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Gemu

[Beta] Pauper: Properly Unique

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Update: Fungal, Grifolic, Ganodermic Crafting

  • Each tier of armor available to craft
  • Use a needle on flakes in your inventory and the dialogue will appear
  • Fungal costs 13,000, 27,500, and 20,000 fungal flakes
  • Grifolic costs 34,000, 35,000, and 32,000 grifolic flakes
  • Ganodermic costs 85,000, 95,000, and 95,000 ganodermic flakes
  • Polypore staff costs 80,000 polypore spores


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Update: Ring of Wealth

  • Starts with 20 charges - charges restart when a ring is shattered
  • Absorbs gold drops into player's money pouch
  • Random gems from mining alongside this update - ring of wealth enhances the chance of receiving a gem
  • Increases drop rates by 10%, player must have the ring equipped before the drop sends
  • When 20 charges are depleted, the ring shatters into dust
  • Charges only depletes for NPC drops


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Update: Starting Tutorial Redone

  • Much better than the previous one
  • Explains the Grand Exchange somewhat-interactively
  • Shows the players where to teleport
  • Makes the player use the training dummies
  • Forces the Initiate title through the General Manager
  • A much better start to Pauper

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Update: Lodestone Specifications

  • Players complained about no fast teleports, so I added it and kept the lodestone network
  • While in combat and not in the wilderness, will immediately fast-tele to Edge
  • In the wilderness, does the slow lodestone teleport to Edge - no need to bring up the lodestone interface
  • While casting your teleport, the player will become immune to incoming NPC damage; player combat will interrupt the teleport completely
  • In the wilderness, players must wait to be 5 seconds out of combat before teleporting home

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Miscellaneous Updates

  • Experience rates increased by x10 for both combat and skilling
  • Training dummies now easier to receive experience from
  • Players now only pay 10% of bones on altar tax if their prayer level is below 50

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Miscellaneous Updates:

  • Experience rates have been doubled from x32 combat and x22 skilling to x65 combat and x45 skilling
  • Runite armor, tuna, bass and lobster have been removed from the limited items list
  • Dwarven Rituals quest now rewards the Knight class with a dragon scimitar as the end-reward, rather than a runite set
  • Initiation quest has been slightly modified due to the increased rates

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New logo :) Bump! Only minor updates recently, more coming soon!

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Bump :) Forums have been styled more appropriately to match our landing page. Lots of minor details have been updated, major updates likely to come soon!

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[Image: logo.png]
Ring of Wealth - Completely Redone


 

It has come to my attention that the Ring of Wealth had a little bit of an issue behind it. Due to the ring being rather experimental code, it would tend to have strange behaviors. Such as making Bandos gear drop like flies from the minions, but not General Graardor itself. Well, for those of you whom wish to continue slaying God Wars Dungeon with your ROW - I bring you good news!
 
At first, I merely started by trying to edit drop rates and variables in the ring's code. After many failures of that, I decided the ring's code was no good. So instead, I spent a few hours rewriting the entire ring itself. The ring still functions the same way as it did before, but it's all entirely new code. This new code should be very malleable and work with a much wider range of NPCs and drop tables.
 
And now, after hours of coding followed by hours of testing - I believe I finally got it. So, what's new with the ring?:
 

 

  • A New Algorithm
    rate = drop.getRate() * (1.1 + (drops.size() / 1000D));
    What the code above means is: get your standard drop percentage - add 10% to that. Then, take the size of the drop table, divide it by 1,000 and add that as a percentage to the extra 10%. So, if whips have a 6% chance of dropping at Abyssal Demons at a standard rate with a drop table of 57 drops, the final rate with a Ring of Wealth would be 6.97%. Trust me, the extra 1% bonus will make a noticeable difference.

    With that being said, I would like to point out the rate shown above is not the standard rate for all NPCs in the server. That's just the "general standard" for this ring, but many different elements are taken into account before finalizing the actual bonus rate of the ring. Most just general monsters you kill, such as Abyssal Demons, this will be the rate.
     
  • Easier and Tougher Selection Rates
    This depends on which NPC you're fighting. Sometimes the selection rates have no change, sometimes the selection rates get tougher, and sometimes they get easier. It all depends on which NPC you're fighting. For the most part, the selection rates will stay the same. However, the ring does read and decipher which NPCs are minions, or should just generally have tough rates, and will lower the selection rates. As of now (permitted to change in the future), these rates will only increase or decrease by up to 20%.
     
  • Only 10 Charges Now
    It used to be 50, was bumped down to 20, and now we've settled on 10. The ring does increase the chances of your rates by a pretty good amount, especially with the new addition of adding bonus percentage based on the size of the drop table. After your ring shines 10 times, it will shatter into dust. Remember, this only occurs for NPC drops, not mining gems or absorbing gold drops.
     
  • Malleable Code
    The new code is designed to have an interchangeable bonus based on many different aspects of the situation the player is currently in. It reads a lot of information, and even checks if the player is in the wilderness or not. It also checks the region the player is in, the size of the drop table of the NPC, what NPC the player is fighting, and quite a bit more. This new system can easily be designed to warp around many different pieces of the server to give a fair bonus to your drop rates.
Edited by Gemu

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Bump! Glacors are no longer safespottable, making them an extremely difficult foe. On top of this, the vine whip's special attack has been perfected! Making it a very powerful weapon. More updates and media coming soon, say tuned!

 

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We've been putting in a lot of work towards making Pauper quite a bit more user-friendly than it was previously. Since actually learning the server is the toughest part about us, new players had a very tough time. It's still a bit to learn, but we've done some great work recently in really helping out newcomers learn where everything is! However, even with many updates relating to this, it's still a tough server to learn. If anyone has any suggestions on how we could make Pauper a bit more user-friendly towards new players, please send them in!

Edited by Gemu

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