[code] } else if (def.getName().toLowerCase().equals("closed chest")) {
if (player.getInventory().contains(989)) {
if (!player.getInventory().contains(989)) {
player.sendMessage("You do not have a crystal key.");
return;
}
player.getInventory().getContainer().remove(new Item(989));
player.getInventory().addItem(new ChanceItem(CRYSTAL_CHEST_REWARDS));
player.getInventory().refresh();
player.sendMessage("You open the Closed Chest.");
return;
}[/code]
crystalchest.java
[code] private static final ChanceItem[] CRYSTAL_CHEST_REWARDS = new ChanceItem[] {
new ChanceItem(new Item(995, 2000), 27), new ChanceItem(new Item(1631, 1), 100), new ChanceItem(new Item(1969, 1), 27),
new ChanceItem(new Item(441, 150), 8), new ChanceItem(new Item(454, 1), 7), new ChanceItem(new Item(2363, 3), 9),
new ChanceItem(new Item(556, 50), 9), new ChanceItem(new Item(558, 50), 9), new ChanceItem(new Item(559, 50), 9),
new ChanceItem(new Item(557, 50), 9), new ChanceItem(new Item(554, 50), 9), new ChanceItem(new Item(555, 50), 9),
new ChanceItem(new Item(560, 10), 9), new ChanceItem(new Item(564, 10), 9), new ChanceItem(new Item(562, 10), 9),
new ChanceItem(new Item(561, 10), 9), new ChanceItem(new Item(563, 10), 9),
new ChanceItem(new Item(985, 1), 3), new ChanceItem(new Item(987, 1), 3), new ChanceItem(new Item(995, 750), 3),
};[/code]
import org.dementhium.content.minigames.CrystalChest;
and yes i do have the import :P
[code] player.getInventory().addItem(new ChanceItem(CRYSTAL_CHEST_REWARDS));[/code]
but here is rest :S
itemonobjecthandler.java
[code] } else if (def.getName().toLowerCase().equals("closed chest")) {
if (player.getInventory().contains(989)) {
if (!player.getInventory().contains(989)) {
player.sendMessage("You do not have a crystal key.");
return;
}
player.getInventory().getContainer().remove(new Item(989));
player.getInventory().addItem(new ChanceItem(CRYSTAL_CHEST_REWARDS));
player.getInventory().refresh();
player.sendMessage("You open the Closed Chest.");
return;
}[/code]
crystalchest.java
[code] private static final ChanceItem[] CRYSTAL_CHEST_REWARDS = new ChanceItem[] {
new ChanceItem(new Item(995, 2000), 27), new ChanceItem(new Item(1631, 1), 100), new ChanceItem(new Item(1969, 1), 27),
new ChanceItem(new Item(441, 150), 8), new ChanceItem(new Item(454, 1), 7), new ChanceItem(new Item(2363, 3), 9),
new ChanceItem(new Item(556, 50), 9), new ChanceItem(new Item(558, 50), 9), new ChanceItem(new Item(559, 50), 9),
new ChanceItem(new Item(557, 50), 9), new ChanceItem(new Item(554, 50), 9), new ChanceItem(new Item(555, 50), 9),
new ChanceItem(new Item(560, 10), 9), new ChanceItem(new Item(564, 10), 9), new ChanceItem(new Item(562, 10), 9),
new ChanceItem(new Item(561, 10), 9), new ChanceItem(new Item(563, 10), 9),
new ChanceItem(new Item(985, 1), 3), new ChanceItem(new Item(987, 1), 3), new ChanceItem(new Item(995, 750), 3),
};[/code]
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