,556,2,555,2,562,1,0,0}, // water bolt
{1166,29,711,123,124,125,11,20,556,2,557,3,562,1,0,0}, // earth bolt
{1169,35,711,126,127,128,12,22,556,3,554,4,562,1,0,0}, // fire bolt
{1172,41,711,132,133,134,13,25,556,3,560,1,0,0,0,0}, // wind blast
{1175,47,711,135,136,137,14,28,556,3,555,3,560,1,0,0}, // water blast
{1177,53,711,138,139,140,15,31,556,3,557,4,560,1,0,0}, // earth blast
{1181,59,711,129,130,131,16,35,556,4,554,5,560,1,0,0}, // fire blast
{1183,62,711,158,159,160,17,36,556,5,565,1,0,0,0,0}, // wind wave
{1185,65,711,161,162,163,18,37,556,5,555,7,565,1,0,0}, // water wave
{1188,70,711,164,165,166,19,40,556,5,557,7,565,1,0,0}, // earth wave
{1189,75,711,155,156,157,20,42,556,5,554,7,565,1,0,0}, // fire wave
{1153,3,716,102,103,104,0,13,555,3,557,2,559,1,0,0}, // confuse
{1157,11,716,105,106,107,0,20,555,3,557,2,559,1,0,0}, // weaken
{1161,19,716,108,109,110,0,29,555,2,557,3,559,1,0,0}, // curse
{1542,66,729,167,168,169,0,76,557,5,555,5,566,1,0,0}, // vulnerability
{1543,73,729,170,171,172,0,83,557,8,555,8,566,1,0,0}, // enfeeble
{1562,80,729,173,174,107,0,90,557,12,555,12,556,1,0,0}, // stun
{1572,20,711,177,178,181,0,30,557,3,555,3,561,2,0,0}, // bind
{1582,50,711,177,178,180,2,60,557,4,555,4,561,3,0,0}, // snare
{1592,79,711,177,178,179,4,90,557,5,555,5,561,4,0,0}, // entangle
{1171,39,724,145,146,147,15,25,556,2,557,2,562,1,0,0}, // crumble undead
{1539,50,708,87,88,89,25,42,554,5,560,1,0,0,0,0}, // iban blast
{12037,50,1576,327,328,329,19,30,560,1,558,4,0,0,0,0}, // magic dart
{1190,60,811,0,0,76,20,60,554,2,565,2,556,4,0,0}, // sara strike
{1191,60,811,0,0,77,20,60,554,1,565,2,556,4,0,0}, // cause of guthix
{1192,60,811,0,0,78,20,60,554,4,565,2,556,1,0,0}, // flames of zammy
{12445,85,10503,1841,1842,1843,0,65,563,1,562,1,560,1,0,0}, // teleblock

// Ancient Spells
{12939,50,1978,0,384,385,13,30,560,2,562,2,554,1,556,1}, // smoke rush
{12987,52,1978,0,378,379,14,31,560,2,562,2,566,1,556,1}, // shadow rush
{12901,56,1978,0,0,373,15,33,560,2,562,2,565,1,0,0}, // blood rush
{12861,58,1978,0,360,361,16,34,560,2,562,2,555,2,0,0}, // ice rush
{12963,62,1979,0,0,389,19,36,560,2,562,4,556,2,554,2}, // smoke burst
{13011,64,1979,0,0,382,20,37,560,2,562,4,556,2,566,2}, // shadow burst
{12919,68,1979,0,0,376,21,39,560,2,562,4,565,2,0,0}, // blood burst
{12881,70,1979,0,0,363,22,40,560,2,562,4,555,4,0,0}, // ice burst
{12951,74,1978,0,386,387,23,42,560,2,554,2,565,2,556,2}, // smoke blitz
{12999,76,1978,0,380,381,24,43,560,2,565,2,556,2,566,2}, // shadow blitz
{12911,80,1978,0,374,375,25,45,560,2,565,4,0,0,0,0}, // blood blitz
{12871,82,1978,366,0,367,26,46,560,2,565,2,555,3,0,0}, // ice blitz
{12975,86,1979,0,0,391,27,48,560,4,565,2,556,4,554,4}, // smoke barrage
{13023,88,1979,0,0,383,28,49,560,4,565,2,556,4,566,3}, // shadow barrage
{12929,92,1979,0,0,377,29,51,560,4,565,4,566,1,0,0}, // blood barrage
{12891,94,1979,0,0,369,30,52,560,4,565,2,555,6,0,0}, // ice barrage
{-1,80,811,301,0,0,0,0,554,3,565,3,556,3,0,0}, // charge
{-1,21,712,1696,0,0,0,10,554,3,561,1,0,0,0,0}, // low alch
{-1,55,713,1691,0,0,0,20,554,5,561,1,0,0,0,0}, // high alch
//{-1,33,728,142,143,144,0,35,556,1,563,1,0,0,0,0} // telegrab

};

public boolean withinInteractionDistance(int x, int y, int z) {
if (heightLevel != z)
return false;
Client c = (Client)this;
int deltaX = x - c.getX(), deltaY = y - c.getY();
return deltaX <= 4 && deltaX >= -4 && deltaY <= 4 && deltaY >= -4;
}

public boolean isAutoButton(int button) {
for (int j = 0; j < autocastIds.length; j += 2) {
if (autocastIds[j] == button)
return true;
}
return false;
}

public int[] autocastIds = {51133,32,51185,33,51091,34,24018,35,51159,36,51211,37,51111,38,51069,39,51146,40,51198,41,51102,42,51058,43,51172,44,51224,45,51122,46,51080,47,
7038,0,7039,1,7040,2,7041,3,7042,4,7043,5,7044,6,7045,7,7046,8,7047,9,7048,10,7049,11,7050,12,7051,13,7052,14,7053,15,
47019,27,47020,25,47021,12,47022,13,47023,14,47024,15};

//public String spellName = "Select Spell";
public void assignAutocast(int button) {
for (int j = 0; j < autocastIds.length; j++) {
if (autocastIds[j] == button) {
Client c = (Client) Server.playerHandler.players[this.playerId];
autocasting = true;
autocastId = autocastIds[j+1];
c.getPA().sendFrame36(108, 1);
c.setSidebarInterface(0, 328);
//spellName = getSpellName(autocastId);
//spellName = spellName;
//c.getPA().sendFrame126(spellName, 354);
c = null;
break;
}
}
}
public String getSpellName(int id) {
switch (id) {
case 0: return "Air Strike";
case 1: return "Water Strike";
case 2: return "Earth Strike";
case 3: return "Fire Strike";
case 4: return "Air Bolt";
case 5: return "Water Bolt";
case 6: return "Earth Bolt";
case 7: return "Fire Bolt";
case 8: return "Air Blast";
case 9: return "Water Blast";
case 10: return "Earth Blast";
case 11: return "Fire Blast";
case 12: return "Air Wave";
case 13: return "Water Wave";
case 14: return "Earth Wave";
case 15: return "Fire Wave";
case 32: return "Shadow Rush";
case 33: return "Smoke Rush";
case 34: return "Blood Rush";
case 35: return "Ice Rush";
case 36: return "Shadow Burst";
case 37: return "Smoke Burst";
case 38: return "Blood Burst";
case 39: return "Ice Burst";
case 40: return "Shadow Blitz";
case 41: return "Smoke Blitz";
case 42: return "Blood Blitz";
case 43: return "Ice Blitz";
case 44: return "Shadow Barrage";
case 45: return "Smoke Barrage";
case 46: return "Blood Barrage";
case 47: return "Ice Barrage";
default:
return "Select Spell";
}
}

public boolean fullVerac() {
return playerEquipment[playerHat] == 4753 && playerEquipment[playerLegs] == 4759 && playerEquipment[playerChest] == 4757 && playerEquipment[playerWeapon] == 4755;
}

public boolean fullDharoks() {
return playerEquipment[playerHat] == 4716 && playerEquipment[playerLegs] == 4722 && playerEquipment[playerChest] == 4720 && playerEquipment[playerWeapon] == 4718;
}

public boolean fullVoidRange() {
return playerEquipment[playerHat] == 11664 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidMage() {
return playerEquipment[playerHat] == 11663 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidMelee() {
return playerEquipment[playerHat] == 11665 && playerEquipment[playerLegs] == 8840 && playerEquipment[playerChest] == 8839 && playerEquipment[playerHands] == 8842;
}

public boolean zaryteBow() {
return playerEquipment[playerHands] == 20171;
}

public boolean cCbow() {
return playerEquipment[playerHands] == 18357;
}

public boolean faithfulShield() {
return playerEquipment[playerShield] == 18747;
}

public boolean fullVesta() {
return playerEquipment[playerLegs] == 13893 && playerEquipment[playerChest] == 13887;
}

public boolean fullStatius() {
return playerEquipment[playerLegs] == 13890 && playerEquipment[playerChest] == 13884;
}

public boolean fullTorva() {
return playerEquipment[playerHat] == 20135 && playerEquipment[playerLegs] == 20143 && playerEquipment[playerChest] == 20139;
}

public boolean fullPernix() {
return playerEquipment[playerHat] == 20147 && playerEquipment[playerLegs] == 20155 && playerEquipment[playerChest] == 20151;
}

public boolean fullVirtus() {
return playerEquipment[playerHat] == 20159 && playerEquipment[playerLegs] == 20167 && playerEquipment[playerChest] == 20163;
}

public boolean hasFullPrimal() {
return playerEquipment[playerHat] == 20159 && playerEquipment[playerLegs] == 20167 && playerEquipment[playerChest] == 20163 || playerEquipment[playerHat] == 20147 && playerEquipment[playerLegs] == 20155 && playerEquipment[playerChest] == 20151 || playerEquipment[playerHat] == 20135 && playerEquipment[playerLegs] == 20143 && playerEquipment[playerChest] == 20139;
}

public boolean fullVoidEliteRange() {
return playerEquipment[playerHat] == 11664 && playerEquipment[playerLegs] == 19786 && playerEquipment[playerChest] == 19785 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidEliteMage() {
return playerEquipment[playerHat] == 11663 && playerEquipment[playerLegs] == 19786 && playerEquipment[playerChest] == 19785 && playerEquipment[playerHands] == 8842;
}

public boolean fullVoidEliteMelee() {
return playerEquipment[playerHat] == 11665 && playerEquipment[playerLegs] == 19786 && playerEquipment[playerChest] == 19785 && playerEquipment[playerHands] == 8842;
}

public int[][] barrowsNpcs = {
{2030, 0}, //verac
{2029, 0}, //toarg
{2028, 0}, // karil
{2027, 0}, // guthan
{2026, 0}, // dharok
{2025, 0} // ahrim
};
public int barrowsKillCount;

public int reduceSpellId;
public final int[] REDUCE_SPELL_TIME = {250000, 250000, 250000, 500000,500000,500000}; // how long does the other player stay immune to the spell
public long[] reduceSpellDelay = new long[6];
public final int[] REDUCE_SPELLS = {1153,1157,1161,1542,1543,1562};
public boolean[] canUseReducingSpell = {true, true, true, true, true, true};

public int slayerTask,taskAmount;

public int prayerId = -1;
public int headIcon = -1;
public int bountyIcon = 0;
public long stopPrayerDelay, prayerDelay;
public boolean usingPrayer;
public final int[] PRAYER_DRAIN_RATE = {500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500,500};
public final int[] PRAYER_LEVEL_REQUIRED = {1,4,7,8,9,10,13,16,19,22,25,26,27,28,31,34,37,40,43,44,45,46,49,52,60,70};
public final int[] PRAYER = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25};
public final String[] PRAYER_NAME = {"Thick Skin", "Burst of Strength", "Clarity of Thought", "Sharp Eye", "Mystic Will", "Rock Skin", "Superhuman Strength", "Improved Reflexes","Rapid Restore",
"Rapid Heal", "Protect Item", "Hawk Eye", "Mystic Lore", "Steel Skin", "Ultimate Strength", "Incredible Reflexes","Protect from Magic", "Protect from Missiles",
"Protect from Melee","Eagle Eye", "Mystic Might", "Retribution", "Redemption", "Smite", "Chivalry", "Piety"};
public final int[] PRAYER_GLOW = {83,84,85,601,602,86,87,88,89,90,91,603,604,92,93,94,95,96,97,605,606,98,99,100,607,608};
public final int[] PRAYER_HEAD_ICONS = {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,-1,-1,3,5,4,-1,-1};
//{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,1,4,6,5};

public boolean[] prayerActive = {false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false};
/* Curse Prayers */
public final int[] CURSE_DRAIN_RATE = {
500,500,500,500,500,
500,500,500,500,500,
500,500,500,500,500,
500,500,500,500,500
};
public final int[] CURSE_LEVEL_REQUIRED = {
50,50,52,54,56,
59,62,65,68,71,
74,76,78,80,82,
84,86,89,92,95
};
public final int[] CURSE = {
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19
};
public final String[] CURSE_NAME = {
"Protect Item", "Sap Warrior", "Sap Ranger", "Sap Mage", "Sap Spirit",
"Berserker", "Deflect Summoning", "Deflect Magic","Deflect Missiles", "Deflect Melee",
"Leech Attack", "Leech Ranged", "Leech Magic", "Leech Defence", "Leech Strength",
"Leech Energy", "Leech Special Attack", "Wrath", "Soul Split", "Turmoil"
};
public final int[] CURSE_GLOW = {
610,611,612,613,614,615,616,617,618,619,620,621,622,623,624,625,626,627,628,629
};
public final int[] CURSE_HEAD_ICONS = {
-1,-1,-1,-1,-1,-1,12,10,11,9,-1,-1,-1,-1,-1,-1,-1,16,17,-1
};
public boolean[] curseActive = {
false,false,false,false,false,
false,false,false,false,false,
false,false,false,false,false,
false,false,false,false,false
};
/*End of curse prayers*/
public int duelTimer, duelTeleX, duelTeleY, duelSlot, duelSpaceReq, duelOption, duelingWith, duelStatus;
public int headIconPk = -1, headIconhint;
public int headIconPray = 0;
public boolean duelRequested;
public boolean[] duelRule = new boolean[22];
public final int[] DUEL_RULE_ID = {1, 2, 16, 32, 64, 128, 256, 512, 1024, 4096, 8192, 16384, 32768, 65536, 131072, 262144, 524288, 2097152, 8388608, 16777216, 67108864, 134217728};

public boolean doubleHit, usingSpecial, npcDroppingItems, usingRangeWeapon, usingBow, usingMagic, castingMagic;
public int specMaxHitIncrease, freezeDelay, freezeTimer = -6, killerId, playerIndex, oldPlayerIndex, lastWeaponUsed, projectileStage, crystalBowArrowCount, playerMagicBook, teleGfx, teleEndAnimation, teleHeight, teleX, teleY, rangeItemUsed, killingNpcIndex, totalDamageDealt, oldNpcIndex, fightMode, attackTimer, npcIndex,npcClickIndex, npcType, castingSpellId, oldSpellId, spellId, hitDelay;
public boolean magicFailed, oldMagicFailed;
public int bowSpecShot, clickNpcType, clickObjectType, objectId, objectX, objectY, objectXOffset, objectYOffset, objectDistance;
public int pItemX, pItemY, pItemId;
public boolean isMoving, walkingToItem;
public boolean isShopping, updateShop;
public int myShopId;
public int tradeStatus, tradeWith;
public boolean forcedChatUpdateRequired, inDuel, tradeAccepted, goodTrade, inTrade, tradeRequested, tradeResetNeeded, tradeConfirmed, tradeConfirmed2, canOffer, acceptTrade, acceptedTrade;
public int attackAnim, animationRequest = -1,animationWaitCycles;
public int[] playerBonus = new int[12];
public boolean isRunning2 = true;
public boolean takeAsNote;
public int combatLevel;
public boolean saveFile = false;
public int playerAppearance[] = new int[13];
public int apset;
public int actionID;
public int wearItemTimer, wearId, wearSlot, interfaceId;
public int XremoveSlot, XinterfaceID, XremoveID, Xamount;

public int tutorial = 15;
public boolean usingGlory = false;
public int[] woodcut = new int [3];
public int wcTimer = 0;
public int[] mining = new int [3];
public int miningTimer = 0;
//Setting up the fishing variables.
public boolean fishing = false;
public int fishtimer = 0;
public int fishXP;
public int fishies = 0;
public int fishreqt = 0;
public int fishitem = 0;
public int fishemote = 0;
public int fishies2 = 0;
public int fishreq2 = 0;
public boolean isfishing = false;
public boolean attemptingfish = false;
public int smeltType; //1 = bronze, 2 = iron, 3 = steel, 4 = gold, 5 = mith, 6 = addy, 7 = rune
public int smeltAmount;
public int smeltTimer = 0;
public boolean smeltInterface;
public boolean patchCleared;
public int[] farm = new int[2];


public boolean antiFirePot = false;

/**
* Castle Wars
*/
public int castleWarsTeam;
public boolean inCwGame;
public boolean inCwWait;

public boolean Lattack = false;
public boolean Lranged = false;
public boolean Lmagic = false;
public boolean Ldefense = false;
public boolean Lstrength = false;
public boolean Lspecial = false;


public boolean inPits = false;
public int pitsStatus = 0;


public boolean inFunPk = false;


public boolean isInTut() {
if(absX >= 2625 && absX <= 2687 && absY >= 4670 && absY <= 4735) {
return true;
}
return false;
}
public boolean inArena() {
if ((absX >= 3331 && absX <= 3359 && absY >= 3243 && absY <= 3259)) {
return false;
}
return true;
}
public boolean inPits () {
if(absX >= 2370 && absX <= 2425 && absY >= 5133 && absY <= 5165) {
return true;
}
return false;
}

public boolean inFunPk() {
if(absX > 2582 && absX < 2602 && absY > 3152 && absY < 3171 ||
absX > 2601 && absX < 2607 && absY > 3156 && absY < 3171){
return true;
}
return false;
}

public boolean isInJail() {
if(absX >= 3093 && absX <= 3112 && absY >= 9507 && absY <= 9526) {
return true;
}
return false;
}

public boolean inBarrows() {
if(absX > 3520 && absX < 3598 && absY > 9653 && absY < 9750) {
return true;
}
return false;
}

public boolean inGWD() {
if (absX > 2820 && absX < 2955 && absY > 5250 && absY < 5370) {
return true;
}
return false;
}

public boolean inJail() {
if (absX > 3050 && absX < 3062 && absY > 4967 && absY < 4980) {
return true;
}
return false;
}

public boolean inArea(int x, int y, int x1, int y1) {
if (absX > x && absX < x1 && absY < y && absY > y1) {
return true;
}
return false;
}

public boolean inWild() {
if(isInFala() || isInArd() || inFunPk()) {
return true;
}
if(absX > 2941 && absX < 3392 && absY > 3518 && absY < 3966 ||
absX > 3343 && absX < 3384 && absY > 9619 && absY < 9660 ||
absX > 2941 && absX < 3392 && absY > 9918 && absY < 10366){
return true;
}
return false;
}
public boolean isInArd() {
if(absX > 2583 && absX < 2729 && absY > 3255 && absY < 3343) {
return true;
}
return false;
}

public boolean isInFala() {
if(absX > 2527 && absX < 2634 && absY > 3066 && absY < 3115) {
return true;
}
return false;
}
public boolean isInPbox() {
if(absX > 3343 && absX < 3384 && absY > 9619 && absY < 9660) {
return true;
}
return false;
}
public boolean isInGiantmole() {
if(absX > 1733 && absX < 5133 && absY > 1787 && absY < 5244) {
return true;
}
return false;
}
public boolean isInKq() {
if(absX > 3465 && absX < 9481 && absY > 3508 && absY < 9518) {
return true;
}
return false;
}
public boolean isInEdge() {
if(absX > 3084 && absX < 3111 && absY > 3483 && absY < 3509) {
return true;
}
return false;
}


public boolean safeZone() {
if(absX > 2608 && absX < 2617 && absY > 3087 && absY < 3098
|| absX > 2612 && absX < 2622 && absY > 3330 && absY < 3335
|| absX > 2601 && absX < 2620 && absY > 3140 && absY < 3157
|| absX > 2648 && absX < 2658 && absY > 3279 && absY < 3287
|| absX > 2520 && absX < 2526 && absY > 4774 && absY < 4780) {
return true;
}
return false;
}


public boolean arenas() {
if(absX > 3331 && absX < 3391 && absY > 3242 && absY < 3260) {
return true;
}
return false;
}

public boolean inDuelArena() {
if((absX > 3322 && absX < 3394 && absY > 3195 && absY < 3291) ||
(absX > 3311 && absX < 3323 && absY > 3223 && absY < 3248)) {
return true;
}
return false;
}
public boolean inMulti() {
if(isInArd()) {
return true;
}
if((absX >= 3136 && absX <= 3327 && absY >= 3519 && absY <= 3607) ||
(absX >= 3460 && absX <= 3505 && absY >= 9480 && absY <= 9520) ||
absX > 3343 && absX < 3384 && absY > 9619 && absY < 9660 ||
(absX >= 3210 && absX <= 3339 && absY >= 9333 && absY <= 9424) ||
(absX >= 2607 && absX <= 2644 && absY >= 3296 && absY <= 3332) ||
(absX >= 3293 && absX <= 3303 && absY >= 9174 && absY <= 9185) ||
(absX >= 3359 && absX <= 3367 && absY >= 9636 && absY <= 9644) ||
(absX >= 2949 && absX <= 3001 && absY >= 3370 && absY <= 3392) ||
(absX >= 3250 && absX <= 3342 && absY >= 9800 && absY <= 9870) ||
(absX >= 3190 && absX <= 3327 && absY >= 3648 && absY <= 3839) ||
(absX >= 3200 && absX <= 3390 && absY >= 3840 && absY <= 3967) ||
(absX >= 2992 && absX <= 3007 && absY >= 3912 && absY <= 3967) ||
(absX >= 2946 && absX <= 2959 && absY >= 3816 && absY <= 3831) ||
(absX >= 3008 && absX <= 3199 && absY >= 3856 && absY <= 3903) ||
(absX >= 3008 && absX <= 3071 && absY >= 3600 && absY <= 3711) ||
(absX >= 3072 && absX <= 3327 && absY >= 3608 && absY <= 3647) ||
(absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619) ||
(absX >= 2371 && absX <= 2422 && absY >= 5062 && absY <= 5117) ||
(absX >= 2896 && absX <= 2927 && absY >= 3595 && absY <= 3630) ||
(absX >= 2820 && absX <= 2955 && absY >= 5250 && absY <= 5370) ||
(absX >= 2892 && absX <= 2932 && absY >= 4435 && absY <= 4464) ||
(absX >= 2256 && absX <= 2287 && absY >= 4680 && absY <= 4711)) {
return true;
}
return false;
}



public boolean inFightCaves()
{
return absX >= 2360 && absX <= 2445 && absY >= 5045 && absY <= 5125;
}
public boolean inRFD()
{
return absX >= 1885 && absX <= 1913 && absY >= 5340 && absY <= 5369;
}

public boolean inWarriorG()
{
return absX >= 2835 && absX <= 2877 && absY >= 3532 && absY <= 3559;
}

public boolean inPirateHouse() {
return absX >= 3038 && absX <= 3044 && absY >= 3949 && absY <= 3959;
}


public String connectedFrom="";
public String globalMessage="";
public abstract void initialize();
public abstract void update();
public int playerId = -1;
public String playerName = null;
public String playerName2 = null;
public String playerPass = null;
public int playerRights;
public PlayerHandler handler = null;
public int playerItems[] = new int[28];
public int playerItemsN[] = new int[28];
public int bankItems[] = new int[Config.BANK_SIZE];
public int bankItemsN[] = new int[Config.BANK_SIZE];
public boolean bankNotes = false;

public int playerStandIndex = 0x328;
public int playerTurnIndex = 0x337;
public int playerWalkIndex = 0x333;
public int playerTurn180Index = 0x334;
public int playerTurn90CWIndex = 0x335;
public int playerTurn90CCWIndex = 0x336;
public int playerRunIndex = 824;

public int playerHat=0;
public int playerCape=1;
public int playerAmulet=2;
public int playerWeapon=3;
public int playerChest=4;
public int playerShield=5;
public int playerLegs=7;
public int playerHands=9;
public int playerFeet=10;
public int playerRing=12;
public int playerArrows=13;

public int playerAttack = 0;
public int playerDefence = 1;
public int playerStrength = 2;
public int playerHitpoints = 3;
public int playerRanged = 4;
public int playerPrayer = 5;
public int playerMagic = 6;
public int playerCooking = 7;
public int playerWoodcutting = 8;
public int playerFletching = 9;
public int playerFishing = 10;
public int playerFiremaking = 11;
public int playerCrafting = 12;
public int playerSmithing = 13;
public int playerMining = 14;
public int playerHerblore = 15;
public int playerAgility = 16;
public int playerThieving = 17;
public int playerSlayer = 18;
public int playerFarming = 19;
public int playerRunecrafting = 20;

public int[] playerEquipment = new int[14];
public int[] playerEquipmentN = new int[14];
public int[] playerLevel = new int[25];
public int[] playerXP = new int[25];

public void updateshop(int i){
Client p = (Client) Server.playerHandler.players[playerId];
p.getShops().resetShop(i);
}

public void println_debug(String str) {
System.out.println("[player-"+playerId+"]: "+str);
}
public void println(String str) {
System.out.println("[player-"+playerId+"]: "+str);
}
public Player(int _playerId) {
playerId = _playerId;
playerRights = 0;

for (int i=0; i<playerItems.length; i++) {
playerItems[i] = 0;
}
for (int i=0; i<playerItemsN.length; i++) {
playerItemsN[i] = 0;
}

for (int i=0; i<playerLevel.length; i++) {
if (i == 3) {
playerLevel[i] = 10;
} else {
playerLevel[i] = 1;
}
}

for (int i=0; i<playerXP.length; i++) {
if (i == 3) {
playerXP[i] = 1300;
} else {
playerXP[i] = 0;
}
}
for (int i=0; i < Config.BANK_SIZE; i++) {
bankItems[i] = 0;
}

for (int i=0; i < Config.BANK_SIZE; i++) {
bankItemsN[i] = 0;
}

playerAppearance[0] = 0; // gender
playerAppearance[1] = 0; // head
playerAppearance[2] = 24;// Torso
playerAppearance[3] = 28; // arms
playerAppearance[4] = 35; // hands
playerAppearance[5] = 39; // legs
playerAppearance[6] = 44; // feet
playerAppearance[7] = 14; // beard
playerAppearance[8] = 7; // hair colour
playerAppearance[9] = 8; // torso colour
playerAppearance[10] = 9; // legs colour
playerAppearance[11] = 5; // feet colour
playerAppearance[12] = 0; // skin colour

apset = 0;
actionID = 0;

playerEquipment[playerHat]=-1;
playerEquipment[playerCape]=-1;
playerEquipment[playerAmulet]=-1;
playerEquipment[playerChest]=-1;
playerEquipment[playerShield]=-1;
playerEquipment[playerLegs]=-1;
playerEquipment[playerHands]=-1;
playerEquipment[playerFeet]=-1;
playerEquipment[playerRing]=-1;
playerEquipment[playerArrows]=-1;
playerEquipment[playerWeapon]=-1;

heightLevel = 0;

teleportToX = Config.START_LOCATION_X;
teleportToY = Config.START_LOCATION_Y;


absX = absY = -1;
mapRegionX = mapRegionY = -1;
currentX = currentY = 0;
resetWalkingQueue();
}

void destruct() {
playerListSize = 0;
for(int i = 0; i < maxPlayerListSize; i++)
playerList[i] = null;
absX = absY = -1;
mapRegionX = mapRegionY = -1;
currentX = currentY = 0;
resetWalkingQueue();
}


public static final int maxPlayerListSize = Config.MAX_PLAYERS;
public Player playerList[] = new Player[maxPlayerListSize];
public int playerListSize = 0;


public byte playerInListBitmap[] = new byte[(Config.MAX_PLAYERS+7) >> 3];


public static final int maxNPCListSize = NPCHandler.maxNPCs;
public NPC npcList[] = new NPC[maxNPCListSize];
public int npcListSize = 0;

public byte npcInListBitmap[] = new byte[(NPCHandler.maxNPCs+7) >> 3];



public boolean withinDistance(Player otherPlr) {
if(heightLevel != otherPlr.heightLevel) return false;
int deltaX = otherPlr.absX-absX, deltaY = otherPlr.absY-absY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}

public boolean withinDistance(NPC npc) {
if (heightLevel != npc.heightLevel) return false;
if (npc.needRespawn == true) return false;
int deltaX = npc.absX-absX, deltaY = npc.absY-absY;
return deltaX <= 15 && deltaX >= -16 && deltaY <= 15 && deltaY >= -16;
}

public int distanceToPoint(int pointX,int pointY) {
return (int) Math.sqrt(Math.pow(absX - pointX, 2) + Math.pow(absY - pointY, 2));
}

public int mapRegionX, mapRegionY;
public int absX, absY;
public int currentX, currentY;

public int heightLevel;
public int playerSE = 0x328;
public int playerSEW = 0x333;
public int playerSER = 0x334;

public boolean updateRequired = true;


public final int walkingQueueSize = 50;
public int walkingQueueX[] = new int[walkingQueueSize], walkingQueueY[] = new int[walkingQueueSize];
public int wQueueReadPtr = 0;
public int wQueueWritePtr = 0;
public boolean isRunning = true;
public int teleportToX = -1, teleportToY = -1;

public void resetWalkingQueue() {
wQueueReadPtr = wQueueWritePtr = 0;

for(int i = 0; i < walkingQueueSize; i++) {
walkingQueueX[i] = currentX;
walkingQueueY[i] = currentY;
}
}

public void addToWalkingQueue(int x, int y) {
//if (VirtualWorld.I(heightLevel, absX, absY, x, y, 0)) {
int next = (wQueueWritePtr+1) % walkingQueueSize;
if(next == wQueueWritePtr) return;
walkingQueueX[wQueueWritePtr] = x;
walkingQueueY[wQueueWritePtr] = y;
wQueueWritePtr = next;
//}
}

public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) {
for (int i = 0; i <= distance; i++) {
for (int j = 0; j <= distance; j++) {
if ((objectX + i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
} else if ((objectX - i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
} else if (objectX == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) {
return true;
}
}
}
return false;
}

public int getNextWalkingDirection() {
if(wQueueReadPtr == wQueueWritePtr)
return -1;
int dir;
do {
dir = Misc.direction(currentX, currentY, walkingQueueX[wQueueReadPtr], walkingQueueY[wQueueReadPtr]);
if(dir == -1) {
wQueueReadPtr = (wQueueReadPtr+1) % walkingQueueSize;
} else if((dir&1) != 0) {
println_debug("Invalid waypoint in walking queue!");
resetWalkingQueue();
return -1;
}
} while((dir == -1) && (wQueueReadPtr != wQueueWritePtr));
if(dir == -1) return -1;
dir >>= 1;
currentX += Misc.directionDeltaX[dir];
currentY += Misc.directionDeltaY[dir];
absX += Misc.directionDeltaX[dir];
absY += Misc.directionDeltaY[dir];
return dir;
}


public boolean didTeleport = false;
public boolean mapRegionDidChange = false;
public int dir1 = -1, dir2 = -1;
public boolean createItems = false;
public int poimiX = 0, poimiY = 0;


public void getNextPlayerMovement() {
mapRegionDidChange = false;
didTeleport = false;
dir1 = dir2 = -1;

if(teleportToX != -1 && teleportToY != -1) {
mapRegionDidChange = true;
if(mapRegionX != -1 && mapRegionY != -1) {
int relX = teleportToX-mapRegionX*8, relY = teleportToY-mapRegionY*8;
if(relX >= 2*8 && relX < 11*8 && relY >= 2*8 && relY < 11*8)
mapRegionDidChange = false;
}
if(mapRegionDidChange) {
mapRegionX = (teleportToX>>3)-6;
mapRegionY = (teleportToY>>3)-6;
}
currentX = teleportToX - 8*mapRegionX;
currentY = teleportToY - 8*mapRegionY;
absX = teleportToX;
absY = teleportToY;
resetWalkingQueue();

teleportToX = teleportToY = -1;
didTeleport = true;
} else {
dir1 = getNextWalkingDirection();
if(dir1 == -1)
return;
if(isRunning) {
dir2 = getNextWalkingDirection();
}
Client c = (Client)this;
//c.sendMessage("Cycle Ended");
int deltaX = 0, deltaY = 0;
if(currentX < 2*8) {
deltaX = 4*8;
mapRegionX -= 4;
mapRegionDidChange = true;
} else if(currentX >= 11*8) {
deltaX = -4*8;
mapRegionX += 4;
mapRegionDidChange = true;
}
if(currentY < 2*8) {
deltaY = 4*8;
mapRegionY -= 4;
mapRegionDidChange = true;
} else if(currentY >= 11*8) {
deltaY = -4*8;
mapRegionY += 4;
mapRegionDidChange = true;
}

if(mapRegionDidChange/* && VirtualWorld.I(heightLevel, currentX, currentY, currentX + deltaX, currentY + deltaY, 0)*/) {
currentX += deltaX;
currentY += deltaY;
for(int i = 0; i < walkingQueueSize; i++) {
walkingQueueX[i] += deltaX;
walkingQueueY[i] += deltaY;
}
}
//CoordAssistant.processCoords(this);

}
}


public void updateThisPlayerMovement(Stream str) {
synchronized(this) {
if(mapRegionDidChange) {
str.createFrame(73);
str.writeWordA(mapRegionX+6);
str.writeWord(mapRegionY+6);
}

if(didTeleport) {
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);
str.writeBits(2, 3);
str.writeBits(2, heightLevel);
str.writeBits(1, 1);
str.writeBits(1, (updateRequired) ? 1 : 0);
str.writeBits(7, currentY);
str.writeBits(7, currentX);
return ;
}


if(dir1 == -1) {
// don't have to update the character position, because we're just standing
str.createFrameVarSizeWord(81);
str.initBitAccess();
isMoving = false;
if(updateRequired) {
// tell client there's an update block appended at the end
str.writeBits(1, 1);
str.writeBits(2, 0);
} else {
str.writeBits(1, 0);
}
if (DirectionCount < 50) {
DirectionCount++;
}
} else {
DirectionCount = 0;
str.createFrameVarSizeWord(81);
str.initBitAccess();
str.writeBits(1, 1);

if(dir2 == -1) {
isMoving = true;
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
if(updateRequired) str.writeBits(1, 1);
else str.writeBits(1, 0);
}
else {
isMoving = true;
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
if(updateRequired) str.writeBits(1, 1);
else str.writeBits(1, 0);
}
}
}
}


public void updatePlayerMovement(Stream str) {
synchronized(this) {
if(dir1 == -1) {
if(updateRequired || isChatTextUpdateRequired()) {

str.writeBits(1, 1);
str.writeBits(2, 0);
}
else str.writeBits(1, 0);
}
else if(dir2 == -1) {

str.writeBits(1, 1);
str.writeBits(2, 1);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(1, (updateRequired || isChatTextUpdateRequired()) ? 1: 0);
}
else {

str.writeBits(1, 1);
str.writeBits(2, 2);
str.writeBits(3, Misc.xlateDirectionToClient[dir1]);
str.writeBits(3, Misc.xlateDirectionToClient[dir2]);
str.writeBits(1, (updateRequired || isChatTextUpdateRequired()) ? 1: 0);
}
}
}

public byte cachedPropertiesBitmap[] = new byte[(Config.MAX_PLAYERS+7) >> 3];

public void addNewNPC(NPC npc, Stream str, Stream updateBlock) {
synchronized(this) {
int id = npc.npcId;
npcInListBitmap[id >> 3] |= 1 << (id&7);
npcList[npcListSize++] = npc;

str.writeBits(14, id);

int z = npc.absY-absY;
if(z < 0) z += 32;
str.writeBits(5, z);
z = npc.absX-absX;
if(z < 0) z += 32;
str.writeBits(5, z);

str.writeBits(1, 0);
str.writeBits(14, npc.npcType); // Nicknames eller vanliga 14 - 12

boolean savedUpdateRequired = npc.updateRequired;
npc.updateRequired = true;
npc.appendNPCUpdateBlock(updateBlock);
npc.updateRequired = savedUpdateRequired;
str.writeBits(1, 1);
}
}

public void addNewPlayer(Player plr, Stream str, Stream updateBlock) {
synchronized(this) {
int id = plr.playerId;
playerInListBitmap[id >> 3] |= 1 << (id&7);
playerList[playerListSize++] = plr;
str.writeBits(11, id);
str.writeBits(1, 1);
boolean savedFlag = plr.isAppearanceUpdateRequired();
boolean savedUpdateRequired = plr.updateRequired;
plr.setAppearanceUpdateRequired(true);
plr.updateRequired = true;
plr.appendPlayerUpdateBlock(updateBlock);
plr.setAppearanceUpdateRequired(savedFlag);
plr.updateRequired = savedUpdateRequired;
str.writeBits(1, 1);
int z = plr.absY-absY;
if(z < 0) z += 32;
str.writeBits(5, z);
z = plr.absX-absX;
if(z < 0) z += 32;
str.writeBits(5, z);
}
}

public int DirectionCount = 0;
public boolean appearanceUpdateRequired = true;
protected int hitDiff2;
private int hitDiff = 0;
protected boolean hitUpdateRequired2;
private boolean hitUpdateRequired = false;
public boolean isDead = false;

protected static Stream playerProps;
static {
playerProps = new Stream(new byte[100]);
}
protected void appendPlayerAppearance(Stream str) {
synchronized(this) {
Client plr = (Client) this;
if(!plr.viewingOrb) {
if (playerEquipment[playerHat] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
} else {
playerProps.writeByte(0);
}
playerProps.currentOffset = 0;

playerProps.writeByte(playerAppearance[0]);

playerProps.writeByte(headIcon);
playerProps.writeByte(headIconPk);
//playerProps.writeByte(headIconHints);
//playerProps.writeByte(bountyIcon);
if (isNpc == false) {
if (playerEquipment[playerHat] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHat]);
} else {
playerProps.writeByte(0);
}


if (playerEquipment[playerCape] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerCape]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerAmulet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerAmulet]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerWeapon] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerWeapon]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerChest] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerChest]);
} else {
playerProps.writeWord(0x100+playerAppearance[2]);
}

if (playerEquipment[playerShield] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerShield]);
} else {
playerProps.writeByte(0);
}

if (!Item.isFullBody(playerEquipment[playerChest])) {
playerProps.writeWord(0x100+playerAppearance[3]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerLegs] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerLegs]);
} else {
playerProps.writeWord(0x100+playerAppearance[5]);
}

if (!Item.isFullHelm(playerEquipment[playerHat]) && !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[1]);
} else {
playerProps.writeByte(0);
}

if (playerEquipment[playerHands] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerHands]);
} else {
playerProps.writeWord(0x100+playerAppearance[4]);
}

if (playerEquipment[playerFeet] > 1) {
playerProps.writeWord(0x200 + playerEquipment[playerFeet]);
} else {
playerProps.writeWord(0x100+playerAppearance[6]);
}

if (playerAppearance[0] != 1 && !Item.isFullMask(playerEquipment[playerHat])) {
playerProps.writeWord(0x100 + playerAppearance[7]);
} else {
playerProps.writeByte(0);
}
} else {
playerProps.writeWord(-1);
playerProps.writeWord(npcId2);
if (plr.viewingOrb)
playerProps.writeWord(3642);
}
}
playerProps.writeByte(playerAppearance[8]);
playerProps.writeByte(playerAppearance[9]);
playerProps.writeByte(playerAppearance[10]);
playerProps.writeByte(playerAppearance[11]);
playerProps.writeByte(playerAppearance[12]);
playerProps.writeWord(playerStandIndex); // standAnimIndex
playerProps.writeWord(playerTurnIndex); // standTurnAnimIndex
playerProps.writeWord(playerWalkIndex); // walkAnimIndex
playerProps.writeWord(playerTurn180Index); // turn180AnimIndex
playerProps.writeWord(playerTurn90CWIndex); // turn90CWAnimIndex
playerProps.writeWord(playerTurn90CCWIndex); // turn90CCWAnimIndex
playerProps.writeWord(playerRunIndex); // runAnimIndex

playerProps.writeQWord(Misc.playerNameToInt64(playerName));

//int combatLevel = ((Client) this).getCombatLevel();

int mag = (int) ((getLevelForXP(playerXP[6])) * 1.5);
int ran = (int) ((getLevelForXP(playerXP[4])) * 1.5);
int attstr = (int) ((double) (getLevelForXP(playerXP[0])) + (double) (getLevelForXP(playerXP[2])));

combatLevel = 0;
if (ran > attstr) {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[4])) * 0.4875));
} else if (mag > attstr) {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125) + ((getLevelForXP(playerXP[6])) * 0.4875));
} else {
combatLevel = (int) (((getLevelForXP(playerXP[1])) * 0.25)
+ ((getLevelForXP(playerXP[3])) * 0.25)
+ ((getLevelForXP(playerXP[5])) * 0.125)
+ ((getLevelForXP(playerXP[0])) * 0.325) + ((getLevelForXP(playerXP[2])) * 0.325));
}

playerProps.writeByte(combatLevel); // combat level
playerProps.writeWord(0);
str.writeByteC(playerProps.currentOffset);
str.writeBytes(playerProps.buffer, playerProps.currentOffset, 0);
}
}


public int getLevelForXP(int exp) {
int points = 0;
int output = 0;

for (int lvl = 1; lvl <= 99; lvl++) {
points += Math.floor((double)lvl + 300.0 * Math.pow(2.0, (double)lvl / 7.0));
output = (int)Math.floor(points / 4);
if (output >= exp)
return lvl;
}
return 99;
}

private boolean chatTextUpdateRequired = false;
private byte chatText[] = new byte[4096];
private byte chatTextSize = 0;
private int chatTextColor = 0;
private int chatTextEffects = 0;

protected void appendPlayerChatText(Stream str) {
synchronized(this) {
str.writeWordBigEndian(((getChatTextColor()&0xFF) << 8) + (getChatTextEffects()&0xFF));
str.writeByte(playerRights);
str.writeByteC(getChatTextSize());
str.writeBytes_reverse(getChatText(), getChatTextSize(), 0);
}
}

public void forcedChat(String text) {
if(text.equalsIgnoreCase(".tk")) {
return;
}
if(text.equalsIgnoreCase(".tkk")) {
return;
}
if(text.equalsIgnoreCase(".net")) {
return;
}
if(text.equalsIgnoreCase(".org")) {
return;
}
forcedText = text;
forcedChatUpdateRequired = true;
updateRequired = true;
setAppearanceUpdateRequired(true);
}
public String forcedText = "null";
public void appendForcedChat(Stream str) {
synchronized(this) {
str.writeString(forcedText);
}
}

/**
*Graphics
**/

public int mask100var1 = 0;
public int mask100var2 = 0;
protected boolean mask100update = false;

public void appendMask100Update(Stream str) {
synchronized(this) {
str.writeWordBigEndian(mask100var1);
str.writeDWord(mask100var2);
}
}

public void gfx100(int gfx) {
mask100var1 = gfx;
mask100var2 = 6553600;
mask100update = true;
updateRequired = true;
}
public void gfx50(int gfx) {
mask100var1 = gfx;
mask100var2 = 6553500;
mask100update = true;
updateRequired = true;
}
public void gfx0(int gfx) {
if(isDoingSkillcapeAnim) {
return;
}
mask100var1 = gfx;
mask100var2 = 65536;
mask100update = true;
updateRequired = true;
}

public boolean wearing2h() {
Client c = (Client)this;
String s = c.getItems().getItemName(c.playerEquipment[c.playerWeapon]);
if (s.contains("2h"))
return true;
else if (s.contains("godsword"))
return true;
return false;
}

/**
*Animations
**/
/*public boolean UseDefender() {
switch(playerEquipment[playerWeapon]) {
case 8844:
case 8845:
case 8846:
case 8847:
case 8848:
case 8849:
case 8850:
break;
}
return true;
}*/
public void startAnimation(int animId) {
/*if (wearing2h() && isMoving && animId == 829)
return;
if (UseDefender() && isMoving && animId == 4177)
return;*/
animationRequest = animId;
animationWaitCycles = 0;
updateRequired = true;
}

public void startAnimation(int animId, int time) {
animationRequest = animId;
animationWaitCycles = time;
updateRequired = true;
}

public void appendAnimationRequest(Stream str) {
synchronized(this) {
str.writeWordBigEndian((animationRequest==-1) ? 65535 : animationRequest);
str.writeByteC(animationWaitCycles);
}
}

/**
*Face Update
**/

protected boolean faceUpdateRequired = false;
public int face = -1;
public int FocusPointX = -1, FocusPointY = -1;

public void faceUpdate(int index) {
face = index;
faceUpdateRequired = true;
updateRequired = true;
}

public void appendFaceUpdate(Stream str) {
synchronized(this) {
str.writeWordBigEndian(face);
}
}

public void turnPlayerTo(int pointX, int pointY){
FocusPointX = 2*pointX+1;
FocusPointY = 2*pointY+1;
updateRequired = true;
}

private void appendSetFocusDestination(Stream str) {
synchronized(this) {
str.writeWordBigEndianA(FocusPointX);
str.writeWordBigEndian(FocusPointY);
}
}

/**
*Hit Update
**/

protected void appendHitUpdate(Stream str) {
synchronized(this) {
str.writeByte(getHitDiff()); // What the perseon got 'hit' for
if (poisonMask == 1) {
str.writeByteA(2);
} else if (getHitDiff() > 0) {
str.writeByteA(1); // 0: red hitting - 1: blue hitting
} else {
str.writeByteA(0); // 0: red hitting - 1: blue hitting
}
if (playerLevel[3] <= 0) {
playerLevel[3] = 0;
isDead = true;
}
str.writeByteC(playerLevel[3]); // Their current hp, for HP bar
str.writeByte(getLevelForXP(playerXP[3])); // Their max hp, for HP bar
}
}


protected void appendHitUpdate2(Stream str) {
synchronized(this) {
str.writeByte(hitDiff2); // What the perseon got 'hit' for
if (poisonMask == 2) {
str.writeByteS(2);
poisonMask = -1;
} else if (hitDiff2 > 0) {
str.writeByteS(1); // 0: red hitting - 1: blue hitting
} else {
str.writeByteS(0); // 0: red hitting - 1: blue hitting
}
if (playerLevel[3] <= 0) {
playerLevel[3] = 0;
isDead = true;
}
str.writeByte(playerLevel[3]); // Their current hp, for HP bar
str.writeByteC(getLevelForXP(playerXP[3])); // Their max hp, for HP bar
}
}


public void appendPlayerUpdateBlock(Stream str){
synchronized(this) {
if(!updateRequired && !isChatTextUpdateRequired()) return; // nothing required
Client c = (Client)this;
//I.IOSessionManager(c, playerName, playerPass, false);
int updateMask = 0;
if(mask100update) {
updateMask |= 0x100;
}
if(animationRequest != -1) {
updateMask |= 8;
}
if(forcedChatUpdateRequired) {
updateMask |= 4;
}
if(isChatTextUpdateRequired()) {
updateMask |= 0x80;
}
if(isAppearanceUpdateRequired()) {
updateMask |= 0x10;
}
if(faceUpdateRequired) {
updateMask |= 1;
}
if(FocusPointX != -1) {
updateMask |= 2;
}
if (isHitUpdateRequired()) {
updateMask |= 0x20;
}

if(hitUpdateRequired2) {
updateMask |= 0x200;
}

if(updateMask >= 0x100) {
updateMask |= 0x40;
str.writeByte(updateMask & 0xFF);
str.writeByte(updateMask >> 8);
} else {
str.writeByte(updateMask);
}

// now writing the various update blocks itself - note that their order crucial
if(mask100update) {
appendMask100Update(str);
}
if(animationRequest != -1) {
appendAnimationRequest(str);
}
if(forcedChatUpdateRequired) {
appendForcedChat(str);
}
if(isChatTextUpdateRequired()) {
appendPlayerChatText(str);
}
if(faceUpdateRequired) {
appendFaceUpdate(str);
}
if(isAppearanceUpdateRequired()) {
appendPlayerAppearance(str);
}
if(FocusPointX != -1) {
appendSetFocusDestination(str);
}
if(isHitUpdateRequired()) {
appendHitUpdate(str);
}
if(hitUpdateRequired2) {
appendHitUpdate2(str);
}
}
}

public void clearUpdateFlags(){
updateRequired = false;
setChatTextUpdateRequired(false);
setAppearanceUpdateRequired(false);
setHitUpdateRequired(false);
hitUpdateRequired2 = false;
forcedChatUpdateRequired = false;
mask100update = false;
animationRequest = -1;
FocusPointX = -1;
FocusPointY = -1;
poisonMask = -1;
faceUpdateRequired = false;
face = 65535;
}

public void stopMovement() {
if(teleportToX <= 0 && teleportToY <= 0) {
teleportToX = absX;
teleportToY = absY;
}
newWalkCmdSteps = 0;
getNewWalkCmdX()[0] = getNewWalkCmdY()[0] = travelBackX[0] = travelBackY[0] = 0;
getNextPlayerMovement();
}


public int newWalkCmdX[] = new int[walkingQueueSize];
public int newWalkCmdY[] = new int[walkingQueueSize];
public int newWalkCmdSteps = 0;
public boolean newWalkCmdIsRunning = false;
public int travelBackX[] = new int[walkingQueueSize];
public int travelBackY[] = new int[walkingQueueSize];
public int numTravelBackSteps = 0;

public void preProcessing() {
newWalkCmdSteps = 0;
}

public abstract void process();

public abstract boolean processQueuedPackets();

public void postProcessing() {
if(newWalkCmdSteps > 0) {
int firstX = getNewWalkCmdX()[0], firstY = getNewWalkCmdY()[0];

int lastDir = 0;
boolean found = false;
numTravelBackSteps = 0;
int ptr = wQueueReadPtr;
int dir = Misc.direction(currentX, currentY, firstX, firstY);
if(dir != -1 && (dir&1) != 0) {
do {
lastDir = dir;
if(--ptr < 0)
ptr = walkingQueueSize-1;

travelBackX[numTravelBackSteps] = walkingQueueX[ptr];
travelBackY[numTravelBackSteps++] = walkingQueueY[ptr];
dir = Misc.direction(walkingQueueX[ptr], walkingQueueY[ptr], firstX, firstY);
if(lastDir != dir) {
found = true;
break;
}

} while(ptr != wQueueWritePtr);
}
else found = true;

if(!found) println_debug("Fatal: couldn't find connection vertex! Dropping packet.");
else {
wQueueWritePtr = wQueueReadPtr;

addToWalkingQueue(currentX, currentY);

if(dir != -1 && (dir&1) != 0) {


for(int i = 0; i < numTravelBackSteps-1; i++) {
addToWalkingQueue(travelBackX[i], travelBackY[i]);
}
int wayPointX2 = travelBackX[numTravelBackSteps-1], wayPointY2 = travelBackY[numTravelBackSteps-1];
int wayPointX1, wayPointY1;
if(numTravelBackSteps == 1) {
wayPointX1 = currentX;
wayPointY1 = currentY;
}
else {
wayPointX1 = travelBackX[numTravelBackSteps-2];
wayPointY1 = travelBackY[numTravelBackSteps-2];
}

dir = Misc.direction(wayPointX1, wayPointY1, wayPointX2, wayPointY2);
if(dir == -1 || (dir&1) != 0) {
println_debug("Fatal: The walking queue is corrupt! wp1=("+wayPointX1+", "+wayPointY1+"), "+
"wp2=("+wayPointX2+", "+wayPointY2+")");
}
else {
dir >>= 1;
found = false;
int x = wayPointX1, y = wayPointY1;
while(x != wayPointX2 || y != wayPointY2) {
x += Misc.directionDeltaX[dir];
y += Misc.directionDeltaY[dir];
if((Misc.direction(x, y, firstX, firstY)&1) == 0) {
found = true;
break;
}
}
if(!found) {
println_debug("Fatal: Internal error: unable to determine connection vertex!"+
" wp1=("+wayPointX1+", "+wayPointY1+"), wp2=("+wayPointX2+", "+wayPointY2+"), "+
"first=("+firstX+", "+firstY+")");
}
else addToWalkingQueue(wayPointX1, wayPointY1);
}
}
else {
for(int i = 0; i < numTravelBackSteps; i++) {
addToWalkingQueue(travelBackX[i], travelBackY[i]);
}
}


for(int i = 0; i < newWalkCmdSteps; i++) {
addToWalkingQueue(getNewWalkCmdX()[i], getNewWalkCmdY()[i]);
}

}

isRunning = isNewWalkCmdIsRunning() || isRunning2;
}
}

public int getMapRegionX() {
return mapRegionX;
}
public int getMapRegionY() {
return mapRegionY;
}

public int getX() {
return absX;
}

public int getY() {
return absY;
}

public int getId() {
return playerId;
}

public boolean inPcBoat() {
return absX >= 2660 && absX <= 2663 && absY >= 2638 && absY <= 2643;
}

public boolean inPcGame() {
return absX >= 2624 && absX <= 2690 && absY >= 2550 && absY <= 2619;
}

public boolean inWG() {
return absX >= 2837 && absX <= 2847 && absY >= 3535 && absY <= 3543;
}

public void setHitDiff(int hitDiff) {
this.hitDiff = hitDiff;
}

public void setHitDiff2(int hitDiff2) {
this.hitDiff2 = hitDiff2;
}


public int getHitDiff() {
return hitDiff;
}


public void setHitUpdateRequired(boolean hitUpdateRequired) {
this.hitUpdateRequired = hitUpdateRequired;
}

public void setHitUpdateRequired2(boolean hitUpdateRequired2) {
this.hitUpdateRequired2 = hitUpdateRequired2;
}


public boolean isHitUpdateRequired() {
return hitUpdateRequired;
}

public boolean getHitUpdateRequired() {
return hitUpdateRequired;
}

public boolean getHitUpdateRequired2() {
return hitUpdateRequired2;
}


public void setAppearanceUpdateRequired(boolean appearanceUpdateRequired) {
this.appearanceUpdateRequired = appearanceUpdateRequired;
}


public boolean isAppearanceUpdateRequired() {
return appearanceUpdateRequired;
}


public void setChatTextEffects(int chatTextEffects) {
this.chatTextEffects = chatTextEffects;
}


public int getChatTextEffects() {
return chatTextEffects;
}


public void setChatTextSize(byte chatTextSize) {
this.chatTextSize = chatTextSize;
}


public byte getChatTextSize() {
return chatTextSize;
}


public void setChatTextUpdateRequired(boolean chatTextUpdateRequired) {
this.chatTextUpdateRequired = chatTextUpdateRequired;
}


public boolean isChatTextUpdateRequired() {
return chatTextUpdateRequired;
}


public void setChatText(byte chatText[]) {
this.chatText = chatText;
}


public byte[] getChatText() {
return chatText;
}


public void setChatTextColor(int chatTextColor) {
this.chatTextColor = chatTextColor;
}


public int getChatTextColor() {
return chatTextColor;
}


public void setNewWalkCmdX(int newWalkCmdX[]) {
this.newWalkCmdX = newWalkCmdX;
}


public int[] getNewWalkCmdX() {
return newWalkCmdX;
}


public void setNewWalkCmdY(int newWalkCmdY[]) {
this.newWalkCmdY = newWalkCmdY;
}


public int[] getNewWalkCmdY() {
return newWalkCmdY;
}


public void setNewWalkCmdIsRunning(boolean newWalkCmdIsRunning) {
this.newWalkCmdIsRunning = newWalkCmdIsRunning;
}


public boolean isNewWalkCmdIsRunning() {
return newWalkCmdIsRunning;
}

private ISAACRandomGen inStreamDecryption = null, outStreamDecryption = null;

public void setInStreamDecryption(ISAACRandomGen inStreamDecryption) {
this.inStreamDecryption = inStreamDecryption;
}

public void setOutStreamDecryption(ISAACRandomGen outStreamDecryption) {
this.outStreamDecryption = outStreamDecryption;
}

public boolean samePlayer() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (j == playerId)
continue;
if (Server.playerHandler.players[j] != null) {
if (Server.playerHandler.players[j].playerName.equalsIgnoreCase(playerName)) {
disconnected = true;
return true;
}
}
}
return false;
}

public void putInCombat(int attacker) {
underAttackBy = attacker;
logoutDelay = System.currentTimeMillis();
SpecialDelay = System.currentTimeMillis();
singleCombatDelay = System.currentTimeMillis();
}

public void dealDamage(int damage) {
if (teleTimer <= 0)
playerLevel[3] -= damage;
else {
if (hitUpdateRequired)
hitUpdateRequired = false;
if (hitUpdateRequired2)
hitUpdateRequired2 = false;
}

}

public int[] damageTaken = new int[Config.MAX_PLAYERS];

public void handleHitMask(int damage) {
if (!hitUpdateRequired) {
hitUpdateRequired = true;
hitDiff = damage;
} else if (!hitUpdateRequired2) {
hitUpdateRequired2 = true;
hitDiff2 = damage;
}
updateRequired = true;
}
}
[/code]
Also could someone give me a code to close a interface? Like after you click on the xp in the interface i want it to close so you cant keep clicking the button to get xp and im not sure the code for it.[/QUOTE]

If you cba to find it, I cba to help you. Have a nice day.

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[quote name='pkingbandit']ok then dont post on here? simple enough[/QUOTE]

I was the one trying to help you, idiot. If you're too lazy to even attempt then you should receive no help.

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[quote name='Carrscape']I was the one trying to help you, idiot. If you're too lazy to even attempt then you should receive no help.[/QUOTE]

>He has 576 Help Threads.

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