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Found 4 results

  1. artizan

    NPC tile walking,

    k the problem is, killable npc's if i set them on randomwalk, then they walk way to far. i only want them to walk 2 tiles from their spawn spot, instead of patrolling the whole area, any 1 can help me how to do this :?
  2. Hi, Is there any possibility to make a clipped tile walkable? For example, I deleted an object that was in the cache using deleteStaticObject, now the object is deleted but I can't walk it. Any kind of help/tips will be appreciated, thank you.
  3. Meee59

    Walkable tile IDs

    I'm on a server that has Construction, but you can input any object into the home you like. I know there are certain floor-type objects, usually nulls, and I'm wondering what those IDs are. I don't have the time to go through each and every null on the Runelocus Object ID page to find floors, so if you have a list of floor object IDs, can you please post them here? Thanks a ton. (PS. If you have a wall object ID list, can you post that as well? Thanks!)
  4. If Steve still would have been here, he would have helped me with this... Basically I want to tile my game so the positions will be in squares. (Like pokemon and runescape). Anyone know how to do this?
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