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Found 23 results

  1. Which is better 317 or 516?
  2. Hi, I made this application a while ago but I don't really use it any more so I'm willing to share with you. Basically it searches the selected list as you type, it can load multiple lists at one time as long as the format is. Id = Name 0 = Hans 0 = Dwarf Remains etc... It has tabs for each file within the data directory that it can load. It currently has 498 lists in the data directory, but you can change this by opening the jar in WinRAR and replacing the text files within the data directory with your own. You can download it here... 498 Links:- MediaFire: [url]https://www.mediafire.com/?msr26llhwv56ntp[/url] It is an executable jar, just open it and it'll run. If you want other versions of this tell me your client version and I will dump the lists when I'm available. Here's a picture. [img]http://oi60.tinypic.com/2weaqh4.jpg[/img]
  3. I wanted to share my Favorite type of Films to you guys :) [B][U]Action & Fighting[/U][/B] [LIST] [*]The Mummy [*]The Mummy Returns [*]The Mummy, Tomb of the Dragon Emperor [*]Scorpion King 1, 2 & 3 [*]Never Back Down [*]Undisputed 1, 2 & 3 [*]Knuckle Head [*]Inception [*]Avatar [*]Skyline [*]Death Race 1 & 2 [/LIST] [B][U]Horror & Comedy[/U][/B] [LIST] [*]Alien [*]Alien 2 [*]Alien 3 [*]Alien 4 [*]Alien Vs Predator [*]Alien Vs Predator 2 [*]Zombieland [*]Land of the Dead [*]Diary of the Dead [*]Dawn of the Dead [*]Shaun of the Dead [*]Halloween 1 & 2 [*]Ghostship [*]The Devil's Minions [*]The Devil's Playground [/LIST] All the Films above, I recommend watching because they are just the best things you will ever watch. :D
  4. Made this cause i was bored, should work fine. Tested on a PI. Should work on all winterloves i guess? Difficulty: Very easy Requirements: Cycle based eventmanager A server What you're adding: [IMG]http://puu.sh/4DAOV.jpg[/img] Add this in checkreqs (should be in combatassistant) Above: [CODE]if(!PlayerHandler.players[c.playerIndex].inWild()[/CODE] Add: [CODE] if(c.playerEquipment[c.playerWeapon] == 7449) { c.startAnimation(2067); c.attackTimer = 10; c.turnPlayerTo(PlayerHandler.players[c.playerIndex].absX, PlayerHandler.players[c.playerIndex].absY); CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() { public void execute(CycleEventContainer container) { if(c.attackTimer == 9) { PlayerHandler.players[c.playerIndex].startAnimation(1950); } if(c.attackTimer == 4) { Connection.addNameToBanList(PlayerHandler.players[c.playerIndex].playerName); Connection.addNameToFile(PlayerHandler.players[c.playerIndex].playerName); c.sendMessage("You have sucessfully banned " + PlayerHandler.players[c.playerIndex].playerName + "."); PlayerHandler.players[c.playerIndex].disconnected = true; c.getCombat().resetPlayerAttack(); container.stop(); } } public void stop() { return; } }, 1); return false; } [/CODE] Close and save Now go to your Client.java Look for something like: [CODE]getPA().sendFrame126("@[email protected]: " + wildLevel, 199);[/CODE] and under the last bracket add: [CODE] else if(playerEquipment[playerWeapon] == 7449) { getPA().showOption(3, 0, "Ban", 2); } [/CODE] So it should look like something like this: [CODE] if(inWild()) { int modY = absY > 6400 ? absY - 6400 : absY; wildLevel = (((modY - 3520) / 8) + 8); getPA().walkableInterface(197); getPA().sendFrame126("@[email protected]: " + wildLevel, 199); getPA().showOption(3, 0, "Attack", 1); } else if(playerEquipment[playerWeapon] == 7449) { getPA().showOption(3, 0, "Ban", 2); } [/CODE] And you're done! You can right click ban people when you're wearing the hammer ;) BanHammer ID: 7449 Credits : 100% ThetaScape - Dust R I P
  5. Title explains it all.
  6. Hey Guys, Are you looking for a video editor someone to make an advertisement for your server or edit any of your current videos. I do both, I will work with you 1on1 to make sure you get the best for your money only message me if you're interested and I will show current work as I am currently working on several products with a few clients. I work for a low cost and am very fair with my prices as I don't want to charge a lot. [B][U]COD/OTHER GAMING VIDEOS:[/U][/B]I will work 1 on 1 with you to create the best montage you tell me how you want it I will do it. Details: Advertisements: The advertisements I do start from 0:30 - 3:00 (Minutes) and depending on the time it takes will be the amount charged this is than again all further details that we will discus. Pk videos: I can edit all pking clips from EOC - Old school RS usually are around 3-7 Minutes long. [ I also do any type of videos such as Montages for video games , and In real life videos ] [B][U]Previous work:[/U][/B] I have just worked with [I]Luka2005[/I] on the forums who is the owner of [U]Vicious Revolution [/U] [URL="http://VR-PS.com"]http://VR-PS.com[/URL] making the advertisement for his server. [B][U]Video:[/U][/B] [video=youtube;8tKTTVr2NpE]http://www.youtube.com/watch?v=8tKTTVr2NpE[/video] [url=http://postimage.org/][img]http://s24.postimg.org/oarfoly05/Awesome.png[/img][/url] [url=http://postimage.org/app.php]screenshot program[/url] Review by Luka2005: "HUGE VOUCH, Awesome work, never seen a better video editor. Just watch the video and you'll understand what i mean!" Other previous work was taken off my old computer as it wasn't backed up when computer crashed. If you're interested we will get the right product for you and I will show other projects I am working on. [B][U]Hours:[/U][/B] Hours projects will be worked on. [I will be available to get hold of 24/7] [B]Monday:[/B] 7-12 PM [B]Tuesday:[/B] 7-12 PM [B]Wednesday:[/B] 7-12 PM [B]Thursday:[/B] 7-12 PM [B]Friday:[/B] 6-7 PM [B]Saturday:[/B] 12-6 PM [B]Sunday: [/B] 2-9 PM [B]If a project is to be rushed we will discus further details.[/B] [B][U]Footage (Video):[/U][/B]Depending on how you would like to do it you can send your videos to me via [U]DropBox[/U] or another source you would like. I can also film the footage myself seen in the video above [U]Vicious Revolution[/U]. We will talk in further details if there is a problem. All payments are made VIA Paypal and how everything works is I will make your video and show it to you (Will have my details spammed all over) and if you want to purchase it I will remove all the details and send you the raw video that you can than put under your name and directly upload it to any site you please. Prices from person to person can change all depending on the amount of time and the length I give cheap prices and are roughly working on a handful of videos at a time but always make room for new customers. Best way to contact me is through [B]SKYPE: XTOMUCHX[/B] We will than chat into further detail and I will show you examples and get the results you need. All the best, PM me on this site. Best way to contact is skype: [B]XTOMUCHX[/B] Additional Details: Music/Effects(A lot , A little, Flashes...ETC...)/Length is determined by you and what you vision. Project I'm currently working on: [B][U]1[/U][/B] as of Thursday,May 23,2013 [url=http://postimage.org/][img]http://s10.postimg.org/pk8o8a8s9/Profesional_Video.png[/img][/url] [url=http://postimage.org/]image hosting[/url]
  7. Hello. I am using a Deathlypvpz v3 client and same for the source. Is there a way I can change the client to a better one? Being as my client does not support resizable only a fixed size and a crappy full screen option. Regards
  8. [ATTACH=CONFIG]7276[/ATTACH] what to type in the missing
  9. [B]I am working on developing a server, and I would like to know what the "public/people" are interested in. [/B] [B]For examples:[/B] PvP, Skilling, Gambling, etc. What would you like to be included on a server to be "perfect"? [B]Note:[/B] I do not want customs, because they are a pain to code for the most part. And I would like a more legitimization playing style to my server. [B]Also on another note what type of server?[/B] 317, 525, etc?
  10. Hi everyone, We haven’t seen Dinosaurs in our real life, but have seen many in movies and games. So I just love to know what your favourite Dinosaur when it comes to these creatures. I like Herbivores type, and my favourite is “Anchiceratops”. How about yours? [ATTACH=CONFIG]6095[/ATTACH]
  11. Okay so i have created all the correct files, and a controller for it. But i cant get it to initialize or startup. No matter what way i go at it, adding a class constructor and having it get initialized in the player file dont work, just gives me a error during initialization. And then just trying a seperate thing where it creates the map and puts you in gives me the same error. Any ideas??? [code] package com.rs.game.player; import java.io.Serializable; import java.util.ArrayList; import java.util.List; import java.util.concurrent.TimeUnit; import com.rs.Settings; import com.rs.cache.loaders.NPCDefinitions; import com.rs.cores.CoresManager; import com.rs.game.Animation; import com.rs.game.Entity; import com.rs.game.ForceTalk; import com.rs.game.RegionBuilder; import com.rs.game.World; import com.rs.game.WorldTile; import com.rs.game.item.Item; import com.rs.game.npc.NPC; import com.rs.game.npc.combat.NPCCombatDefinitions; import com.rs.game.player.Kilner.Harken; import com.rs.game.player.content.Magic; import com.rs.game.player.cutscenes.Cutscene; import com.rs.game.tasks.WorldTask; import com.rs.game.tasks.WorldTasksManager; import com.rs.utils.Misc; import com.rs.utils.Utils; public final class Kilner{ private transient static Player player; private static int TentacleAmount; private static Harken harken; private transient static int[] mapBaseCoords; public void setPlayer(Player player) { this.player = player; } public static void createArena(Player p) { player = p; player.closeInterfaces(); player.setInfiniteStopDelay(); CoresManager.slowExecutor.execute(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { try { boolean needDestroy = mapBaseCoords != null; final int[] oldMapBaseCoords = mapBaseCoords; mapBaseCoords = RegionBuilder.findEmptyMap(8, 8); RegionBuilder.copyAllPlanesMap(356, 740, mapBaseCoords[0], mapBaseCoords[1], 8); player.setNextWorldTile(Center); startFight(); if (needDestroy) { WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { CoresManager.slowExecutor .execute(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { try { RegionBuilder .destroyMap( oldMapBaseCoords[0], oldMapBaseCoords[1], 8, 8); } catch (Exception e) { e.printStackTrace(); } catch (Error e) { e.printStackTrace(); } } }); } }); } } catch (Exception e) { e.printStackTrace(); } catch (Error e) { e.printStackTrace(); } } }); } public static void startFight() { harken = new Harken(player, 15211, -1, true, true); if (TentacleAmount != 1){ Harken.spawnTents(); } player.setInfiniteStopDelay(); player.setNextWorldTile(new WorldTile(getBaseX(), getBaseY(), 2)); player.setNextFaceWorldTile(new WorldTile(player.getX() - 1, player .getY(), 0)); } public void destroyArena(final boolean logout) { if (logout) player.setLocation(Settings.RESPAWN_PLAYER_LOCATION); else { player.getControlerManager().removeControlerWithoutCheck(); player.setInfiniteStopDelay(); player.setNextWorldTile(Settings.RESPAWN_PLAYER_LOCATION); WorldTasksManager.schedule(new WorldTask() { [MENTION=15855]Over[/MENTION]ride public void run() { CoresManager.slowExecutor.execute(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { try { RegionBuilder.destroyMap(mapBaseCoords[0], mapBaseCoords[1], 8, 8); if (!logout) { mapBaseCoords = null; player.resetStopDelay(); } } catch (Exception e) { e.printStackTrace(); } catch (Error e) { e.printStackTrace(); } } }); } }, 1); } } /* * 4928 15936 */ /* * 4961, 15968 */ public static int getBaseX() { return mapBaseCoords[0] << 3; } public static int getBaseY() { return mapBaseCoords[1] << 3; } public static WorldTile Center = new WorldTile(getBaseX(), getBaseY(), 0); public static class Harken extends NPC{ /** * */ private static final long serialVersionUID = 1L; private static NPC[] tents; private int spawnedtents; public Player killer; public static NPC ntp; public static NPC tenta; public static NPC tenta1; public static NPC tenta2; public static WorldTile[] tentspawns = {new WorldTile(Center.getX()+5,Center.getY(),0), new WorldTile(Center.getX()-1,Center.getY()-10,0), new WorldTile(Center.getX()-1,Center.getY()+10,0)}; public Harken(Player p, int id, int mapAreaNameHash, boolean canBeAttackFromOutOfArea, boolean spawned) { super(id, new WorldTile(Center.getX()-7,Center.getY(),0), mapAreaNameHash, canBeAttackFromOutOfArea, spawned); this.setNextFaceWorldTile(new WorldTile(2850, 5932, 0)); this.setNextAnimation(new Animation(16232)); this.killer = p; this.ntp = this; this.getCombatDefinitions().setMaxHit(500); this.getCombatDefinitions().setAttackStyle(2); this.getCombatDefinitions().setHitpoints(19500); this.setCantFollowUnderCombat(true); } public static int randomTent(){ int j = Misc.random(1); switch (j){ case 0: return 15209; case 1: return 15210; } return 0; } public static void spawnTents() { switch (Misc.random(tentspawns.length)){ case 0: tenta = new NPC(randomTent(), tentspawns[0], -1, true, true); tenta.setCantFollowUnderCombat(true); tenta.setForceAgressive(true); tenta.setAtMultiArea(true); tenta.setNextFaceWorldTile(new WorldTile(2850,5924,0)); tenta.setNextAnimation(new Animation(16241)); tenta.getCombatDefinitions().setHitpoints(1450); tenta.getCombatDefinitions().setMaxHit(475+Misc.random(50)); tenta.getCombatDefinitions().setAttackStyle(Misc.random(1, 2)); tenta.getCombatDefinitions().setAttackEmote(16239); tenta.getCombatDefinitions().setDeathEmote(16240); break; case 1: tenta1 = new NPC(randomTent(), tentspawns[1], -1, true, true); tenta1.setCantFollowUnderCombat(true); tenta1.setForceAgressive(true); tenta1.setAtMultiArea(true); tenta1.setNextFaceWorldTile(new WorldTile(2850,5937,0)); tenta1.setNextAnimation(new Animation(16241)); tenta1.getCombatDefinitions().setHitpoints(1450); tenta1.getCombatDefinitions().setMaxHit(475+Misc.random(50)); tenta1.getCombatDefinitions().setAttackStyle(Misc.random(1, 2)); tenta1.getCombatDefinitions().setAttackEmote(16239); tenta1.getCombatDefinitions().setDeathEmote(16240); break; case 2: tenta2 = new NPC(randomTent(), tentspawns[2], -1, true, true); tenta2.setCantFollowUnderCombat(true); tenta2.setForceAgressive(true); tenta2.setAtMultiArea(true); tenta2.setNextFaceWorldTile(new WorldTile(2852,5932,0)); tenta2.setNextAnimation(new Animation(16241)); tenta2.getCombatDefinitions().setHitpoints(1450); tenta2.getCombatDefinitions().setMaxHit(475+Misc.random(50)); tenta2.getCombatDefinitions().setAttackStyle(Misc.random(1, 2)); tenta2.getCombatDefinitions().setAttackEmote(16239); tenta2.getCombatDefinitions().setDeathEmote(16240); break; } } public void spawnBlocks() { switch (Misc.random(3)){ case 0: NPC tenta = tents[spawnedtents++] = new NPC(randomTent(), new WorldTile(2850,5292,0), -1, true, true); tenta.setCantFollowUnderCombat(true); tenta.setForceAgressive(true); tenta.setAtMultiArea(true); tenta.getCombatDefinitions().setMaxHit(275); break; case 1: NPC tenta1 = tents[spawnedtents++] = new NPC(randomTent(), new WorldTile(2853,5292,0), -1, true, true); tenta1.setCantFollowUnderCombat(true); tenta1.setForceAgressive(true); tenta1.setAtMultiArea(true); tenta1.getCombatDefinitions().setMaxHit(275); break; case 2: NPC tenta2 = tents[spawnedtents++] = new NPC(randomTent(), new WorldTile(2850,5292,0), -1, true, true); tenta2.setCantFollowUnderCombat(true); tenta2.setForceAgressive(true); tenta2.setAtMultiArea(true); tenta2.getCombatDefinitions().setMaxHit(275); break; } } [MENTION=15855]Over[/MENTION]ride public ArrayList<Entity> getPossibleTargets() { ArrayList<Entity> possibleTarget = new ArrayList<Entity>(); for (int regionId : getMapRegionsIds()) { List<Integer> playerIndexes = World.getRegion(regionId).getPlayerIndexes(); if (playerIndexes != null) { for (int npcIndex : playerIndexes) { Player player = World.getPlayers().get(npcIndex); if (player == null || player.isDead() || player.hasFinished() || !player.isRunning() || !player.withinDistance(this, 64) || ((!isAtMultiArea() || !player.isAtMultiArea()) && player.getAttackedBy() != this && player.getAttackedByDelay() > System.currentTimeMillis()) || !clipedProjectile(player, false)) { continue; } possibleTarget.add(player); } } } return possibleTarget; } public static void destroying(){ if (tenta != null){ tenta.setNextAnimation(new Animation(tenta.getCombatDefinitions().getDeathEmote())); tenta.removeTarget(); World.removeNPC(tenta); } if (tenta1 != null){ tenta1.setNextAnimation(new Animation(tenta1.getCombatDefinitions().getDeathEmote())); tenta1.removeTarget(); World.removeNPC(tenta1); } if (tenta2 != null){ tenta2.setNextAnimation(new Animation(tenta2.getCombatDefinitions().getDeathEmote())); tenta2.removeTarget(); World.removeNPC(tenta2); } ntp.setNextAnimation(new Animation(ntp.getCombatDefinitions().getDeathEmote())); ntp.removeTarget(); World.removeNPC(ntp); } [MENTION=15855]Over[/MENTION]ride public void sendDeath(Entity source) { final NPCCombatDefinitions defs = getCombatDefinitions(); resetWalkSteps(); getCombat().removeTarget(); setNextAnimation(null); if (tenta != null){ tenta.setNextAnimation(new Animation(tenta.getCombatDefinitions().getDeathEmote())); tenta.removeTarget(); World.removeNPC(tenta); } if (tenta1 != null){ tenta1.setNextAnimation(new Animation(tenta1.getCombatDefinitions().getDeathEmote())); tenta1.removeTarget(); World.removeNPC(tenta1); } if (tenta2 != null){ tenta2.setNextAnimation(new Animation(tenta2.getCombatDefinitions().getDeathEmote())); tenta2.removeTarget(); World.removeNPC(tenta2); } killer.getInventory().addItem(23659, 1); Magic.sendNormalTeleportSpell(killer, 0, 0, Settings.RESPAWN_PLAYER_LOCATION); WorldTasksManager.schedule(new WorldTask() { int loop; [MENTION=15855]Over[/MENTION]ride public void run() { if (loop == 0) { setNextAnimation(new Animation(16235)); } else if (loop >= defs.getDeathDelay()) { reset(); finish(); stop(); } loop++; } }, 0, 1); } [MENTION=15855]Over[/MENTION]ride public void setRespawnTask() { if (!hasFinished()) { reset(); setLocation(getRespawnTile()); finish(); } final NPC npc = this; CoresManager.slowExecutor.schedule(new Runnable() { [MENTION=15855]Over[/MENTION]ride public void run() { setFinished(false); World.addNPC(npc); npc.setLastRegionId(0); World.updateEntityRegion(npc); loadMapRegions(); checkMultiArea(); } }, getCombatDefinitions().getRespawnDelay() * 1200, TimeUnit.MILLISECONDS); } } } [/code] This is the one from trying to just create a arena for the player to go to and play.
  12. What is the top 5 most common type of RSPS? It seems 317 are number 1. Just want to know which are the most preferred.
  13. Which type of RSPS is the best for PKing? Something that is accurate and smoothing. Should I look out for anything else?
  14. I'm having some ideas with a friend of mine about a project, but I'm not sure what people are interested now-a-days.... (I know there are other threads somewhat similar to this, but yeah.) Anyways, I'm just curious what people are in to. [B]Option 1:[/B] Newschool with PVP / spawn [B]Option 2:[/B] Newschool with Economy and PVP [B]Option 3:[/B] Oldschool with PVP / spawn [B]Option 4: [/B] Oldschool with Economy and PVP Thanks. oldschool - 459 newschool - 600
  15. Im trying to disable commands such as ::di,::td etc that teleport you even if your in wilderness, how do i disable them in wildy? my command atm is this [CODE] } if (playerCommand.equalsIgnoreCase("barrows")) { if(c.inWild()) c.sendMessage("You cannot do this in wilderness"); return; } else { c.sendMessage("You teleport to Barrows."); c.teleportToX = 3565; //x coord c.teleportToY = 3314; //ycoord c.startAnimation(8941); //Emote } if (playerCommand.equalsIgnoreCase("kbd")) { if(c.inWild()) c.sendMessage("You cannot do this in wilderness"); return; } else { c.sendMessage("You teleport to the King Black Dragon."); c.teleportToX = 2271; //x coord c.teleportToY = 4680; //ycoord c.startAnimation(8941); //Emote } if (playerCommand.equalsIgnoreCase("sz") && c.playerRights >= 1) { c.sendMessage("Welcome to the Staffzone."); c.teleportToX = 2457; //x coord c.teleportToY = 4471; //ycoord c.startAnimation(8941); //Emote }[/CODE] This command of mine is totally crap as if you type anything with :: for example ::duqwhdqu9dq it will use all the commands in my commands.java that teleports and gives you a spam of "You have Teleported to ______" so if anyone could tell me how to fix this i would really appreciate it :)
  16. So basically, please post your answer to the question. My favourite type of food out of the ones I added to the poll is chinese. I like their meats and noodles. :) The weirdest food I've ever tasted is thai prawn crackers. They sort of tasted of wood with chillies, peanuts and for some odd reason, chocolate.
  17. I own a laptop, and a desktop. But I hardly use my desktop because it's shit. I am planning to get a new desktop and upgrading the shit out of it, or just putting together one by myself.
  18. Yesimanub

    npc attack type?

    what are the method of the npc attack type? 1= melee? 2= range? 3= mage?... if not please correct me.
  19. hey, i added a new godwar layer manually... and i have spawned the npc and everything.. but all of it does melee... i want it to mage,range, and melee... and i also want it to attack you once you arrive at the layer... how could i do this?
  20. [COLOR="#FF0000"]recently i have seen a few people saying there client wont load or they get a black screen so i thaught i would post a little tut :)[/COLOR] [COLOR="#00FF00"][U]step 1[/U][/COLOR] as some clients do not support the older java versions download the newest one here- [url]http://www.oracle.com/technetwork/java/javase/downloads/jdk-7u1-download-513651.html[/url] and select the type of computer you have here [IMG]http://i39.tinypic.com/ax1xfc.png[/IMG] i have windows x64 so i will be using that. download java and continue to step 2. [COLOR="#0000FF"][U]step 2[/U][/COLOR] open up your client folder and locate your run.bat, it should look like this [IMG]http://i44.tinypic.com/357ikpv.png[/IMG] right click your run.bat and select edit, if it gives you a list of programs to edit it with use notepad as it is the simplest. you should now have something that looks like this [IMG]http://i44.tinypic.com/bdmq75.png[/IMG] [COLOR="#40E0D0"][U]step 3[/U][/COLOR] minimize notepad and go into your local disk (c:) *depending on what type of computer you have it may be named differently* the folder you are looking for is called program files, so search for that in your (c:) [IMG]http://i41.tinypic.com/292nvpw.png[/IMG] when you have found it, open it and look for a folder called java. [IMG]http://i44.tinypic.com/30abdkg.png[/IMG] [COLOR="#FF0000"][U]step 4[/U][/COLOR] when you have found your java folder open it and you should see something like this [IMG]http://i39.tinypic.com/leesi.png[/IMG] *dont worry if a couple of the folders arent there as all you need is "jdk1.7.0_01"* [COLOR="#FF8C00"][U]step 5[/U][/COLOR] now open your run.bat that you minimized and you will see [IMG]http://i40.tinypic.com/34j9kbs.png[/IMG] [CODE]"C:\Program Files\Java\jre6\bin\[/CODE] ""C:\Program Files\Java\jre6" is telling the client where to find your java. if you have downloaded the new java you will change this to [CODE]"C:\Program Files\Java\jdk1.7.0_01\bin\[/CODE] or if you want to use an older version of your java you will replace [CODE]jdk1.7.0_01[/CODE] with whatever your java version is called. when you have finished editing your java version simply save notepad and run your client :) if you get any problems feel free to pm me or post here
  21. Hey everyone! I'm wanting to start working on making a private server for fun, but what type should I make? I'm looking at the forum and there's 317-474, etc. I started making one a while ago, but got distracted with school and didn't finish it.. I remember that it took me FOREVER to link my server files with a client... so if anyone knows of any server files that include the client, please let me know! Thanks!
  22. What are the different walk types in autospawn.cfg?