`Tyluur Posted June 5, 2020 Share Posted June 5, 2020 (edited) Multi-World Event-Driven Scriptable Subscribe Stay up to date with Dusk by subscribing to this thread. About Dusk is a RuneScape private server, based on build #667 of the client. The client has been modified to support OSRS data. Development started officially on March 24th, 2020. We have worked from the ground up - this is an entirely brand new framework. Plan Dusk will be primarily a server based on RuneScape 2011. However, OSRS content will be added. The content that will be in Dusk is unknown at the moment, but we're considering bosses, raids, and client UI similar to RuneLite. The release date for Dusk has not been set. We're aiming for August 2020 at the moment. Release The official release date for Dusk has not been decided yet, but we're aiming to release towards the end of 2020.Team Tyluur Greg History Dusk was originally intended to be named RedRune, but after years of development that had peaks and valleys, a rebrand and rewrite were necessary. This means that the entire RedRune project has been archived and is only used for data. Technical Dusk is composed of 3 different components. The first component is the core, which provides network infrastructure and I/O. The network infrastructure supports dynamic codec management (using the netty library) and data transmission security. The second component is the social system, which is dependent upon the core. It is responsible for the multi-world functionality. The third component is actual game server, which uses the core as well as the social system. The game is written in entirely with an event-driven system. Content is all scriptable as well. Media Spoiler 0 Advanced issue found ▲ Spoiler Credits Polar Scu11 Graham Powered bynetty 4koinslf4j & logbackMockKassertjguavagson Edited July 8, 2020 by `Tyluur Link to comment Share on other sites More sharing options...
`Tyluur Posted June 17, 2020 Author Share Posted June 17, 2020 Although we haven't posted any updates yet, we've been working hard! Our website is getting wrapped up and we've almost finished all the core/engine related tasks [these things make it so we can write content quickly]. Here's the first official piece of Dusk content [this includes collission, pathfinding, npc and player updating (all unit tested), and content via scripts [cow moo-ing] Link to comment Share on other sites More sharing options...
`Tyluur Posted August 12, 2020 Author Share Posted August 12, 2020 (edited) We've been quite on updates for a while, but we've been doing a lot. Here's a photo of some actual gameplay. This shows pathfinding, packet handling, event production, interface management, actions (which are suspendable), and doors. More updates have been done since then - stay tuned . Edited August 12, 2020 by `Tyluur Link to comment Share on other sites More sharing options...
`Tyluur Posted September 13, 2020 Author Share Posted September 13, 2020 September 13th, 2020 We're still at it, folks. Today we've progressed on equipment bonuses. Additionally, we've progressed on our data storage system. We'll be using postgres DBMS. Here's a sneak peak at our schema thus far. Link to comment Share on other sites More sharing options...
`Tyluur Posted October 25, 2020 Author Share Posted October 25, 2020 We will be gifting discord nitro passes monthly starting November. I suggest you join. Send me a private message for the link :). Link to comment Share on other sites More sharing options...
`Tyluur Posted November 5, 2020 Author Share Posted November 5, 2020 November 4th, 2020 - Client Plugins & Social Introduction Link to comment Share on other sites More sharing options...
leverslate Posted November 6, 2020 Share Posted November 6, 2020 Nice Update, Keep up the good work and keep safe always. `Tyluur 1 Link to comment Share on other sites More sharing options...
`Tyluur Posted November 7, 2020 Author Share Posted November 7, 2020 For those of you who aren't registered on our forums, here's a preview of what the client will look like Link to comment Share on other sites More sharing options...
Cart Posted November 8, 2020 Share Posted November 8, 2020 Why is 14 fps 😕 Link to comment Share on other sites More sharing options...
`Tyluur Posted November 22, 2020 Author Share Posted November 22, 2020 (edited) November 22nd, 2020 Woodcutting ----------------------------- Hello world, We hope you enjoy these juicy pictures as much as we did. Stay tuned for more Edited November 24, 2020 by `Tyluur Link to comment Share on other sites More sharing options...
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