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Exora.io - GIM ★ Multiple Raids ★ HQ Customs ★ Custom Skilling & MORE!

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Hello Exorians,

 

I'm happy to finally show off all of the updates we have worked on. We're still not finished with adding new exciting and refreshing content.
Before reading this, make sure to check out the following: https://exora.io/community/index.php?/topic/844-how-to-register-an-account-on-exora/

Lets get started, shall we?

 

+ Underwater Dungeon

It's about time we get a bit of custom underwater content. The dungeon can be accessed by going south-east of Home. There, you may find a pirate that explains the underwater content and sells equipment for going underwater. You can however enter without any equipment, but it is not recommended as you will be dealt an immense amount of damage while underwater. You can only attack monsters underwater with the following type of weapons: Rapier, Lance, Spear. It is not possible to range, mage or use any other type of melee. So what do you need?

- Fishbowl helmet
- Oxygen tank
- Heavy iron boots
- Any of the type of weapon: Rapier, Lance, Spear

How does it work?
When underwater it drains your oxygen tank out of oxygen. It also has a chance to poison your oxygen tank, draining it even faster.

How to enter?
Simply click the object and jump in!

 

How to recharge oxygen tank?
You can recharge by going out of the underwater dungeon. It will then automatically recharge your tank. To fasten this process you can use oxygen capsules to recharge it.

How to cure oxygen tank of poison?
You can cure your oxygen tank by purchasing purification tables from the pirate.

Can the oxygen tank be upgraded?
Yes, it can be upgraded by using a pressure equalizer on your tank. The pressured oxygen tank lowers the amount of oxygen drained and decreases the chance of a poisoned tank.

How do I make oxygen capsules?
You can purchase empty capsules from the Pirate. The empty capsule needs an ingredient which is; Coral sprouts.

How do I get coral sprouts?
Coral sprouts can be mined in the underwater dungeon. It can only be mined with the following pickaxes: Lucky pickaxe, infernal pickaxe and riptide pickaxe.

 

 

+ Catching Snappers

The underwater dungeon introduces a variety of new monsters. Including the 2 new fish monsters. Deep sea snapper and the blubbery snapper.
They can be caught in the underwater dungeon by right clicking > catch. In order to catch those fish you need a riptide tri-spear and 74 fishing.
There is no fishing spot, you need to catch the actual monster. To learn about the rewards read below.

+ Underwater rewards

   + Riptide tri-spear
The riptide tri-spear can be used to catch snappers. But it also has a combat effect. It has a 10% chance to triple hit any monster only while underwater.


   + Deep Sea Trinket
While having the trinket equipped you will become invulnerable to having your oxygen tank poisoned. Even with monsters that can poison your tank.
   + Loot Hunter Trinket
You have a 1% chance to roll an extra drop from the monster you have killed.



   + Riptide Mystery Box
The materials can be obtained by killing monsters underwater. The materials are as follows: aquatic fin, aquatic tail, aquatic tusks. The mystery box contains general underwater rewards, and high tier ones.
   + Pressured Oxygen Tank & Equalizer
The pressured equalizer can be used to upgrade your regular oxygen tank to a pressured oxygen tank. The pressured oxygen tank lowers the amount of oxygen drained and decreases the chance of a poisoned tank.
   + Riptide Pickaxe
Gain increased coral sprouts when mining with the riptide pickaxe. There's a 10% chance when mining to gain the extra corals.
   + Aquatic Heart
When consumed adds a permanent 100 HP buff. It is required to have consumed the husk of vitality first.
   + Riptide sword
The riptide sword deals extra damage against fire type monsters. Keywords of monsters containing in their name: Magma, Infernal, Fire, Balrog, Gothmog. (10% chance to triple hit)

   + Deep Snapper tail
Deep sea snapper can be caught by right clicking > catch with a riptide tri-spear equipped or in inventory. It Increases the strength level by 33 when eaten.
   + Blubbery tail
Blubbery snapper can be caught by right clicking > catch with a riptide tri-spear equipped or in inventory. It Increases the attack level by 33 when eaten.

+ Underwater monsters
   + Mudskipper
Simple auto attack, very low NPC monster.

   + Deep Water Snapper & Blubbery Snapper
They have a high attack speed, and hit between 100-200 per auto attack. They mainly hit with melee attacks.
Every attack rolls between 0-100, if the rolls is below 10 it will do a special attack that hits twice.
Every attack they make, there's a 1% chance it will poison your oxygen tank. Players with an upgraded oxygen tank will have reduced poison damage. Players with a deep sea trinket equipped can not be poisoned.

   + Giant Sea Snake
The snake has a 10% chance at dealing a special attack that deals all types of damage from different combat ranges.
Like the snappers, it can poison your oxygen tank.

   + Barrelchest (Boss)
Deals damage in both melee and range. It has a low chance to completely drain your prayers. To enter the deep sea cave, where barrelchest lies you need 65 agility.

   + Riptide Strykewyrm (World Boss)

It deals magic damage as its auto attack. It has a special move that will shake your screen and spawn riptide bubbles on tiles in the area. If you're on the tiles you will get poisoned and dealt heavy damage. The longer you're in it the more damage you take.
At 25-50k hitpoints it will spawn 4 baby riptide strykewyrms who deal range damage. In this phase the riptide strykewyrm will be invulnerable. Kill the babies (lol) to be able to damage the strykewyrm. The strykewyrm spawns north-east of the dungeon.

Note: We are planning on expanding the monster variety, and their combat scripts.

 

+ Black Market Trader

The black market trader is a minigame that can only be completed once every day. It resets on server time at 00:00. It is a solo minigame, where you can defeat waves of enemies. Each wave that you complete rewards you with BMT points. When you have completed all of the waves, it will spawn the black market trader NPC in the middle of the zone. His shop contains 6 slots which have items rolled on to it. From common to rare.
Each of those items cost BMT points. You may find your self in a situation where you do not have enough points for a certain item. In this case you can save the item by paying 15% of its cost. By saving you have a high chance to roll that same item again when you do the minigame. 

Certain donator ranks get additional refreshes and saves. Refreshing your shop shows a new list of items, also rolled from common to rare.
The shop has a very high rate at giving rares, since it can only be completed once a day.

  + Rewards
    - General skilling supplies (in large quantities)
    - Skilling tools (captains harpoon, infernal, riptide, lucky)
    - Artifact Maul
It has a 1% chance at one-shotting a monster/boss up to 2.5k hitpoints. (The chance is subject to be changed, depending on player feedback)

    - Dark matter
    - Trinkets
    - Heirlooms
    - +80 def armoury
    - +80 str/att/range/mage weaponry
    - BiS accessory
It can pretty much drop almost all of the available items in Exora.

 

+ Login Rewards (Revamped)

Decided to do away with the old daily reward system. Was very lackluster, and did not give as many rewards. Every day you will get a roll to obtain an item from the list. These rolls however are not stacked when missing a day. So make sure to use them daily. Your chances of getting higher tier rewards are increased with each roll you do every day. These rewards will automatically alternate between months. Each month will have a different theme of items in them. For this month the higher tier rewards are trinket based.


 

+ Skillers' Backpack

The skillers' backpack was meant to be a cosmetic. But after several player feedbacks, we decided to give it a use. You can now use your skillers' backpack as a looting bag. It can only hold skilling supplies. By using an item on the backpack it will deposit all of the item in the backpack. You are able to withdraw it by right clicking > open, alternatively you can also withdraw-x. And don't worry! You can still equip the skillers backpack and use it as a transmog.


+ World Boss Token

You can now spawn world bosses with a world boss token. When you open a world boss token, it will open an interface from where you could choose which world boss you want to spawn. You can spawn the world boss from anywhere in Exora, it will be spawned on its original location. You can not spawn the boss while it is active.



+ Trinkets
We have noticed that most of the heirlooms were barely used as everyone would just go for the collector due to the drop rate increase. The new trinket slot adds a lot more variety to the gameplay, and equipment choice. Most of the heirlooms have been converted to trinkets. Trinket items have (tr) in their item name. The following heirlooms were converted to trinkets:

- Miners Jewel
- Fisherman heirloom
- Lightbringer's sigil
- Couldron of Venom
- Death's grip
- Relic of Recovery
- Flower of Dawn


+ Daily Events

We also have implemented a new automatic events system that are set every day. We thought that would give the players an extra boost in money making, experience and overall fun. These are the following events on each day:
- Skill of Monday - 10% increased experience on a specific skill.
- Zombie Tuesday - 10% increased zombie shillings obtained from zombie storm.
- Superior Wednesday - Increased slayer superior spawn rates.
- Supplier Thursday - Chance to receive double supplies from skilling.
- Monster Friday - 5% chance to receive double monster parts.
- The Weekender - 25% experience and 1% drop rate increase. (sat-sun)


+ Infinite Overload Potion
We decided to add some more chase items for players that have reached end-game. There will likely be more depending if players like it. Introducing the bottomless overload potion. It never depletes. It can be created by obtaining 4 materials from various monsters. Crafted via the titan forge. It can be made by obtaining the following materials:
- Dark matter skull (dark matter)
- Deep rock abdomen (spider & warbeast)
- Shadow demon tail (shadow demon)
- Oceanic pearl (snappers)



+ Safespot System

The new safespot system monitors combat between a player and an npc, it keeps record of a players hits being both sent and received. When sufficient data is collected, it scans these records and determines whether or not a player is safespotting.

+ The defining factors determing whether a player is safespotting are as follows:

   - The player is the target of the npc in question, I.E the npc is not attacking someone else.

   - The player has targetted / been in combat with the npc in question for [6-10]+ seconds.
      This is the time that will warrant suspicion, the value is  randomized between 6 to 10 seconds to deter manipulation.

          - If the time between two hits with the npc in question is greater than 15 seconds, then the data is discarded.

   - The player has not received any hits from another entity, I.E the player is not being attacked by something/someone else.

   - Both the player and the npc in question have been in the same location throughout their interaction.


+ Buy-X/Sell-X
You can now Buy-X/Sell-X on the Exora shops. This will make it a lot easier to buy and sell without hassle.


+ Hiscores
Fixed an issue with the hiscores on website, not properly ordering the ranks.


+ Titanforge
You are now required to have a specific smithing level to titan forge an item. Depending on the item, smithing requirements vary. To see a full list of the requirements go to the skilling guide > smithing.


+ King Black Scorpion
The scorpions now drop a KBS key. The key can be used to enter the KBS arena without having the killcount requirement.
- Increased scorpian scales amount from 100 - 250 to 250 - 500
- Increased razor dart amount from 10-50 to 100 - 200

+ Barbarian Agility Outpost
You now have more choice where to level your Agility. It also includes higher level agility barbarian course. Global teleports > Skilling


+ New Achievements
- Complete 25 laps of lower barbarian outpost. (med)
- Complete 50 laps of higher gnome agility course. (hard)
- Complete 75 laps of higher barbarian outpost. (elite)
- Clean 100 grimy guam (easy)
- Clean 500 grimy ranarr (med)
- Create 500 super restores (hard)
- Create 100 overload potions (elite)


+ Client
- You can now use resizeable while in min-low graphics mode.
- You can now resize your client inwards.
- A new Launcher is available for download at: https://exora.io/play/

 

+ Changes
- It will now let you know if your farming patch has progressed to the next stage.
- It will now display your monster killcount if you get a rare drop in world yell.
- You can now only gamble with coins or bill bags.
- You will now walk over a dropped item to pick it up, instead of picking it up next to it.
- Reduced the special attack requirement ebonchill spear from 75% to 50%.
- Monster Hunter interface now has multiple pages.
- Titanite now has a .6% increased drop rate when the full set is equipped.
- Added the amulet of eternal fire to the firelands altar reward table.
- Bloodchiller will now go in rage mode at 2500HP. (if you've read this far, message me on discord for a free mbox)
- Lowered the attack speed of shadowmog.
- Increased the drop rate of ebonchill monster parts.
- Added crowns to the ::staff list
- Added bonemesh hood and cape to the transmog list.
- All new items are now available to transmog.
- Added cosmic altar to the runecrafting teleports list.
- Added rock slug to ring of slaying teleport.
- Added hellhounds to the ring of slaying teleports.
- Added kalphite to the ring of slaying teleports.
- Blast heating bars will now count towards task scroll.
 

 

+ Bug fixes
- Fixed an issue regarding pathing to objects, npcs. It will now longer say "can't reach" unless you really can't reach the object/npc.
- Fixed wildy items kept on death; it now accounts for stacked items and will keep as much of a stacked item as possible.
- Fixed the "Carried Wealth" value, it was counting excess values due to the stack issue. Values should now reflect what you would see in a trade window if you were to trade everything you had on you.
- Fixed an issue with drop catcher sending items to the bank, while your bank is full.
- Fixed an issue with elemental star not properly accounting the number of alts on it.
- Fixed an issue with Argus going out of bound/being invisible.
- Fixed an issue with Argus attacking you with tornadoes even if you are in the safe area (behind barrier)
- Fixed an issue with friends chat where it would create 2 of the same chats with different players in each one of them.
- Fixed an issue with ignore list, not ignoring the players' yell.
- Fixed an issue with certain monsters not having combat animations.
- Fixed an issue with the wilderness agility course.
- Fixed an issue with not being able to teleport outside of revenant caves while you are under 30 wilderness.
- Fixed an issue with elite task scrolls not being dropped, if you've received it once.


Thank you for taking the time to read. There's a lot more coming, stay tuned on discord for more

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Hello Exorians!

Today we're bringing you a very exciting update which has been in the works for over a month. Battle pets! Not only that, we're also bringing in some general changes, QOL, buffs, fixes and more. We have a lot more unique content ideas planned stay tuned on discord to see a few sneekpeaks.*We will use the next update to refine battle pets and introduce more customization to it, so if you have suggestions or find a bug, make sure to let us know. Before we get started, please download the new client at:*https://exora.io/play*if you use the launcher, then running the launcher will automatically update your client.

Also would like to take this time to thank the game testers, you guys have been a tremendous help!


+ Battle Pets

Pets have always been a rather fun part of collecting in Exora. There are many many pets which you can get.*However there has never been a true use for them other than the increased drop rate you would be getting, and for overall fashion scape. Thus battle pets was born. All pets obtained from monsters (this includes raid, world bosses as well) will now have combat. Meaning when you have your pet out, it will now attack monsters with you. You can also level up your pet for it to deal more damage, increase its special attack rate, increase your account wide drop rate. Not only that, you can also gear up your pet with special pet armor. (At the moment battle pets only have support for the armor slot) future slots will be added as we refine battle pets.

How does it work?

- When you have a pet out you can examine it, it will display an interface where you can view information about your pet. Here's a screenshot:
a7OkMEh.png


- Leveling up your pet will require certain materials per level. Depending on the pet tier, there are different materials required. For example the lietrye materials required is different from the abyssal horror pet materials required.

- All pets have base stats, depending on the tier of the pet it may be lower, or higher.

- Pets can not die and do not have an HP bar.

- Stats on the pet can be increased by leveling or equipping with armor, rings, trinkets (only armor enabled as of this moment)


How do I gear up my pet?
You can gear up your pet by breaking existing equipment in to plates with a hammer. Depending on the tier it gives 1 up to 4 plates per equipment piece. Lunar chisels gives you a 5% chance at receiving an additional plate. Plates can be used to forge the pet armor. Titan forge has a new category called 'pets'. If you're unsure what type of pet armors are in-game, or what type of equipment can be broken. Visit the smithing item guide, or the summoning item guide. Once you have your pet armor, simply examine your pet then equip the armor via your inventory.

pK1QzCl.gif

Are there pet level requirements to equip armor?
Yes. Level requirements for each armor can be seen in the summoning item guide. Here's a quick overview:
miITIgI.png

Are the pets level individual or the same across all pets?
No. They are separate per pet.

How do you use special attacks?
Your pets' SP attack % affects how many times your pet uses its special attack. Increasing that number means more special attacks.

How does the drop rate increase work?
The drop rate % on interface is an account wide drop rate increase. However while attacking your pet parent it increases by 0.25%

How do stats work?
* - Attack: Increases probability of hit
* - Defence: Split between players defence bonus (As shown in the equipment bonuses interface)
* - Strength: Increases the strength (thus damage)
* - SP Attack: Chance of using a special attack
* - SP Damage: Raw damage of special attack
x7sbdEh.png

When will the rest of the slots be added in to the game?
The ring and enchantment slot will slowly be rolled out while we refine battle pets. It will likely be added on the next update.

How will players without pets experience this content?
We've added a beginner pet which can level up to 10. This is mainly to introduce newer players to battle pets, and existing players who do not yet have a pet. However any existing player can use the command ::collectgoblin to receive this pet. Introducing...the pretty sad goblin pet!

vIamYab.gif

+ Pets pathfinding
Pets will now follow your character more naturally.

+ New pets
- We've added superior slayer monster's pets which can only be obtained from the credit shop. There are cheaper ones, and more expensive ones. They have decent base stats, a unique special attack and increased account-wide drop rate better than the general pets.
- Added argus pet (obtainable from argus reward chest)

+ Important notes
* - Pets can have very low auto-attack damage at the beginning but should ramp up as you level.
* - You can use ::callpet command to call your pet should it ever be stuck.
* - You can use the command ::dissmiss to remove the pet from your character and place it in your inventory, should there ever be an issue.

Can I just see the pets in action? Yeah..
RGRxfpqyhn.gif


+ Drop Rate
We heard you guys regarding drop rate, and it not reflecting the proper percentages in the interface. I'd also like to thank [MENTION=255394]Nerevar[/MENTION]for trying to make sense of it. We brought a second eye to it, and did our best to better reflect the drop rate of items. Please do let us know if you feel an item is too rare, or too common for it to drop. We're just testing these at the moment. We also added the count on interface that displays the average kills you may get an item. However, please do keep in mind it's still all RNG and you can never really calculate the proper rates.

+ New hitsplats

We've added new hitsplats to better reflect what type of damage you've dealt, and what type of damage you got hit with. At the moment we have added them for the following:
**- Couldron of venom
**- Demonic dice
* - Flower of dawn
* - Firelands damage
* - Underwater damage
We're planning on adding a few more as we update.

+ Titan forge
- Added a new magic set called the 'nebula'. It can be forged by sacrificing neon and tectonic at a 60% success rate. It is the 2nd best in slot magic set, and adds additional 0.50% drop rate when full set is equipped. Here's how it looks:
Ur9HnZ7.gif
- Added the pet category to the titan forge.


+ Collection Log
* - Added the category "scrolls" to the collection log. This will track both task scrolls and clue scrolls.

+ King ironman
* - Added king ironman hiscores. (This for you ace!)

+ Credit Shop Updates
**- Lowered prices of all trinkets
* - Significantly Lowered the price of all cosmetics.
* -*Added deep see trinket to credit shop.
* -*Removed untradeables category and renamed it to "battle pets".
* - Moved items from untradeables to weaponry/equipment.
* -*Added superior slayer monster pets to the battle pets category.

+ Battle pass
We decided to extend the current battle pass for 1 month. We may release a new battle pass soon (depending on player feedback), however we will refund premium users if they have purchased within the last 14 days. (or if purchased, but not progressed past tier 40)


+ Login Rewards
*- Added new login rewards with a pet theme. Will take in to affect on the 1st of September.

hkHsSPM.gif


+ Changes
- You will now longer be able to right click an another players' pet.
- Edited the dark matter dungeon map to fit more hunting npcs.
- Replaced void elemental at celestial cave with frost ferrets.
- Lowered boss instance cost prices by half.
- Added 5 kills to the boss instance.
- Lowered strykewyrm kills required from slayer tasks.
- Added raid pets to the raids rewards chest.
- Changed the materials required to make dusted hunter items, and buff foods. (Should be a lot faster to make them)
- Added a new elite achievement; open enchanted chests 500x

+ Buffs

- Buffed the malevolence prayer bonuses.
- Buffed drop rate of tormented beast, crystalite gargoyle.
- Buffed black market rarity drop rate. (We're slightly adjusting these numbers, to find the sweet spot).
- Added coin drops to crystalite gargoyles and tormented beast.
- Buffed task scroll rare rewards.
- Elemental star will now hold 400 total elemental chunks.


+ Nerfs
- Nerfed magic damage % on zilyana wings, frost strider wings, sea-dweller cape.
- Slightly nerfed blood barrage heals.


+ Fixes

- Fixed an issue with new prayers not properly displaying stat increases.
- Fixed an issue not being able to decant ebonchill potions.
- Fixed an issue with kree'arra pushing the player out of bounds in black market, and its GWD zone.

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I love how you make example of a "chicken" LMAO 🤣

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lol, poor chicken getting bonked. 😂 

but there's a lot of good stuff tho.

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Hello Exorians,

Time for another update! As always, I'd like to thank everyone for supporting Exora, giving us feedback and suggestions. They're very helpful. We're probably gonna be polling every 2 weeks to see where we stand as a community. Let's get to the update!

+ Tooltips

Tooltips will help you find out what an item, object or npc does on the go. When you hover over a tooltip, you can hold CTRL on your keyboard to view more detail about an item, object or npc. All items that have equipment bonuses will have their stats displayed upon holding CTRL, and if an item has special effects, it will also mention that. (I may have missed a few items, if you find any that does not have a special benefit explanation let me know).*You are also able to view a tooltip of an item if it's on an interface. For example the auction house, or the titan forge.

Tooltips can also be enabled/disabled depending on your preference. You can disable specific tooltips (objects off, items on for example) in settings manager.*

Here's how it looks:

5mZAgnP.gif

+ Skill Zone Mini Rework

We decided to give the skill zone a mini revamp. Fixing the outer edges to better fit the theme of the zone. As well as giving the fishing area a more visually appeasing look. We also changed the fishing spots up a bit. Here are the following changes to the fishing area.

*- Lionfish is no longer connected to the manta ray fishing spot.
*- Lionfish now has its own fishing spot, accessed by the upper fishing area.
*- The fishing area now has an upper fishing spot accessed by climbing over a rock on the south-west side. (Lvl. 70 agility required)
*- Squid fishing spot has been moved to the upper area on the other side of the lionfish spot. You need to jump across a stepping stone. (Lvl. 80 agility required)

Here's how to access the fishing spots:

v5cmU1LPqk.gif


+ Collection Log Changes

We made it a bit easier to view collection log rewards. You can now press 'reward' on the top right of a collection to view its reward, and your progression towards it. We also added a new collection log reward!

*- Added Vorago collection log reward: 5% chance to roll an extra drop from Vorago.

Here's how it looks:

fi785oX.gif


+ Drop catcher

You can now remove specific items from your drop catcher list via the 'remove from drop list' button on the drop catcher interface.

+ Battle pets

*- You can now level up your pet via the noted version of the material/food.
*- Your battle pet will now have a orange minimap icon.

+ Changes

*- Buffed Raids 1 drop rate of dweller amours.
*- Made pathing to objects smoother. (Will no longer be facing the wrong directions)
*- Task scrolls are now able to be obtained more than once. (Meaning you can now stack them)
*- Increased king beginner armour by 2 hours before it breaks. (8hrs total)
*- Lowered barrelchest damage slightly.
*- Barrelchest will now give drops to the top 2 players that have dealt the most damage.
*- Slightly lowered blood barrage heals.
*- Slightly increased superior rates for lower slayer tasks.
*- Slightly lowered drop rate of rare amours and weaponry at bloodchiller, earthbreaker and warmonger.
*- Buffed tormented beast weaponry drop rates.
*- Nex will now give drops to the top 5 players that have dealt the most damage.
*- Buffed drop rate of prayer scrolls and double bounty from Nex.
*- Buffed drop rate of chilly staff.
*- Added more tormented demons to the tormented demon area.
*- Added a bank deposit box in the middle of herblore/fishing area.
*- Added seismic wand and artifact maul to transmog.
*- Buffed naili pet drop rate to 0.1%.
*- Buffed baby wolf pet drop rate to 0.1%.

+ Bug fixes

*- Fixed an issue with Nex collection log not working.
*- Fixed an issue with firey altar not properly counting for the collection log.
*- Fixed an issue with the Argus queue list not properly removing the player if they've left a Raid.
*- Fixed an issue with the decanter when having overload flask in your inventory.
*- Fixed an issue with overflow when making bluerite keys. (It will now detect if free inv slots, if not sends to your bank, if no bank space it drops it).
*- Fixed an issue with big bones giving the same XP as regular bones.
*- Fixed an issue with black dragons being spawned outside of the black market minigame arena.
*- Fixed an issue with ring of slayer not being able to teleport to green dragons.
- Fixed an issue with Gothmog not showing the proper completionist cape requirement. (It is 1 kill)

+ Custom Item request for  [MENTION=136132]dillon[/MENTION]

Thank you for supporting Exora! Here's your sexy set, named the Cycle.
RzCw8zi.gif

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Bump! The Undying Faceless King will be introduced on the next update!
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Greetings Exorians,

It's that time again. Today we bring you the new world event boss Faceless King, new rewards, some changes and fixes! Thank you all for supporting Exora, we appreciate the community*and the donators . If there's anything you'd like to see changed, or have suggestions feel free to let us know on our discord. We have been working hard on providing updates as fast and as clean as possible. Hope you guys enjoy!

*

+ The Faceless King

Finally! We get to introduce the Faceless King. He is a new boss never seen before, its mechanics are very different and is not a boss you can simply teleport to, to fight it.*In order to fight the faceless king one must kill his minions in the faceless dungeon. His minions drop its essence, which you can then use on the cauldrons. The cauldrons must be filled up in order to spawn the boss. To see the progress of the cauldron, simply examine the object. Once all cauldrons have been filled, the faceless portal will be open for 5 minutes. All players of Exora have 5 minutes to gear up and enter the portal. Once in, you can not re-enter if you decide to leave. Players have 3 lives, and if you have spent all your lives you will not be able to loot the chest.

* - Mini Guide

1. Teleport to the Faceless Dungeon by either typing the command ::faceless or global teleports > dungeons > faceless dungeon
2. Kill the faceless skeletons to acquire their essence.
FWr1sMr45W.gif
3. Fill up the cauldrons with the skeleton essence.
Me8Ptqw6EA.gif

4. All players have 5 minutes to gear up and enter the portal.
5. Enter the barrier and defeat the boss.
6. You now have 1 minute to loot the faceless chest in the middle of the area. Area is cleared after 1 minute, so make sure you loot it as fast as you can!

*+ Mechanics

The faceless king will do basic magic attack as its regular attacks.
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While doing auto attacks the faceless king may curse all players in the area. You will have a GFX over you with a faceless skull. To remove the curse you have to pray to the faceless altar. However depending on the color of the skull that's over you, you have to pray at the right altar. So if your GFX skull is red, you have to pray at the red altar.
BLqW0rVNSs.gif

While under 75% health, the Faceless King may call up on the wall of flames. To dodge it stand/walk between an open spot. Touching the wall of flame will hit you with 450 damage. While the faceless king calls upon the wall of flames, he will still attack and is able to curse the player.
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When the faceless king is at 25% health he will call upon the faceless towers. He will become invulnerable until the towers are defeated. These are not simple towers though. While the towers are active they will send souls to the faceless king, once the faceless king has 100 souls he will one-shot everyone in the area and the faceless king instance will be stopped. That means you have been defeated. However, for each tower that you defeat it will multiply the amount of souls the faceless king needs.
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Lastly..finish off the faceless king and loot his chest! Good luck & have fun!
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*

+ Faceless King Rewards

Alright, let's get to the juicy stuff! Reminder that you are able to hold down CTRL while hovered over an item to learn more about it.

- Twilight key
* Allows you to open any chest that requires a key. It has up to 5 charges.
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- Twilight shard
* Allows you to upgrade the flower of dawn trinket. Use on the flower of dawn to make a twilight devastation trinket
**bnPPUtY.gif
- Twilight devastation (tr)
* 10% chance while in combat to summon a curse. Dealing 450 DoT over 5 seconds to a target. (30sec CD)
- Twilight claws
* Has fast attacks. As well as a devastating special attack consuming 25% special.
**D6XB1cYDDu.gif
- Twilight wand
* Has a built in spell, and casts it twice as fast. It will always double hit, and has a 10% chance to apply an additional hit.
**MiJHg2T.gif
- Faceless F* (Shoulder Pet)
* New BiS shoulder pet. Increases drop rate by 2.5% heals for 150-175 HP and restore prayer at a higher rate. It will do the restores every 8 seconds, instead of the 10 seconds from other shoulder pets.
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- Demonic Glaives
Previously a battle pass reward. 2-handed fast attacks. Hits twice, its second hit dealing 25% less damage. Note: The battle pass armour set will not be introduced ever again. However the glaives were always meant to be introduced in the game.
- Undying Heart
Increases your magic, ranged and melee strength by +15 for 5 minutes.
- Book of dark secrets (Obtainable via Credit Shop or Faceless King)
Allows you to apply a 1% drop rate increase on dark matter and scoria weaponry.
- Faceless King's Equipment Set
The best in-slot magic set. When full set is equipped (excl. gloves/boots) provides a base .5% drop rate increase. And an additional 2% increase against demon type monsters.
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- Twilight Crossbow & Twilight off-hand
We've been experimenting with off-hand and are glad to introduce one of the many off-hands likely coming in the game in the future.
In its self the twilight crossbow is a ranged crossbow with not many benefits. However, when pared with the off-hand version it increases in power significantly. It increases the attack speed, has a 100% chance at double hitting and a 30% chance to apply an additional hit. Making it the strongest ranged weaponry in the game. It can hold any type of bolts (including toxic bolts)
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*- Derpy king pet (Mini bennie Kappa)
* Obtained from the faceless king, as a very rare reward! It uses magic attacks, and its special hits 3 times.
* Stats:
**SCNKEre.gif
* Combat:
* *GMmzavc.gif
*
+ Collection Log Completion Rewards
* - Added a new collection log in monsters category 'Superiors'.
* - Superior collection reward: 10% chance to spawn additional superior after killing a superior monster.
* - All monster collections now give the reward: 5% chance to roll an extra drop. (Excluding ebonchill dragon, dravonic demon and superiors)
*

+ Credit Shop
* - Added the faceless shoulder pet to the credit shop for 3899 credits.
* - Added book of dark secrets to the credit shop for 3499 credits.
* - Lowered the price of hellcat from 3299 credits to 2899 credits.
* - Lowered the price of golem from 2199 credits* to 1899 credits.
* - Lowered the price of snail from 1499 credits to 1099 credits.

+ Range Buff
Range is rarely used by players, even though it's quite decent already. We decided to give range a bit of a buff so that we have more variety in meta.
For now we buffed the weaponry, however depending on how it goes we may also buff ranged equipment.
*- Increased ranged strength of rune arrow, dragon arrow
*- Increased ranged strength/ranged attack of the following weaponry:
* *- Featherfall bow
* *- True Featherfall bow
* *- Tormented bow
* *- Tormented/toxic blowpipe
* *- Dark matter bow
* *- Scoria bow
* *- Toxic crossbow
* *- Hecarim's bow
* *- Monster hunter crossbow

+ Challenge scrolls (Clue scroll)
Challenge scrolls are now a world drop and will no longer drop from the direct drop table of monsters.
The higher the combat level of the monster you're fighting the higher the chance to receive a challenge scroll drop.

+ Black Market Shop
Increased the drop rate of rare items to show up more often in the Black Market Shop.

+ Titan Forge
- True featherfall bow success chance has been increased to 40%.
- Flame king's greatsword success chance has been increased to 40%.

+ Changes
* - Nomad will no longer be in the Wilderness
* - Lowered the health of slayer Strykewyrms. (Hopefully the slayer tasks wont be as dreadful as before)
* - Increased khaashe dragon, hecarim and riptide health. (a bit lower buff for riptide since its underwater kek)
* - Buffed black market trader rare rewards drop rate.
* - Increased barbarian agility course experience gained significantly.
* - Buffed tormented wings drop rate at tormented demon significantly.
* - Buffed dragonic sigil drop rate at tormented demon significantly.
* - Buffed fire dragon monster material drop rate.
* - Buffed ebonchill monster material drop rate.
* - Regular potions will now crumble when it is empty.
* - Task scrolls will now be picked up automatically with the drop catcher. (Excluding elite scrolls, those have to be added to DC)
* - Added infernal max cape, comp and trimmed to transmog.
* - Added completionist, max and trimmed comp cape to transmog.
* - Updated examine text of fishing spots. (Doesn't even matter hold down CTRL when hovered over a fishing spot)
* - Added more kalphite soldiers to the kalphite lair.
**
+ Fixes
* - Fixed an issue of pets not following you out when crossing a barrier.
* - Fixed an issue with bob the fucking barter. (Has been hotfixes a few weeks ago)
* - Fixed an issue with gnome agility course.
* - Fixed an issue with the trees stacked upon eachother in the dzone.
* - Fixed an issue with not being able to attack Hero thieving npc. (He will no longer terrorize players)
* - Fixed an issue with the barrelchest boss not showing killcount.
* - Fixed an issue with bonecrusher not crushing dagganoth bones.

*

Thank you for taking the time to read the update log! We're currently working on a halloween event, so stay tuned for that.

On 9/3/2021 at 8:31 AM, smashcete said:

lol, poor chicken getting bonked. 😂 

but there's a lot of good stuff tho.

 

On 9/1/2021 at 11:07 AM, leverslate said:

I love how you make example of a "chicken" LMAO 🤣

More chicken examples :p

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Bump, halloween event coming soon :)

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KwduSat.png

Greetings Exorians,

It's that time again, bringing you a sweet Halloween event. It will be running from today until November 3rd. Giving you ample time to finish any other unique item you may want. We're also bringing in a few QOL changes and fixes. There's a lot to go over, let's go!

+ Halloween 2021 Event

The Halloween event brings us a new home map which is completely themed, an event quest, an event adventurer's log,*a new world boss, new multi boss, lots of custom monsters and a new area called the Nightmare dungeon. Let's start with a mini-guide on how the Event should be played.

* + Maggie's Quest
A player must first start with Maggie's Quest in order to start receiving Halloween tokens from monsters in the nightmare dungeon. Halloween tokens can be used to purchase from Brother Jack's shop. Maggie will ask you to defeat monsters in the nightmare dungeon, and collect their drops. Once the drops have been collected, you can turn them in at Maggie.*Completing the quest will grant you a Halloween mystery box, and the ability to receive drops from monsters in the nightmare dungeon. To go to Maggie simply use the command ::halloween/::hween or use global teleports > dungeons > Nightmare.
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* + General Jack

General Jack is the newest World Boss in Exora. Only available for a limited time. Jack has a respawn rate of 3 hours, and is able to be spawned in via the world boss token. He has interesting mechanics, such as spawning a bunch of nightmare monsters at 50% HP, after the monsters have been killed Jack will do a trick-or-treat mechanic leaving the floor with lovely halloween candies and cakes. Those can be consumed for extra player benefits. To fight General Jack use the command ::genjack
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* + Exorian Nightmare
The newest multi-boss addition to Exora. Top 5 most damage dealt players will receive a loot from it. It has a collection log reward, and may be a permanent addition to Exora. It drops the nightmare melee set. Exorian nightmare can be fought in the Nightmare dungeon.
It is in the middle of the area.
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* + Halloween Tokens
After completing Maggie's Quest monsters in the Nightmare dungeon will now always drop Halloween tokens. These monsters will drop anywhere between 50-150 per kill depending on the monster. They all also have their own drop table which can drop various cosmetics and useable items with stats. Tokens can be spent in Brother Jack's shop. He stands at home, patiently awaiting Exorians.
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* + Halloween Emblems
Emblems are a way for players to get more Halloween tokens while grinding out in the Nightmare dungeon. They have a 1% chance to drop from monsters in the area, and will only drop once Maggie's Quest has been completed. Emblems can be cut with chisels to turn in to Halloween tokens. You will be notified by a game message that an emblem has dropped.*

* *+ Demon totem
* * *- When broken with a chisel gain 2500-5000 Halloween Tokens.
* *+ Skull artifact
* * *- When broken with a chisel gain 2000-4000 Halloween Tokens.
* *+ Vampire's sigil
* * *- When broken with a chisel gain 1500-3000 Halloween Tokens.
* *+ Well kept bones
* * *- When broken with a chisel gain 1000-2000 Halloween Tokens.
* *+ Large monster egg
* * *- When broken with a chisel gain 500-1000Halloween Tokens.

* + Halloween Adventurer's Log
Most players don't even know adventurer's log exist. Just a reminder to check the log, and claim any rewards you may have missed. We've added a new book called Maggie's Book. This will only be in the log until the event has ended. Meanwhile, you can complete Halloween tasks to receive Halloween rewards. They're fairly easy, and you have a total of 4 tasks to complete for some goodies.

If you don't know where it is simply go to Quest Tab > click on "Adventurer's Log"

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+ Faceless King
* - Faceless Cauldrons now require 50 essences each cauldron instead of 100.

* + Halloween Rewards
Now for the thing you've all probably been waiting for to read. The rewards. We decided to make most of them cosmetic, however we also wanted to add in a few potential upgrades for beginners up to advanced players. All items found here are only acquired from the Halloween shop, Credit Shop, Halloween Mystery Box, General Jack world boss and monsters in the nightmare zone. All equip able rewards may also be transmogged.

* + Halloween Consumables
* * * *- Obtainable via Halloween mystery box, general jack and nightmare monsters.
* * + Bowl of pumpkin treats
* * * *- Allows you to feed a pet without the specific food required.
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* * + Bubbly blue drink
* * * *- Acts as an overload. Consumes 1 sip and disappears after the first. However is stackable.
* * + Caramel candy apple
* * * *- Increases experience gained by +10% for 5 minutes.
* * + Eyeball gummies
* * * *- Increases Halloween token gained by +10% for 5 minutes.
* * + Wiggly worm cake
* * * *- Increases drop rate by +0.1% for 5 minutes.
* + Halloween Misc.
* * + Halloween 2021 trinket
* * * *- Increases Halloween tokens gained by +25% when equipped.
* * + Skeleton throne
* * * *- Applies a permanent skeleton throne when resting your character.
* + Halloween Equipment's
* * + Shadow Pumpkin Mask
* * * *- Cosmetic
* * + Majora's Mask
* * * *- Cosmetic
* * + Pyramid Helmet
* * * *- Cosmetic
* * + Spooky Cape
* * * *- Cosmetic
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* * + Jack's Sword
* * * *- Fast attacks.
* * + Executioner's Blade
* * * *- Fast attacks, 2-handed.
* * + Shadow Ripper (t1)
* * * *- Fast attacks. May be titan forged to upgrade.
* * + Shadow Ripper (t2)
* * * *- Fast attacks, increased melee bonuses and a 5% chance to double hit. May be titan forged to upgrade.
* * + Shadow Ripper (t3)
* * * *- Faster attacks, increased melee bonuses and a 10% chance to double hit.
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* * + General Jack's Platebody/Legs
* * * *- Melee bonuses, mostly for transmog purposes.
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* * + Exorian Nightmare Set (Mask, Body, Legs, Wings)
* * * *- Increases melee stats.
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* + Halloween Pets (Credit Shop, Halloween Shop & Drops)
* * + General Jack
* * * *- Melee combat, deals double melee special attack damage.
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* * + Exorian Nightmare
* * * *- Magic combat, deals double special attack damage.
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* * + Giant Shadow Hand
* * * *- Melee combat, deals single melee special attack damage.
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That concludes the Halloween 2021 Event. We're already looking forward to the Christmas Events!

+ Achievements
* + Rewards
* * -*You will no longer receive small xp lamps as a reward from achievement tasks.
* * - You will now receive cinder lamps as a reward from achievement tasks. Depending on the tier, the larger the lamp.
* + Shop
* * - Significantly reduced the price of the skiller's backpack.
* * - Reduced the price of infernals.
* * - Reduced the price of golden shoulder pets.
* * - Added lucky pickaxe to the achievement shop - 25k achievement points.
* * - Ring of wealth (enhanced) will no longer be sold in shop, instead be a*scroll of wealth.

If you'd like to see any more items added to the shop, let us know and we'll see if it's fair.

+ Changes
* - Slayer streak will now display next to "Task" in quest tab.
* - You can now deposit-many on your coal bag without having to go through dialogue.
* - You can now cook your fish at the squid area in skill zone.
* - Increased overall stats of the king scorpion pet.
* - You will now teleport to the slayer camp if you have no active task, when using the ring of slaying.
* - Buffed dark matter weaponry drop rates.
* - Significantly increased the drop rate of tormented weaponry from tormented beasts. (They should act as an upgrade from exo)

+ Fixes
* - Fixed an issue with killing dust devil superior on last slayer task kill not progressing.
* - Fixed an issue with skilly's book total skill level. (If you have finished it before, you must level up a skill by 1 for it to update)
* - Fixed an issue with drop rate on quest tab displaying multiple decimals. It is now up to 2 decimals.
* - Fixed an issue with scorpion taking KC while having key in inventory (Only happened when you had full KC) It will now take the key first.

Thank you for taking the time to read the update log! We hope you enjoy this update. Any suggestions, and reports please do let us know. Make sure to leave a comment, we'll be giving out some halloween mystery boxes to those who do.

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