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  1. "MMORPG" Crown-Rsps: Play Now: Click Here! Click here for media! With content to please most, our environment is user friendly to ensure satisfaction in game=play! With 200+ achievements, Scam-proof gambling, duel arena, Many Bosses, Wilderness pvp, Many Minigames and a flawless economy structure, weekly updates. we keep our players occupied and satisfied all year around. Join Today!
  2. in the title ^ ive tried area.xml and playerareatick
  3. Hello, I'm currently working on my RSPS and I've run into an issue. The revision is 664. I've already made it so that players can't teleport while in the wilderness. My issue is, a message is connected with the teleport. For example, [CODE]player.getPackets().sendGameMessage( "<col=00ff00>Welcome home, "+player.getDisplayName());[/CODE] They would teleport nowhere, but still get the message. It would say: [COLOR="#FF0000"]A magical force prevents you from teleporting![/COLOR] [COLOR="#008000"]Welcome home Brennan! [/COLOR] I've tried adding, this to the code: [CODE]if (cmd[0].equalsIgnoreCase("home")) && (getWildLevel() < 20) { }[/CODE] But that doesn't seem to work. Anyone help?
  4. I know how to make an area wilderness but i need to set the wilderness level because at the minute it is -3 :/ PLEASE HELP!
  5. im trying to get pking ready and i noticed when two players kill each other in wildy or red portal they keep all there stuff but they also get pk points and there kdr changes its very annoying and needs to be changed fast because i dont want people full torva rushing and own people with no risk
  6. Hi everyone, As some of you may have heard, I am currently working on a new 718 framework; however, at the moment, I am developing content on Matrix' 718 framework. I will be releasing bits and pieces of content every now and again. I already released 'dialogue for all NPCs in the world' on another site; so, I guess I'll release this bit of code I wrote for Wilderness obelisks here. :) I hope you guys enjoy this. It works just like RS. When a player activates the obelisk, all players in the obelisk area will be teleported. NOTE*** I am not releasing the obelisk and player gfx/animations. You will have to find those on your own. NOTE*** Right now, it instantly teleports all players in the obelisk area, there isn't a timer with the special gfx. You add that yourself. NOTE*** Think of this as a 95% completed base for your 718 Wilderness Obelisks. :) [CODE]package com.rs.game.player.content; import java.util.TimerTask; import java.util.concurrent.TimeUnit; import com.rs.cores.CoresManager; import com.rs.game.World; import com.rs.game.WorldObject; import com.rs.game.player.Player; public class WildernessObelisk { private static int X_COORD = 0, Y_COORD = 1; private static int PILLAR_LOC = 1, OBELISK_DETAILS = 0; private static int TELE_LOC = 0, TIMER = 1, THIS = 0; private static int[][][][] obelisk = { //yes, we could have stored these as WorldTiles, but w/e... - marc { { {3156, 3620}, //obelisk, player spawn loc {0} //timer , default set to 0 }, { {3158, 3622}, //activation pillar locations {3158, 3618}, {3154, 3618}, {3154, 3622} } }, { { {3307, 3916}, {0} }, { {3309, 3918}, {3305, 3918}, {3309, 3914}, {3305, 3914}} }, { { {3106, 3794}, {0} }, { {3108, 3792}, {3108, 3796}, {3104, 3792}, {3104, 3796} } }, { { {3219, 3656}, {0} }, { {3221, 3658}, {3221, 3654}, {3217, 3658}, {3217, 3654} } }, { { {2980, 3866}, {0} }, { {2982, 3868}, {2978, 3868}, {2982, 3864}, {2978, 3864} } } }; public static boolean handleObject(WorldObject o, Player player) { if(65609 < o.getId()&& o.getId() < 65625) { for(int i = 0; i < getObelisk().length; i++) { //checking obelisk locations for(int j = 0; j < 4; j++) { //checking pillars at obelisk if (getObelisk()[i][PILLAR_LOC][j][X_COORD] == o.getX() && getObelisk()[i][PILLAR_LOC][j][Y_COORD] == o.getY()) { if(getObelisk()[i][OBELISK_DETAILS][TIMER][THIS] > 0) { player.getPackets().sendGameMessage("You must wait " + getObelisk()[i][OBELISK_DETAILS][TIMER][THIS] + " second" + (getObelisk()[i][OBELISK_DETAILS][TIMER][THIS] > 0 ? "s" : "") + " for the ancient obelisk to recharge."); return true; } int xOffset = getObelisk()[i][OBELISK_DETAILS][TELE_LOC][X_COORD] - player.getX(); int yOffset = getObelisk()[i][OBELISK_DETAILS][TELE_LOC][Y_COORD] - player.getY(); obeliskTeleport(player, i, xOffset, yOffset); for (Player p : World.getPlayers()) { if (p != null && p != player) { xOffset = getObelisk()[i][OBELISK_DETAILS][TELE_LOC][X_COORD] - p.getX(); yOffset = getObelisk()[i][OBELISK_DETAILS][TELE_LOC][Y_COORD] - p.getY(); if(xOffset < 4 && yOffset < 4) { obeliskTeleport(p, i, xOffset, yOffset); } } } return true; } } } return true; } return false; } public static void obeliskTeleport(Player player, Integer currentObelisk, int xOffset, int yOffset) { int nextObelisk = currentObelisk + 1; if(nextObelisk >= getObelisk().length) { nextObelisk = 0; } //add in the object anim/gfx and player anim //here when you find them. player.setLocation(getObelisk()[nextObelisk][OBELISK_DETAILS][TELE_LOC][X_COORD] - xOffset, getObelisk()[nextObelisk][OBELISK_DETAILS][TELE_LOC][Y_COORD] - yOffset, 0); getObelisk()[currentObelisk][OBELISK_DETAILS][TIMER][THIS] = 10; CoresManager.slowExecutor.scheduleWithFixedDelay(new TimerTask() { boolean stop = true; [MENTION=15855]Over[/MENTION]ride public void run() { for(int k = 0; k < getObelisk().length; k++) { if(getObelisk()[k][OBELISK_DETAILS][TIMER][THIS] > 0) { getObelisk()[k][OBELISK_DETAILS][TIMER][THIS]--; stop = false; } } if(stop) { //checks if there are anymore //obelisk timers to maintain, if not, the task stops cancel(); } } }, 0, 1, TimeUnit.SECONDS); //every second } public static int[][][][] getObelisk() { return obelisk; } } [/CODE]
  7. Does anyone know how to fix this or what do i need to do? [url=http://prntscr.com/1tkd70]Screenshot by Lightshot[/url] Please reply
  8. There is a wilderness ditch in my source. But there's absolutely no code for it. Anyone have a fully working wildy ditch tutorial?
  9. you can watch this video and it will explain and show you the problem. Yes I have 508 maps on pi. [video=youtube;qKCnn_Hfsnc]http://www.youtube.com/watch?v=qKCnn_Hfsnc[/video] Will be willing to donate :)
  10. Me friend kill me on runescape private server . I'm a little later spawned again. Is me Items away. I told my friend got me items. those who no there is no items on the ground. help me with this bug on runescape private server
  11. [IMG]http://i.imgur.com/FWOV9.gif[/IMG] [COLOR="#FF0000"][B]Download/Links:[/B][/COLOR] -WEBSITE: [URL="http://gabescape.webs.com"]CLICK HERE FOR WEBSITE[/URL] -Client Download: [URL="http://www.mediafire.com/?o862ujeb9k97ikv"]CLICK HERE[/URL] [COLOR="#FF0000"][B]Features/Information:[/B][/COLOR] -[SIZE=4]EDIT: I've spent the last 4 months just coding and fixing and improving things. The server has been down this entire time. 2 days ago I started running the server again. I've added so much and I think everyone should check it out. I even added a completely coded by me, Ape Atoll Minigame, where you have to kill a monster to get a key and then use the key on a hidden chest. The hidden chest gives you a random rare item. It' really cool, and there's so much more that's been fixed/added/improved. CHECK IT OUT! :) :)[/SIZE] -We are a relatively new server so there are many updates and new things being added every day! -No lag. -Godwars working. -Castle Wars 50% working.(working on it to be 100% soon!) -Corporeal Beast working! -Many other bosses such as KBD, Kalphite Queen, added a Giant Mole spawn, many, many others. -Basic training spots like rock crabs, lesser demons, etc. New Training Areas being added all the time. (Such as the newly added Abyssal Demon high lvl. training area!) -Bank booths added conveniently so that you don't have to run all over the place/teleport just to get to a bank. -Many cool new commands I added such as ::heal and ::prayer and ::overload, for admins+, plus many other cool new player commands such as ::empty for emptying your inventory, and teleport commands added. -This is an economy server, so you won't see shops selling dragon platebody's, full helm's, etc. (You'll have to get these from drops or other players!) -Fully working PKing, plus new PK zones, including FunPk zones where you don't lose your items. -Curses/Normal Prayers -Staff zone added! -Torva/pernix/virtrus. -All Godswords! -Cool PK points system which you can use to buy godswords and other items! -138 max combat! -All skills are trainable/fast training! 500x normal rs rates for combat! -SO MUCH MORE, WITH MORE BEING ADDED EVERY DAY! WE TAKE SUGGESTIONS! :) [COLOR="#FF0000"][B]Images/Video:[/B][/COLOR] Corp. beast! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_14Sep102319.jpg[/IMG] Jad! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_15Sep102320.jpg[/IMG] Godwars! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_17Sep102321.jpg[/IMG] Edited Shops! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_02Oct131924.jpg[/IMG] Skilling! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_18Sep102344.jpg[/IMG] Tav. Dung! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_04Sep102303.gif[/IMG] Castle Wars! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_01Oct131921.jpg[/IMG] New Abbysal Demon High Lvl. Training Area! [IMG]http://i11.photobucket.com/albums/a177/gthdude600/ScreenHunter_03Oct131925.jpg[/IMG] [COLOR="#FF0000"][B]Recent Updates:[/B][/COLOR] Server renamed to GabeScape! (previously EpicScape, changed because others had this name :/ ) [COLOR="#FF0000"][B]Closing Information:[/B][/COLOR] - This is a great new server that I am sure you will enjoy! - While we don't have a lot of players now, we will soon, so stick around! The most helpful people during this time have the best chances to get a mod/admin staff spot!(Staff spots are earned, NOT sold!!!) - Please check us out today, you will [COLOR="#00FF00"]NOT[/COLOR] be disappointed! :) :) :) [COLOR="#FF0000"]-SERVER HAS BEEN DOWN FOR A COUPLE MONTHS AND IS NOW BACK UP.[/COLOR] [COLOR="#FF0000"][B]~GabeScape~[/B][/COLOR]
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  13. How do I make safezones and hotzones around the Grand Exchange for a 718 server?
  14. Hello, On my server, there's no wilderness area, anyone have an idea of where I could add it? On which folders I need to go to make the wilderness area? If you have idea, reply please. Thanks!
  15. I have a problem, wilderness it's not coded at all. I can't attack players into it. Also, I would like when they die, The killer gain 3 First of Guthix (FOG) tokens. These are my actually files of Wilderness.java: [SPOILER=wilderness.java]package com.rs.game.player.controlers; import com.rs.cache.loaders.ObjectDefinitions; import com.rs.game.Animation; import com.rs.game.Entity; import com.rs.game.ForceMovement; import com.rs.game.WorldObject; import com.rs.game.WorldTile; import com.rs.game.npc.NPC; import com.rs.game.item.Item; import com.rs.game.player.content.Pots; import com.rs.game.player.Player; import com.rs.game.player.Skills; import com.rs.game.tasks.WorldTask; import com.rs.game.tasks.WorldTasksManager; import com.rs.utils.Utils; public class Wilderness extends Controler { private boolean showingSkull; [MENTION=15855]Over[/MENTION]ride public void start() { checkBoosts(player); } public static void checkBoosts(Player player) { boolean changed = false; int level = player.getSkills().getLevelForXp(Skills.ATTACK); int maxLevel = (int) (level + 5 + (level * 0.15)); if (maxLevel < player.getSkills().getLevel(Skills.ATTACK)) { player.getSkills().set(Skills.ATTACK, maxLevel); changed = true; } level = player.getSkills().getLevelForXp(Skills.STRENGTH); maxLevel = (int) (level + 5 + (level * 0.15)); if (maxLevel < player.getSkills().getLevel(Skills.STRENGTH)) { player.getSkills().set(Skills.STRENGTH, maxLevel); changed = true; } level = player.getSkills().getLevelForXp(Skills.DEFENCE); maxLevel = (int) (level + 5 + (level * 0.15)); if (maxLevel < player.getSkills().getLevel(Skills.DEFENCE)) { player.getSkills().set(Skills.DEFENCE, maxLevel); changed = true; } level = player.getSkills().getLevelForXp(Skills.RANGE); maxLevel = (int) (level + 5 + (level * 0.1)); if (maxLevel < player.getSkills().getLevel(Skills.RANGE)) { player.getSkills().set(Skills.RANGE, maxLevel); changed = true; } level = player.getSkills().getLevelForXp(Skills.MAGIC); maxLevel = level + 5; if (maxLevel < player.getSkills().getLevel(Skills.MAGIC)) { player.getSkills().set(Skills.MAGIC, maxLevel); changed = true; } if (changed) player.getPackets().sendGameMessage( "Your extreme potion bonus has been reduced."); } [MENTION=15855]Over[/MENTION]ride public boolean login() { moved(); return false; } [MENTION=15855]Over[/MENTION]ride public boolean keepCombating(Entity target) { if (target instanceof NPC) return true; if (!canAttack(target)) return false; if (target.getAttackedBy() != player && player.getAttackedBy() != target) player.setWildernessSkull(); return true; } [MENTION=15855]Over[/MENTION]ride public boolean canAttack(Entity target) { if (target instanceof Player) { Player p2 = (Player) target; if (player.isCanPvp() && !p2.isCanPvp()) { player.getPackets().sendGameMessage( "That player is not in the wilderness."); return false; } if (canHit(target)) return true; // warning message here return false; } return true; } [MENTION=15855]Over[/MENTION]ride public boolean canHit(Entity target) { if (target instanceof NPC) return true; Player p2 = (Player) target; if (Math.abs(player.getSkills().getCombatLevel() - p2.getSkills().getCombatLevel()) > getWildLevel()) return false; return true; } [MENTION=15855]Over[/MENTION]ride public boolean processMagicTeleport(WorldTile toTile) { if (getWildLevel() > 20) { player.getPackets().sendGameMessage( "A mysterious force prevents you from teleporting."); return false; } if (player.getTeleBlockDelay() > Utils.currentTimeMillis()) { player.getPackets().sendGameMessage( "A mysterious force prevents you from teleporting."); return false; } return true; } [MENTION=15855]Over[/MENTION]ride public boolean processItemTeleport(WorldTile toTile) { if (getWildLevel() > 20) { player.getPackets().sendGameMessage( "A mysterious force prevents you from teleporting."); return false; } if (player.getTeleBlockDelay() > Utils.currentTimeMillis()) { player.getPackets().sendGameMessage( "A mysterious force prevents you from teleporting."); return false; } return true; } [MENTION=15855]Over[/MENTION]ride public boolean processObjectTeleport(WorldTile toTile) { Long teleblock = (Long) player.getTemporaryAttributtes().get( "TeleBlocked"); if (teleblock != null && teleblock > Utils.currentTimeMillis()) { player.getPackets().sendGameMessage( "A mysterious force prevents you from teleporting."); return false; } return true; } public void showSkull() { player.getInterfaceManager().sendTab(player.getInterfaceManager().hasRezizableScreen() ? 10 : 19, 381); } public static boolean isDitch(int id) { return id >= 1440 && id <= 1444 || id >= 65076 && id <= 65087; } [MENTION=15855]Over[/MENTION]ride public boolean processObjectClick1(final WorldObject object) { if (isDitch(object.getId())) { player.setInfiniteStopDelay(); player.setNextAnimation(new Animation(6132)); final WorldTile toTile = new WorldTile(player.getX(), object.getY() - 1, object.getPlane()); player.setNextForceMovement(new ForceMovement( new WorldTile(player), 1, toTile, 2, 2)); final ObjectDefinitions objectDef = object.getDefinitions(); WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { player.setNextWorldTile(toTile); player.setNextFaceWorldTile(new WorldTile( object.getCoordFaceX(objectDef.getSizeX(), objectDef.getSizeY(), object.getRotation()), object.getCoordFaceY(objectDef.getSizeX(), objectDef.getSizeY(), object.getRotation()), object.getPlane())); removeIcon(); removeControler(); player.resetStopDelay(); } }, 2); return false; } return true; } [MENTION=15855]Over[/MENTION]ride public void sendInterfaces() { if (isAtWild(player)) showSkull(); } [MENTION=15855]Over[/MENTION]ride public boolean sendDeath() { removeIcon(); removeControler(); return true; // TODO custom dead without graves } [MENTION=15855]Over[/MENTION]ride public void moved() { boolean isAtWild = isAtWild(player); boolean isAtWildSafe = isAtWildSafe(); if (!showingSkull && isAtWild && !isAtWildSafe) { showingSkull = true; player.setCanPvp(true); showSkull(); player.getAppearence().generateAppearenceData(); } else if (showingSkull && (isAtWildSafe || !isAtWild)) { removeIcon(); } else if (!isAtWildSafe && !isAtWild) { player.setCanPvp(false); removeIcon(); removeControler(); } else if (Kalaboss.isAtKalaboss(player)) { removeIcon(); player.setCanPvp(false); removeControler(); player.getControlerManager().startControler("Kalab oss"); } } public void removeIcon() { if (showingSkull) { showingSkull = false; player.setCanPvp(false); player.getPackets() .closeInterface( player.getInterfaceManager().hasRezizableScreen() ? 10 : 19); player.getAppearence().generateAppearenceData(); player.getEquipment().refresh(null); } } [MENTION=15855]Over[/MENTION]ride public boolean logout() { return false; // so doesnt remove script } [MENTION=15855]Over[/MENTION]ride public void forceClose() { removeIcon(); } public static final boolean isAtWild(WorldTile tile) { return (tile.getX() >= 2940 && tile.getX() <= 3395 && tile.getY() >= 3525 && tile.getY() <= 4000) || (tile.getX() >= 3264 && tile.getX() <= 3279 && tile.getY() >= 3279 && tile.getY() <= 3672) || (tile.getX() >= 2756 && tile.getX() <= 2875 && tile.getY() >= 5512 && tile.getY() <= 5627) || (tile.getX() >= 3158 && tile.getX() <= 3181 && tile.getY() >= 3679 && tile.getY() <= 3697) || (tile.getX() >= 3280 && tile.getX() <= 3183 && tile.getY() >= 3883 && tile.getY() <= 3888); } public boolean isAtWildSafe() { return (player.getX() >= 2940 && player.getX() <= 3395 && player.getY() <= 3524 && player.getY() >= 3523); } public int getWildLevel() { return (player.getY() - 3520) / 8 + 1; } [MENTION=15855]Over[/MENTION]ride public boolean handleItemOption1(Player playerr, int slotId, int itemId, Item item) { if (itemId != item.getId()) return false; switch (itemId) { case -1: //Noobs return false; } return true; } } [/SPOILER] If you could help me, please PM me. A big thanks.
  16. This will allow potion's in wilderness. Wilderness.java... Add this code in [code] @Override public boolean handleItemOption1(Player playerr, int slotId, int itemId, Item item) { if (itemId != item.getId()) return false; switch (itemId) { case -1: //Noobs return false; } return true; }[/code] I forgot who else made this so I cannot give credit's sorry, PM me if you we're the one, and I remember half the name just not full.
  17. hey when ur in tutorial u need to jump over the wilderness ditch in edgeville but when u click on jump over wilderness wall nothing happens can anyone please tell me how i fix this thanks in regards , Buffaloboy
  18. Its actually not the ditch anymore. I need help adding an NPC and the unpackedList tutorial thing doesnt seem to work for me. I think im doing it wrong... Please Help me asap
  19. pust61

    Wilderness ditch

    Like the title says i have an problem.. if i want go to wildy i can jump over the ditch if i want back to bank than a message comes ObjectID: 23271 OjectX: 3098 objectY: 3521 it don't jump back so its not working fine.. can someone help me? Thanks.
  20. [video=youtube;kU8-mtY5ZKg]http://www.youtube.com/watch?v=kU8-mtY5ZKg[/video] R.I.P<3
  21. [video=youtube;kU8-mtY5ZKg]http://www.youtube.com/watch?src_vid=ejAGkkZje2M&feature=iv&annotation_id=annotation_909798&v=kU8-mtY5ZKg[/video] I did [B]not[/B] make this video.
  22. Wilderness wall has multiple ids, ill just post the code here, its easy btw, just releasing it since i didnt saw on some sources. [CODE]case 1440: player.jump = 20; Wilderness.showWarning(player); break; case 1441: player.jump = 20; Wilderness.showWarning(player); break; case 1442: player.jump = 20; Wilderness.showWarning(player); break; case 1443: player.jump = 20; Wilderness.showWarning(player); break; case 1444: player.jump = 20; Wilderness.showWarning(player); break;[/CODE] All 562 has the Jump thing, so dont need to do anything, just add that in Object1PacketHandler class
  23. Server Sided: Step1. Find Client.java Add This With The Other Voids: [CODE] public void wildyWarning() { getPA().sendFrame126("WARNING!", 6940); clearQuestInterface(); //Edit the below if you want to change the text, and delete the slashes. //getPA().sendFrame126("Proceed with caution. If you go much further north you will enter the\nwilderness. This is a very dangerous area where other players can attack you!", 6939); //getPA().sendFrame126("The further north you go the more dangerous it becomes, but there is more\ntreasure to be found.", 6941); //getPA().sendFrame126("In the wilderness an indicator at the bottom-right of the screen\nwill show the current level of danger.", 6942); getPA().showInterface(1908); }[/CODE] Find: public void process() Place this within the void: [CODE] if (inWild() == true && WildernessWarning == false) { resetWalkingQueue(); wildyWarning(); WildernessWarning = true; }[/CODE] Then Add This Boolean where the other ones are: [CODE]public boolean WildernessWarning = false;[/CODE] [IMG]http://i41.tinypic.com/vi0220.png[/IMG]
  24. This is what the new wilderness looks like, I saw it while I was on my way to the Mage Bank to get a different god cape. /discuss [IMG]http://i41.tinypic.com/2nu4mty.png[/IMG]
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