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  1. You people always looked at Avarrocka as a server with corrupted future. People ignored it for the enormous threads that were posted over and over. Therefore the client got leaked and I'm releasing that version. Our team have done a lot of updates since so I don't really see as something bad to release this. Enjoy! [B][I][COLOR="#FF8C00"]Download:[/COLOR][/I][/B] [url=https://mega.co.nz/#!Y1xDzTzb!X5CCa71JnW74SOWZT_LT3T096JtaV6SaXlj4bTrof6E]Package (client & asteria 2.0)[/url] [B][I][COLOR="#FF8C00"]Features:[/COLOR][/I][/B] [LIST] [*]High quality content [*]Tweening [*]Fog (Depth buffering). [*]Small fraction of the custom gameframe. [*]UI System (gameframes in both fixed and resize modes). [*]All 474 Data. [*]Good aesthetics(can still be improved). [*]Error system. [*]Sprite packing tool included(open source) Thanks [USER]Galkon[/USER]. [*]Few interfaces packed(code & sprites). [*]Much more... [/LIST] [B][COLOR="#FF8C00"][I]Caution:[/I][/COLOR][/B] [LIST] [*]It's not a host ready server/client. [*]You may expect some bugs. [/LIST] [CENTER][IMG]http://i.imgur.com/NAWNszQ.gif[/IMG] [IMG]http://i.imgur.com/JNuvjaf.gif[/IMG] [IMG]http://i.imgur.com/4JoGTVa.png[/IMG] [IMG]http://i.imgur.com/4BClr65.png[/IMG] [IMG]http://i.imgur.com/hwz1ctQ.png[/IMG] [IMG]http://i.imgur.com/OFNfmmK.png[/IMG] [IMG]http://i.imgur.com/pKgYwzj.png[/IMG][/CENTER]
  2. [CENTER][B][COLOR="#FF0000"][SIZE=5][URL="http://www.extinctionv3.com"]Extinction version 3![/URL] [/SIZE][/COLOR][/B] Owner Devourz What Version 3 has to offer: [B][COLOR="#FF0000"]PVP [/COLOR][/B]- Added new bosses to wildy to keep the wild more active. [B][COLOR="#FF0000"]PVM[/COLOR][/B] - New bosses!, Boss kill count - To keep track of how many bosses you've killed [B][COLOR="#FF0000"]Skilling[/COLOR][/B] – New skilling areas!, Moderate skilling xp rates, Skilling points system!. [B][COLOR="#FF0000"]New to version 3:[/COLOR][/B] * 20+ customs including Drygores + Off-hands * 25+ New 100% working bosses * Vorago!!! * Ascension crossbow! * Seismic wand! * Sirenic! * New skilling, Pvm, Pvp areas * New Super Donator Zone * New Donator zone * Rare drop table yells - [NEWS] Devourz has received a "Divine sigil" as a rare drop * Goliath, Swift, Spellcastor gloves + there specials now work! * Player logins - Whenever someone logs in yell says "Player devourz has logged in. * Miasmic spells now work! * Custom setyells now work, Ingame ::title now works with custom colouring * 24/7 Global Friends chat "Help" * Regular Updates * dedicated owner * Fast money making! * Fast leveling! * Comp/Max cape! * Jad 1 wave * All nex sets (Torva/Pernix/Virtus) * All chaotics! * Primal armour + Weapons! * Kiln cape (Tokhaar - kal) * Korasi sword! With 100% working spec! * Flawless Pvp - Perfect switching 100% hybridding! * Crystal keys for our amazing Ckey Treasure box! * Unique new home! (Under Construction) * Great skilling areas! * All 24 skills working! - With our own unique dungeoneering! * Donator zone! - (Extreme Donator zone Coming soon)! * Amazing donator benefits * Barrows brothers on hills! * All minigames - Barrows/Dominion tower/Castle wars/Duel arena. * Funpk zone! - Clanwars! - Safe portal (White) Unsafe portal (Red)! * Highscores [B][COLOR="#FF0000"][SIZE=5]Vorago[/SIZE][/COLOR][/B] [URL=http://s1383.photobucket.com/user/purefrmhel/media/vorago_zpsyrbbrwl7.png.html][IMG]http://i1383.photobucket.com/albums/ah304/purefrmhel/vorago_zpsyrbbrwl7.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]Master Capes[/SIZE][/COLOR][/B] [URL=http://s41.photobucket.com/user/Rhysjaydenmcleod/media/120%20capes%20all%20together_zpskyu9te9s.png.html][IMG]http://i41.photobucket.com/albums/e262/Rhysjaydenmcleod/120%20capes%20all%20together_zpskyu9te9s.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]Glacors[/SIZE][/COLOR][/B] [URL=http://s1015.photobucket.com/user/divl_gaming/media/glacors_zps8564507b.png.html][IMG]http://i1015.photobucket.com/albums/af272/divl_gaming/glacors_zps8564507b.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]Sunfreet[/SIZE][/COLOR][/B] [URL=http://s1015.photobucket.com/user/divl_gaming/media/sunfreet_zps9514de5c.png.html][IMG]http://i1015.photobucket.com/albums/af272/divl_gaming/sunfreet_zps9514de5c.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]Blink[/SIZE][/COLOR][/B] [URL=http://s1015.photobucket.com/user/divl_gaming/media/Blink_zps68add34a.png.html][IMG]http://i1015.photobucket.com/albums/af272/divl_gaming/Blink_zps68add34a.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]NEX[/SIZE][/COLOR][/B] [URL=http://s1015.photobucket.com/user/divl_gaming/media/NEX_zpsa0dd66f8.png.html][IMG]http://i1015.photobucket.com/albums/af272/divl_gaming/NEX_zpsa0dd66f8.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]Bank tabs[/SIZE][/COLOR][/B] [IMG]http://i41.photobucket.com/albums/e262/Rhysjaydenmcleod/14-03-16191333_zps1a612289.png[/IMG] [B][COLOR="#FF0000"][SIZE=5]Home[/SIZE][/COLOR][/B] [URL=http://s1383.photobucket.com/user/purefrmhel/media/home_zpsiiytxqod.png.html][IMG]http://i1383.photobucket.com/albums/ah304/purefrmhel/home_zpsiiytxqod.png[/IMG][/URL] [B][COLOR="#FF0000"][SIZE=5]Media[/SIZE][/COLOR][/B] [IMG]http://i1383.photobucket.com/albums/ah304/purefrmhel/Sireinc%20Vengeful%20kiteshield_zpsfehymtys.png[/IMG] [B][COLOR="#FF0000"]Download link:[/COLOR][/B] [url]http://www.extinctionv3.com/ExtinctionV3.jar[/url] [B][COLOR="#FF0000"]:Forums[/COLOR]:[/B] [url=http://extinctionv3.com/forums/]Extinction V3[/url] [/CENTER] Reserved [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=1]#1[/URL]
  3. [CENTER] [img]http://puu.sh/d9ax8/a2035c3667.png[/img] [img]http://i.imgur.com/lutAHhl.gif[/img] [URL="http://www.argonrsps.com"][IMG]https://dl.dropboxusercontent.com/u/52228169/Website-image-big.gif[/img][/URL] This is meant for people who has been following Argon's project thread and wants to[B] test some basic stuff[/B] out, this isn't still [B]not public yet[/B]. Please understand that[B] there is bugs and the server isn't complete[/B]. [B]Currently you can use the following commands[/B] ::item id amount ::master ::itemname name [B]Website:[/B] [url]http://www.argonrsps.com[/url] [B]Forums:[/B] [url]http://www.argonrsps.com/forum/[/url] [B][COLOR="#FFD700"]Client download:[/COLOR][/B] [url]http://argonrsps.com/downloads.html[/url] [B][COLOR="#DAA520"]Content[/COLOR][/B] -Bounty Hunter -Nightmare zone -Miniquest system -Flawless combat system -Random events -Sounds & Music -Boss pets -OSRS items & bosses -Perk System *And so on... [B][COLOR="#DAA520"]Media[/COLOR][/B] [img]http://puu.sh/cZoRd/b0b93555e4.png[/img] [img]http://puu.sh/d1a8Z/d88a1a955d.png[/img] [img]http://puu.sh/d1sdy/67b8819e5d.png[/img] [img]http://puu.sh/d07Vx/863c6ac35e.png[/img] [img]http://puu.sh/d69eX/59d055c683.png[/img] [img]http://puu.sh/diidb/01672b2f3e.png[/img] [img]http://puu.sh/dfC8t/e87af3fdd9.png[/img] [img]http://puu.sh/dgBx3/344dcf5667.png[/img] [img]http://puu.sh/djb8a/2c4a8c0a0a.png[/img] [img]http://puu.sh/d07QS/cc60562402.png[/img] [img]http://puu.sh/cZlZA/262645639c.png[/img][/CENTER]
  4. Hello, I am here to bring you my personal services as a coder for your server! i can do any idea you get in your mind, since i am a game developer, and Professiona Programmer everything is easy! i can code the following stuff: New Interfaces, New Buttons, New Skills, Fix Broken Codes(includes every code in your source), Anything. Programming Languages I handle: JS(PRO), Csharp:low, Nodes, drones(high)xD thanks for your time! ProgPioneer lolking
  5. Website - [url]http://www.project-insanity.com[/url] co-owner - daniel forums - vbulletin patch release - .4.2PL (custom patch) Updates - [spoiler=updates] Renamed/repackaged the source implemented better following/attacking/walking/etc re-worked npc movement removed all the shitty castlewars classes re-worked npc drops to allow for double drops, etc [/spoiler] Technical updates (advanced stuff) [spoiler=open] Implemented netty using it's own class instead of config Garbage collector implemented and a few small mem leaks fixed (mainly catching except's) better client debug interface with fps,mem,co-ords,mouse location,mouse speed,zoom,object location id's, live anim display [/spoiler] Currently working on - Implementing an mp3 player into the client
  6. [center][img]http://i.imgur.com/0T33Az5.png[/img][/Center] [b]Notes:[/b] [img]http://i.imgur.com/4UGu9Yo.png[/img] This is a long-term project. [img]http://i.imgur.com/4UGu9Yo.png[/img] Please don't forget to vote on our current poll. [img]http://i.imgur.com/4UGu9Yo.png[/img] I apologize for any grammatical errors. [img]http://i.imgur.com/4UGu9Yo.png[/img] If you have any feedback about our progress, please let us know. :) [b]Introduction:[/b] Avarrocka is expected to be a new revolution in terms of RSPS. Avarrocka is an advanced server that rivals all others. We will provide the community with an interactive, friendly, and professional team of staff members. This is nothing like before. As we're based on Rune-Source, we plan on providing nothing but quality work for all who follow us. [b]Team:[/b] The official team consists of two parts(development & management). Development [list] [*]Artem - Game Developer [*]Rob - Game Developer [*]IYAOYAS - Game Developer [/list] Management [list] [*]John - Community Manager [*]Andrew - Community Manager [/list] [b]Avarrocka I, II & III Explanation:[/b] [img]http://i.imgur.com/4UGu9Yo.png[/img] [b]Avarrocka I[/b] - This was where it all began. Our primary focus was client-sided work. Our team took the client apart piece by piece and rebuilt it with a few innovative features. Our goal was providing efficiency and increased power. The client now boasts plenty of interesting features like an advanced error detection system, game-frame component listener, threaded cache loader system, an advanced rendering loop system and much more. [img]http://i.imgur.com/4UGu9Yo.png[/img] [b]Avarrocka II[/b] - This is the current stage of our development. Now, our focus is on game content rather than visual appeal. The server is based off of Rune-Source, and we plan to go far with it. We focus on bringing all skills and an advanced combat system, as well as some interesting custom content. Avarrocka is proud to have a storyline to work a large portion of our game's content off of, while still providing a game that players can create their own legacy with. [img]http://i.imgur.com/4UGu9Yo.png[/img] [b]Avarrocka III[/b] - This stage is our goal. This stage is highly anticipated by Avarrocka's developers. At this stage, Avarrocka will boast a functional and beautiful website, a community forum, game webclient, and of course highscores. Our own unique and epic trailer will be launched as well, and our team will be doing everything we can to get the word out. Our goal is to see a steady playerbase of 100 players - [i]within the first month[/i]. Do you think it's possible for us? Watch our introduction to the game [url=http://www.youtube.com/watch?v=fn7WFwZt6VI]here[/url]! [b]Beta Testing ( Estimated Time: March 10 )[/b] Beta testing will be open for all. However, Avarrocka is in search for those few who would report any bug found during our beta testing. Their time won't go unappreciated, and at the end of Beta testing awaits an exclusive gift. The gift will be given to those who show exceptional effort to provide a steady flow of quality bug reports and suggestions during this testing phase. [b]Current list:[/b] - Artem543 - Clawz Fury - Flame_ - ox Random xi - Bubletan - AtomicInt_ - Arham 4 - Sk8rdude461 - KroniKz_ - Munien - furyking50 - Null Amount - Loveandpower - noland2131 - Ambokile - angelfallen - supernova_ - scape-JAVA - TheIronDoorProject [img]http://i.imgur.com/J0GmiSu.gif[/img] [b]Please Note that:[/b] these images aren't in high quality. The colors might be off the original gameplay. This being said, the image quality was reduced to have a more fluid internet browsing(memory reduced). [b]Development Progress:[/b] [list] [*][color=red]Haven't started yet.[/color] [*][color=orange]Currently in progress.[/color] [*][color=green]Finished[/color] [/list] [img]http://i.imgur.com/qgWE7EH.png[/img][list] [*][b]Melee[/b][list] [*][color=green]Combat Formulas ( Accuracy and Max Hit )[/color] [img]http://i.imgur.com/yZo9dFS.gif[/img] [*][color=green]Correct Animations, Delays.[/color] [*][color=orange]Special Attacks[/color][list] [*][color=red]Dragon dagger[/color] [*][color=red]Abyssal whip[/color] [*][color=red]Dragon longsword[/color] [*][color=red]Dragon mace[/color] [*][color=red]Barrelchest anchor[/color] [*][color=red]Granite maul[/color] [*][color=red]Dragon mace[/color] [*][color=green]Armadyl Godsword[/color] [*][color=red]Bandos Godsword[/color] [*][color=red]Zamorak Godsword[/color] [*][color=red]Saradomin Godsword[/color] [*][color=red]Saradomin sword[/color] [*][color=red]Guthan's special[/color] [*][color=red]Dharok's special[/color] [*][color=red]Torag's special[/color] [*][color=red]Verac's special[/color] [*][color=red]Dragon claws[/color][/list] [*][b]Ranged[/b][list] [*][color=red]Accuracy/Max hit Formula[/color] [img]http://i.imgur.com/xVAuoSp.gif[/img] [*][color=red]Ava's accumulator[/color] [*][color=red]Ammo dropping in combat[/color] [*][color=red]Weapons[/color] [*][color=red]Bows[/color] [*][color=red]Crossbows[/color] [*][color=red]Darts[/color] [*][color=red]Throwing knives[/color] [*][color=red]Throwing axes[/color] [*][color=red]Chinchompas[/color] [*][color=red]Javelins[/color] [*][color=red]Seercull[/color] [*][color=red]Dark bow[/color] [*][color=red]Crystal bow[/color] [*][color=red]Toktz-xil-ul[/color] [*][color=red]Special Attacks[/color][list] [*][color=red]Ruby Bolt[/color] [*][color=red]Diamond Bolt[/color] [*][color=red]Emerald Bolt[/color] [*][color=red]Dragon Bolt[/color] [*][color=red]Onyx Bolt[/color] [*][color=red]Karil's special[/color] [*][color=red]Magic bows[/color] [*][color=red]Seercull[/color] [*][color=red]Darkbow[/color][/list][/list] [*][b]Magic[/b][list] [*][color=green]Auto-casting[/color] [img]http://i.imgur.com/gkNCVxp.gif[/img] [*][color=red]Defensive casting[/color] [*][color=green]Accuracy/Max hit Formula[/color] [*][color=red]Special Attacks[/color] [*][color=red]Ahrim's special[/color] [*][color=red]Staff of light special[/color] [*][color=red]Spells[/color][list] [*][color=red]Basic combat spells[/color] [*][color=red]Vengeance[/color] [*][color=red]Vengeance other[/color] [*][color=red]All Ancient Magic effects[/color] [*][color=red]God Staff Spells/Charge[/color] [*][color=red]Crumble Undead[/color] [*][color=red]Iban Blast[/color] [*][color=red]Magic Dart[/color] [*][color=red]Entangle/Bind[/color] [*][color=red]Tele-block[/color][/list][/list] [*][b]Miscellaneous[/b][list] [*][color=red]Determining killer[/color] [*][color=red]Food[/color] [*][color=red]Potions[/color] [*][color=red]Attack styles[/color] [*][color=red]Entity based[/color] [*][color=red]Mob vs Mob combat[/color] [*][color=red]Multi-combat areas[/color] [*][color=red]Projectiles[/color] [*][color=red]NPC sizes for combat[/color] [/list][/list] [img]http://i.imgur.com/HeSWRr2.png[/img] [list] [*][b]Prayer[/b][list] [*][color=red]Burying bones[/color] [*][color=red]Bones on altar[/color] [*][color=red]Prayer bonus effects drain[/color][/list] [*][b]Runecraft[/b][list] [*][color=red]Crafting runes[/color] [*][color=red]Multipliers[/color] [*][color=red]Pouches[/color][/list] [*][b]Agility[/b][list] [*][color=red]Gnome Course[/color] [*][color=red]Wildness Course[/color] [*][color=red]Barbarian Course[/color] [*][color=red]Apel Tool Course[/color] [*][color=red]Brihavem Course[/color][/list] [*][b]Herblore[/b][list] [*][color=red]Herb Cleaning[/color] [*][color=red]Herb identifying[/color] [*][color=red]Mixing unfinished potions[/color] [*][color=red]Mixing finished potions[/color] [*][color=red]Tars Creation[/color] [*][color=red]Grinding[/color][/list] [*][b]Thieving[/b][list] [*][color=red]Picking pockets[/color] [*][color=red]Thieving stalls[/color] [*][color=red]Chest lockpicking[/color] [*][color=red]Door lockpicking[/color] [*][color=red]Stunning[/color][/list] [*][b]Crafting[/b][list] [*][color=red]Gem Cutting[/color] [*][color=red]Hide Tanning[/color] [*][color=red]Leather Crafting[/color] [*][color=red]Glass Blowing[/color] [*][color=red]Jewellry Moulding[/color] [*][color=red]Spinning[/color] [*][color=red]Stringing Amulets and Necklaces[/color] [*][color=red]Pottery[/color][/list] [*][b]Fletching[/b][list] [*][color=red]Log carving[/color] [*][color=red]Add Strings to unfinished items[/color] [*][color=red]Ammo creation[/color][/list] [*][b]Slaying[/b][list] [*][color=red]Task Receiving[/color] [*][color=red]Experience on death[/color] [*][color=red]Task levels - Easy, Medium, Hard and Elite[/color] [*][color=red]Multi masters support[/color] [*][color=red]Stores - Points and Required items[/color] [*][color=red]All Monsters spawned around the map[/color] [*][color=red]Masters[/color][list] [*][color=red]Duradel[/color] [*][color=red]Mazchna[/color] [*][color=red]Vannaka[/color] [*][color=red]Chaeldar[/color] [*][color=red]Sumona[/color] [*][color=red]Kuradal[/color][/list][/list] [*][b]Mining[/b][list] [*][color=red]Mining all rocks[/color] [*][color=red]Success formula with tools[/color] [*][color=red]Prospecting[/color] [*][color=red]Rock golem random[/color] [*][color=red]Mining gems[/color] [*][color=red]Pickaxe breaking[/color][/list] [*][b]Smithing[/b][list] [*][color=red]Ore Smelting[/color] [*][color=red]Anvil Smithing[/color] [*][color=red]Misc Items[/color][list] [*][color=red]DFS[/color] [*][color=red]Godsword blade[/color] [*][color=red]Godswords[/color] [*][color=red]Dragon Sq Shield[/color][/list][/list] [*][b]Fishing[/b][list] [*][color=red]Small Net fishing[/color] [*][color=red]Rod fishing[/color] [*][color=red]Fly fishing[/color] [*][color=red]Cage fishing[/color] [*][color=red]Big Net fishing[/color] [*][color=red]Harpoon fishing[/color] [*][color=red]Troll random event[/color] [*][color=red]Whirlpool event[/color][/list] [*][b]Cooking[/b][list] [*][color=red]Item Cooking ( Can be cooked on range / fire )[/color] [*][color=red]Item on Item, such as chocolate bar on cake = Chocolate cake[/color] [*][color=red]Burning Chance, with working cook gloves and depends on your cook level[/color][/list] [*][b]Firemaking[/b][list] [*][color=red]Making fires[/color] [*][color=red]Clipped[/color] [*][color=red]Can't make on fires on other fires[/color][/list] [*][b]Woodcutting[/b][list] [*][color=green]Cutting trees[/color] [*][color=green]Success formula with axes[/color] [*][color=green]Adding and removing stumps[/color][/list] [img]http://i.imgur.com/onMVie8.gif[/img] [img]http://i.imgur.com/oEGRfRh.gif[/img] [img]http://i.imgur.com/VZPai5J.png[/img] [/list][list][*][b]Barrows[/b][list] [*][color=red]Digging[/color] [*][color=red]Barrows battles[/color] [*][color=red]Reward[/color][/list] [*][b]Warriors Guild[/b][list] [*][color=red]Animated armour[/color] [*][color=red]Token removal for cyclops[/color] [*][color=red]Cyclops definitions[/color] [*][color=red]Defender dropping[/color][/list] [*][b]Duel Arena[/b][list] [*][color=red]Every rule working[/color] [*][color=red]Staking items[/color] [*][color=red]Utilizes every dueling arena, finds an arena based on players dueling in each one[/color] [*][color=red]Second staking interface stacks items correctly[/color] [*][color=red]Duels can tie[/color] [*][color=red]Obstacle arenas and non-obstacle arenas[/color] [*][color=red]Checks inventory space to make sure you have space to make a stake[/color][/list] [*][b]TzHarr Fight Cave[/b][list] [*][color=red]63 waves[/color] [*][color=red]Fight cape reward[/color] [*][color=red]Wave saving[/color] [*][color=red]Combat definitions for NPCs[/color][/list] [*][b]TzHarr Fight Pits[/b][list] [*][color=red]Waiting lobby[/color] [*][color=red]Random starting positions (clipped)[/color] [*][color=red]Free-for-all[/color] [*][color=red]Winner can stay in the arena[/color][/list] [*][b]Pest Control[/b][list][/list] [*][b]Castle Wars[/b][list][/list] [/list] [img]http://i.imgur.com/fJwhrvC.png[/img][list] [*][color=green]Banking[/color][/list] [img]http://i.imgur.com/7t8XpWB.gif[/img] [list][*][color=green]Trading[/color][/list] [img]http://i.imgur.com/7xKYJr1.gif[/img] [list][*][color=red]Shoping[/color] [*][color=green]Fast switching[/color][/list] [img]http://i.imgur.com/KUZqQfb.gif[/img] [list][*][color=green]Skilling orbs[/color][/list] [img]http://i.imgur.com/lJqFs3s.gif[/img] [list][*][color=red]Random events[/color] [*][color=red]Sounds[/color] [*][color=red]Songs[/color] [*][color=red]server sided definitions[/color] [/list] [u]Previews:[/u] [center][url]http://www.youtube.com/watch?v=fn7WFwZt6VI[/url] [img]http://i.imgur.com/quJSZ1c.gif[/img] [img]http://i.imgur.com/lEvtRQh.png[/img] [img]http://i.imgur.com/18APGeE.png[/img] [img]http://i.imgur.com/ktixTa9.gif[/img] [img]http://i.imgur.com/IJ2n0gm.png[/img] [img]http://i.imgur.com/cdBgPJl.png[/img] [IMG]http://i.imgur.com/lpM3IhM.png[/img] [IMG]http://i.imgur.com/4DtAlAL.png[/img][/center] [img]http://i.imgur.com/TA2bauR.png[/img] [img]http://i.imgur.com/oD0XVw2.png[/img] [img]http://i.imgur.com/g0PTBLZ.png[/img] [img]http://i.imgur.com/VvhAdD3.png[/img] [img]http://i.imgur.com/2y1zwAL.png[/img] [img]http://i.imgur.com/FcGRiv3.png[/img] [img]http://i.imgur.com/vR8XGVC.png[/img] [img]http://i.imgur.com/ARc0WMX.png[/img] [img]http://i.imgur.com/RwyQwNV.png[/img] [img]http://i.imgur.com/XPNfkAr.png[/img] [img]http://i.imgur.com/wYNPSZX.png[/img] [img]http://i.imgur.com/hkInyAL.png[/img] [img]http://i.imgur.com/qTFmtPN.png[/img] [img]http://i.imgur.com/aZzDh9Q.png[/img] [img]http://i.imgur.com/qDpBjuK.png[/img] [img]http://i.imgur.com/1Wysv5M.png[/img] [img]http://i.imgur.com/WM06FXN.png[/img] [img]http://i.imgur.com/aZzDh9Q.png[/img] [img]http://i.imgur.com/FAjgS7Z.png[/img] [img]http://i.imgur.com/U1P13GX.png[/img] [img]http://i.imgur.com/AwKY198.png[/img] [img]http://i.imgur.com/TGOGyWC.png[/img] [img]http://i.imgur.com/FDI2tSP.png[/img] [img]http://i.imgur.com/yOXxPvP.png[/img] [img]http://i.imgur.com/5nfMn1N.png[/img] [b][u]Wondering what the community thinks?[/u][b] [i]Post your comments and they will be added in this section...[/i]
  7. I saw the starter pack is a really old version. Where can you download the current one the real runescape is using?
  8. F1 IS INV. F2 IS THE EQUIPMENT F3 IS PRAYERS F4 IS MAGE BOOK F5 IS COMBAT STYLE PAGE You can change These in: Client sided File Location: RSInterface.java Or Client.java Or rsapplet.java Should Look Like This: [code] public static int hotKey = 508; public final void keyPressed(KeyEvent keyevent) { idleTime = 0; int i = keyevent.getKeyCode(); int j = keyevent.getKeyChar(); //hotkeys here if (hotKey == 508) { if(i == KeyEvent.VK_ESCAPE){ client.setTab(3); } else if(i == KeyEvent.VK_F5){ client.setTab(0); } else if(i == KeyEvent.VK_F11){ client.setTab(1); } else if(i == KeyEvent.VK_F12){ client.setTab(2); } else if(i == KeyEvent.VK_F1){ client.setTab(3); } else if(i == KeyEvent.VK_F2){ client.setTab(4); } else if(i == KeyEvent.VK_F3){ client.setTab(5); } else if(i == KeyEvent.VK_F4){ client.setTab(6); } else if(i == KeyEvent.VK_F8){ client.setTab(7); } else if(i == KeyEvent.VK_F9){ client.setTab(8); } else if(i == KeyEvent.VK_F10){ client.setTab(9); } else if(i == KeyEvent.VK_F11){ client.setTab(10); } else if(i == KeyEvent.VK_F12){ client.setTab(11); } }[/code]
  9. hi, just going to download a version of eclipse so i can actually compile some RSPS's from the downloads section since the bat files do not compile them and people are not willing to help fix the bat files because apparently i should give up unless im a genius.... went to download Eclipse and there is at least 10 different versions, do i just want the entire package or a very specific package?
  10. I want to make a japanese version RSGP, but you know the chat box can only be inputted with language like english, I want to know is there any method about how to make the RSPS can be inputted with japanese? Sorry for my bad english, it's not my mother language, and I really want my japanese friend can play the awsome game with japanese, please help.
  11. [B]Hello everyone manny A.K.A: Chaos114 here and today i am telling you about a amazing server called InsidiousRSPS. InsidiousRSPS is an amazing server pretty new but overall amazing coding by Austin and sprite we are in need of beta testers currently, And anyone willing to join is appreciated. Please do take notice that it's beta and we have a report bugs section in forums, so use it if you can, we have a downloadable client and also web client, So feel free to use whichever you desire. We will be giving beta testers a special rank called [COLOR="#008000"]veteran[/COLOR] once full release comes out and also give them a[COLOR="#FF0000"] very rare and special item[/COLOR]. To join us go to [url=http://www.insidiousrsps.com/]Insidious - Home[/url] and sign up via forums once done you will automatically have a ingame account with the same details as forum account. We don't have a vote system currently cause we are still in beta but we will soon so stay tune for that to. [COLOR="#006400"]Here is some images of the beta version: [/COLOR] [COLOR="#B22222"]Login screen:[/COLOR] [IMG]http://i44.tinypic.com/347vfaa.png[/IMG] ------ [COLOR="#B22222"]Home:[/COLOR] [IMG]http://i39.tinypic.com/2hd0jrp.jpg[/IMG] ------ [COLOR="#B22222"]Spell books:[/COLOR] [IMG]http://i44.tinypic.com/64nu45.png[/IMG] ------ [COLOR="#B22222"]Dual arena:[/COLOR] [IMG]http://i41.tinypic.com/1zef5m0.jpg[/IMG] ------ [COLOR="#B22222"] God War Dungeon:[/COLOR] [IMG]http://i41.tinypic.com/15nr49g.jpg[/IMG] ------ [COLOR="#800080"]We have about every single skill and also we have many minigames, and functional Pk system. Got any suggestions? Go to forums and tells us what you think we should add or improve in, Your thoughts matter to us![/COLOR] [COLOR="#0000FF"]We're also looking for some dedicated members to apply to our staff team! Be one of the few![/COLOR] [COLOR="#800080"]Join us today and become a beta tester, Let's become the best together. Best regards, Chaos114.[/COLOR] lolking[/B]
  12. This is a release from 11 april, i passed on rl and decided to post it here. [center][img]http://img703.imageshack.us/img703/821/94473689.png[/img] [size=5][b]Release: Utopia Clean/Blank Version[/b][/size] [b]I decided to release my base of my current development Utopia. If you are sick of PI's (with already everything in it or loading 600+ shit, or in general) or you want to start up your server from zero with a clean base. Then this server is for you :D[/b][/center] [COLOR="#FF0000"][size=4][b]Information:[/b][/size][/color] [size=4][COLOR="#800080"][b]Server:[/b][/color][/size] [color=brown][b]- Every single class has been re-organized. - 75% of the content has been retabbed for conventions, to get rid of the horrible look of people adding stuff via notepad and don't tab. - Every single class has been controlled on unnused or unneeded code, and removed those. Most should be out. - Many improvements all-round have been done. - Fully packaged[/b][/color] [size=4][COLOR="#800080"][/COLOR][color=purple][b]Game:[/b][/color][/size] [color=brown][b]- Practically everything from clicking objects to skills and minigames have been removed. - Rewritten prayer - Partly redone combat - Basic NPC clipping[/b][/color] [size=4][COLOR="#800080"][b]Still Contains:[/b][/color][/size] [color=brown][b]- Global Drops - Combat System - Quest templates - Drinking potions, eating food (redone cleaner & better) - Small content of npc's (hitting, prayers ect..) - Skill Guides - Base files for some content. - Pickables - Basic commands - Burying bones - Equipment required levels[/b][/color] [COLOR="#800080"][size=4][b]Some media:[/b][/size][/color] [IMG]http://img685.imageshack.us/img685/2487/23226668.png[/img] [IMG]http://img862.imageshack.us/img862/5677/68003626.png[/img] [IMG]http://img841.imageshack.us/img841/600/84969327.png[/img] [IMG]http://img696.imageshack.us/img696/8748/73557920.png[/img] [IMG]http://img820.imageshack.us/img820/6550/19912292.png[/img] [i]Package Explorer:[/i] [url]http://img835.imageshack.us/img835/6645/555t.png[/url] [COLOR="#800080"][size=4][b]Credits:[/b][/size][/color] - Spades for the absolute base - Delta - Me - Lostmyphat for some help on the way [COLOR="#800080"][size=4][b]Download:[/b][/size][/color] [b]Server download:[/b] [url]http://up.ht/HLOzzG[/url] [b]Client download (iskape):[/b] [url]http://up.ht/HLP6Sb[/url] [b]Package:[/b] [url]http://up.ht/HLP8JO[/url] [COLOR="#800080"][size=4][b]Note:[/b][/size][/color] Without my permission you are NOT allowed to (re)release this server anywhere.
  13. [INDENT]Could someone send me all of the shop ids with the owner of the shop and what version it is? I believe my source and client is delta, although the items are not their so I am not sure. Example of what it looks like in my client.java: } else if ((NPCID == 522) || (NPCID == 523)) { // Shop Keeper + Assistant PutNPCCoords = true; WanneShop = 1; // Varrock General Store Thank you for responding I learned how to code really basic like npc's and npc's drops and the shops within an hour from teaching myself and I need is the ids because not all of them are in the client.java for reference. Thank you, Like I said I'm new to this and using a 317 gameframe which can use some 474 items so I'm not all quite sure.[/INDENT]
  14. Okay so i have created all the correct files, and a controller for it. But i cant get it to initialize or startup. No matter what way i go at it, adding a class constructor and having it get initialized in the player file dont work, just gives me a error during initialization. And then just trying a seperate thing where it creates the map and puts you in gives me the same error. Any ideas??? [code] package com.rs.game.player; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import java.util.concurrent.TimeUnit; import com.rs.Settings; import com.rs.cache.loaders.NPCDefinitions; import com.rs.cores.CoresManager; import com.rs.game.Animation; import com.rs.game.Entity; import com.rs.game.ForceTalk; import com.rs.game.RegionBuilder; import com.rs.game.World; import com.rs.game.WorldTile; import com.rs.game.item.Item; import com.rs.game.npc.NPC; import com.rs.game.npc.combat.NPCCombatDefinitions; import com.rs.game.player.Kilner.Harken; import com.rs.game.player.content.Magic; import com.rs.game.player.cutscenes.Cutscene; import com.rs.game.tasks.WorldTask; import com.rs.game.tasks.WorldTasksManager; import com.rs.utils.Misc; import com.rs.utils.Utils; public final class Kilner{ private transient static Player player; private static int TentacleAmount; private static Harken harken; private transient static int[] mapBaseCoords; public void setPlayer(Player player) { this.player = player; } public static void createArena(Player p) { player = p; player.closeInterfaces(); player.setInfiniteStopDelay(); CoresManager.slowExecutor.execute(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { try { boolean needDestroy = mapBaseCoords != null; final int[] oldMapBaseCoords = mapBaseCoords; mapBaseCoords = RegionBuilder.findEmptyMap(8, 8); RegionBuilder.copyAllPlanesMap(356, 740, mapBaseCoords[0], mapBaseCoords[1], 8); player.setNextWorldTile(Center); startFight(); if (needDestroy) { WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { CoresManager.slowExecutor .execute(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { try { RegionBuilder .destroyMap( oldMapBaseCoords[0], oldMapBaseCoords[1], 8, 8); } catch (Exception e) { e.printStackTrace(); } catch (Error e) { e.printStackTrace(); } } }); } }); } } catch (Exception e) { e.printStackTrace(); } catch (Error e) { e.printStackTrace(); } } }); } public static void startFight() { harken = new Harken(player, 15211, -1, true, true); if (TentacleAmount != 1){ Harken.spawnTents(); } player.setInfiniteStopDelay(); player.setNextWorldTile(new WorldTile(getBaseX(), getBaseY(), 2)); player.setNextFaceWorldTile(new WorldTile(player.getX() - 1, player .getY(), 0)); } public void destroyArena(final boolean logout) { if (logout) player.setLocation(Settings.RESPAWN_PLAYER_LOCATION); else { player.getControlerManager().removeControlerWithoutCheck(); player.setInfiniteStopDelay(); player.setNextWorldTile(Settings.RESPAWN_PLAYER_LOCATION); WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { CoresManager.slowExecutor.execute(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { try { RegionBuilder.destroyMap(mapBaseCoords[0], mapBaseCoords[1], 8, 8); if (!logout) { mapBaseCoords = null; player.resetStopDelay(); } } catch (Exception e) { e.printStackTrace(); } catch (Error e) { e.printStackTrace(); } } }); } }, 1); } } /* * 4928 15936 */ /* * 4961, 15968 */ public static int getBaseX() { return mapBaseCoords[0] << 3; } public static int getBaseY() { return mapBaseCoords[1] << 3; } public static WorldTile Center = new WorldTile(getBaseX(), getBaseY(), 0); public static class Harken extends NPC{ /** * */ private static final long serialVersionUID = 1L; private static NPC[] tents; private int spawnedtents; public Player killer; public static NPC ntp; public static NPC tenta; public static NPC tenta1; public static NPC tenta2; public static WorldTile[] tentspawns = {new WorldTile(Center.getX()+5,Center.getY(),0), new WorldTile(Center.getX()-1,Center.getY()-10,0), new WorldTile(Center.getX()-1,Center.getY()+10,0)}; public Harken(Player p, int id, int mapAreaNameHash, boolean canBeAttackFromOutOfArea, boolean spawned) { super(id, new WorldTile(Center.getX()-7,Center.getY(),0), mapAreaNameHash, canBeAttackFromOutOfArea, spawned); this.setNextFaceWorldTile(new WorldTile(2850, 5932, 0)); this.setNextAnimation(new Animation(16232)); this.killer = p; this.ntp = this; this.getCombatDefinitions().setMaxHit(500); this.getCombatDefinitions().setAttackStyle(2); this.getCombatDefinitions().setHitpoints(19500); this.setCantFollowUnderCombat(true); } public static int randomTent(){ int j = Misc.random(1); switch (j){ case 0: return 15209; case 1: return 15210; } return 0; } public static void spawnTents() { switch (Misc.random(tentspawns.length)){ case 0: tenta = new NPC(randomTent(), tentspawns[0], -1, true, true); tenta.setCantFollowUnderCombat(true); tenta.setForceAgressive(true); tenta.setAtMultiArea(true); tenta.setNextFaceWorldTile(new WorldTile(2850,5924,0)); tenta.setNextAnimation(new Animation(16241)); tenta.getCombatDefinitions().setHitpoints(1450); tenta.getCombatDefinitions().setMaxHit(475+Misc.random(50)); tenta.getCombatDefinitions().setAttackStyle(Misc.random(1, 2)); tenta.getCombatDefinitions().setAttackEmote(16239); tenta.getCombatDefinitions().setDeathEmote(16240); break; case 1: tenta1 = new NPC(randomTent(), tentspawns[1], -1, true, true); tenta1.setCantFollowUnderCombat(true); tenta1.setForceAgressive(true); tenta1.setAtMultiArea(true); tenta1.setNextFaceWorldTile(new WorldTile(2850,5937,0)); tenta1.setNextAnimation(new Animation(16241)); tenta1.getCombatDefinitions().setHitpoints(1450); tenta1.getCombatDefinitions().setMaxHit(475+Misc.random(50)); tenta1.getCombatDefinitions().setAttackStyle(Misc.random(1, 2)); tenta1.getCombatDefinitions().setAttackEmote(16239); tenta1.getCombatDefinitions().setDeathEmote(16240); break; case 2: tenta2 = new NPC(randomTent(), tentspawns[2], -1, true, true); tenta2.setCantFollowUnderCombat(true); tenta2.setForceAgressive(true); tenta2.setAtMultiArea(true); tenta2.setNextFaceWorldTile(new WorldTile(2852,5932,0)); tenta2.setNextAnimation(new Animation(16241)); tenta2.getCombatDefinitions().setHitpoints(1450); tenta2.getCombatDefinitions().setMaxHit(475+Misc.random(50)); tenta2.getCombatDefinitions().setAttackStyle(Misc.random(1, 2)); tenta2.getCombatDefinitions().setAttackEmote(16239); tenta2.getCombatDefinitions().setDeathEmote(16240); break; } } public void spawnBlocks() { switch (Misc.random(3)){ case 0: NPC tenta = tents[spawnedtents++] = new NPC(randomTent(), new WorldTile(2850,5292,0), -1, true, true); tenta.setCantFollowUnderCombat(true); tenta.setForceAgressive(true); tenta.setAtMultiArea(true); tenta.getCombatDefinitions().setMaxHit(275); break; case 1: NPC tenta1 = tents[spawnedtents++] = new NPC(randomTent(), new WorldTile(2853,5292,0), -1, true, true); tenta1.setCantFollowUnderCombat(true); tenta1.setForceAgressive(true); tenta1.setAtMultiArea(true); tenta1.getCombatDefinitions().setMaxHit(275); break; case 2: NPC tenta2 = tents[spawnedtents++] = new NPC(randomTent(), new WorldTile(2850,5292,0), -1, true, true); tenta2.setCantFollowUnderCombat(true); tenta2.setForceAgressive(true); tenta2.setAtMultiArea(true); tenta2.getCombatDefinitions().setMaxHit(275); break; } } [MENTION=15855]Over[/MENTION]ride public ArrayList<Entity> getPossibleTargets() { ArrayList<Entity> possibleTarget = new ArrayList<Entity>(); for (int regionId : getMapRegionsIds()) { List<Integer> playerIndexes = World.getRegion(regionId).getPlayerIndexes(); if (playerIndexes != null) { for (int npcIndex : playerIndexes) { Player player = World.getPlayers().get(npcIndex); if (player == null || player.isDead() || player.hasFinished() || !player.isRunning() || !player.withinDistance(this, 64) || ((!isAtMultiArea() || !player.isAtMultiArea()) && player.getAttackedBy() != this && player.getAttackedByDelay() > System.currentTimeMillis()) || !clipedProjectile(player, false)) { continue; } possibleTarget.add(player); } } } return possibleTarget; } public static void destroying(){ if (tenta != null){ tenta.setNextAnimation(new Animation(tenta.getCombatDefinitions().getDeathEmote())); tenta.removeTarget(); World.removeNPC(tenta); } if (tenta1 != null){ tenta1.setNextAnimation(new Animation(tenta1.getCombatDefinitions().getDeathEmote())); tenta1.removeTarget(); World.removeNPC(tenta1); } if (tenta2 != null){ tenta2.setNextAnimation(new Animation(tenta2.getCombatDefinitions().getDeathEmote())); tenta2.removeTarget(); World.removeNPC(tenta2); } ntp.setNextAnimation(new Animation(ntp.getCombatDefinitions().getDeathEmote())); ntp.removeTarget(); World.removeNPC(ntp); } [MENTION=15855]Over[/MENTION]ride public void sendDeath(Entity source) { final NPCCombatDefinitions defs = getCombatDefinitions(); resetWalkSteps(); getCombat().removeTarget(); setNextAnimation(null); if (tenta != null){ tenta.setNextAnimation(new Animation(tenta.getCombatDefinitions().getDeathEmote())); tenta.removeTarget(); World.removeNPC(tenta); } if (tenta1 != null){ tenta1.setNextAnimation(new Animation(tenta1.getCombatDefinitions().getDeathEmote())); tenta1.removeTarget(); World.removeNPC(tenta1); } if (tenta2 != null){ tenta2.setNextAnimation(new Animation(tenta2.getCombatDefinitions().getDeathEmote())); tenta2.removeTarget(); World.removeNPC(tenta2); } killer.getInventory().addItem(23659, 1); Magic.sendNormalTeleportSpell(killer, 0, 0, Settings.RESPAWN_PLAYER_LOCATION); WorldTasksManager.schedule(new WorldTask() { int loop; [MENTION=15855]Over[/MENTION]ride public void run() { if (loop == 0) { setNextAnimation(new Animation(16235)); } else if (loop >= defs.getDeathDelay()) { reset(); finish(); stop(); } loop++; } }, 0, 1); } [MENTION=15855]Over[/MENTION]ride public void setRespawnTask() { if (!hasFinished()) { reset(); setLocation(getRespawnTile()); finish(); } final NPC npc = this; CoresManager.slowExecutor.schedule(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { setFinished(false); World.addNPC(npc); npc.setLastRegionId(0); World.updateEntityRegion(npc); loadMapRegions(); checkMultiArea(); } }, getCombatDefinitions().getRespawnDelay() * 1200, TimeUnit.MILLISECONDS); } } } [/code] This is the one from trying to just create a arena for the player to go to and play.
  15. Does anyone know how i change the exp rate? I'm starting java school next week or so so i wont need to be here but now does anyone know how to change exp??? ty -bobTehCkatitty
  16. delvis

    newest jdk version

    can someone here post the link to the newest jdk version for my RSPS! @echo off Title Compiling... "C:\Program Files\Java\jdk1.6.0_21\bin\javac.exe" *.java pause ^^ can someone copy and paste the compiler with the correct jdk version please? thanks guys.
  17. Whats the RSPS version right before the big wild update with the EP and stuff? Can you please link me to a good one thanks!
  18. What is a really good stable RSPS version that is good stable and little bugs and a good pking system? Please link me to some.
  19. [COLOR="#FF8C00"]Dice - Version 1.0[/COLOR] Dice - Version 1.0 is a dice programmed in java. Just like Jagex's were made. This is totally free and is written in java so please do not accuse it of any viruses. [COLOR="#0000FF"]Dice - Version 1.0 includes.[/COLOR] Note: This is a BETA test of the dice, it is currently very basic and i'm going to update it alot. Dicing support ( percentile dice ) GUI [COLOR="#0000FF"]Dice - Version 1.1 will include.[/COLOR] GUI Dicing support ( Percentile dice ) Dicing support ( 2,6 sided dice ) ONLINE SUPPORT! (This includes a online chat system with ranks as: Legit dicer, which will be a paid feature which prevents people from scamming. ) [spoiler="Dice - Version 1.0 Pictures"]...[/spoiler] --------------------------------------------------------------------------------------------------------------------------------------------------------------------- [COLOR="#FF8C00"]Hows the dice - Version 1.0[/COLOR] This is a little bit more special and is programmed in .NET It will also be a freeware program but you get the option of buying the rank: 'Dicer' [COLOR="#0000FF"]Hows the dice - Version 1.0 includes.[/COLOR] Name registering option. Chat system ( Unfinished ) Dicing support ( Percentile and 2,6 sided dice ) Very nice looking GUI [COLOR="#0000FF"]Hows the dice - Version 1.1 will include.[/COLOR] Name registering option. Chat system Dicing support ( Percentile and 2,6 sided dice ) Very nice looking GUI Fully working ranks in the chat ( normal user and dicers ) [spoiler="Hows the dice - Version 1.0 Pictures"] Graphical user interface: [img]http://dl.dropbox.com/u/69134569/pics/GUI.png[/img] 2,6 sided dice: [img]http://dl.dropbox.com/u/69134569/pics/2%2C6sided.png[/img] Percentile dice: [img]http://dl.dropbox.com/u/69134569/pics/percentile.png[/img] Chat system: [img]http://dl.dropbox.com/u/69134569/pics/message.png[/img] Rank system: [video]http://dl.dropbox.com/u/69134569/pics/testing.wmv[/video] The chat system, as well as the dice system is launched from the 'Commands' button. [/spoiler] [COLOR="#0000FF"]Donations.[/COLOR] Donations are very well appreciated although we only take donations in RSGP. [COLOR="#0000FF"]Downloads.[/COLOR] Note: Do not mirror this download. If it gets broken PM me about it. Note: Please post opinions and suggestions! [url]http://dl.dropbox.com/u/69134569/Dice%20Version%201.0.rar[/url]
  20. [I][CENTER]EpicKit 0.1[/CENTER][/I] [B]Some features you can expect[/B] [LIST][*]Runescape calculators[*]Treasure trail maps[*]Fairy ring map[*]Multi log support[*]Music player[*]Latest runescape and rsps news[*]IRC chat[*]& much more.[/LIST] [B]Pictures[/B] News page [IMG]http://i44.tinypic.com/15oclsh.png[/IMG] Download to 0.1 (Beta) & more pictures is coming in the next 5 hours.
  21. hey all... im new on java, and please i wanna know wich java jdk version i have on my copmuter? i mean how to know? thanks...
  22. Welcome to Infinity 562 Loading 657 Cache Links: * Features: Spawning Pking New Prayers and armours 24/7 Hosted on a VPS Pretty much spawning and pking, if you want eco+skills+pking check our other server here * Pictures: [img]http://i43.tinypic.com/104mb69.png[/img] [img]http://i41.tinypic.com/30k692h.png[/img] [img]http://i41.tinypic.com/258p36v.png[/img]
  23. @echo off title InsidiaX "C:\Program Files\Java\jdk1.7.0_01\bin\java.exe" -Xmx1000m -cp bin;deps/poi.jar;deps/mysql.jar;deps/mina.jar;deps/slf4j.jar;deps/slf4j-nop.jar;deps/jython.jar;log4j-1.2.15.jar; server.Server pause Can someone convert it to runserver.sh for Centos 6?
  24. dont know what version to download.. here are my computer tech specs •2nd Generation Intel Core i3-2120 Processor (3.30GHz, 3MB cache) • Genuine Windows 7 Home Premium (64-bit) • 4GB PC3-10600 DDR3 SDRAM • 1TB 7200rpm SATA hard drive • Slot-load SuperMulti DVD Burner • Integrated multi-touch enabled 23¿ diagonal widescreen Full HD LED backlit display • 802.11b/g/n WLAN • Windows 7 Home Premium (64-bit) im assuming 64? but i have a program files for x86 thanks to those who help :)