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Showing results for tags 'x10'.
Found 18 results
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ohai. Anyways. Player.java, under [code] public int getHp() { return this.getSkills().getLevel(Skills.HITPOINTS); }[/code] Add [code] public int getPray() { return this.getSkills().getLevel(Skills.PRAYER); }[/code] ActionSender class [code] sendConfig(6000, player.getPray());[/code] Under sendLogin method. Now skills class replace drain pray with [code] public void drainPray(int hitDiff) { try { level[5] -= hitDiff; if (level[5] < 0) { level[5] = 0; } player.getActionSender().sendConfig(6000, player.getPray()* 10); player.getActionSender().sendSkillLevels(); player.getUpdateFlags().setAppearanceUpdateRequired(true); } catch (Exception e) { } }[/code] replace hitpray with [code] public void hitPray(int hitDiff) { level[5] -= hitDiff; if (level[5] < 0) { level[5] = 0; } player.getActionSender().sendConfig(6000, player.getPray()* 10); player.getActionSender().sendSkillLevels(); player.getUpdateFlags().setAppearanceUpdateRequired(true); } [/code] replace restore pray with [code] public void restorePray(int hitDiff) { try { level[5] += hitDiff; int max = getLevelForXp(5); if (level[5] > max) { level[5] = max; } player.getActionSender().sendConfig(6000, player.getPray()* 10); player.getActionSender().sendSkillLevels(); player.getUpdateFlags().setAppearanceUpdateRequired(true); } catch (Exception e) { } } [/code] kk kewlstory baby <3 inb4flamingpls? RuneEscape version... Player class [code] public void refreshPrayer() { getPackets().sendConfig(6000, getPrayer()); skills.refresh(Skills.PRAYER); }[/code] WAIT WAIT WAIT.. this is a start.. Let me get home and finish.
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How well does this work? Drops engine load from [QUOTE]32% to 0-1%[/QUOTE] On a 1gb vps. [COLOR="Red"]If you see the difference post on here for other people to see.[/COLOR] Go to .\src\server\model\npcs\NPCHandler.java search for: [CODE] public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) { for (int i = 0; i <= distance; i++) { for (int j = 0; j <= distance; j++) { if ((objectX + i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) { return true; } else if ((objectX - i) == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) { return true; } else if (objectX == playerX && ((objectY + j) == playerY || (objectY - j) == playerY || objectY == playerY)) { return true; } } } return false; }[/CODE] REPLACE that with this: [CODE] public boolean goodDistance(int objectX, int objectY, int playerX, int playerY, int distance) { return ((objectX-playerX <= distance && objectX-playerX >= -distance) && (objectY-playerY <= distance && objectY-playerY >= -distance)); }[/CODE] [SIZE="4"][COLOR="Orange"]Credits:[/COLOR][/SIZE] [URL="http://www.****************/members/avatar+realms/"]Avatar Realms[/URL] = 99.9% [URL="http://www.runelocus.com/forums/member.php?4676-vovik-ukr"]Vovik ukr[/URL] = 0.1%
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I'm trying to add x10 prayers so players can actually see their prayer % in the orb... i have done everything needed and it logs in then logs out instantly...
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I have added x10 hits, and 10x Hp.. The only problem is that the health skill is 100/10 Any way to solve this?
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Problem: When I use ranging or magic the hit shows the sword icon instead of the magic and ranged icon. How would I make it show the range and magic icon instead? Thanks for your help. My hits.java: [url]http://pastebin.com/nV6vqGp6[/url]
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This will fix magic and ranged! Note: It only fixes the hits and not the GFX. This fix is all in the playervsnpc.java. Take your playervsnpc.java and replace the whole thing with this. [CODE]package com.rs2hd.content.skills.combat; import com.rs2hd.event.Event; import com.rs2hd.model.Equipment; import com.rs2hd.content.Following; import com.rs2hd.event.*; import com.rs2hd.model.*; import com.rs2hd.model.NPC; import com.rs2hd.model.Player; import com.rs2hd.model.Skills; import com.rs2hd.GameEngine; import com.rs2hd.model.World; import com.rs2hd.tickable.Tickable; import com.rs2hd.util.Misc; import com.rs2hd.content.Combat; import com.rs2hd.content.skills.prayer.CursesEffectsHandlerNpc; /** * @author Dragonkk 99% Bl00dz 1% for fixed x10 hits * */ public class PlayerVsNpc { private transient Player p; public int autoCast; public int autoCastAncient; public boolean autoCasting; private int projectile = -1; private int req; private int gfx2; private int damage; private int anim; private int gfx; private boolean usingAncient; private int magicIndex; boolean usingBarrage = false; boolean freeze = false; boolean barrage = false; int freezeDelay = 0; public void setPlayer(Player p) { this.p = p; } public void Attack(NPC n) { if(p == null || n == null) { System.out.println("p/n = null"); return; } if(p.isDead() || n.isDead()) { p.resetAttack(); return; } if(p.AttackingNpc == false) { return; } Equipment e = p.getEquipment(); if(n.getId() == 3375) { if(e.get(Equipment.SLOT_WEAPON) == null) { p.getActionSender().sendMessage("You need a rubber chicken to attack this"); n.Attacking = false; p.resetAttack(); return; } if(e.get(Equipment.SLOT_WEAPON).getId() != 4566) { p.getActionSender().sendMessage("You need a rubber chicken to attack this"); n.Attacking = false; p.resetAttack(); return; } } if(n.getId() == 10101) { p.getActionSender().sendMessage("You cant attack this npcs anymore!"); n.Attacking = false; p.resetAttack(); return; } if(n.getId() == 10000) { p.getActionSender().sendMessage("You cant attack this npcs anymore!"); n.Attacking = false; p.resetAttack(); return; } if(n.getId() == 10602) { p.getActionSender().sendMessage("You cant attack this npcs anymore!"); n.Attacking = false; p.resetAttack(); return; } if(n.getId() == 10457) { p.getActionSender().sendMessage("You cant attack this npcs anymore!"); n.Attacking = false; p.resetAttack(); return; } if (p.THICKSKIN == true && p.PrayerTime == 0) { n.hit(Misc.random(25)); p.PrayerTime = 15; n.graphics(1935); return; } if(p.getSkills().getLevel(Skills.SLAYER) < p.getSlayer().getRequiredLevel(n.getId())) { p.getActionSender().sendMessage("You need a level of " + p.getSlayer().getRequiredLevel(n.getId()) + " slayer to attack this monster!"); p.resetAttack(); return; } n.pid = p.getIndex(); n.giveDrop = p.getIndex(); n.Attacking = true; if(autoCasting == true) { MagicAttack(p, n); } else if (usingRange(p)) { RangeAttack(p, n); } else { MeleeAttack(p, n); } } public boolean FullDharokEquipped() { try { if(p.getEquipment().get(0).getDefinition().getId() == 4716 && p.getEquipment().get(4).getDefinition().getId() == 4720 && p.getEquipment().get(7).getDefinition().getId() == 4722 && p.getEquipment().get(3).getDefinition().getId() == 4718) { return true; } return false; } catch (Exception e) { return false; } } //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ public void MagicAttack(final Player p, final NPC n) { try { if (p.LeechAttack == true) { CursesEffectsHandlerNpc.handleLeechAttack(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechRange == true) { CursesEffectsHandlerNpc.handleLeechRanged(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechMagic == true) { CursesEffectsHandlerNpc.handleLeechMagic(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechDefence == true) { CursesEffectsHandlerNpc.handleLeechDefence(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechStrength == true) { CursesEffectsHandlerNpc.handleLeechStrength(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.SpecialAttackLeech == true) { CursesEffectsHandlerNpc.handleSpecLeech(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.SapWarrior == true) { CursesEffectsHandlerNpc.SapWarrior(p, n); } if (p.SapRanger == true) { CursesEffectsHandlerNpc.SapRanger(p, n); } if (p.SapSpirit == true) { CursesEffectsHandlerNpc.SapSpirit(p, n); } if (p.SapMage == true) { CursesEffectsHandlerNpc.SapMage(p, n); } if (p.DeflectRange == true) { CursesEffectsHandlerNpc.DeflectRange(p, n); } if (p.DeflectMelee == true) { CursesEffectsHandlerNpc.DeflectMelee(p, n); } if (p.DeflectMagic == true) { CursesEffectsHandlerNpc.DeflectMagic(p, n); } if (p.Soulsplit == true && damage >= 1) { CursesEffectsHandlerNpc.handleSoulSplit(p, n, damage); } if(autoCasting == true) { switch(p.magicType) { case 192: switch(autoCast) { case 25://Wind strike if(!p.getInventory().contains(556, 1)|| !p.getInventory().contains(558, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 1) && p.getInventory().contains(558, 1)) { p.getInventory().deleteItem(556, 1); p.getInventory().deleteItem(558, 1); gfx = 90; anim = 1162; projectile = 91; damage = 2; gfx2 = 92; req = 0; p.MageTime = 5; usingAncient = false; } } break; case 28: //Water strike if(!p.getInventory().contains(556, 1)|| !p.getInventory().contains(558, 1)|| !p.getInventory().contains(555, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 1) && p.getInventory().contains(558, 1) && p.getInventory().contains(555, 1)) { p.getInventory().deleteItem(556, 1); p.getInventory().deleteItem(554, 1); p.getInventory().deleteItem(555, 1); gfx = 93; anim = 1162; projectile = 94; damage = 4; gfx2 = 95; req = 5; p.MageTime = 5; usingAncient = false; } } break; case 30: //Earth strike if(!p.getInventory().contains(556, 1)|| !p.getInventory().contains(558, 1)|| !p.getInventory().contains(557, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 1) && p.getInventory().contains(558, 1) && p.getInventory().contains(557, 1)) { p.getInventory().deleteItem(556, 1); p.getInventory().deleteItem(558, 1); p.getInventory().deleteItem(557, 1); gfx = 96; anim = 1162; projectile = 97; damage = 6; gfx2 = 98; req = 9; p.MageTime = 5; usingAncient = false; } } break; case 32: //Fire strike if(!p.getInventory().contains(556, 2)|| !p.getInventory().contains(554, 3)|| !p.getInventory().contains(557, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 2) && p.getInventory().contains(554, 3) && p.getInventory().contains(557, 1)) { p.getInventory().deleteItem(556, 2); p.getInventory().deleteItem(554, 3); p.getInventory().deleteItem(557, 1); gfx = 99; anim = 1162; projectile = 100; damage = 8; gfx2 = 101; req = 13; p.MageTime = 5; usingAncient = false; } } break; case 34: //Wind bolt if(!p.getInventory().contains(556, 2)|| !p.getInventory().contains(562, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 2) && p.getInventory().contains(562, 1)) { p.getInventory().deleteItem(556, 2); p.getInventory().deleteItem(562, 1); gfx = 117; anim = 1162; projectile = 118; damage = 9; gfx2 = 119; req = 17; p.MageTime = 5; usingAncient = false; } } break; case 39: //Water bolt if(!p.getInventory().contains(556, 2)|| !p.getInventory().contains(562, 1)|| !p.getInventory().contains(666, 2)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 2) && p.getInventory().contains(562, 1) && p.getInventory().contains(555, 2)) { p.getInventory().deleteItem(556, 2); p.getInventory().deleteItem(562, 1); p.getInventory().deleteItem(555, 2); gfx = 120; anim = 1162; projectile = 121; damage = 10; gfx2 = 122; req = 23; usingAncient = false; p.MageTime = 5; } } break; case 42: //Earth bolt if(!p.getInventory().contains(556, 2)|| !p.getInventory().contains(562, 1)|| !p.getInventory().contains(557, 3)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 2) && p.getInventory().contains(562, 1) && p.getInventory().contains(557, 3)) { p.getInventory().deleteItem(556, 2); p.getInventory().deleteItem(562, 1); p.getInventory().deleteItem(557, 3); gfx = 123; anim = 1162; projectile = 124; damage = 11; gfx2 = 125; req = 29; usingAncient = false; p.MageTime = 5; } } break; case 45: //Fire bolt if(!p.getInventory().contains(556, 3)|| !p.getInventory().contains(562, 1)|| !p.getInventory().contains(554, 3)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 3) && p.getInventory().contains(562, 1) && p.getInventory().contains(554, 3)) { p.getInventory().deleteItem(556, 3); p.getInventory().deleteItem(562, 1); p.getInventory().deleteItem(554, 3); gfx = 126; anim = 1162; projectile = 127; damage = 12; gfx2 = 128; req = 35; usingAncient = false; p.MageTime = 5; } } break; case 49: //Wind blast if(!p.getInventory().contains(556, 3)|| !p.getInventory().contains(560, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 3) && p.getInventory().contains(560, 1)) { p.getInventory().deleteItem(556, 3); p.getInventory().deleteItem(560, 1); gfx = 132; anim = 1162; projectile = 133; damage = 13; gfx2 = 134; req = 41; usingAncient = false; p.MageTime = 5; } } break; case 52: //Water blast if(!p.getInventory().contains(556, 3)|| !p.getInventory().contains(560, 1)|| !p.getInventory().contains(555, 3)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 3) && p.getInventory().contains(560, 1) && p.getInventory().contains(555, 3)) { p.getInventory().deleteItem(556, 3); p.getInventory().deleteItem(560, 1); p.getInventory().deleteItem(555, 3); gfx = 135; anim = 1162; projectile = 136; damage = 14; gfx2 = 137; req = 47; usingAncient = false; p.MageTime = 5; } } break; case 58: //Earth blast if(!p.getInventory().contains(556, 3)|| !p.getInventory().contains(560, 1)|| !p.getInventory().contains(557, 3)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 3) && p.getInventory().contains(560, 1) && p.getInventory().contains(557, 3)) { p.getInventory().deleteItem(556, 3); p.getInventory().deleteItem(560, 1); p.getInventory().deleteItem(557, 3); gfx = 138; anim = 1162; projectile = 139; damage = 15; gfx2 = 140; req = 53; usingAncient = false; p.MageTime = 5; } } break; case 63: //Fire blast if(!p.getInventory().contains(556, 4)|| !p.getInventory().contains(560, 1)|| !p.getInventory().contains(554, 5)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 4) && p.getInventory().contains(560, 1) && p.getInventory().contains(554, 5)) { p.getInventory().deleteItem(556, 4); p.getInventory().deleteItem(560, 1); p.getInventory().deleteItem(554, 5); gfx = 129; anim = 1162; projectile = 130; damage = 16; gfx2 = 131; req = 59; usingAncient = false; p.MageTime = 5; } } break; case 70: //Wind wave if(!p.getInventory().contains(556, 5)|| !p.getInventory().contains(565, 1)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 5) && p.getInventory().contains(565, 1)) { p.getInventory().deleteItem(556, 5); p.getInventory().deleteItem(560, 1); gfx = 158; anim = 1162; projectile = 159; damage = 17; gfx2 = 160; req = 62; usingAncient = false; p.MageTime = 5; } } break; case 73: //Water wave if(!p.getInventory().contains(556, 5)|| !p.getInventory().contains(565, 1)|| !p.getInventory().contains(555, 7)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 5) && p.getInventory().contains(562, 1) && p.getInventory().contains(557, 7)) { p.getInventory().deleteItem(556, 5); p.getInventory().deleteItem(560, 1); p.getInventory().deleteItem(555, 7); gfx = 161; anim = 1162; projectile = 162; damage = 18; gfx2 = 163; req = 65; usingAncient = false; p.MageTime = 5; } } break; case 77: //Earth Wave if(!p.getInventory().contains(556, 5)|| !p.getInventory().contains(565, 1)|| !p.getInventory().contains(557, 7)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 5) && p.getInventory().contains(565, 1) && p.getInventory().contains(557, 7)) { p.getInventory().deleteItem(556, 5); p.getInventory().deleteItem(560, 1); p.getInventory().deleteItem(557, 7); gfx = 164; anim = 1162; projectile = 165; damage = 19; gfx2 = 166; req = 70; usingAncient = false; p.MageTime = 5; } } break; case 80: //FireWave if(!p.getInventory().contains(556, 5)|| !p.getInventory().contains(565, 1)|| !p.getInventory().contains(554, 7)) { p.sm("You need the correct runes to cast this spell"); p.resetAttack(); return; } else { if (p.MageTime == 0 && p.getInventory().contains(556, 5) && p.getInventory().contains(565, 1) && p.getInventory().contains(554, 7)) { p.getInventory().deleteItem(556, 5); p.getInventory().deleteItem(560, 1); p.getInventory().deleteItem(554, 7); gfx = 155; anim = 1162; projectile = 156; damage = 20; gfx2 = 157; req = 75; usingAncient = false; p.MageTime =5; } } } break; case 193: projectile = -1; gfx = -1; usingAncient = true; switch (autoCastAncient) { case 23: //Ice barrage if(p.getSkills().getLevel(6) < 94) { p.sm("You need 94 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 4) && p.getInventory().contains(565,2) && p.getInventory().contains(555,6))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 93) { gfx = 368; anim = 1979; damage = 30; gfx2 = 369; req = 94; freeze = true; usingBarrage = true; freezeDelay = 20; p.getInventory().deleteItem(560, 4); p.getInventory().deleteItem(566, 3); p.getInventory().deleteItem(555, 6); } break; case 35: //Shadow barrage if(p.getSkills().getLevel(6) < 88) { p.sm("You need 88 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 4) && p.getInventory().contains(566,3) && p.getInventory().contains(565,2) && p.getInventory().contains(556,1))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 97) { //gfx = 368; anim = 1978; damage = 28; gfx2 = 383; req = 88; p.getInventory().deleteItem(560, 4); p.getInventory().deleteItem(566, 3); p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(556, 1); } break; case 31: //Smoke barrage if(p.getSkills().getLevel(6) < 86) { p.sm("You need 86 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 4) && p.getInventory().contains(554,4) && p.getInventory().contains(565,2) && p.getInventory().contains(556,1))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 95) { //gfx = 368; anim = 1979; damage = 27; gfx2 = 391; req = 86; p.getInventory().deleteItem(560, 4); p.getInventory().deleteItem(554, 4); p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(556, 1); } break; case 21: //Ice blitz if(p.getSkills().getLevel(6) < 82) { p.sm("You need 82 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 2) && p.getInventory().contains(565,2) && p.getInventory().contains(555,3))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 81) { //gfx = 368; anim = 1978; damage = 26; gfx2 = 367; req = 82; freeze = true; freezeDelay = 15; p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(555, 3); } break; case 25: //Blood Blitz if(p.getSkills().getLevel(6) < 92) { p.sm("You need 92 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 2) && p.getInventory().contains(565,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 91) { //gfx = 368; anim = 1978; damage = 25; gfx2 = 375; req = 80; p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(565, 2); } break; case 33: //Shadow blitz if(p.getSkills().getLevel(6) < 76) { p.sm("You need 76 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 2) && p.getInventory().contains(565,2) && p.getInventory().contains(556,2) && p.getInventory().contains(566,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 75) { //gfx = 368; anim = 1978; damage = 24; gfx2 = 381; req = 76; p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(556, 2); p.getInventory().deleteItem(566, 2); } break; case 29: //Smoke blitz if(p.getSkills().getLevel(6) < 74) { p.sm("You need 74 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 2) && p.getInventory().contains(565,2) && p.getInventory().contains(554,2) && p.getInventory().contains(565,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 73) { //gfx = 368; anim = 1978; damage = 23; gfx2 = 387; req = 74; p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(554, 2); p.getInventory().deleteItem(556, 2); } break; case 22: //Ice burst if(p.getSkills().getLevel(6) < 70) { p.sm("You need 70 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 4) && p.getInventory().contains(560,2) && p.getInventory().contains(555,4))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 69) { // gfx = 368; anim = 1979; damage = 22; gfx2 = 363; req = 70; freeze = true; freezeDelay = 10; p.getInventory().deleteItem(562, 4); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(555, 4); } break; case 26: //Blood Burst if(p.getSkills().getLevel(6) < 68) { p.sm("You need 68 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(560, 2) && p.getInventory().contains(565,4) && p.getInventory().contains(562,4))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 67) { // gfx = 368; anim = 1979; damage = 21; gfx2 = 376; req = 68; p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(565, 4); p.getInventory().deleteItem(562, 4); } break; case 34: //Shadow Burst if(p.getSkills().getLevel(6) < 64) { p.sm("You need 64 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 4) && p.getInventory().contains(560,2) && p.getInventory().contains(556,1) && p.getInventory().contains(566,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 63) { //gfx = 368; anim = 1978; damage = 17; gfx2 = 382; req = 64; p.getInventory().deleteItem(562, 4); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(556, 1); p.getInventory().deleteItem(566, 2); } break; case 30: //Smoke Burst if(p.getSkills().getLevel(6) < 62) { p.sm("You need 62 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 4) && p.getInventory().contains(560,2) && p.getInventory().contains(554,2) && p.getInventory().contains(556,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 61) { //gfx = 368; anim = 1979; damage = 17; gfx2 = 389; req = 62; p.getInventory().deleteItem(562, 4); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(554, 2); p.getInventory().deleteItem(556, 2); } break; case 20: //Ice rush if(p.getSkills().getLevel(6) < 58) { p.sm("You need 58 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 2) && p.getInventory().contains(560,2) && p.getInventory().contains(555,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 57) { //gfx = 368; anim = 1978; damage = 16; gfx2 = 361; req = 58; freeze = true; freezeDelay = 5; p.getInventory().deleteItem(562, 2); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(555, 2); } break; case 24: //Blood Rush if(p.getSkills().getLevel(6) < 56) { p.sm("You need 56 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 2) && p.getInventory().contains(560,2) && p.getInventory().contains(565,1))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 55) { //gfx = 368; anim = 1978; damage = 15; gfx2 = 361; req = 56; p.getInventory().deleteItem(562, 2); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(565, 1); } break; case 32: //Shadow Rush if(p.getSkills().getLevel(6) < 52) { p.sm("You need 52 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 2) && p.getInventory().contains(560,1) && p.getInventory().contains(556,1) && p.getInventory().contains(566,1))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 51) { //gfx = 368; anim = 1978; damage = 14; gfx2 = 379; req = 52; p.getInventory().deleteItem(562, 2); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(556, 1); p.getInventory().deleteItem(566, 1); } break; case 28: //Smoke Rush if(p.getSkills().getLevel(6) < 52) { p.sm("You need 52 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getInventory().contains(562, 2) && p.getInventory().contains(560,1) && p.getInventory().contains(554,1) && p.getInventory().contains(556,1))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 51) { // gfx = 368; anim = 1978; damage = 13; gfx2 = 385; req = 50; p.getInventory().deleteItem(562, 2); p.getInventory().deleteItem(560, 2); p.getInventory().deleteItem(554, 1); p.getInventory().deleteItem(556, 1); } break; case 39:// miasmic barrage if(p.getSkills().getLevel(6) < 97) { p.sm("You need 97 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getEquipment().get(3).getDefinition().getId() == 13867 && p.getInventory().contains(565, 4) && p.getInventory().contains(557,4) && p.getInventory().contains(566,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 96) { gfx = 1853; anim = 10518; damage = 35; gfx2 = 1854; req = 97; p.getInventory().deleteItem(565, 4); p.getInventory().deleteItem(557, 4); p.getInventory().deleteItem(566, 4); } break; case 37://miasmic blitz if(p.getSkills().getLevel(6) < 85) { p.sm("You need 85 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getEquipment().get(3).getDefinition().getId() == 13867 && p.getInventory().contains(565, 2) && p.getInventory().contains(557,3) && p.getInventory().contains(566,3))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 84) { //gfx = 368; anim = 10524; damage = 30; gfx2 = 1850; req = 52; p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(557, 3); p.getInventory().deleteItem(566, 3); } break; case 38://miasmic burst if(p.getSkills().getLevel(6) < 73) { p.sm("You need 73 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getEquipment().get(3).getDefinition().getId() == 13867 && p.getInventory().contains(562, 4) && p.getInventory().contains(557,2) && p.getInventory().contains(566,2))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 72) { //gfx = 368; anim = 10516; damage = 25; gfx2 = 1848; req = 52; p.getInventory().deleteItem(562, 4); p.getInventory().deleteItem(557, 2); p.getInventory().deleteItem(566, 2); } break; case 36://miasmic rush if(p.getSkills().getLevel(6) < 73) { p.sm("You need 73 magic to cast this spell"); p.resetAttack(); n.resetAttack(); return; } if (!(p.getEquipment().get(3).getDefinition().getId() == 13867 && p.getInventory().contains(562, 2) && p.getInventory().contains(557,1) && p.getInventory().contains(566,1))) { p.getActionSender().sendMessage("You do not have the runes needed for this spell."); p.resetAttack(); n.resetAttack(); return; } if(p.getSkills().getLevel(6) > 72) { gfx = 1845; anim = 10513; damage = 18; gfx2 = 1846; req = 61; p.getInventory().deleteItem(565, 2); p.getInventory().deleteItem(557, 1); p.getInventory().deleteItem(566, 1); } break; } break; } } if ( p.getSkills().getLevelForXp(6) <= req) { p.sm("You need level " + req+ " magic to use this spell."); p.pvn().autoCasting = false; p.getWalkingQueue().reset();// fixed } else if(Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), n.getLocation().getX(), n.getLocation().getY()) <= 8) { p.getWalkingQueue().reset(); } /*if(usingBarrage == true) {// && p.combatDelay == 0 for (final NPC npc : World.getWorld().getNpcs()) { if (Misc.getDistance(n.getLocation().getX(), n.getLocation().getY(), p.getLocation().getX(), p.getLocation().getY()) <= 2) { continue; } if (npc == null || npc.isDead()) { return; } final int magichit = Misc.random(damage)*10; p.getInventory().deleteItem(560, 4); p.getInventory().deleteItem(566, 3); p.getInventory().deleteItem(555, 6); p.turnTo(n); //p.combatDelay =+ 5; p.getWalkingQueue().reset(); p.graphics(gfx, (100 << 16)); p.animate(anim); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { npc.hit(p, magichit); p.getSkills().addXp(6, magichit * 650); npc.graphics(gfx2); this.stop(); } }); } }*/ if(p.combatDelay == 0) { final int magichit = Misc.random(damage)*10; p.turnTo(n); p.combatDelay =+ 5; p.getWalkingQueue().reset(); p.graphics(gfx, (100 << 16)); p.animate(anim); World.getWorld().getProjectileManager().fire(p.getLocation(), n.getLocation(), 50, 70, projectile, 43, 31, n); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { n.hit(p, magichit); p.getSkills().addXp(6, magichit * 650); n.graphics(gfx2); this.stop(); } }); } } catch(Exception e) { } } //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ public void RangeAttack(final Player p, final NPC p2) { try { if(Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) <= 8) { p.getWalkingQueue().reset(); } if (p.LeechAttack == true) { CursesEffectsHandlerNpc.handleLeechAttack(p, p2); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechRange == true) { CursesEffectsHandlerNpc.handleLeechRanged(p, p2); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechMagic == true) { CursesEffectsHandlerNpc.handleLeechMagic(p, p2); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechDefence == true) { CursesEffectsHandlerNpc.handleLeechDefence(p, p2); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechStrength == true) { CursesEffectsHandlerNpc.handleLeechStrength(p, p2); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.SpecialAttackLeech == true) { CursesEffectsHandlerNpc.handleSpecLeech(p, p2); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.SapWarrior == true) { CursesEffectsHandlerNpc.SapWarrior(p, p2); } if (p.SapRanger == true) { CursesEffectsHandlerNpc.SapRanger(p, p2); } if (p.SapSpirit == true) { CursesEffectsHandlerNpc.SapSpirit(p, p2); } if (p.DeflectRange == true) { CursesEffectsHandlerNpc.DeflectRange(p, p2); } if (p.DeflectMelee == true) { CursesEffectsHandlerNpc.DeflectMelee(p, p2); } if (p.DeflectMagic == true) { CursesEffectsHandlerNpc.DeflectMagic(p, p2); } if(p.combatDelay == 0 && p.cantPk == false) { if(!p.getEquipment().hasAmmo()) { p.sm("You dont have any ammo in your backpack."); return; } p2.pid = p.getIndex(); p2.Attacking = true; p.combatDelay += PkDefinitions.getCombatDelay(p); if(p.getEquipment().isWieldingHandCannon()) { if(p.usingSpecial) { p.usingSpecial = false; p.specialAmount -= p.getSpecialAmount(); if (p.specialAmount < p.getSpecialAmount()) { p.usingSpecial = false; p.getActionSender().sendMessage("You do not have enough special energy."); return; } p.usingSpecial = false; p.specialAmount -= p.getSpecialAmount(); p.animate(12174, 0); p.graphics(2138, 0); World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 0, 70, 2143, 43, 31, p2); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { p2.hit(Misc.random(p.NPCMaxHitRange()*10)); BossesDef(p, p2 , (int) (p.NPCMaxHitRange() * 1.50), 0); p2.animate(p2.getDefenceAnimation()); this.stop(); } }); } else { p.animate(PkDefinitions.getCombatAnim(p)); p.graphics(2138, 0); World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 0, 70, 2143, 43, 31, p2); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { p2.hit(p, Misc.random(p.NPCMaxHitRange()*10)); BossesDef(p, p2 , (int) (p.NPCMaxHitRange()*10), 0); p2.animate(p2.getDefenceAnimation()); this.stop(); } }); } } else if(p.getEquipment().isWieldingDbow()) { if(p.usingSpecial) { if (p.specialAmount < p.getSpecialAmount()) { p.usingSpecial = false; p.getActionSender().sendMessage("You do not have enough special energy."); return; } p.usingSpecial = false; p.specialAmount -= p.getSpecialAmount(); p.animate(PkDefinitions.getCombatAnim(p)); p.graphics(getDbowDrawback(), (100 << 16)); World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 50, 70, getDbowSpec(), 430, 310, p2); World.getWorld().registerEvent(new Event(100) { public void execute() { World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 50, 70, getDbowSpec(), 430, 310, p2); this.stop(); } }); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { BossesDef(p, p2 , (int) (p.NPCMaxHitRange() * 10), 0); p2.hit(p, Misc.random(p.NPCMaxHitRange() * 10)); this.stop(); } }); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { BossesDef(p, p2 , (int) (p.NPCMaxHitRange() * 10), 0); p2.hit(p, Misc.random(p.NPCMaxHitRange() * 10)); p2.animate(p2.getDefenceAnimation()); this.stop(); } }); } else { p.animate(PkDefinitions.getCombatAnim(p)); p.graphics(getDbowDrawback(), (100 << 16)); World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 50, 70, p.getEquipment().getProjectileId(), 430, 310, p2); World.getWorld().registerEvent(new Event(100) { public void execute() { World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 50, 70, p.getEquipment().getProjectileId(), 430, 310, p2); this.stop(); } }); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { BossesDef(p, p2 , (int) (p.NPCMaxHitRange()*10), 0); p2.hit(p, Misc.random(p.NPCMaxHitRange())*10); p2.animate(p2.getDefenceAnimation()); this.stop(); } }); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { BossesDef(p, p2 , (int) (p.NPCMaxHitRange()*10), 0); p2.hit(p, Misc.random(p.NPCMaxHitRange())*10); this.stop(); } }); } } else if(p.getEquipment().isWieldingCBow()) { p.animate(PkDefinitions.getCombatAnim(p)); World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 50, 70, p.getEquipment().getProjectileId(), 430, 310, p2); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { if(Misc.random(10) == 1) { EnchantSpec(p, p2, p.NPCMaxHitRange()*10); p2.animate(p2.getDefenceAnimation()); this.stop(); } else { p2.hit(p, p.NPCMaxHitRange()); BossesDef(p, p2 , (int) (p.NPCMaxHitRange()*10), 0); p2.animate(p2.getDefenceAnimation()); this.stop(); } } }); } else if(p.usingSpecial) { } else { if(p.getEquipment().get(3).getDefinition().getId() == 15241) { p.sm("You need to be wearing handcannon ammo to fire this weapon."); return; } p.animate(PkDefinitions.getCombatAnim(p)); World.getWorld().getProjectileManager().fire(p.getLocation(), p2.getLocation(), 50, 70, p.getEquipment().getProjectileId(), 43, 31, p2); World.getWorld().registerEvent(new Event(getMagicDelay()) { public void execute() { p2.hit(p, Misc.random(p.NPCMaxHitRange())*10); BossesDef(p, p2 , (int) (p.NPCMaxHitRange()*10), 0); this.stop(); } }); } } } catch(Exception e) { } } //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ public void EnchantSpec(Player p, NPC n, int rangeDamage) { try { switch(p.getEquipment().get(13).getDefinition().getId()) { case 9242: rangeDamage = rangeDamage + Misc.random((n.getHp()/5)*10); if (rangeDamage >= 100) rangeDamage = 100; p.hit(Misc.random(p.getHp())/10); n.graphics(754); p.getActionSender().SendSound(2912,100,0); break; case 9244: rangeDamage = rangeDamage + Misc.random(25)*10; n.graphics(756); p.getActionSender().SendSound(2915,100,0); break; case 9245: rangeDamage = Misc.random((int) (rangeDamage * 1.25)*10); p.heal(rangeDamage); n.graphics(753); p.getActionSender().SendSound(2917,100,0); break; case 9237: n.pid = -1; n.Attacking = false; n.graphics(755); p.getActionSender().SendSound(2914,100,0); } BossesDef(p, n , rangeDamage, 1); n.hit(p, rangeDamage); } catch(Exception e) { } } //---------------------------------------------------------------------------------------------------------------------------------------------------------------- public void MeleeAttack(final Player p, final NPC n) { int distance = 1; if (n.getId() == 8133 || (n.getId() >= 1158 && n.getId() <= 1160) || n.getId() == 6260 || n.getId() == 6222) { distance = 4; } if (n.getId() == 8350 || n.getId() == 8351 || n.getId() == 8352) { distance = 4; } if(Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), n.getLocation().getX(), n.getLocation().getY()) <= distance) { if(p.combatDelay == 0) { n.pid = p.getIndex(); n.Attacking = true; final int meleeDamage = Misc.random(p.NPCMaxHitMelee()*10); final int meleeDamage2 = Misc.random(p.NPCMaxHitMelee()*10); BossesDef(p, n , meleeDamage, 0); p.turnTo(n); n.turnTo(p); p.combatDelay = PkDefinitions.getCombatDelay(p); if(!p.usingSpecial) { World.getWorld().submit(new Tickable(1) { @Override public void execute() { n.hit(p, meleeDamage); n.animate(n.getDefenceAnimation()); this.stop(); } }); p.animate(PkDefinitions.getCombatAnim(p)); } if (p.LeechAttack == true) { CursesEffectsHandlerNpc.handleLeechAttack(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechRange == true) { CursesEffectsHandlerNpc.handleLeechRanged(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechMagic == true) { CursesEffectsHandlerNpc.handleLeechMagic(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechDefence == true) { CursesEffectsHandlerNpc.handleLeechDefence(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.LeechStrength == true) { CursesEffectsHandlerNpc.handleLeechStrength(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.SpecialAttackLeech == true) { CursesEffectsHandlerNpc.handleSpecLeech(p, n); p.leechDelay = System.currentTimeMillis() + Misc.random(100000); } if (p.Soulsplit == true && meleeDamage >= 1) { CursesEffectsHandlerNpc.handleSoulSplit(p, n, meleeDamage); } if (p.SapWarrior == true) { CursesEffectsHandlerNpc.SapWarrior(p, n); } if (p.SapRanger == true) { CursesEffectsHandlerNpc.SapRanger(p, n); } if (p.SapSpirit == true) { CursesEffectsHandlerNpc.SapSpirit(p, n); } if (p.SapMage == true) { CursesEffectsHandlerNpc.SapMage(p, n); } if (p.DeflectRange == true) { CursesEffectsHandlerNpc.DeflectRange(p, n); } if (p.DeflectMelee == true) { CursesEffectsHandlerNpc.DeflectMelee(p, n); } if (p.DeflectMagic == true) { CursesEffectsHandlerNpc.DeflectMagic(p, n); } if(p.usingSpecial) { p.usingSpecial = false; if (p.specialAmount >= p.getSpecialAmount()) { p.specialAmount -= p.getSpecialAmount(); switch(p.getEquipment().get(3).getDefinition().getId()) { case 14484: p.graphics(1950, 0); p.animate(10961, 0); int dclaw1 = meleeDamage/2;int dclaw2 = meleeDamage/3;int dclaw3 = meleeDamage/3; if (meleeDamage == 0) { dclaw1 = Misc.random(p.MaxHitMelee()); dclaw2 = dclaw1/2; dclaw3 = dclaw1/3; } if (meleeDamage == 0 && dclaw1 == 0) { dclaw2 = Misc.random(p.MaxHitMelee()); dclaw3= dclaw2/3; } if (meleeDamage == 0 && dclaw1 == 0 && dclaw2 == 0) { dclaw3 = Misc.random(p.MaxHitMelee()); } n.hit(p, meleeDamage); n.hit(p, dclaw1); n.hit(p, dclaw2); n.hit(p, dclaw3); break; case 14486: p.graphics(1950, 0); p.animate(10961, 0); int dclaw5 = meleeDamage/6;int dclaw6 = meleeDamage/8;int dclaw7 = meleeDamage/8; if (meleeDamage == 0) { dclaw1 = Misc.random(p.MaxHitMelee()); dclaw2 = dclaw5/6; dclaw3 = dclaw7/8; } if (meleeDamage == 0 && dclaw5 == 0) { dclaw6 = Misc.random(p.MaxHitMelee()); dclaw7= dclaw6/6; } if (meleeDamage == 0 && dclaw5 == 0 && dclaw6 == 0) { dclaw3 = Misc.random(p.MaxHitMelee()); } n.hit(p, meleeDamage); n.hit(p, dclaw5); n.hit(p, dclaw6); n.hit(p, dclaw7); break; case 13899: World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.10)); this.stop(); } }); p.animate(10502, 0); break; case 4747: World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.10)); this.stop(); } }); p.animate(10502, 0); break; case 13902: World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.25)); this.stop(); } }); p.graphics(1840, 0); p.animate(10505, 0); break; case 19780: World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.75)); this.stop(); } }); p.graphics(1729, 0); p.animate(14788, 0); break; case 15259: World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); this.stop(); } }); p.animate(12031, 0); p.graphics(2144, 100); break; case 4151: case 13444: case 15441: case 15442: case 15443: case 15444: n.graphics(2108, 0); p.animate(11971, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n , meleeDamage, 0); this.stop(); } }); break; case 21371: World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); this.stop(); } }); p.animate(2654, 0); n.graphics(2707, 100); break; case 1215: case 10581: n.graphics(252, (100 << 16)); p.animate(1062, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.10)); n.hit(p, (int) (meleeDamage2 * 1.10)); BossesDef(p, n , (int) (meleeDamage * 1.10), 0); BossesDef(p, n , (int) (meleeDamage2 * 1.10), 0); this.stop(); } }); p.getActionSender().SendSound(2537,100,0); break; case 5698: n.graphics(252, (100 << 16)); p.animate(1062, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.10)); n.hit(p, (int) (meleeDamage2 * 1.10)); BossesDef(p, n , (int) (meleeDamage * 1.10), 0); BossesDef(p, n , (int) (meleeDamage2 * 1.10), 0); this.stop(); } }); p.getActionSender().SendSound(2537,100,0); break; case 11730: p.graphics(1224, 0); p.animate(7072, 0); n.graphics(1194, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); n.hit(p, meleeDamage2); BossesDef(p, n , meleeDamage2, 0); this.stop(); } }); p.getActionSender().SendSound(3853,100,0); break; case 11694: p.graphics(2113, 0); p.animate(11989, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.15)); BossesDef(p, n , (int) (meleeDamage * 1.15), 0); this.stop(); } }); p.getActionSender().SendSound(3865,100, 0); break; case 11716: p.graphics(1225, 0); p.animate(7001, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, (int) (meleeDamage * 1.10)); BossesDef(p, n, (int) (meleeDamage * 1.10), 0); this.stop(); } }); break; case 13450: p.graphics(1222, 0); p.animate(7074, 0); final int hit13450 = (int) (meleeDamage * 1.65); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, hit13450); BossesDef(p, n, (int) (meleeDamage * 1.65), 0); this.stop(); } }); p.getActionSender().SendSound(3865,100, 0); break; case 10887: p.graphics(1027, 0); p.animate(5870, 0); final int hit10887 = (int) (meleeDamage * 1.05); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, hit10887); BossesDef(p, n, (int) (meleeDamage * 1.05), 0); this.stop(); } }); break; case 11696: p.graphics(1223, 0); p.animate(7073, 0); final int hit11696 = (int) (meleeDamage * 1.10); World.getWorld().submit(new Tickable(1) { public void execute() { BossesDef(p, n, (int) (meleeDamage * 1.10), 0); n.hit(p, hit11696); this.stop(); } }); p.getActionSender().SendSound(3834,100,0); break; case 11698: p.graphics(1220, 0); p.animate(7071, 0); p.heal(meleeDamage/2); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n, meleeDamage, 0); this.stop(); } }); p.getActionSender().SendSound(3857,100,0); break; case 11700: p.graphics(2110, 0); p.animate(7070, 0); n.graphics(2111, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n, meleeDamage, 0); this.stop(); } }); p.getActionSender().SendSound(3857,100,0); break; case 13117: // invalius flail thing final int lflail1 = meleeDamage/5; final int lflail2 = meleeDamage/8; p.graphics(1930, 0); n.graphics(1931, 0); p.animate(1658, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, lflail1); n.hit(p, lflail2); this.stop(); } }); break; case 13451://lent bgs p.graphics(1223, 0); p.animate(7073, 0); final int hit13451 = (int) (meleeDamage * 1.15); World.getWorld().submit(new Tickable(1) { public void execute() { BossesDef(p, n, (int) (meleeDamage * 1.15), 0); n.hit(p, hit13451); this.stop(); } }); p.getActionSender().SendSound(3834,100,0); break; case 13452://lent sgs p.graphics(1220, 0); p.animate(7071, 0); p.heal(meleeDamage); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n, meleeDamage, 0); this.stop(); } }); p.getActionSender().SendSound(3857,100,0); break; case 13453://lent zgs p.graphics(2110, 0); p.animate(7070, 0); n.graphics(2111, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n , meleeDamage, 0); this.stop(); } }); p.getActionSender().SendSound(3857,100,0); break; case 1305: p.graphics(2117, 0); p.animate(12031, 0); final int hit1305 = (int) (meleeDamage * 1.20); World.getWorld().submit(new Tickable(1) { public void execute() { BossesDef(p, n, (int) (meleeDamage * 1.20), 0); n.hit(p, hit1305); this.stop(); } }); p.getActionSender().SendSound(2529,100,0); break; case 4587: p.graphics(2118, 0); p.animate(12005, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n, meleeDamage, 0); this.stop(); } }); p.getActionSender().SendSound(2540,100,0); break; case 3204: p.graphics(282, 50); n.graphics(254, 100); p.animate(1665, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); n.hit(p, meleeDamage2); BossesDef(p, n, meleeDamage, 0); BossesDef(p, n, meleeDamage2, 0); this.stop(); } }); break; case 1434: p.graphics(251, 50); p.animate(1060, 0); World.getWorld().submit(new Tickable(1) { public void execute() { int hit1434 = (int) (meleeDamage * 1.25); BossesDef(p, n, (int) (meleeDamage * 1.25), 0); n.hit(p, hit1434); this.stop(); } }); p.getActionSender().SendSound(2541,100,0); break; case 7158: p.graphics(559, 0); p.animate(3157, 0); World.getWorld().submit(new Tickable(1) { public void execute() { n.hit(p, meleeDamage); BossesDef(p, n, meleeDamage, 0); this.stop(); } }); break; default: n.hit(p, meleeDamage); BossesDef(p, n , meleeDamage, 0); p.animate(PkDefinitions.getCombatAnim(p)); p.getActionSender().sendMessage("This weapon has no special Attack, if you still see special bar please relogin."); } }else{p.getActionSender().sendMessage("You do not have enough special energy.");} } } } } //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ public int getMagicDelay() { NPC p2 = World.getWorld().getNpcs().get(magicIndex); if (p == null || p2 == null) return 1300; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 1) return 700; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 2) return 700; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 3) return 900; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 4) return 1050; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 5) return 1050; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 6) return 1050; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 7) return 1050; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 8) return 1050; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 9) return 1045; if (Misc.getDistance(p.getLocation().getX(), p.getLocation().getY(), p2.getLocation().getX(), p2.getLocation().getY()) == 10) return 1045; return 1; } //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ public boolean usingRange(Player p) { if(p.getEquipment().get(3) == null) { return false; } switch(p.getEquipment().get(3).getDefinition().getId()) { case 14684: case 4212: case 4214: case 4734: case 11235: case 15701: case 15702: case 15703: case 15704: case 9185: case 18357: case 861: case 868: case 867: case 866: case 865: case 863: case 14121: case 15241: case 10034: case 11230: case 841: case 843: case 845: case 847: case 849: case 851: case 17295: case 853: case 855: case 857: case 859: return true; case 0: return false; case -1: return false; default: return false; } } public boolean LightEquipped(Player p) { try { if(p.getEquipment().get(3).getDefinition().getId() == 6746 || p.getEquipment().get(3).getDefinition().getId() == 6745){ return true; } return false; } catch (Exception e) { return false; } } public void BossesDef(final Player p, final NPC n , int Damage, int AttType) { p.addHitExp(p, Damage); switch (n.getId()) { case 8324: case 8325: case 8326: case 8327: if (n.NPCCharges > 0) { n.NPCDamage[AttType] += Damage; if (n.NPCDamage[0] >= 15) { n.NPCDamage[0] = 0; n.setId(8325); } if (n.NPCDamage[1] >= 15) { n.NPCDamage[1] = 0; n.setId(8326); } if (n.NPCDamage[2] >= 15) { n.NPCDamage[2] = 0; n.setId(8327); } } break; case 8350: case 8351: case 8352: n.NPCDamage[AttType] += Damage; if (n.NPCDamage[0] >= 31) { n.NPCDamage[0] = 0; n.setId(8352); } if (n.NPCDamage[1] >= 31) { n.NPCDamage[1] = 0; n.setId(8351); } if (n.NPCDamage[2] >= 31) { n.NPCDamage[2] = 0; n.setId(8350); } if (n.UsingThis == false) { n.graphics(1885); if (LightEquipped(p) && Misc.random(2) == 1) { n.UsingThis = true; p.sm("The demon is temporarily weakened by your weapon."); World.getWorld().registerEvent(new Event(30000) { public void execute() { if (!n.isDead()) { p.sm("The Tormented demon regains its strength against your weapon."); } n.UsingThis = false; this.stop(); } }); } } break; } } public int getDbowDrawback() { switch(p.getEquipment().get(13).getDefinition().getId()) { case 11212: return 1110; case 892: return 1109; case 890: return 1108; case 888: return 1107; case 886: return 1106; case 884: return 1105; case 882: return 1104; default: return 1114; } } public int getDbowSpec() { switch(p.getEquipment().get(13).getDefinition().getId()) { case 11212: return 1099; default: return 1102; } } /*public int getMaxHit(Player p) { int base = damage; double strengthMultiplier = (baseBonus * 0.00175) + 0.1; int maxHit = (int) Math.floor(combatStrength * strengthMultiplier * 1.05); if(FullDharokEquipped()) { maxHit += (int)((p.getSkills().getLevelForXp(3) - p.getSkills().getLevel(3))/2.2); } }*/ }[/CODE] Happy leeching, Bl00dz
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Hello guys, i just added the hellman guide to add x10 hits, i got everything fine, BUT, PlayerVSplayer its glitched somehow, Players keep hitting like 40s intead of 400 with barrage and 20 instead of 200 with melee, any idea? where i can change it on PVP class?
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Sorry, 24 hours are up :D Happy holidays everyone! Hope you guys were able to get to this in time to add it :D
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I have a mezzyscape source (562) and theres a x10 multiplier, everything works but magic, magic doesnt make the hits x10, say if i hit a 20, it should be a 200 and it gives the xp like i really hit a 20.. if someone could help me or guide me where to fix it that would be great.
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[B][SIZE=5][COLOR="#000000"][PI] x10 Damages[/COLOR][/SIZE][/B] [B][COLOR="#000000"]Revision:[/COLOR][/B] Project Insanity 317 [B][COLOR="#000000"]Difficulty:[/COLOR][/B] 1/10 || Copy Paste [B][COLOR="#000000"]Files Editing:[/COLOR][/B] Client.java || Client Sided [B][COLOR="#000000"][SIZE=4]CLIENT SIDED[/SIZE][/COLOR][/B] [B][COLOR="#000000"]Step 1:[/COLOR][/B] Open Client.java [B][COLOR="#000000"]Step 2:[/COLOR][/B] Search for "public static int spellID = 0;" [B][COLOR="#000000"]Step 3:[/COLOR][/B] Under that add: [code]public static boolean newDamage = true;[/code] [B][COLOR="#000000"]Step 4:[/COLOR][/B] Search for "::dataoff" U'll see: [code]if(inputString.equals("::dataoff")) clientData = false;[/code] [B][COLOR="#000000"]Step 5:[/COLOR][/B] Under that add: [code]if(inputString.equals("::oldhits")) newDamage = false; if(inputString.equals("::newhits")) newDamage = true;[/code]
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How do i make it x10 hits and like instead of 99 hp like 900 hp, just like runescape? I have 474. Help me please I really need this one. Thanks, Kyle
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hey guys do the admins of x10 approve ur acc before u can make a website??
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How do i make x10 prayer for RuneEscape Based Server Anyone
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- prayer
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hey i have all hits x10 except the range i was using Emliy tutrial at all but now it removed so if anyone can make new tutrial or tell me how to change range att to x10 help please
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hey guys i sorted and fixed all my stats on items etc. but does any1 know how i can make the weapons hit x10? i am usering a 562 loading 659 rs2hd i have got x10 hp for players and npc's and the npc's hit x10 but players dont.... any idea how to fix? Thanx guys.
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i changed the server to x10 hp but hits still the same whip hit 20 not 200 but hp is 990 so how i can raise all hits its hard to go to itemdef and change all bonuses it will take days i need quiq way and if it wont work i wanna know how to make hp back to 99 please help