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[OSRS] Alora - Alchemical Hydra ★ Raids 1 & 2 ★ Group Ironman

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Hello everyone,
We're back with another round of weekly updates! We've worked hard to push this one out right at the start of the weekend. This week, we're introducing the Motherlode Mine, which provides a viable way to train Mining, as well as the introduction 

  • Motherlode Mine:
    • The Motherlode mine is now open for miners who are at least level 30 Mining!
      • Access:
        • You can reach the Motherlode mine by using the Teleport Wizard, or by using the Skills necklace. Alternatively, you can use one of the two shortcuts in the Falador mines.
      • Features:


        • This mining area features Ore veins, which can be mined for pay-dirt and yield 60 Mining experience.

          • These ore veins occasionally deplete, with the ores on the lower level having a higher chance of depleting.

          • The veins also have a chance to give uncut gems.

          • Pay-dirt:

            • Sack size:

              • The sack can hold up to 108 pay-dirt initially, but can also be upgraded by paying Prospector Percy 200 golden nuggets, which brings the maximum up to 189 pay-dirt.

            • The clean the pay-dirt that is mined, you can fill it into the hopper

            • When deposited, it will be taken through a water circuit and will flow towards the sack at the end.

              • You will also have a chance to receive Golden nuggets, which can be used in Prospector Percy's Nugget Shop.

            • The sack can then be searched to collect various ores, ranging from Coal to Runite. 

              • Higher level ores will yield more experience.

          • Hazards:

            • Broken struts:

              • Occasionally, the struts on the water wheels will break. This event affects everybody in the mine, and if both water wheels break, then the machinery can no longer clean pay-dirt for anyone. The struts can be fixed by using a hammer on them and grants some Smithing experience (1.5x the player's Smithing level).

          • Rockfalls:

            • Occasionally, rocks will fall in certain areas of the mine, damaging any unlucky players who are standing under them for 1-4 HP. These can be mined away for 10 Mining experience.

    • Upper level:

      • To access the upper level, you must have at least level 72 Mining and pay Prospector Percy a one-time fee of 10M GP.

      • The upper level contains 68 additional ores that are closer to each other compared to the lower level. They also have a lower chance of depleting.

    • Rewards:

      • You can trade Prospector Percy to purchase the following items in exchange for golden nuggets:

        • Bag full of gems - 40 golden nuggets

          • These bags can be opened to obtain 40 random noted, uncut gems.

          • The gems can range from Sapphire to Onyx, but we must warn you that the chance of an Onyx is slim to none. Here are the rates:

            • Sapphire - 49.93%

            • Emerald - 34.68%

            • Ruby - 11.8%

            • Diamond - 3.9%

            • Dragonstone - 0.62%

            • Onyx - 0.000001%

        • Coal bag - 100 Golden nuggets

        • Gem bag - 100 Golden nuggets

    • Prospector outfit - 180 golden nuggets for full set

      • This set, comprised of helmet (40), jacket (60), legs (50) and boots (30) will provide a 2% boost to Mining experience when fully worn:

        • Helmet - 0.4%

        • Jacket - 0.8%

        • Legs - 0.6%

        • Boots - 0.2%

  • Wizard's Guild Rune shop:

    • Wizard Sinina on the second floor of the guild now sells all kinds of runes (except Cosmic, Astral and Wrath) with a limited stock of up to 5,000 of each rune for elemental, and between 250-400 for other runes.

      • You can also purchase Rune packs in this shop, carrying between 35-80 packs in stock for any type.

      • This shop is available to Ironmen.

  • Rogue set upgrade:

    • The Rogue set now also provides a chance at double loot from stalls, and not only from pickpocketing.

  • Vote shop updates:

    • Silver sickle ( b ) has been added to the vote shop for 300 vote points.

      • Mort Myre fungus collection:

        • Note:

          • All previous Mort myre fungus spawns have been removed, since they are redundant, and take away utility from the silver sickle.

        • Players can now use Silver Sickle( b ), which is purchasable in the Vote shop, to cast bloom in a 1 tile radius around the player, which will turn any Rotting logs into Mort Myre fungus logs.

          • Using the sickle deducts 6 prayer points.

        • Each log the player picks will provide them with 2 Mort Myre fungi, and the player can cast bloom an unlimited number of times.

  • Miscellaneous:

    • Fixed a graphical issue on the Achievement shop interface (Karamja gloves were gigantic).

    • You can now 'investigate' the Kourend statue in Zeah to enter the Catacombs.

    • You can also leave through the exit rope to go up to the surface.

    • Jewellery fixes:

      • Games necklace teleports added:

        • Burthorpe

        • Barbarian outpost

        • Kouren

        • Corporeal beast

        • Wintertodt

      • Skills necklace teleports added:

        • Fishing guild

        • Motherlode mine

        • Crafting guild

        • Cooking guild

        • Woodcutting guild

      • Xeric's talisman teleports added:

        • Xeric's Lookout

        • Xeric's Glade

        • Xeric's Inferno

        • Xeric's Heart

        • Xeric's Honor

      • Amulet of glory teleports fixed to include both Karamja and Al-Kharid, while the Duel Arena has been removed from the list.

      • Amulets of Glory, Rings of Dueling and Games necklaces now have charges removed when used in the equipment tab, as they were previously bugged.

        • The Amulet of glory will not be lost, but the other two will crumble to dust upon being fully used.

    • Bonesack utility has been added:

      • Note:

        • If you die with the bone sack, it will drop all of the stored bones.

      • The bone sack (from the Achievement shop) can now be used to fill with various types of bones.

      • It can hold bones, big bones, baby dragon bones, dragon bones, superior dragon bones, wyvern bones, lava dragon bones, Drake bones, Wyrm bones, Dagannoth bones, and Hydra bones.

      • Players can store the following amounts based on their rank: (bones in total, regardless of type)

        • Regular players->Super donators: 7 bones

        • Extreme Donators->Legendary Donators: 9 bones

        • Uber donators->Master donators: 11 bones

        • Immortal donators: 13 bones

    • Cave krakens have been added!

      • Notes:

        • You must be level 87 Slayer to attack these monsters.

      • Slayer:

        • You can now obtain Cave krakens as a Slayer task on a hard Slayer task and be assigned between 55 and 140 to slay.

        • You can now disturb the Whirlpools in the Kraken cave to force Cave krakens to rise to the surface of the murky waters.

          • Other loot:

            • Many staff / rune drops, as well as some seeds including Torstol and Snapdragon.

        • After awakening the Cave krakens, they will attack you with solely Magic. You should also retaliate with Magic, as Melee cannot be used and Ranged attacks are heavily reduced against them.

        • Notable loot:

          • Kraken tentacle

          • Trident of the seas

  • Impling catching update:

    • You can now catch implings in Puro Puro without a jar, whether you are doing so barehanded or with a net.

      • Catching them barehanded will simply automatically loot the impling, without storing it in a jar.

    • You can also now do so without any inventory space, and the loot will simply drop to the floor.

    • Kalphite Queen rework:

      • Attack mechanics:

        • Her Ranged/Mage attacks are 100% accurate as intended, and will always hit (still a slight chance to hit 0 through RNG, and still reducible by Prayer).

        • Her Ranged attacks will now drain 1 Prayer point if they hit more than 0.

          • If wearing a Spectral spirit shield, there is only a 50% chance that your Prayer will be drained upon being damaged.

      • Other bugs:

        • Upon transforming to the second phase, the KQ will re-attack the previous target.

        • Fixed a bug where players who died and returned to the area would see the old form of the KQ rather than the 2nd form, if it is transformed.

        • The 'transformation' time between phase 1 and phase 2 has been reduced by a few seconds, as it was slightly longer than it should be.

      • Prayer mechanics:

        • Phase 2 is now more resistant to Melee attacks, requiring you to use Ranged or Magic to damage her.

        • You can also use Verac's to hit through the prayer, but other combat types will remain slightly more accurate.

      • Phase 1 is now more resistant to Ranged/Magic attacks.

        • Melee should be the choice during this phase.

    • Gold crafting has been fixed:

      • You can now use gold bars on any furnace again to create gold jewellery.

    • Sand crab changes:

      • Multi-combat zone fixes:

        • Crab claw isle is now a multi-combat as intended.

        • The bank area is now single combat as intended.

        • The south-east shore is now single combat as intended.

    • Aggro/respawn fixes:

      • After respawning, some Sand crabs would not properly aggro on you, or they would not turn back into Rocks. They have now been fixed entirely and should work the same way that Rock crabs do.

    • Master Farmer update:

      • You can now obtain Hops seeds from pickpocketing the Master Farmer, which should help for Birdhouse seed collection.

    • Miscellaneous:

      • The description for the Gem bag in the web-store has been fixed.

      • Fixed a bug which caused HCIM to lose status if they died immediately after leaving the Recipe for Disaster mini-quest.

      • The Fremennik Slayer dungeon entrance and exit have been fixed.

      • Larran's key, although typically untradeable, now always drops on death, even if another player kills you.

    • Cape fixes:

      • Regular players can no longer use the Donator zone chinchompa teleport.

      • Using certain Max cape functions that had options (eg. Chinchompas, Spellbook swap) would cause your player to perform the max cape emote. This should no longer occur.

      • Ardougne max cape unique teleports (Kandarin monastery and Ardougne farm) have been fixed.

      • Infernal max cape options have been fixed.

    • Daily tasks fix:

      • Daily tasks were not resetting at the proper time (server time) and would sometimes reset 6 hours prior to midnight. This has been fixed.

    • Castle wars barricade fix:

      • Burning barricades would make the underlying tile blocked from being walked on. This has been fixed.

We hope you enjoy this update! :)

Edited by Alora

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