Jump to content

Search the Community

Showing results for tags 'usefull'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 3 results

  1. So someone requested, how to make range better ;) Its easy as but some ppl dont know. So, open combatassistant.java (source sided ofc) Find Code: (Select All) if (c.fullVoidRange()) you shoulda see thing like this. Code: (Select All) if (c.fullVoidRange()) rangehit *= 1.0; So if u want to make Rangevoid ovp, lets change rangehit to like this. Code: (Select All) if (c.fullVoidRange()) rangehit *= 10; K, so its boost your range now (10 = alot, like 1-1,5k hits) Next one what u probs want is, make new set. Lets say you want to make Sagittarian overpowered. Go to player.java and search for Code: (Select All) public boolean fullVoidRange() { under this add.. Code: (Select All) public boolean fullSagittarianRange() { return playerEquipment[playerHat] == 17061 && playerEquipment[playerLegs] == 17339 && playerEquipment[playerChest] == 17193; } So, now u have made new set. Now u go back to combatassistant.java search again.. Code: (Select All) if (c.fullVoidRange()) and under this make new thing like this. Code: (Select All) if (c.fullSagittarianRange()) rangehit *=20; (20= way better than rangevoid) That's all you need to do peace.
  2. Hi, yet another problem. i just added more bank space on the server. with my smart idea's i thought. o lovely it works, but once, i try to grab items of the bank that go's over the official 509 limmit, i cant withdraw it. this code is changed in bank.java private static final long MAX_BANK_SIZE = 800; (official ammount is 509) K i try to explain it on the picture, my bank is officially full, it containts 509 items. and i couldnt store more after that. but when i changed the code private static final long MAX_BANK_SIZE = 509 into 800, So that means, im able to store 800 items in the bank. the void knight mace, is item number 509, in my bank. and every item i click after that so the white full helm item 510 will not be withdrawn? i can click what i want but everything after number 509 cant be withdrawn. soz for this terrible explaination :P but what should happen is that if i store fully 800 items in the bank that i can withdraw 800 items, but i can only withdraw 509 items. if someone knows the sollution that would be great [ATTACH=CONFIG]8942[/ATTACH]
  3. [CODE] if(cmd[0].equals("dice100")){ if(!player.getInventory().contains(15084)) { player.sm("You need a bag of dice!"); return; }else{ int dice100 = (Misc.random(100)); player.forceChat("" + player.getUsername() + " rolled a " + dice100 + "/100 on the dice!"); player.animate(11900); player.graphics(2070); } } if(cmd[0].equals("dice6")){ if(!player.getInventory().contains(15084)) { player.sm("You need a bag of dice!"); return; }else{ int diceonetfour = (Misc.random(6)); player.forceChat("" + player.getUsername() + " rolled a " + diceonetfour + "/6 on the dice!"); player.animate(11900); player.graphics(2070); } } if(cmd[0].equals("dice6cc")){ if(!player.getInventory().contains(15084)) { player.sm("You need a bag of dice!"); return; }else{ int diceonetfour = (Misc.random(6)); player.forceChat("/" + player.getUsername() + " rolled a " + diceonetfour + "/6 on the dice!"); player.animate(11900); player.graphics(2070); } } if(cmd[0].equals("dice100cc")){ if(!player.getInventory().contains(15084)) { player.sm("You need a bag of dice!"); return; }else{ int dice100 = (Misc.random(100)); player.forceChat("/" + player.getUsername() + " rolled a " + dice100 + "/100 on the dice!"); player.animate(11900); player.graphics(2070); } } if(cmd[0].equals("500kslot")){ int hasitem = 500000; int slot = (Misc.random(100)); int risked = (hasitem * 30); if (!player.getInventory().contains(995, hasitem)) { player.getActionSender().sendMessage("You havent got above "+hasitem+" gp in your inventory."); return; } if (slot == 11 || slot == 22 || slot == 33 || slot == 44 || slot == 55 || slot == 66 || slot == 77 || slot == 88 || slot == 99) { player.getActionSender().sendMessage("You pulled slotmachine and got "+slot+" You won "+(risked/1000000)+"M."); player.getInventory().addItem(995, risked); } else { player.getActionSender().sendMessage("You pulled slotmachine and got "+slot+" You lost 500k."); player.getInventory().deleteItem(995, 500000); } } if(cmd[0].equals("100kslot")){ int hasitem = 100000; int slot = (Misc.random(100)); int risked = (hasitem * 30); if (!player.getInventory().contains(995, hasitem)) { player.getActionSender().sendMessage("You havent got above "+hasitem+" gp in your inventory."); return; } if (slot == 11 || slot == 22 || slot == 33 || slot == 44 || slot == 55 || slot == 66 || slot == 77 || slot == 88 || slot == 99) { player.getActionSender().sendMessage("You pulled slotmachine and got "+slot+" You won "+(risked/1000000)+"M."); player.getInventory().addItem(995, risked); } else { player.getActionSender().sendMessage("You pulled slotmachine and got "+slot+" You lost 100k."); player.getInventory().deleteItem(995, 100000); } } if(cmd[0].equals("10mslot")){ int hasitem = 10000000; int slot = (Misc.random(100)); int risked = (hasitem * 30); if (!player.getInventory().contains(995, hasitem)) { player.getActionSender().sendMessage("You havent got above "+hasitem+" gp in your inventory."); return; } if (slot == 11 || slot == 22 || slot == 33 || slot == 44 || slot == 55 || slot == 66 || slot == 77 || slot == 88 || slot == 99) { player.getActionSender().sendMessage("You pulled slotmachine and got "+slot+" You won "+(risked/1000000)+"M."); player.getInventory().addItem(995, risked); } else { player.getActionSender().sendMessage("You pulled slotmachine and got "+slot+" You lost 10m."); player.getInventory().deleteItem(995, 10000000); } }[/CODE] 100% to me on the dice 10% to me on the slot machine, all i did was chance the prices and add different types. EDIT: could somebody try to make the dice6cc and the dice100cc say it in cc and post below, thanks go ahead and flame, idc, and if this actualy helped, please let me know :D this includes dice 1-100 dice 1-6 dice 1-100 in cc(not working) dice 1-6 in cc(not working) money betting 100k, 500k, 10m
×