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Found 7 results

  1. if anybody knows what are the vine whip's appropiate id models please comment because i really need this... thanks :D
  2. This is what you're adding [IMG]http://i48.tinypic.com/2ytwbxu.png[/IMG] Server Sided: Go into CombatAssitant.Java and search for: [code] switch(c.playerEquipment[c.playerWeapon]) { [/code] Under it you should see something like this: [code] case 4151: c.playerStandIndex = 11973; c.playerWalkIndex = 11975; c.playerRunIndex = 1661; break; [/code] Under that add this: [code] case 17: c.playerStandIndex = 11973; c.playerWalkIndex = 11975; c.playerRunIndex = 1661; break; [/code] This makes it so that the whip uncoils when you wear it. Now, open up UseItem.java and search for this: [code] public static void ItemonItem(Client c, int itemUsed, int useWith) { [/code] Under that add this: [code] if (itemUsed == 4151 && useWith == 18) { if (c.playerLevel[c.playerSlayer] >= 80 && c.playerLevel[c.playerAttack] >= 85) { c.getItems().deleteItem(4151, c.getItems().getItemSlot(4151), 1); c.getItems().deleteItem(18, c.getItems().getItemSlot(18), 1); c.getItems().addItem(17,1); c.sendMessage("You make an Abysal Vine whip."); } else { c.sendMessage("You need a slayer level of 80, and an attack level of 85 to make a vine whip."); } } if (itemUsed == 18 && useWith == 4151) { if (c.playerLevel[c.playerSlayer] >= 80 && c.playerLevel[c.playerAttack] >= 85) { c.getItems().deleteItem(4151, c.getItems().getItemSlot(4151), 1); c.getItems().deleteItem(18, c.getItems().getItemSlot(18), 1); c.getItems().addItem(17,1); c.sendMessage("You make an Abysal Vine whip."); } else { c.sendMessage("You need a slayer level of 80, and an attack level of 85 to make a vine whip."); } } [/code] Now, open up ItemClick2.Java and search for this: [code] switch (itemId) { [/code] Under it add this: [code] case 17: c.sendMessage("You split the Vine Whip."); c.getItems().deleteItem(17,1); c.getItems().addItem(4151,1); c.getItems().addItem(18,1); break; [/code] You're done! Compile and save and that's it for server sided! Client Sided: Open up ItemDef.java and search for this: [code] switch (itemDef.id) { [/code] Under it add this: [code] case 17: itemDef.modelID = 6701; itemDef.name = "Abyssal vine whip"; itemDef.description = "A weapon from the Abyss, interlaced with a vicious jade vine."; itemDef.modelZoom = 900; itemDef.modelRotation1 = 324; itemDef.modelRotation2 = 1808; itemDef.modelOffset1 = -2; itemDef.modelOffset2 = 3; itemDef.membersObject = true; itemDef.maleEquip1 = 6700; itemDef.femaleEquip1 = 6700; itemDef.actions = new String[5]; itemDef.actions[1] = "Wield"; itemDef.actions[2] = "Split"; itemDef.actions[4] = "Drop"; break; case 18: itemDef.modelID = 6702; itemDef.name = "Whip vine"; itemDef.description = "Use on an abyssal whip for added oomph!"; itemDef.modelZoom = 2434; itemDef.modelRotation1 = 420; itemDef.modelRotation2 = 0; itemDef.modelOffset1 = 2; itemDef.modelOffset2 = -3; itemDef.actions = new String[5]; itemDef.actions[4] = "Drop"; break; [/code] Save, and compile, and that's it for client sided. Add this to your "Raw" folder in your cache, and your completely done! Models: [url]http://uppit.com/kcyeslyfk9ec/whip_vine_&_vine_whip.zip[/url] Comment/Thank if this helped you!
  3. lord boss

    vine whip

    can someone post the models and ints for vine whip pi because all other the models link are broken thanks really appreciate!
  4. so i am trying to add the abyssal vine whip in my trisidiax server and i fixed the ints and now i need the model codes but all the links for them is dead and i was wondering if anyone could maybe give me a link that works? ps: idk if this is in the right section or not im new to runelocus so if anybody could help that would be really awesome. thanks :)
  5. Need this so bad :S
  6. Elysium

    Whip Vine help

    When I wield it, I get this problem: [img]http://screensnapr.com/e/9HPGPq.png[/img] And I had followed this turtorial: [url]http://www.rune-server.org/runescape-development/rs2-client/models/336878-abyssal-vine-whip-whip-vine.html[/url] Anyone got any advice?
  7. Does anyone know correct abyssal vine whip item defenition and gfx, etc?
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