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Found 17 results

  1. Greetings gentlemen and gentleladies, I have become extremely frustrated with matrix at this point. A few hours of searching have pretty well resulted in the same issue over and over. First I simply added the spawns in packedspawns.txt, deleted the .p and restarted. All dandy, they spawned. They didn't move however, and I wasn't able to attack them. Then I began to tweak the combat definitions, still with no luck. Moved onto the NPC.java to enable walking. Added: [code]if(id == 1265) setRandomWalk(false); //also tried true if(id == 1267) setRandomWalk(false); //also tried true [/code] Above: [code]if (isForceWalking()) {[/code] Still won't move. Tried various other solutions. Then I tried this tutorial: [url]https://www.moparscape.org/smf/index.php?topic=553733.0[/url] Still nothing. Am I missing something, as that tutorial added the spawns via an old method, why am I unable to make them move? Is there some method somewhere stopping their movement that I need to override? I also tried adding a case here in NPC.java: [code]private static boolean forceRandomWalk(int npcId) { switch (npcId) { case 11226: return true; case 3341: case 3342: case 3343: case 1267: case 1265: return true; default: return false; /* * default: return NPCDefinitions.getNPCDefinitions(npcId).name * .equals("Icy Bones"); */ } }[/code] Again no luck for movement. Thanks for the help fellas! [s]EDIT: NPC 1267 is attackable, but not 1265.[/s] Nevermind, only attackable when spawned by command. [B][U]SOLVED![/U][/B] To fix this issue, go into your unpackedspawns.txt, and remove any inline comments from your spawns: From: [code] 580 - 2588 3088 0 //MAGE TRADER 2 BANK [/code] To: [code] //MAGE TRADER 2 BANK 580 - 2588 3088 0 [/code]
  2. Hello Everyone, After a bit of fiddling, I decided to go ahead and begin fixing runecrafting on my server. However, when I teleported to the rune essence mine to test the area, I was unable to walk. I teleported to 2931 4819 -4. This seemed to work, hear the wind noise and see all the objects etc... However, I cannot walk or move at all. I can teleport back out, and I can interact with myself. Is there a guide for adding new areas or is there some simple fix? Thanks! :cool:
  3. Hi, I have removed an object, but then I cant walk in the space where the object was. Could someone message me or post below on how to fix this. (667 source) Thanks
  4. How to make an NPC walk to a specified location? i wanted npc walk to specified coords like npc.forceWalkRespawnTile(); but i want my coords! any can help me?
  5. Hi, As you can read in the title I can't walk nor use any commands, I can teleport through the mage book tho. Im interested how rsps "work" so I decided to download a source and mess around with the files. Im fairly new to java but currently learning it. Since 3 days I try to figure out myself what went wrong, but I can't help myself. I would be grateful if you guys could help me with that one
  6. I was wondering how you could make it so a impling for example to roam around the world instead of in just one little section.. OR even spawn in different spots..
  7. IDK If anyone has them or knows how to get but here they are: Standing - 18019 Walking - 18020 Running - 18021 Hope this helps those who need it still.
  8. Does anyone know how to change the walk / run animation? I'm trying to make it to where when you use a command such as ::pnpc and transform into an npc, you get the npc run / walk animation rather than the regular one. Any ideas?
  9. [img]http://gyazo.com/7cb5f83964163fd92b223c57e2f0b8b4.png?1340368069[/img] Any idea how to fix this ?? i can walk thru the bank booths this booths are not spawned by me i think they are static objects or something like that. And while i post this thread anybody know of any 562 rs2hd npc facing method ?
  10. Well you put this in object1packethandler it will make the portals/gates to dungeoneering waiting rooms work. I thought of posting it cause if you do this yourself you get a head ache for remembering the coords etc. Its not the best i know if you got any improvements please post. :) Good luck, you can make a cool shopping zone or whatever with this. [code] /** * @author Poesy700 * Dungeoneering (Home) Portals */ case 52843: //green if(player.getLocation().getY() == 3731) { if(player.getLocation().getX() >= 3440) { player.WalkTo().WalkTo(player, 3439, 3731); } if(player.getLocation().getX() <= 3439) { player.WalkTo().WalkTo(player, 3440, 3731); } } break; case 52846: //purple if(player.getLocation().getY() == 3731) { if(player.getLocation().getX() >= 3460) { player.WalkTo().WalkTo(player, 3459, 3731); } if(player.getLocation().getX() <= 3459) { player.WalkTo().WalkTo(player, 3460, 3731); } } break; case 49255: // white one right if(player.getLocation().getX() == 3449) { if(player.getLocation().getY() <= 3736) { player.WalkTo().WalkTo(player, 3449, 3738); } if(player.getLocation().getY() >= 3738) { player.WalkTo().WalkTo(player, 3449, 3736); } } break; case 49256: // white one left if(player.getLocation().getX() == 3450) { if(player.getLocation().getY() <= 3736) { player.WalkTo().WalkTo(player, 3450, 3738); } if(player.getLocation().getY() >= 3738) { player.WalkTo().WalkTo(player, 3450, 3736); } } break; case 52845: // green (small) if(player.getLocation().getX() == 3458) { if(player.getLocation().getY() <= 3737) { player.WalkTo().WalkTo(player, 3458, 3738); } if(player.getLocation().getY() >= 3738) { player.WalkTo().WalkTo(player, 3458, 3737); } } break; case 52844: // yellow if(player.getLocation().getX() == 3441) { if(player.getLocation().getY() <= 3737) { player.WalkTo().WalkTo(player, 3441, 3738); } if(player.getLocation().getY() >= 3738) { player.WalkTo().WalkTo(player, 3441, 3737); } } break; case 52842: // blue if(player.getLocation().getX() == 3442) { if(player.getLocation().getY() <= 3724) { player.WalkTo().WalkTo(player, 3442, 3725); } if(player.getLocation().getY() >= 3725) { player.WalkTo().WalkTo(player, 3442, 3724); } } break; case 52847: // red if(player.getLocation().getX() == 3457) { if(player.getLocation().getY() <= 3724) { player.WalkTo().WalkTo(player, 3457, 3725); } if(player.getLocation().getY() >= 3725) { player.WalkTo().WalkTo(player, 3457, 3724); } } break; /** * END OF Dung Portals */ [/code]
  11. Alright, this fixes the whole stand on someone glitch. Either if you stand on someone Or if you in trade and walk on them. To start open up trade.java -> Located in com.rs.game.player.content -> Next search for the method: public void acceptPressed(Player pl) Now at the top add this: [CODE] if (trader.getX() == partner.getX() && trader.getY() == partner.getY()) { WorldTasksManager.schedule(new WorldTask() { public void run() { trader.addWalkSteps(trader.getX(), trader.getY()-1, -1, false); stop(); } }, 1); pl.getPackets().sendGameMessage("You can't trade on top of someone."); return; }[/CODE] May not be the best fix, but its a fix
  12. Located: spawn-config.cfg This is an npc not walking [CODE]spawn = 795 2866 9953 0 0 65 500 500 Ice queen[/CODE] And this is a NPC Randomly walking [CODE]spawn = 795 2866 9953 0 1 65 500 500 Ice queen[/CODE] See the difference? That 1 causes it to randomly walk around :) Enjoy
  13. How could i make it so it will run with an emote choosen walk and stand with the emote i want
  14. What are the different walk types in autospawn.cfg?
  15. Is there a way how to make npc's walk? As in 317's you go to autospawn.cfg, and fill in the coords of the area the NPC should walk in, is there something similair like that for 562?
  16. [video=youtube;y4xzA3Oul1c]http://www.youtube.com/watch?v=y4xzA3Oul1c[/video]
  17. Hey, Musicmasta Here. Well, My Problem is I need my Npc's to walk But Idk how to Do that=( I've never had to Worry about this Becuase It's the First Time i've made an Economy Server But I Want it to be the BEST That it can be any1 who helps me with this will Receive Credits in my server:) so heres the problem again I need Npc's To Walk Between A Specific Area I suppose =D Please Help XD Will Rep++ The Revision of my Server is 517 A.K.A 508 Loading 525 Cache The Base is Codeusa. Kind Reguards, ~~~~MมşĺςMāŠŦą™~~~~
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