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So I'm making WildyWyrm (NPC: 3334) into a boss in the wilderness, but when you fight him he can't hit you at all. He hits VERY rarely. Maybe once during the whole fight and he has 18,000 HP. In unpackedCombatDefinitionsList.txt [CODE]Here is the code I've edited: //npcId - hitpoints attackAnim defenceAnim deathAnim attackDelay deathDelay respawnDelay maxHit attackStyle attackGfx attackProjectile agressivenessTyp 3334 - 18000 12791 12792 12793 5 3 1200 756 MELEE -1 -1 PASSIVE[/CODE] In unpackedBonuses.txt [CODE]//use: NPCid - stabatt(melee att) slashatt(unused) crushatt(unused) magicatt rangeatt stabdef slashdef crushdef magicdef rangedef //wildywyrm 3334 - 1800 1800 1800 1800 1800 400 400 400 300 500[/CODE] YES, I DID repack and compile these. Any helps appreciated. Very confused here. Is there some sort of accuracy stat I need to change that is not included in these files? By the way, the reason his stats are at 1800 are because lower numbers (like 800) wouldn't work. So I kept increasing it. Still nothing. For reference, Bandos is set at 600.