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Found 23 results

  1. I replaced ints with the recolored ones. I am not worried about adding special attack yet (will be using tuts on here). When i attack with my custom whip, the attack emote is a punch. how do i get the attack emote to be like the regular abbysal whip? Thanks
  2. This is what you're adding [IMG]http://i48.tinypic.com/2ytwbxu.png[/IMG] Server Sided: Go into CombatAssitant.Java and search for: [code] switch(c.playerEquipment[c.playerWeapon]) { [/code] Under it you should see something like this: [code] case 4151: c.playerStandIndex = 11973; c.playerWalkIndex = 11975; c.playerRunIndex = 1661; break; [/code] Under that add this: [code] case 17: c.playerStandIndex = 11973; c.playerWalkIndex = 11975; c.playerRunIndex = 1661; break; [/code] This makes it so that the whip uncoils when you wear it. Now, open up UseItem.java and search for this: [code] public static void ItemonItem(Client c, int itemUsed, int useWith) { [/code] Under that add this: [code] if (itemUsed == 4151 && useWith == 18) { if (c.playerLevel[c.playerSlayer] >= 80 && c.playerLevel[c.playerAttack] >= 85) { c.getItems().deleteItem(4151, c.getItems().getItemSlot(4151), 1); c.getItems().deleteItem(18, c.getItems().getItemSlot(18), 1); c.getItems().addItem(17,1); c.sendMessage("You make an Abysal Vine whip."); } else { c.sendMessage("You need a slayer level of 80, and an attack level of 85 to make a vine whip."); } } if (itemUsed == 18 && useWith == 4151) { if (c.playerLevel[c.playerSlayer] >= 80 && c.playerLevel[c.playerAttack] >= 85) { c.getItems().deleteItem(4151, c.getItems().getItemSlot(4151), 1); c.getItems().deleteItem(18, c.getItems().getItemSlot(18), 1); c.getItems().addItem(17,1); c.sendMessage("You make an Abysal Vine whip."); } else { c.sendMessage("You need a slayer level of 80, and an attack level of 85 to make a vine whip."); } } [/code] Now, open up ItemClick2.Java and search for this: [code] switch (itemId) { [/code] Under it add this: [code] case 17: c.sendMessage("You split the Vine Whip."); c.getItems().deleteItem(17,1); c.getItems().addItem(4151,1); c.getItems().addItem(18,1); break; [/code] You're done! Compile and save and that's it for server sided! Client Sided: Open up ItemDef.java and search for this: [code] switch (itemDef.id) { [/code] Under it add this: [code] case 17: itemDef.modelID = 6701; itemDef.name = "Abyssal vine whip"; itemDef.description = "A weapon from the Abyss, interlaced with a vicious jade vine."; itemDef.modelZoom = 900; itemDef.modelRotation1 = 324; itemDef.modelRotation2 = 1808; itemDef.modelOffset1 = -2; itemDef.modelOffset2 = 3; itemDef.membersObject = true; itemDef.maleEquip1 = 6700; itemDef.femaleEquip1 = 6700; itemDef.actions = new String[5]; itemDef.actions[1] = "Wield"; itemDef.actions[2] = "Split"; itemDef.actions[4] = "Drop"; break; case 18: itemDef.modelID = 6702; itemDef.name = "Whip vine"; itemDef.description = "Use on an abyssal whip for added oomph!"; itemDef.modelZoom = 2434; itemDef.modelRotation1 = 420; itemDef.modelRotation2 = 0; itemDef.modelOffset1 = 2; itemDef.modelOffset2 = -3; itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; break; [/code] Save, and compile, and that's it for client sided. Add this to your "Raw" folder in your cache, and your completely done! Models: [url]http://uppit.com/kcyeslyfk9ec/whip_vine_&_vine_whip.zip[/url] Comment/Thank if this helped you!
  3. hey guys this is my second snippet i have posted and i hope this works for everyone :p any errors please tell me! :3 and don't forget to click the thanks button if it helped please :) ok so first off the models! url: [url]http://www.mediafire.com/?4il1cw8js2t1ckw[/url] just add that to your "Raw" folder in your cache and now for the ints... open up itemdef.java and copy and paste this anywhere code: [CODE]case 15442: itemDef.modelid = 6700; itemDef.name = "Aqua Whip"; itemDef.description = "The Whip Of The Abyss Blessed by the Hyrdas"; itemDef.modelRotationY = 324; itemDef.modelRotationX = 1808; itemDef.modelOffset2 = -2; itemDef.modelOffset1 = 3; itemDef.anInt165 = 6700; itemDef.anInt200 = 6700; itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wield"; itemDef.itemActions[2] = "Split"; itemDef.itemActions[4] = "Drop"; break; [/CODE] and for the stats. (these are my stats for it, you can change it to whatever you want) code: [CODE]item = 15442 Aqua_whip A_weapon_from_the_Ocean 0 0 0 0 95 0 0 0 4 4 4 4 4 95 2[/CODE] i recommend the id 15442 if you want the whip to have the same gfx as the normal abyssal whip :p CREDITS deathlypvpz- I ripped the models and ints off their client entirety- for converting deathlypvpz ints and making it work for a trisidiax client. i am pretty new to runelocus so please don't flame <3 EDIT: if link dies please tell me and i will put a new link
  4. lord boss

    vine whip

    can someone post the models and ints for vine whip pi because all other the models link are broken thanks really appreciate!
  5. so i am trying to add the abyssal vine whip in my trisidiax server and i fixed the ints and now i need the model codes but all the links for them is dead and i was wondering if anyone could maybe give me a link that works? ps: idk if this is in the right section or not im new to runelocus so if anybody could help that would be really awesome. thanks :)
  6. can anyone link me working client , source where are lime whips , death capes in etc example lt-pk source,client download -- would be really pleased
  7. Alaa123

    [PI] Whip help

    How do i make my whip spec frezees players/npc for only 10 seconds ? For example, me and you are fighing in the wilderness i speced you with my whip and runned, you can't move... You must wait 10 seconds and then you can move, got [PI] If you are going to help me, just reply the code here, and tell me for which class i add it. Thanks.
  8. I am requesting the following Old Whip Custom whips;bronze;iron;steel;elemental;iron;addy;dragon;rune;barrows;lava;lime Phat colors: Pink, black Orange H'ween White H'ween D'cape
  9. Dear Runelocus, My question was; how can i add Old-Style whip and custom whips...? What i have now is: [IMG]http://i44.tinypic.com/7284qx.png[/IMG] I hope someone will teach me how.. Thanks.
  10. Wondering how you make whip hit more accurate. It hits 40s+ but rarely wondering how i make it hit more!
  11. Need this so bad :S
  12. 69er

    [PI] Old whip Model

    Hi guys, where can i get the old whip models? a link would be nice, ive searched for along time and could not find anything but broken links. also how do i recolour items for InsidiaX ? this server is different from others lol.. the item i want to recolour is abby whip to lime ,lava etc.
  13. Elysium

    Whip Vine help

    When I wield it, I get this problem: [img]http://screensnapr.com/e/9HPGPq.png[/img] And I had followed this turtorial: [url]http://www.rune-server.org/runescape-development/rs2-client/models/336878-abyssal-vine-whip-whip-vine.html[/url] Anyone got any advice?
  14. I need help with making item ints for some abby whips that i recoloured. Anyone willing to help me.. or head me in the right direction on how to make them
  15. Need re-colors will pay based on the amount you send me these are just simple re-colors so i wont be paying a lot i also would like the old whip model I WILL TEST THESE BEFORE I PAY have to be in itemdef form. I have a problem on my server, whenever people attack even if they dont have smite on it acts as if they have smite need that fixed. Look for someone with a big youtube channel that will post a video on there channel of my server i will pay monthly for it to be on there will pay based on amount of views etc.....
  16. Frosting or Whip Cream? What do you like best? I cant decide. O_o Leave some comments below :cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool::cool:
  17. I am adding the old whip, while still having the new whip. Don't worry, I'm using different #'s.dat.. My inv/drop .dat is 11601.dat.. My female/male .dat is 11600.dat.. This is my code I put in itemDef.java [CODE]case 15749: itemDef.itemActions = new String[5]; itemDef.itemActions[1] = "Wear"; itemDef.name = "Abyssal whip"; itemDef.description = "A weapon from the abyss. "; itemDef.editedModelColor = new int[0]; itemDef.newModelColor = new int[0]; itemDef.modelid = 11601;//Inv & Ground itemDef.modelZoom = 840; itemDef.modelRotationX = 880; itemDef.modelRotationY = 0; itemDef.modelOffset1 = 56; itemDef.modelOffset2 = -2; itemDef.anInt165 = 11600;//Male Wield View itemDef.anInt200 = 11600;//Female Wield View break;[/CODE] This is what I get when I add this whip.. [IMG]http://img194.imageshack.us/img194/3127/help3j.png[/IMG] [IMG]http://img27.imageshack.us/img27/6223/help4q.png[/IMG] You can see the whip when it's wielded or dropped, but not when its in the invy.. Thanks for all help given.
  18. Okay well this is part of the client side and when i compile i get this error and i have no clue what it mean can someone fix the code for me? or tell me whats wrong? ;D [IMG]http://img210.imageshack.us/img210/9893/5906ee60e24f4a14839a8eb.png[/IMG]
  19. Anyone know what it is? Because in my cache (663) the normal one (1659) it twitches a few times.
  20. Does anyone know correct abyssal vine whip item defenition and gfx, etc?
  21. hello Im useing delta base and i have the whip from runescape today 2/9/11 and i want to know if i can get it to move like swing like it does on runescpae? Like i said i'm using delta and it's 317....i hope someone can help?