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Alora Raids: Olm Boss fight preview

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Hello,

Today I'm showing off what I've been working on for the larger part of the past week, the Olm boss fight from the recently released Raids on OSRS. I've tried to match the mechanics as closely as possible, and I'm quite happy with the outcome(as are the testers who have recently participated in our beta/live server test!). Overall, I'd say it's about 90% similar to OSRS, only missing the head turning(turns left and right) and the fire wall special attack, both of which may be added in the near future, but I will be focusing on other aspects of Raids for the time being and will re-evaluate whether it is a priority once I'm closer to completing the rest of the dungeon.

I believe we are the first RSPS to get this close to having a fully functional Olm, which is quite exciting! We plan to have Raids available very soon on Alora's live server smile.png


Some of the features:

  • Combat bonus scaling:
    • Combat bonuses(offensive) scaled to party size
  • Phases scaled: (including the penultimate phase)
    • 2 phases for a 1 person party
    • 3 phases for a <= 7 person party
    • 4 phases for a <= 14 person party
    • 5 phases for a <= 25 person party(maximum)
    • (The later the phase, the more frequent the special attacks and more powerful Olm becomes)
  • Head attacks:
    • Drain spheres special attack which sap 10% of prayer and disable overheads:
      • Blue(magic) sphere
      • Red(melee) sphere
      • Green(range) sphere
    • Normal attacks:
      • Green "shard" (Ranged)
      • Green "orb" (Magic)
    • Posion special attack:
      • Affected players will repeatedly shout "Burn with me!"
      • Those who stand too close to someone burning will shout "I will burn with you." and inflict the poison upon themselves.
    • Acid pool shot
      • Olm will create multiple acid pools in the room in random locations, and players who step on them will be constantly dealt with poison damage.
    • Final phase only: Life Siphon
      • During this phase, Olm will shoot two blue pools out into the field, which all players are required to stand on. Any player not standing on this pool will be dealt damage, and Olm will heal itself by that amount of damage.
    • Healing aura:
      • Olm's head cannot be damaged until the penultimate phase.
  • Room effects:
    • Acid trail:
      • Olm will target 1 player who will create an acid pool wherever they walk, which other players must avoid.
    • Stalagmite fall(Red portal):
      • Olm will shout out a cry, and one targetted player will have a red portal glow and stalagmites falling on them frequently. (they may damage other players in the vicinity)
    • Ground spikes:
      • Every player will see small spikes spawn under them, which will turn into a large crystal quickly thereafter and deal a high amount of damage to any players who have not moved away.
    • When Olm has dipped underground to recover for the next phase, the room will shake and stalagmites will fall and deal heavy damage.
      • Upon resurfacing, Olm will have moved to the other side of the cave.
  • Left hand specials:
    • Lightning wave/wall that runs through the room
      • If you are hit by one of the bolts, you will be damaged and your overhead prayers will be knocked off.
    • Player swap(confuse)
      • A pair(or more) of players are selected and a colored glow surrounds them (color changes in big teams with multiple pairs)
        • In 3 seconds, they must be on the same tile or close by, otherwise their positions are swapped and they are dealt damage based on distance
    • Immunity:
      • Olm's left hand will become unattackable every so often
    • Final phase: Heal aura
      • If you hit the left hand while the heal aura insignia is shown, your damage will work to heal the left hand rather than hurt it.
    • Final phase: Timed kill
      • After killing the right hand, you will have about 30 seconds to finish off the left hand, or Olm will regenerate the power in his other hand.
  • Reward system:
    • Real loot tables from OSRS
      • Chance to hit unique table scales based on the points you received in the raid(from damage or *skilling)
    • Amount of resources and supplies are partially based on the points you've received
    • Prayer scroll:
      • One prayer scroll will allow you to unlock 1 of the 3 new prayers.
    • Olm pet with the proper dialogues
      • Proper animations(eg. Laughing in some dialogue frames) are also configured
  • New prayers:
    • *Note*
      • All of the following prayers must be unlocked by a Prayer scroll.
      • Upon reading the scroll, you can select 1 of the 3 prayers to permanently unlock.
    • Preserve:
      • Requires level 55 Prayer
      • Boosted stats last 20% longer
    • Rigour:
      • Requires level 74 Prayer
      • Increases Ranged attack by 20% (accuracy)
      • Increases Ranged damage by 23%
      • Increases Defence by 25%
    • Augury:
      • Requires level 77 Prayer
      • Increases Magical attack by 25% (accuracy)
      • Increases Defence by 25%




 


 

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Any constructive criticism and feedback will be much appreciated!

Cheers,
Omicron

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Very impressive, I'm sure this took quite a bit of trial & error to overcome. Nonetheless, it looks great; very well designed.

Few questions though; will there always be a banker outside? I had noticed it was spawned during the video. If not, I recommend nerfing the damage, lengthening the timeframe in which you actually get hit, or taking a percentage away from the party-size scale. Else, these will be nearly impossible. I understand the goal is to be a challenge, but an unfair challenge makes it aggravating, and simply not fun.

Will there be fancy, custom interfaces for this? I would love to see an entirely new, hand-made interface for the rewards system, and even perhaps for group gathering. I did notice the, either, damage/points system in the upper-left corner.

Will players have unlimited retries after-death, as shown in the beta testing video above, will there be a limited amount of retries (perhaps like a "lives" system), or will they be out for good upon death? Now, before blasting due to a mind-impairment, I've actually never played the raids on OSRS. I get that you're essentially trying to emulate it, but what's the harm in throwing some personalization in there? :) I also do not know whether or not there are unlimited attempts via OSRS either.

Great job :)

Edited by Gemu

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