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  1. Hi there, i was trying to do is, when a player interacts with a object, then the object will temporary spawns another object. on its place, Then if you use the new object, it turns out into another object temporary. So what i mainly did was i used woodcutting.java as a base. and no i do not want this to receive xp, and not as farming. this was just for trying making objects spawn other objects. [[CODE]package com.rs.game.player.actions; import com.rs.cache.loaders.ItemDefinitions; import com.rs.game.Animation; import com.rs.game.World; import com.rs.game.WorldObject; import com.rs.game.WorldTile; import com.rs.game.player.Player; import com.rs.game.player.Skills; import com.rs.game.ForceTalk; import com.rs.utils.Utils; public final class EvilFarming extends Action { public static enum EvilFarmingDefinitions { SEEDLING1(1, 1800, -1, 20, 5, 11392, 1800, 1), SEEDLING2(1, 1800, -1, 20, 5, 11393, 1800, 2), SEEDLING3(1, 1800, -1, 20, 5, 11394, 1800, 3), SEEDLING4(1, 1800, -1, 20, 5, 11395, 1800, 4), EVILSEED1(1, 1800, -1, 20, 5, 11922, 1800, 5), EVILSEED2(1, 1800, -1, 20, 5, 11923, 1800, 6), EVILSEED3(1, 1800, -1, 20, 5, 11924, 1800, 7), EVILSEED4(1, 1800, -1, 120, 17, 11927, 1800, 1), IVYROCKS(1, 1800, -1, 120, 17, 38443, 1800, 10); private int level; private double xp; private int logsId; private int logBaseTime; private int logRandomTime; private int stumpId; private int respawnDelay; private int randomLifeProbability; private EvilFarmingDefinitions(int level, double xp, int logsId, int logBaseTime, int logRandomTime, int stumpId, int respawnDelay, int randomLifeProbability) { this.level = level; this.xp = xp; this.logsId = logsId; this.logBaseTime = logBaseTime; this.logRandomTime = logRandomTime; this.stumpId = stumpId; this.respawnDelay = respawnDelay; this.randomLifeProbability = randomLifeProbability; } public int getLevel() { return level; } public double getXp() { return xp; } public int getLogsId() { return logsId; } public int getLogBaseTime() { return logBaseTime; } public int getLogRandomTime() { return logRandomTime; } public int getStumpId() { return stumpId; } public int getRespawnDelay() { return respawnDelay; } public int getRandomLifeProbability() { return randomLifeProbability; } } private WorldObject tree; private EvilFarmingDefinitions definitions; private int emoteId; private boolean usingBeaver = false; private int axeTime; public EvilFarming(WorldObject tree, EvilFarmingDefinitions definitions) { this.tree = tree; this.definitions = definitions; } @Override public boolean start(Player player) { if (!checkAll(player)) return false; player.getPackets() .sendGameMessage( usingBeaver ? "Your beaver uses its strong teeth to chop down the tree..." : "You attempt to light the " + (EvilFarmingDefinitions.IVYROCKS == definitions ? "EvilFarming" : "EvilFarming") + "...", true); setActionDelay(player, getWoodcuttingDelay(player)); return true; } private int getWoodcuttingDelay(Player player) { int summoningBonus = player.getFamiliar() != null ? (player .getFamiliar().getId() == 6808 || player.getFamiliar().getId() == 6807) ? 10 : 0 : 0; int wcTimer = definitions.getLogBaseTime() - (player.getSkills().getLevel(8) + summoningBonus) - Utils.getRandom(axeTime); if (wcTimer < 1 + definitions.getLogRandomTime()) wcTimer = 1 + Utils.getRandom(definitions.getLogRandomTime()); wcTimer /= player.getAuraManager().getWoodcuttingAccurayMultiplier(); return wcTimer; } private boolean checkAll(Player player) { if (!setAxe(player)) { player.getPackets().sendGameMessage("You feed the seedling with fear, The seedling gets stronger!"); return false; } if (!hasFiremakingLevel(player)) return false; if (!player.getInventory().hasFreeSlots()) { player.getPackets().sendGameMessage("Not enough space in your inventory."); return false; } return true; } private boolean hasFiremakingLevel(Player player) { if (definitions.getLevel() > player.getSkills().getLevel(8)) { player.getPackets().sendGameMessage("You need a Firemaking level of " + definitions.getLevel() + " to feed this seedling."); return false; } return true; } private boolean setAxe(Player player) { int level = player.getSkills().getLevel(1); int weaponId = player.getEquipment().getWeaponId(); if (weaponId != -1) { switch (weaponId) { case 23014: //Burning Log if (level >= 1) { emoteId = 11971; axeTime = 250; return true; } break; } } if (player.getInventory().containsOneItem(23014)) { if (level >= 1) { //Burning Log emoteId = 16700; axeTime = 13; return true; } } return false; } public static int getAxeAnim(Player player) { int level = player.getSkills().getLevel(8); int weaponId = player.getEquipment().getWeaponId(); if (weaponId != -1) { switch (weaponId) { case 23014: //Logs if (level >= 1) { return 2846; } break; } } if (player.getInventory().containsOneItem(23014)) { if (level >= 1) { return 2846; } } return -1; } private boolean hasAxe(Player player) { if (player.getInventory().containsOneItem(23014)) return true; int weaponId = player.getEquipment().getWeaponId(); if (weaponId == -1) return false; switch (weaponId) { case 23014://Logs return true; default: return false; } } @Override public boolean process(Player player) { player.setNextAnimation(new Animation(usingBeaver ? 1 : emoteId)); return checkTree(player); } private boolean usedDeplateAurora; @Override public int processWithDelay(Player player) { addLog(player); if (!usedDeplateAurora && (1 + Math.random()) < player.getAuraManager() .getChanceNotDepleteMN_WC()) { usedDeplateAurora = true; } else if (Utils.getRandom(definitions.getRandomLifeProbability()) == 0) { long time = definitions.respawnDelay * 600; World.spawnTemporaryObject( new WorldObject(definitions.getStumpId(), tree.getType(), tree.getRotation(), tree.getX(), tree.getY(), tree.getPlane()), time); if (tree.getPlane() < 3 && definitions != EvilFarmingDefinitions.IVYROCKS) { WorldObject object = World.getObject(new WorldTile(tree.getX() - 1, tree.getY() - 1, tree.getPlane() + 1)); if (object == null) { object = World.getObject(new WorldTile(tree.getX(), tree .getY() - 1, tree.getPlane() + 1)); if (object == null) { object = World.getObject(new WorldTile(tree.getX() - 1, tree.getY(), tree.getPlane() + 1)); if (object == null) { object = World.getObject(new WorldTile(tree.getX(), tree.getY(), tree.getPlane() + 1)); } } } if (object != null) World.removeTemporaryObject(object, time, false); } player.setNextAnimation(new Animation(-1)); return -1; } if (!player.getInventory().hasFreeSlots()) { player.setNextAnimation(new Animation(-1)); player.getPackets().sendGameMessage( "Not enough space in your inventory."); return -1; } return getWoodcuttingDelay(player); } private void addLog(Player player) { double xpBoost = 1.00; if (!hasFullOutfit(player) && player.getEquipment().getChestId() == 10939) xpBoost += 0.008; if (!hasFullOutfit(player) && player.getEquipment().getLegsId() == 10940) xpBoost += 0.006; if (!hasFullOutfit(player) && player.getEquipment().getHatId() == 10941) xpBoost += 0.004; if (!hasFullOutfit(player) && player.getEquipment().getBootsId() == 10933) xpBoost += 0.002; if (hasFullOutfit(player)) xpBoost += 1.500; if (player.getEquipment().getWeaponId() == 13661 && Utils.random(1000) < 300) { player.sendMessage("Your inferno adze burns the logs instantly."); player.getSkills().addXp(Skills.FIREMAKING, definitions.getXp() * xpBoost); } else { player.getSkills().addXp(Skills.FIREMAKING, definitions.getXp() * xpBoost); } if (definitions == EvilFarmingDefinitions.IVYROCKS) { player.getPackets().sendGameMessage("The seedling grows as it consumes all the fear.", true); } else { String logName = ItemDefinitions.getItemDefinitions(definitions.getLogsId()).getName().toLowerCase(); player.getPackets().sendGameMessage("The seedling grows as it consumes all the fear.", true); } } public boolean hasFullOutfit(Player player) { if (player.getEquipment().getChestId() == 10939 && player.getEquipment().getLegsId() == 10940 && player.getEquipment().getHatId() == 10941 && player.getEquipment().getBootsId() == 10933) return true; return false; } private boolean checkTree(Player player) { return World.getRegion(tree.getRegionId()).containsObject(tree.getId(), tree); } @Override public void stop(Player player) { setActionDelay(player, 3); } } [/CODE] [CODE] if (object.getId() == 11391) { player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.SEEDLING1)); } else if (id == 11392) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.SEEDLING2)); else if (id == 11393) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.SEEDLING3)); else if (id == 11394) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.SEEDLING4)); else if (id == 11395) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.EVILSEED1)); else if (id == 11922) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.EVILSEED2)); else if (id == 11923) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.EVILSEED3)); else if (id == 11924) player.getActionManager().setAction(new EvilFarming(object,EvilFarmingDefinitions.EVILSEED4));[/CODE] the result that i wanted to get was like in this photo. [IMG]https://scontent-a-ams.xx.fbcdn.net/hphotos-xaf1/t1.0-9/10462666_474569032687941_578874284207507060_n.jpg[/IMG] so if you used, object 1, it turns out in object 2, then use object 2 then it turns out in object 3. but momently it does not update the curent model to the next ID, when object 11391 turns into object 11392. then i cant use it anymore. But if i spawn object 11392 on another spot. then object 11392 turns into object 11393 after using. So my question was, is there any possible way of making this work? and not only that, is it possible to make objects spawn temporary objects *more then one*. Help is greatly appreciated!
  2. Greetings! Until we can decide to upgrade our VBulletin forums or fix some forum issues, some forum features will not work as intended. We have applied a hot-fix to double posting. If your post is double-posted it will show up as [COLOR="silver"]- - - Updated - - -[/COLOR]. Some other issues will be fixed on a later date and time. Sorry for the inconvenience.
  3. Hi, i was wondering if someone could explain how to do this? like if you use a object that it temporary changes the ID number and makes it a other object, like ID 12768 is a closed chest, once i click it it will temporarly change to 12769 a open chest. this is the same for spider webs ofcourse, when you slash them then it will be changed to a non collision open spider web. Any 1 knows how to do this? a explaination would be lovely! Greetings from artizan
  4. Hi, I'm a new coder trying to code a PI server. The problem is that whenever I edit the donor points value in the character files, or use ::givedp, the person recieves the donor points, but as soon as he logs out, it shows that the character has 0 donor points in the quest tab, and is unable to purchase anything in the donor shop. Can anyone offer a solution? Thanks.
  5. I'm very inexperienced, I think the only thing I know how to do is edit char files. I'm running on a 562 called Acrylicx. It's a server from the forums, I'm looking to add a few custom aspects. Server will be run from my laptop, so it can't be 24/7 unless we really boom. This is kind of just a side/learning project for me. Please PM me, I don't have teamviewer atm but I will download it if I need to. If you plant/erase/change any data outside of the source/server files, you WILL be prosecuted. So don't try anything funny. I need some help guys, it's appreciated.
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