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I replaced ints with the recolored ones. I am not worried about adding special attack yet (will be using tuts on here). When i attack with my custom whip, the attack emote is a punch. how do i get the attack emote to be like the regular abbysal whip? Thanks
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This is what you're adding [IMG]http://i48.tinypic.com/2ytwbxu.png[/IMG] Server Sided: Go into CombatAssitant.Java and search for: [code] switch(c.playerEquipment[c.playerWeapon]) { [/code] Under it you should see something like this: [code] case 4151: c.playerStandIndex = 11973; c.playerWalkIndex = 11975; c.playerRunIndex = 1661; break; [/code] Under that add this: [code] case 17: c.playerStandIndex = 11973; c.playerWalkIndex = 11975; c.playerRunIndex = 1661; break; [/code] This makes it so that the whip uncoils when you wear it. Now, open up UseItem.java and search for this: [code] public static void ItemonItem(Client c, int itemUsed, int useWith) { [/code] Under that add this: [code] if (itemUsed == 4151 && useWith == 18) { if (c.playerLevel[c.playerSlayer] >= 80 && c.playerLevel[c.playerAttack] >= 85) { c.getItems().deleteItem(4151, c.getItems().getItemSlot(4151), 1); c.getItems().deleteItem(18, c.getItems().getItemSlot(18), 1); c.getItems().addItem(17,1); c.sendMessage("You make an Abysal Vine whip."); } else { c.sendMessage("You need a slayer level of 80, and an attack level of 85 to make a vine whip."); } } if (itemUsed == 18 && useWith == 4151) { if (c.playerLevel[c.playerSlayer] >= 80 && c.playerLevel[c.playerAttack] >= 85) { c.getItems().deleteItem(4151, c.getItems().getItemSlot(4151), 1); c.getItems().deleteItem(18, c.getItems().getItemSlot(18), 1); c.getItems().addItem(17,1); c.sendMessage("You make an Abysal Vine whip."); } else { c.sendMessage("You need a slayer level of 80, and an attack level of 85 to make a vine whip."); } } [/code] Now, open up ItemClick2.Java and search for this: [code] switch (itemId) { [/code] Under it add this: [code] case 17: c.sendMessage("You split the Vine Whip."); c.getItems().deleteItem(17,1); c.getItems().addItem(4151,1); c.getItems().addItem(18,1); break; [/code] You're done! Compile and save and that's it for server sided! Client Sided: Open up ItemDef.java and search for this: [code] switch (itemDef.id) { [/code] Under it add this: [code] case 17: itemDef.modelID = 6701; itemDef.name = "Abyssal vine whip"; itemDef.description = "A weapon from the Abyss, interlaced with a vicious jade vine."; itemDef.modelZoom = 900; itemDef.modelRotation1 = 324; itemDef.modelRotation2 = 1808; itemDef.modelOffset1 = -2; itemDef.modelOffset2 = 3; itemDef.membersObject = true; itemDef.maleEquip1 = 6700; itemDef.femaleEquip1 = 6700; itemDef.actions = new String[5]; itemDef.actions[1] = "Wield"; itemDef.actions[2] = "Split"; itemDef.actions[4] = "Drop"; break; case 18: itemDef.modelID = 6702; itemDef.name = "Whip vine"; itemDef.description = "Use on an abyssal whip for added oomph!"; itemDef.modelZoom = 2434; itemDef.modelRotation1 = 420; itemDef.modelRotation2 = 0; itemDef.modelOffset1 = 2; itemDef.modelOffset2 = -3; itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; break; [/code] Save, and compile, and that's it for client sided. Add this to your "Raw" folder in your cache, and your completely done! Models: [url]http://uppit.com/kcyeslyfk9ec/whip_vine_&_vine_whip.zip[/url] Comment/Thank if this helped you!
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hey guys this is my second snippet i have posted and i hope this works for everyone :p any errors please tell me! :3 and don't forget to click the thanks button if it helped please :) ok so first off the models! url: [url]http://www.mediafire.com/?4il1cw8js2t1ckw[/url] just add that to your "Raw" folder in your cache and now for the ints... open up itemdef.java and copy and paste this anywhere code: [CODE]case 15442: itemDef.modelid = 6700; itemDef.name = "Aqua Whip"; itemDef.description = "The Whip Of The Abyss Blessed by the Hyrdas"; itemDef.modelRotationY = 324; itemDef.modelRotationX = 1808; itemDef.modelOffset2 = -2; itemDef.modelOffset1 = 3; itemDef.anInt165 = 6700; itemDef.anInt200 = 6700; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wield"; itemDef.itemActions[2] = "Split"; itemDef.itemActions[4] = "Drop"; break; [/CODE] and for the stats. (these are my stats for it, you can change it to whatever you want) code: [CODE]item = 15442 Aqua_whip A_weapon_from_the_Ocean 0 0 0 0 95 0 0 0 4 4 4 4 4 95 2[/CODE] i recommend the id 15442 if you want the whip to have the same gfx as the normal abyssal whip :p CREDITS deathlypvpz- I ripped the models and ints off their client entirety- for converting deathlypvpz ints and making it work for a trisidiax client. i am pretty new to runelocus so please don't flame <3 EDIT: if link dies please tell me and i will put a new link
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so i am trying to add the abyssal vine whip in my trisidiax server and i fixed the ints and now i need the model codes but all the links for them is dead and i was wondering if anyone could maybe give me a link that works? ps: idk if this is in the right section or not im new to runelocus so if anybody could help that would be really awesome. thanks :)
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can anyone link me working client , source where are lime whips , death capes in etc example lt-pk source,client download -- would be really pleased
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How do i make my whip spec frezees players/npc for only 10 seconds ? For example, me and you are fighing in the wilderness i speced you with my whip and runned, you can't move... You must wait 10 seconds and then you can move, got [PI] If you are going to help me, just reply the code here, and tell me for which class i add it. Thanks.
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I am requesting the following Old Whip Custom whips;bronze;iron;steel;elemental;iron;addy;dragon;rune;barrows;lava;lime Phat colors: Pink, black Orange H'ween White H'ween D'cape
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Dear Runelocus, My question was; how can i add Old-Style whip and custom whips...? What i have now is: [IMG]http://i44.tinypic.com/7284qx.png[/IMG] I hope someone will teach me how.. Thanks.
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Need this so bad :S
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Hi guys, where can i get the old whip models? a link would be nice, ive searched for along time and could not find anything but broken links. also how do i recolour items for InsidiaX ? this server is different from others lol.. the item i want to recolour is abby whip to lime ,lava etc.
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When I wield it, I get this problem: [img]http://screensnapr.com/e/9HPGPq.png[/img] And I had followed this turtorial: [url]http://www.rune-server.org/runescape-development/rs2-client/models/336878-abyssal-vine-whip-whip-vine.html[/url] Anyone got any advice?
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I need help with making item ints for some abby whips that i recoloured. Anyone willing to help me.. or head me in the right direction on how to make them
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Need re-colors will pay based on the amount you send me these are just simple re-colors so i wont be paying a lot i also would like the old whip model I WILL TEST THESE BEFORE I PAY have to be in itemdef form. I have a problem on my server, whenever people attack even if they dont have smite on it acts as if they have smite need that fixed. Look for someone with a big youtube channel that will post a video on there channel of my server i will pay monthly for it to be on there will pay based on amount of views etc.....
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Frosting or Whip Cream? What do you like best? I cant decide. O_o Leave some comments below :cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool:
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I am adding the old whip, while still having the new whip. Don't worry, I'm using different #'s.dat.. My inv/drop .dat is 11601.dat.. My female/male .dat is 11600.dat.. This is my code I put in itemDef.java [CODE]case 15749: itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.name = "Abyssal whip"; itemDef.description = "A weapon from the abyss. "; itemDef.editedModelColor = new int[0]; itemDef.newModelColor = new int[0]; itemDef.modelid = 11601;//Inv & Ground itemDef.modelZoom = 840; itemDef.modelRotationX = 880; itemDef.modelRotationY = 0; itemDef.modelOffset1 = 56; itemDef.modelOffset2 = -2; itemDef.anInt165 = 11600;//Male Wield View itemDef.anInt200 = 11600;//Female Wield View break;[/CODE] This is what I get when I add this whip.. [IMG]http://img194.imageshack.us/img194/3127/help3j.png[/IMG] [IMG]http://img27.imageshack.us/img27/6223/help4q.png[/IMG] You can see the whip when it's wielded or dropped, but not when its in the invy.. Thanks for all help given.
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Okay well this is part of the client side and when i compile i get this error and i have no clue what it mean can someone fix the code for me? or tell me whats wrong? ;D [IMG]http://img210.imageshack.us/img210/9893/5906ee60e24f4a14839a8eb.png[/IMG]
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hello Im useing delta base and i have the whip from runescape today 2/9/11 and i want to know if i can get it to move like swing like it does on runescpae? Like i said i'm using delta and it's 317....i hope someone can help?