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[OSRS] Alora - Group Ironman is NOW available!

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Hey guys,

We’re extremely excited to announced that Group Ironman is now live! I’d like to deeply apologize for the significant delay from the announced release time, unfortunately we were not able to meet the deadline while still ensuring that the update was ready to be pushed. I know that many of of you were prepared a few hours ago, and I thank you for your patience since then! Our priority is ensuring that there aren’t any major bugs in new updates, and we’ve taken some extra time for this one considering it is a larger update. Nonetheless, the new game mode is ready to be played, and you can hop right into it! We’ve also included some other cool updates such as the Collection log and some much needed Theatre of Blood updates that we hope you’ll appreciate!

  • Group Ironman (team) mode is now available!
    • Group Ironman is a new game mode designed for Ironman who have more than one friend that they’d like to partner up with. Here are the details:
      • Experience rate:
        • 6x base rate
          • This rate is slightly faster than Elite Ironman mode (4x) and Classic mode (5x), but not as fast as Hardcore Ironman mode (8x). We think that this is a nice fit for the game mode, as it provides a challenging experience rate, yet it isn’t the most challenging for those of you who simply want to play as part of a group and not be on the most difficult game mode (Elite).

      • Experience bonuses:
        • The same limitations of the Elite game mode apply to GIMs. Typical XP bonuses such as the Well of Goodwill will give 50% of the usual bonus (15% rather than 30%), and Vote books can only be opened once every 12 hours.
      • Group feature:
        • A requested feature not only on Alora, but on OSRS as well, the Group feature will allow you to form a group of 4 other players to join you on your adventure.
          • Your team mates are the only other players you could trade with, and are permanent. Once you reach 5 players total, no new players can be added to the team (or removed).
          • There is no time limit for when you can add players to the team, but once the team is full no changes can be made.
          • You can use the Group Ironman Orb in the house west of Edgeville to configure your team.

      • Highscores: (**The Highscores for Group Ironman will be available within 24 hours**)
      • Vote books:
        • You can only open a vote book once every 12 hours.
        • You cannot open another vote book if you still have bonus XP.
      • Bonds/donations:
        • Bonds are the only item you can transfer from your main to your GIM.
        • The same donation rules that apply to other ironmen/classics apply to GIM (mostly cosmetic only).
      • Clan chat:
        • “Group” clan chat will be auto-joined for GIM players (if not already full).
      • Gold:
        • Similar to Elites, Group Ironmen receive half the usual gold.
      • Bloody keys:
        • Although the poll results were very close, we’ve decided to block GIMs from picking up Bloody keys, at least for the first little while. We very well may allow these to be looted in the near future, though.
      • De-ironing:
        • At the moment, de-ironing is not a possibility for Group Ironmen. This is due to the fact that teams are final, and once 5 players have formed a team it is something that should be permanent.



  • Miscellaneous:
    • Spiky d’hide vambraces now all have the correct Ranged level requirements.
    • Fixed some pink pixels that would sometimes flash around the inventory area (visual bug)
    • Fixed a typo when receiving rare loot from a clue scroll (news yell)
    • Default clan chat changes:
      • Upon attempting to enter the “Alora” clan chat, if it is full you will be redirected to a “Help” channel (eg. “Help” or “Help1”).
    • Random events will no longer affect players in the Wilderness, due to them freezing the player and cancelling out combat.
    • The Antisanta outfit is now tradable. (Custom set)
    • KOTS winners from December added to the PvM Cup:
      • (1. Unknown, 2. Sololite, 3. 2 Ridiculous)
    • Mist battlestaff stand and attack animations have been fixed.
    • Mist battlestaff requirements (30 attack 30 magic) have been added.
    • Items such as the Arcane spirit shield will no longer protect over the Elysian spirit shield.
  • Woodcutting improvements:
    • The 3rd age axe can now be used to chop trees.
    • Cutting speed changes:
      • The rate at which you get logs from a tree will now be significantly based on the type of axe you use, with Dragon / 3rd age pickaxes being the fastest to chop with.
      • This won’t bring much change unless you’re using a bad axe.
        • For example, if you’ve been using a Dragon axe to cut Magic logs, you won’t see much of a difference in the rate at which you obtain logs. If you’ve been using a Bronze axe, though, you’ll definitely notice that it takes longer to successfully obtain logs.


  • Christmas removals:
    • The following have been removed from Alora:
      • Christmas event
      • Snow
      • Christmas tree + snowfall objects
      • Christmas giveaway + Haris NPC

  • Abyssal dagger poison:
    • You can now use weapon poison on the Abyssal dagger to convert it to the (p), (p+) or (p++) version.
  • Special attack energy orb:
    • An orb has been added to show you how much special attack energy you currently have.
      • This orb will be hidden along with all the others if you toggle the “Data orbs” setting.

  • Theatre of Blood loot changes:
    • Passage changes:
      • When going through a passage, usually HP and Prayer are restored (as well as any lowered combat skills).
        • We’ve also made it so that special attack energy and run energy is restored, and any poison is cured upon passing through to the next room.

    • Loot changes:
      • We’ve changed the way in which you receive rare loot in the Theatre of Blood, making it more similar to OSRS. Firstly, the rate of obtaining any rare drop from doing a raid has increased across the board by approximately 17%.
      • Aside from this, and being the most major change, we’re changing the percentage chance of obtaining each rare item once you have already hit the rare loot table. The Scythe of Vitur will become much more rare, and certain items (Avernic defender, for example) are becoming much more common.
        • With that being said, these are the approximate percentages of landing each item after this update:
          • 43.5% - Avernic defender
          • 34.8% - Justiciar piece (11.6% chance for each piece)
          • 10.1% - Sanguinesti staff
          • 7.9% - Ghrazi rapier
          • 3.7% - Scythe of Vitur
        • The visual chart below will show you these percentages more clearly. This was calculated based on OSRS rates, but the only difference is that we’ve made all of the Justiciar pieces the same % rate (11.6%) and removed 1% chance from the defender.
        • We have not changed the rate of obtaining Lil’ Zik.


  • Collection Log:
    • The Collection log has been added!
      • You can access your own collection log through the Quest tab, by clicking on the “View Collection Log” button.
      • The collection log tracks your drops from bosses, pets you’ve obtained, minigame items you’ve earned, raids loot, clue loot, slayer unlocks and more!
      • Any items that are already obtained by you and are untradable will already be counted in the Collection log, but any tradable items (Eg. Abyssal whip) will not show up from previous drops. This is necessary as we can’t be sure whether or not the items that are currently in-game were earned or purchased from other players, and the collection log is designed to only track and count loot that you have earned yourself. To make it fair for everyone, all game modes are starting at the same place (only untradables are unlocked).
        • We’ve attempted to identify combination items as well, for example the Dragon defender (g) will unlock the Dragon defender on first log on. Another example is that if you have the Vorkath slayer helmet, it will unlock Vorkath’s head drop in your collection log.


  • Welcome screen upgrade:
    • Clickable buttons:
      • The email block (top right) can now be clicked to open up your forum inbox.
      • The store/token block (bottom right) can now be clicked to open up the store on the website.
    • Hovers:
      • Both the email block, store block and the “Click here to play” buttons will now all light up when you hover your mouse over them.

  • Well of Goodwill fee increase:
    • Since Alora launched over 2 years ago, we’ve had the same cost for the Well of Goodwill, which is 25m GP per 90 minutes. Considering that the economy is quite established, and 25m is not as costly as it was on launch, we’re raising this amount to 100m GP. We’d like for the well to be more expensive so that the donations stand out and are more appreciated, and there is the added benefit of the extra gold being removed from the game will have a positive effect on the economy.
      • With this change, the announcement for big donations to the well has been increased from 2.5m to 10m.
      • To encourage players to donate items into the well more often, we’re increasing the amount of GP that items are worth to the well by 50%. This means that instead of the item being worth half of the exchange price when donating it, it will be worth 75% of the exchange price.

  • Skill tab update:
    • When hovering over a skill, the numbers will now be formatted.
      • For example
      • Firemaking XP:  100000
        • -> Firemaking XP: 1,000,000

    • When hovering over a skill, you will now be shown the amount of XP remaining until your next level.


  • Forum updates:
    • A partner request sub-forum has been added for players looking for a duo partner for Elite Ironman, or a group for Group Ironman. This is listed under the General Discussion forum.

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Make sure to report any bugs with this update as soon as you find them so that we can quickly patch them.

Enjoy! :)

Regards,
Omicron

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