Jump to content

The RuneLocus forum has been archived and does not accept new registrations.
Click here for more information, and click here to join the community on Discord.

Dusk - Event Driven | Multi-World | Scriptable


`Tyluur
 Share

Recommended Posts

YbfapXJ.png

Multi-World                                   Event-Driven                                           Scriptable

BYlxV0T.png   2zJHfZJ.png    0IIQa8r.png
 

widget.png?style=banner2

Subscribe

Stay up to date with Dusk by subscribing to this thread.

About

Dusk is a RuneScape private server, based on build #667 of the client. The client has been modified to support OSRS data. Development started officially on March 24th, 2020. We have worked from the ground up - this is an entirely brand new framework.

Plan
Dusk will be primarily a server based on RuneScape 2011. However, OSRS content will be added. The content that will be in Dusk is unknown at the moment, but we're considering bosses, raids, and client UI similar to RuneLite.
The release date for Dusk has not been set. We're aiming for August 2020 at the moment.

Release
The official release date for Dusk has not been decided yet, but we're aiming to release towards the end of 2020.
Team

Tyluur
Greg

History

Dusk was originally intended to be named RedRune, but after years of development that had peaks and valleys, a rebrand and rewrite were necessary. This means that the entire RedRune project has been archived and is only used for data.

Technical

Dusk is composed of 3 different components. The first component is the core, which provides network infrastructure and I/O.
The network infrastructure supports dynamic codec management (using the netty library) and data transmission security.
The second component is the social system, which is dependent upon the core. It is responsible for the multi-world functionality.
The third component is actual game server, which uses the core as well as the social system. The game is written in entirely with an event-driven system.
Content is all scriptable as well.

Media

 

Spoiler
 
 
0
 Advanced issue found
 
 
Spoiler

unknown.png

Credits
Polar
Scu11
Graham

Powered by
netty 4
koin
slf4j & logback
MockK
assertj
guava
gson


 

Edited by `Tyluur
Link to comment
Share on other sites

  • 2 weeks later...

Although we haven't posted any updates yet, we've been working hard! Our website is getting wrapped up and we've almost finished all the core/engine related tasks [these things make it so we can write content quickly]. Here's the first official piece of Dusk content [this includes collission, pathfinding, npc and player updating (all unit tested), and content via scripts [cow moo-ing]

r2r3QUJ.png

Link to comment
Share on other sites

  • 1 month later...

We've been quite on updates for a while, but we've been doing a lot. Here's a photo of some actual gameplay. 


ThnRbgd.gif


This shows pathfinding, packet handling, event production, interface management, actions (which are suspendable), and doors.

More updates have been done since then - stay tuned .

Edited by `Tyluur
Link to comment
Share on other sites

  • 1 month later...
  • 1 month later...
  • 2 weeks later...
  • 2 weeks later...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...