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Found 33 results

  1. Hi. When in 718 source I can change items stats?
  2. Hey, i cannot figure out how to change weapons wielding anims in 667 loading 714 rsps. I found tutorials on PI servers only. Maybe someone can give me a name of file that i should be looking for?
  3. Please help me, can't find how to fix the weapon tab flickering in wilderness: [video=youtube;hDf3KElwBXI]https://www.youtube.com/watch?v=hDf3KElwBXI[/video]
  4. Okey, so I'm using the Extreme KO source and I've found a very annoying thing. [url]http://imgur.com/lHJ6qb3[/url] [ATTACH=CONFIG]10172[/ATTACH]¨ as you can see the regular rapier is glitched out, same with the Chaotic Longsword and SOMETIMES the fire cape. I find this really annoying and I have no idea whats wrong, the thing is, I've tried several different clients and it's the same model for the regular rapier as the broken one. Does anyone got a solution for this?
  5. hi im using insidiax to make a server and the hits are bad. all low hits a lot of 0's... how do i fix this? without changing weapon stats? how do i change invisible weapon bonuses
  6. title says it, pm me on skype -- raskooo9
  7. Hai I am trying to add an animation and gfx to a weapon but it won't work. I have added it in playercombat.java but when your ingame it will still punch or kick the npc instead of using the weapon with the animation+gfx. Anyone know how to fix this issue? Thankyouuuu to whoever can help me with this xD Emilyy
  8. Ok, so I'm trying to change the attack emote of a weapon. Currently, when you attack with the weapon, your character kicks. I went into combatdefinitions.java, and added this: [CODE]if (weaponName.contains("staff") || weaponName.contains("granite mace") || weaponName.contains("warhammer") || weaponName.contains("tzhaar-ket-em") || weaponName.contains("tzhaar-ket-om") || weaponName.contains("annihilation") || weaponName.contains("maul")) return CRUSH_ATTACK;[/CODE] As you can see the [CODE]|| weaponName.contains("annihilation")[/CODE] And it clearly says return CRUSH_ATTACK. I compile with no errors (Yes, the compiler IS compiling this file) I go into the game and my character continues to punch. Does anybody have an idea? Thanks.
  9. Whenever a player clicks for example on the minimap to walk somewhere, and if he halfway switches his weapon slot, the player stops moving further to its destination. Is there a way to fix this so the player keeps moving no matter what items he switches. Thanks in advance!
  10. i added some custom stuff from the client i got and they all go too weapon slot i added the id too item.java but yet they still go too the weapon slot is there any other way to fix this?
  11. I want to modify an item to basically 1hit anything. Is this possible on a 317 server? I already tried modifying the stats in item.cfg, but it doesnt work. Do i need to recompile the server? If so, I am also having a problem when I run the compile.bat file. Edit: NVM I fixed it. I had to recompile with -Xlint and it worked now.
  12. [B][SIZE=6]Better Weapon Poisoning[All Servers][/SIZE] Features: Easy to locate and add weapons. Supports multiple posion potions. Potions degrades to an empty vial. Difficulty: 1/10(C&P knowledge and imports) If your using a PI, find and comment out/delete this in ItemOnItem packet. [CODE] for (int i = 0; i < poisonWeapon.length; i++) { if ((useWith == 5940 && itemUsed == poisonWeapon[i][0]) || (useWith == poisonWeapon[i][0] && itemUsed == 5940)) { c.getItems().deleteItem(poisonWeapon[i][0], 1); c.getItems().addItem(poisonWeapon[i][1], 1); c.getItems().deleteItem(5940, 1); c.getItems().addItem(229, 1); } } }[/CODE] Create WeaponPoison.JAVA and replace it with mine: [CODE]package org.aeronis.rs2.content; import java.util.HashMap; import org.aeronis.rs2.model.Player; /** * Manages weapon poisoning. * * [MENTION=52317]auth[/MENTION]or Hybris * */ public class WeaponPoison { /** * Represents a weapon that can be poisoned. Stores the initial weapon item * id, the type of poison used on the weapon and the new poisoned weapon * that will be obtained. * */ private enum Weapon { /** * Dragon dagger. */ DRAGON_DAGGER(1215, new int[][] { { 5940, 5698 }, { 5937, 5680 } }), /** * Rune dagger. */ RUNE_DAGGER(1213, new int[][] { { 5940, 5696 }, { 5937, 5678 } }), /** * Adamant dagger. */ ADAMANT_DAGGER(1211, new int[][] { { 5940, 5694 }, { 5937, 5676 } }), /** * Mithril dagger. */ MITHRIL_DAGGER(1209, new int[][] { { 5940, 5692 }, { 5937, 5674 } }), /** * Black dagger. */ BLACK_DAGGER(1217, new int[][] { { 5940, 5700 }, { 5937, 5682 } }), /** * Steel dagger. */ STEEL_DAGGER(1207, new int[][] { { 5940, 5690 }, { 5937, 5672 } }), /** * Iron dagger. */ IRON_DAGGER(1203, new int[][] { { 5940, 5686 }, { 5937, 5668 } }), /** * Bronze dagger. */ BRONZE_DAGGER(1205, new int[][] { { 5940, 5688 }, { 5937, 5670 } }); /** * Creates the weapon. * * [MENTION=75098]Para[/MENTION]m itemId * The weapon item id. * [MENTION=75098]Para[/MENTION]m newItemId * The poisoned weapon item id. */ private Weapon(int itemId, int[][] newItemId) { this.itemId = itemId; this.newItemId = newItemId; } /** * Gets the item id. * * @return the itemId */ public int getItemId() { return itemId; } /** * The weapon item id. */ private int itemId; /** * The poisoned weapon item id. */ private int[][] newItemId; /** * Represents a map for the weapon item ids. */ public static HashMap<Integer, Weapon> weapon = new HashMap<Integer, Weapon>(); /** * Gets the weapon id by the item. * * [MENTION=75098]Para[/MENTION]m id * The item id. * @return returns null if itemId is not a weapon. */ public static Weapon forId(int id) { return weapon.get(id); } /** * @return the newItemId */ public int[][] getNewItemId() { return newItemId; } /** * Populates a map for the weapons. */ static { for (Weapon w : Weapon.values()) weapon.put(w.getItemId(), w); } } /** * The item id for Vial. */ private static final int VIAL = 229; /** * Starts the weapon poison event for each individual weapon item from the * enumeration <code>Weapon</code>. * * [MENTION=75098]Para[/MENTION]m player * The Player player. * [MENTION=75098]Para[/MENTION]m itemUse * The first item use. * [MENTION=75098]Para[/MENTION]m useWith * The second item use. */ public static void execute(final Player player, int itemUse, int useWith) { final Weapon weapon = Weapon.weapon.get(useWith); if (weapon != null) { for (int element[] : weapon.getNewItemId()) if (itemUse == element[0]) { player.sendMessage("You make " + player.getItems().getItemName(element[1]) + "."); player.getItems().deleteItem(element[0], player.getItems().getItemSlot(element[0]), 1); player.getItems().deleteItem(weapon.getItemId(), player.getItems().getItemSlot(weapon.getItemId()), 1); player.getItems().addItem(VIAL, 1); player.getItems().addItem(element[1], 1); } } } }[/CODE] Under: [CODE]if (!c.getItems().playerHasItem(useWith, 1) || !c.getItems().playerHasItem(itemUsed, 1)) { return; } [/CODE] Add: (Import the WeaponPoison.java first) [CODE] WeaponPoison.execute(c, itemUsed, useWith); [/CODE] Credits: Me, very simple to do.[/B]
  13. [img]http://i.epvpimg.com/9kpfh.jpg[/img] What is that flaming sword???
  14. keris weapon in the server (alhassa scape) doesn't move or swing the weapon ? is that model or would i have to adjust something in the source? also how do i add models ? do i just add the models too the client or do i gotta edit something in the source too?
  15. [code]if(cmd[0].equals("sit") && (player.mod == 1 || player.coowner == 1 || player.owner == 1 || player.main == 1 || player.admin == 1 || player.headadmin == 1 || player.getUsername().equals("Shangsta"))) { player.animate(2939); player.getUpdateFlags().setAppearanceUpdateRequired(true); } } [/code] is there any way i can add a timer too that ^ so it stays sitting for like 5 min's or so? also dose anyone know special amounts for weapons? VLS, DDS , Statius Hammer, etc?
  16. When I wear saradomin rune armour, it appear in the weapon slot. How do I change where this goes?
  17. Don't have time to finish this even though it's just a couple lines away! You will be able to finish this in 5 minutes people so no complaining. Idea came for call of duty black ops obviously, The Gun Game. Which is not guns its scimitars going to iron to dragon and then winnings... Since media was requested... [img]http://i.imgur.com/W1fPG.png[/img] WeaponGame class [CODE] package server.model.minigames; import server.model.players.Client; import server.event.Event; import server.event.EventManager; import server.event.EventContainer; import server.Server; /** * @author Legacy508 / General */ public class WeaponGame { private Client c; public WeaponGame() { //TO DO } public int weaponNumber; public void handleWeaponNumber() { switch (weaponNumber) { case 0: c.sendMessage("You start with a Iron Scimitar."); c.getItems().wearItem(1323, 1, 3); break; case 1: c.sendMessage("You advance to a Steel Scimitar."); c.getItems().wearItem(1325, 1, 3); break; case 2: c.sendMessage("You advance to a Black Scimitar."); c.getItems().wearItem(1327, 1, 3); break; case 3: c.sendMessage("You advance to a Mithril Scimitar."); c.getItems().wearItem(1329, 1, 3); break; case 4: c.sendMessage("You advance to a Adamant Scimitar."); c.getItems().wearItem(1331, 1, 3); break; case 5: c.sendMessage("You advance to a Runite Scimitar."); c.getItems().wearItem(1333, 1, 3); break; case 6: c.sendMessage("You advance to a Dragon Scimitar."); c.getItems().wearItem(4587, 1, 3); break; default: c.sendMessage("You win the game!"); c.sendMessage("You recieve 3x XP for 1 hour gameplay."); c.getItems().removeItem(1, 3); giveReward(); break; } } public void startGame() { if (getWaitAmount() >= 2) { gameStartTimer = TIME_TO_START; c.sendMessage("There needs to be 2+ players to start the game."); return; } for (int j = 0; j < Server.playerHandler.players.length; j++) { if (Server.playerHandler.players[j] != null ) { Client c = (Client)Server.playerHandler.players[j]; if (c.inWG == true) addToWeaponGame(j); } } System.out.println("Weapon Game Started..."); gameStartTimer = TIME_TO_START + TIME_TO_FINISH; } public void process() { if (gameStartTimer > 0) { gameStartTimer--; updateWeaponGameRoom(); } if (gameStartTimer == 0 && playersLeft <= 1) { startGame(); } if (playersLeft == 1) { endWeaponGame(getLastPlayer()); } updateWeaponGameRoom(); } public void updateWeaponGameRoom() { for (int j = 0; j < Server.playerHandler.players.length; j++) { if (Server.playerHandler.players[j] != null) { Client c = (Client) Server.playerHandler.players[j]; if (/*c.getPA().inWGWait() || */c.inWG == true) { c.getPA().sendQuest("@[email protected] @[email protected] @[email protected]", 15894); c.getPA().sendQuest("Next Game In : " + gameStartTimer + " seconds.", 15895); c.getPA().sendQuest("Last Winner: "+lastWinner, 15897); c.getPA().sendQuest("Enemy Remaining: "+playersLeft, 15898); c.getPA().sendQuest("", 15899); c.getPA().sendQuest("", 15896); c.getPA().sendQuest("", 15900); c.getPA().sendQuest("", 15901); c.getPA().sendQuest("", 15902); c.getPA().sendQuest("", 15903); c.getPA().sendQuest("", 15904); c.getPA().sendQuest("", 15905); c.getPA().sendQuest("", 15906); c.getPA().walkableInterface(15892); } } } } public String getLastPlayer() { for (int j = 0; j < playerInWeaponGame.length; j++) { if (playerInWeaponGame[j] > 0) return Server.playerHandler.players[playerInWeaponGame[j]].playerName; } return "Currently Nobody"; } public int getWaitAmount() { int count = 0; for (int j = 0; j < Server.playerHandler.players.length; j++) { if (Server.playerHandler.players[j] != null ) { Client c = (Client)Server.playerHandler.players[j]; if (c.inWG == true) count++; } } return count; } public void removePlayerFromWeaponGame(int playerId) { for (int j = 0; j < playerInWeaponGame.length; j++) { if (playerInWeaponGame[j] == playerId) { Client c = (Client)Server.playerHandler.players[playerInWeaponGame[j]]; c.getPA().movePlayer(3222, 3222, 0); playerInWeaponGame[j] = -1; playersLeft--; c.inWG = false; break; } } } public void endWeaponGame(String champion) { for (int j = 0; j < playerInWeaponGame.length; j++) { if (playerInWeaponGame[j] < 0) continue; if (Server.playerHandler.players[playerInWeaponGame[j]] == null) continue; Client c = (Client)Server.playerHandler.players[playerInWeaponGame[j]]; c.getPA().movePlayer(-1, -1, 0); c.inWG = false; } playerInWeaponGame = new int[200]; lastWinner = champion; playersLeft = 0; WGSlot = 0; gameStartTimer = TIME_TO_START; System.out.println("Weapon Game Finished."); } private int WGSlot = 0; public void addToWeaponGame(int playerId) { if (Server.playerHandler.players[playerId] == null) return; playersLeft++; Client c = (Client)Server.playerHandler.players[playerId]; playerInWeaponGame[WGSlot++] = playerId; c.getPA().movePlayer(2463, 4782, 0); c.inWG = true; } public int[] playerInWeaponGame = new int[200]; private int TIME_TO_FINISH = 140; private int TIME_TO_START = 120; private int gameTime = -1; private int gameStartTimer = 120; private int properTimer = 0; public int playersLeft = 0; public boolean gameOnline = false; public String lastWinner = "Currently Nobody"; } [/CODE] In server class (Should know where) [CODE]public static WeaponGame weaponGame = new WeaponGame();[/CODE] [CODE]weaponGame.process();[/CODE] player class (Again you should know) [CODE]inWG = false,[/CODE] [CODE]trippleXP, WGKills,[/CODE] Don't bug me saying errors, it should work and I will not fix it for you ;)
  18. Hey guys. I was wondering it is possible to change the Weapon & Armour stats in a 704 Server? As I want to add some new NPCs and make higher Strength weapons so I can kill them faster so I can patch glitch's etc. Thanks' Stoneyz
  19. Hey guys, im back. After a few months i've decided to start coding again and i decided to add the zaryte bow to my server. It works in the sense that its in the game, however it is not a ranged weapon; when it attacks it hits like a melee weapon.. [ATTACH=CONFIG]4797[/ATTACH] Does anyone know how to make it fire its own arrows like in Runescape, I don't care if it didn't generate it's own arrows, it could even have to fire normal arrows. I just want to make it a ranged weapon. Cheers Firesparq
  20. I don't know the methods to add and remove weapons from players so that they disapear and add in there equipment slots? Can someone please tell me them :)
  21. My answer sums it up like this... Have you seen iron armour lately and all looks ugly as fuck. Old models all the way.
  22. owner joni

    Pi weapon speeds

    How can i change the chaotics weapon speeds ?
  23. alright guys, i have the source known as CloudIn and ive been working on it for a while, but the weapon bonuses are wayyyyyyyyyyyyyyyyy to low, and i mean wayyyy to low, like i have max gear on and a whip and i hit like 10's! (x10) i have tried to edit the weapon bonuses but nothing happens, but im not even sure its the bonuses , because i can have a str bonus of 500 but only hit 600's.. any help would really make my day guys, please get back to me ):
  24. Kay, well i was interested in making my own whip to my server, but i really wanted to get it animated properly (in metasequoia) and not just use it as a right hand animation (datmaker), so if anyone could help me with a tut, vid, anything like that. i would be very happy and grateful. Thanks. (also if anyone can help, could you send me master palette as i messed mine up by accident.)
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