Jump to content

Search the Community

Showing results for tags 'small'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 67 results

  1. in client.java find [code]if (System.currentTimeMillis() - restoreStatsDelay > 60000) { restoreStatsDelay = System.currentTimeMillis(); for (int level = 0; level < playerLevel.length; level++) { if (playerLevel[level] < getLevelForXP(playerXP[level])) { if (level != 5) { // prayer doesn't restore playerLevel[level] += 1; getPA().setSkillLevel(level, playerLevel[level], playerXP[level]); getPA().refreshSkill(level); } } else if (playerLevel[level] > getLevelForXP(playerXP[level])) { playerLevel[level] -= 1; getPA().setSkillLevel(level, playerLevel[level], playerXP[level]); getPA().refreshSkill(level); } }[/code] Remove it, add this class [COLOR="#FF0000"]Note* [/COLOR] you will need to change packages and imports [code] package org.rs2server.entity.players.content; import org.rs2server.entity.players.*; import org.rs2server.event.*; /** * This class handles the restore stats * @author Zack * */ public class RestoreStats { /** * Checks if the player count is above 1 then * it will automatically restore stats */ public static void processs() { EventManager.getSingleton().addEvent(new Event() { @Override public void execute(EventContainer e) { if (playerCount() > 0) { for (Player player : PlayerHandler.players) { if(player != null) for (int level = 0; level < player.playerLevel.length; level++) { if (player.playerLevel[level] < player.getLevelForXP(player.playerXP[level])) { if (level != 5) { // prayer doesn't restore player.playerLevel[level] += 1; player.getPA().setSkillLevel(level, player.playerLevel[level], player.playerXP[level]); player.getPA().refreshSkill(level); } } else if (player.playerLevel[level] > player.getLevelForXP(player.playerXP[level])) { player.playerLevel[level] -= 1; player.getPA().setSkillLevel(level, player.playerLevel[level], player.playerXP[level]); player.getPA().refreshSkill(level); } } } } } }, 60000); } /** * Counts the amount of players * @return */ private static int playerCount() { int players = 0; for (Player p : PlayerHandler.players) { if (p != null) players++; } return players; } } [/code] Now go to server.java and add this under main [code] RestoreStats.processs(); [/code] make sure you import
  2. [B]Any ideas you guys come up with would be great[/B] I just wanna suggest something for us small servers who dont have/want to spend hundreds of dollars on advertising to even get a stable playerbase There is such a huge risk in advertising as well i have seen people pay thousands of dollars and not get any return on their money to help with server costs/advertisments etc resulting in closing the server. What i am suggesting Just an idea maybe have a Server of the week(s)(maybe alternate banners) right under soulsplits sponser spot on the toplist and on the server list this ad could have requirements such as -being linked to your rl account, and ip or whatever to stop multiples of a server could also have active moderation - minimum uptime of 90% (you have about 3k servers on your toplist you would need to filter them somehow) - a server in the top 30 would be denied access This would work and would be a great feature to your toplist to help us small servers grow Obviously you could test it out and see how it goes. Only thing you would need to figure out is how to stop spamming, and filtering the thousands of servers so that they can equally have a chance at server of the week
  3. Skype: Drakesawa605 Pictures [url]http://tinypic.com/view.php?pic=mjnyfl&s=8#.U0sZr_ldWaw[/url] [url]http://tinypic.com/view.php?pic=2mes...8#.U0sZwvldWaw[/url] [url]http://tinypic.com/view.php?pic=ev8ciu&s=8#.U0sZ1PldWaw[/url]
  4. Nick

    Small WIP

    Not too sure on what to finish it up tho. She just looks thrown in l0l. [IMG]http://puu.sh/7D3B1.png[/IMG]
  5. So I got bored and decided to make a small text based project. The work I have currently took me about 15 minutes because it's just a skeleton. I was deciding whether or not to save the "human's" details to .txt or .xml. The objects in the Human's Backpack which is a container will be stored in a .xml. [IMG]http://i.imgur.com/6tr0LYu.png[/IMG] [IMG]http://img690.imageshack.us/img690/2016/yv4s.png[/IMG]
  6. so here is my first issue, Bank: for some reason my bank interfaces are not showing up when I open my bank I cannot see any of the images such as 'x' or the 'dump inventory into bank' icon. and not only that but it doesn't even give me the option to. last I checked I have the proper code in clickingbuttons.java I have all the right images in interfaces and everything is correct in client.java but yet I get the same problem. Please help! [url]http://www.upload.ee/image/3783196/Screenshot_2013-12-23_04.41.28.png[/url] my second issue is a compiling error: 15 errors so this happened when I was working on squeal of fortune, I have looked up alittle bit on why it would be doing this to me and I read that I have a method inside of a method somewhere in my file. I will paste code below please paste it into notepad and see if you can find the error I will show image of error as well. [url]http://www.upload.ee/image/3783151/Screenshot_2013-12-23_04.52.31.png[/url] and the code: [code] private static Sprite imageLoader(String s) { long l = (TextClass.method585(s) << 8); Sprite sprite = (Sprite) spriteNodes.insertFromCache(l); if(sprite != null) return sprite; try { sprite = new Sprite(s); spriteNodes.removeFromCache(sprite, l); } catch(Exception exception) { return null; } return sprite; /* * Squeal of Fortune Interface */ public static void SquealOfFortuneScreenSpinning(RSFont[] tda) { RSInterface rsinterface = addTabInterface(16500); rsinterface.totalChildren(8); addSprite(16501, 1, "SquealOfFortune/BG"); ///lotteryItem(16502); addText(16503, "", tda, 0, 0xffffff, false, true); // You've won a addHoverButton(16504, "SquealOfFortune/HOVER", 0, 124, 19, "Claim item", -1, 16505, 1); addHoveredButton(16505, "SquealOfFortune/HOVER", 6, 124, 19, 16506); addHoverButton(16507, "SquealOfFortune/HOVER CIRCLE", 0, 25, 26, "Spin", -1, 16508, 1); addHoveredButton(16508, "SquealOfFortune/HOVER CIRCLE", 1, 25, 26, 16509); addText(16510, "", tda, 0, 0xffffff, false, true); rsinterface.child(0, 16501, 0, 0); rsinterface.child(1, 16502, 418, 127); rsinterface.child(2, 16503, 87, 133); rsinterface.child(3, 16504, 338, 134); rsinterface.child(4, 16505, 338, 134); rsinterface.child(5, 16507, 414, 216); rsinterface.child(6, 16508, 414, 216); rsinterface.child(7, 16510, 255, 66); } public static void NewSkillLamp(RSFont[] TDA) { RSInterface Interface = addTabInterface(35000); setChildren(61, Interface); addSprite(35001, 0, "Interfaces/NewSkillLamp/BACKGROUND");// Background addHover(35002, 3, 0, 35003, 0, "Interfaces/NewSkillLamp/EXIT", 21, 21, "Exit");//Close Button addHovered(35003, 1, "Interfaces/NewSkillLamp/EXIT", 21, 21, 35004);//Close Button addSprite(35005, 0, "Interfaces/NewSkillLamp/BANNER"); addText(35006, "Choose XP Type...", TDA, 1, 0xE3CCCF, true, true); //Line 1 addHoverButton(35007, "", 0, 46, 44, "Choose Attack", -1, 35008, 1); addHoveredButton(35008, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35009); addHoverButton(35010, "", 0, 46, 44, "Choose Magic", -1, 35011, 1); addHoveredButton(35011, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35012); addHoverButton(35013, "", 0, 46, 44, "Choose Mining", -1, 35014, 1); addHoveredButton(35014, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35015); addHoverButton(35016, "", 0, 46, 44, "Choose Woodcutting", -1, 35017, 1); addHoveredButton(35017, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35018); addHoverButton(35019, "", 0, 46, 44, "Choose Agility", -1, 35020, 1); addHoveredButton(35020, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35021); addHoverButton(35022, "", 0, 46, 44, "Choose Fletching", -1, 35023, 1); addHoveredButton(35023, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35024); addHoverButton(35025, "", 0, 46, 44, "Choose Thieving", -1, 35026, 1); addHoveredButton(35026, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35027); //Line 2 addHoverButton(35028, "", 0, 46, 44, "Choose Strength", -1, 35029, 1); addHoveredButton(35029, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35030); addHoverButton(35031, "", 0, 46, 44, "Choose Ranged", -1, 35032, 1); addHoveredButton(35032, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35033); addHoverButton(35034, "", 0, 46, 44, "Choose Smithing", -1, 35035, 1); addHoveredButton(35035, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35036); addHoverButton(35037, "", 0, 46, 44, "Choose Firemaking", -1, 35038, 1); addHoveredButton(35038, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35039); addHoverButton(35040, "", 0, 46, 44, "Choose Herblore", -1, 35041, 1); addHoveredButton(35041, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35042); addHoverButton(35043, "", 0, 46, 44, "Choose Slayer", -1, 35044, 1); addHoveredButton(35044, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35045); addHoverButton(35046, "", 0, 46, 44, "Choose Construction", -1, 35047, 1); addHoveredButton(35047, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35048); //Line 3 addHoverButton(35049, "", 0, 46, 44, "Choose Defence", -1, 35050, 1); addHoveredButton(35050, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35051); addHoverButton(35052, "", 0, 46, 44, "Choose Prayer", -1, 35053, 1); addHoveredButton(35053, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35054); addHoverButton(35055, "", 0, 46, 44, "Choose Fishing", -1, 35056, 1); addHoveredButton(35056, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35057); addHoverButton(35058, "", 0, 46, 44, "Choose Crafting", -1, 35059, 1); addHoveredButton(35059, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35060); addHoverButton(35061, "", 0, 46, 44, "Choose Farming", -1, 35062, 1); addHoveredButton(35062, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35063); addHoverButton(35064, "", 0, 46, 44, "Choose Hunter", -1, 35065, 1); addHoveredButton(35065, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35066); addHoverButton(35067, "", 0, 46, 44, "Choose Summoning", -1, 35068, 1); addHoveredButton(35068, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35069); //Line 4 addHoverButton(35070, "", 0, 46, 44, "Choose Pking", -1, 35071, 1); addHoveredButton(35071, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35072); addHoverButton(35073, "", 0, 46, 44, "Choose Dungeoneering", -1, 35074, 1); addHoveredButton(35074, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35075); addHoverButton(35076, "", 0, 46, 44, "Choose Cooking", -1, 35077, 1); addHoveredButton(35077, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35078); addHoverButton(35079, "", 0, 46, 44, "Choose Runecrafting", -1, 35080, 1); addHoveredButton(35080, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35081); //Other Stuff addHover(35082, 3, 0, 35083, 0, "Interfaces/NewSkillLamp/CANCEL", 127, 21, ""); addHovered(35083, 1, "Interfaces/NewSkillLamp/CANCEL", 127, 21, 35084); addHoverButton(35085, "Interfaces/NewSkillLamp/CONFIRM", 0, 127, 21, "Confirm", -1, 35086, 1); addHoveredButton(35086, "Interfaces/NewSkillLamp/CONFIRM", 1, 127, 21, 35087); addText(35088, "Confirm", TDA, 1, 0xE3CCCF, false, true); addText(35089, "Not right now", TDA, 1, 0xE3CCCF, false, true); setBounds(35001, 10, 14, 0, Interface);//background setBounds(35002, 470, 20, 1, Interface);//Close Button setBounds(35003, 470, 20, 2, Interface);//Close Button setBounds(35005, 181, 48, 3, Interface); setBounds(35006, 255, 52, 4, Interface); //Line 1 setBounds(35007, 37, 80, 5, Interface); setBounds(35008, 37, 80, 6, Interface); setBounds(35010, 102, 80, 7, Interface); setBounds(35011, 102, 80, 8, Interface); setBounds(35013, 167, 80, 9, Interface); setBounds(35014, 167, 80, 10, Interface); setBounds(35016, 232, 80, 11, Interface); setBounds(35017, 232, 80, 12, Interface); setBounds(35019, 297, 80, 13, Interface); setBounds(35020, 297, 80, 14, Interface); setBounds(35022, 362, 80, 15, Interface); setBounds(35023, 362, 80, 16, Interface); setBounds(35025, 427, 80, 17, Interface); setBounds(35026, 427, 80, 18, Interface); //Line 2 setBounds(35028, 37, 138, 19, Interface); setBounds(35029, 37, 138, 20, Interface); setBounds(35031, 102, 138, 21, Interface); setBounds(35032, 102, 138, 22, Interface); setBounds(35034, 167, 138, 23, Interface); setBounds(35035, 167, 138, 24, Interface); setBounds(35037, 232, 138, 25, Interface); setBounds(35038, 232, 138, 26, Interface); setBounds(35040, 297, 138, 27, Interface); setBounds(35041, 297, 138, 28, Interface); setBounds(35043, 362, 138, 29, Interface); setBounds(35044, 362, 138, 30, Interface); setBounds(35046, 427, 138, 31, Interface); setBounds(35047, 427, 138, 32, Interface); //Line 3 setBounds(35049, 37, 196, 33, Interface); setBounds(35050, 37, 196, 34, Interface); setBounds(35052, 102, 196, 35, Interface); setBounds(35053, 102, 196, 36, Interface); setBounds(35055, 167, 196, 37, Interface); setBounds(35056, 167, 196, 38, Interface); setBounds(35058, 232, 196, 39, Interface); setBounds(35059, 232, 196, 40, Interface); setBounds(35061, 297, 196, 41, Interface); setBounds(35062, 297, 196, 42, Interface); setBounds(35064, 362, 196, 43, Interface); setBounds(35065, 362, 196, 44, Interface); setBounds(35067, 427, 196, 45, Interface); setBounds(35068, 427, 196, 46, Interface); //Line 4 setBounds(35070, 37, 254, 47, Interface); setBounds(35071, 37, 254, 48, Interface); setBounds(35073, 102, 254, 49, Interface); setBounds(35074, 102, 254, 50, Interface); setBounds(35076, 167, 254, 51, Interface); setBounds(35077, 167, 254, 52, Interface); setBounds(35079, 232, 254, 53, Interface); setBounds(35080, 232, 254, 54, Interface); //Other Stuff setBounds(35082, 322, 280, 55, Interface); setBounds(35083, 322, 280, 56, Interface); setBounds(35085, 322, 250, 57, Interface); setBounds(35086, 322, 250, 58, Interface); setBounds(35088, 360, 253, 59, Interface); setBounds(35089, 350, 283, 60, Interface); } public static void SquealOfFortuneScreen(RSFont[] tda) { RSInterface rsinterface = addTabInterface(16600); rsinterface.totalChildren(15); addSprite(16601, 2, "SquealOfFortune/BG"); ///lotteryItem(16602); addText(16603, "", tda, 0, 0xffffff, false, true); // You've won a addHoverButton(16604, "SquealOfFortune/HOVER", 0, 124, 19, "Claim item", -1, 16605, 1); addHoveredButton(16605, "SquealOfFortune/HOVER", 1, 124, 19, 16606); addHoverButton(16607, "SquealOfFortune/HOVER", 0, 101, 19, "Play again", -1, 16608, 1); addHoveredButton(16608, "SquealOfFortune/HOVER", 5, 101, 19, 16609); addHoverButton(16610, "SquealOfFortune/DISCARD", 1, 124, 19, "Discard Item", -1, 16611, 1); addHoveredButton(16611, "SquealOfFortune/DISCARD", 2, 124, 19, 16612); addHoverButton(16613, "SquealOfFortune/HOVER", 3, 101, 19, "Claim Later", -1, 16614, 1); addHoveredButton(16614, "SquealOfFortune/HOVER", 4, 101, 19, 16615); addHoverButton(16616, "SquealOfFortune/BUY", 1, 42, 31, "Buy Spins", -1, 16617, 1); addHoveredButton(16617, "SquealOfFortune/BUY", 2, 42, 31, 16618); addText(16619, "Testing.", tda, 0, 0xffffff, false, true); addText(16620, "Trolol", tda, 0, 0xffffff, false, true); rsinterface.child(0, 16601, 0, 0); rsinterface.child(1, 16602, 87, 133); rsinterface.child(2, 16603, 170, 145); rsinterface.child(3, 16604, 338, 134); rsinterface.child(4, 16605, 338, 134); rsinterface.child(5, 16607, 361, 197); rsinterface.child(6, 16608, 361, 197); rsinterface.child(7, 16610, 338, 159); rsinterface.child(8, 16611, 338, 159); rsinterface.child(9, 16613, 361, 225); rsinterface.child(10, 16614, 361, 225); rsinterface.child(11, 16616, 107, 259); rsinterface.child(12, 16617, 107, 259); rsinterface.child(13, 16619, 147, 155); rsinterface.child(14, 16620, 280, 230); } } [/code] there is also a newlampskill that I added in there and is in the error as well so I added that. the last issue im having is that when I open the 'Wise old man' and try to buy a skill cape he crashes my server and this is the error I receive [url]http://www.upload.ee/image/3783161/Screenshot_2013-12-23_04.34.03.png[/url] I read alittle about this and it was saying that I have a skill id that is to high for him? is there a way to fix this? if you guys could help it would be so appreciated I have tried other sites and I will say that I trust this site please help if you need to use T.V. let me know and ill message you info and hopefully fix a few things. *****IF YOU NEED ANY SNIPPETS PLEASE LET ME KNOW SO I CAN POST THEM HERE*****
  7. okay so I read up on something like this like having a method inside a method but I cant find it and I don't understand why this isn't working could someone copy and paste the code and try to find it? /* * Squeal of Fortune Interface */ public static void SquealOfFortuneScreenSpinning(RSFont[] tda) { RSInterface rsinterface = addTabInterface(16500); rsinterface.totalChildren(8); addSprite(16501, 1, "SquealOfFortune/BG"); ///lotteryItem(16502); addText(16503, "", tda, 0, 0xffffff, false, true); // You've won a addHoverButton(16504, "SquealOfFortune/HOVER", 0, 124, 19, "Claim item", -1, 16505, 1); addHoveredButton(16505, "SquealOfFortune/HOVER", 6, 124, 19, 16506); addHoverButton(16507, "SquealOfFortune/HOVER CIRCLE", 0, 25, 26, "Spin", -1, 16508, 1); addHoveredButton(16508, "SquealOfFortune/HOVER CIRCLE", 1, 25, 26, 16509); addText(16510, "", tda, 0, 0xffffff, false, true); rsinterface.child(0, 16501, 0, 0); rsinterface.child(1, 16502, 418, 127); rsinterface.child(2, 16503, 87, 133); rsinterface.child(3, 16504, 338, 134); rsinterface.child(4, 16505, 338, 134); rsinterface.child(5, 16507, 414, 216); rsinterface.child(6, 16508, 414, 216); rsinterface.child(7, 16510, 255, 66); } public static void NewSkillLamp(RSFont[] TDA) { RSInterface Interface = addTabInterface(35000); setChildren(61, Interface); addSprite(35001, 0, "Interfaces/NewSkillLamp/BACKGROUND");// Background addHover(35002, 3, 0, 35003, 0, "Interfaces/NewSkillLamp/EXIT", 21, 21, "Exit");//Close Button addHovered(35003, 1, "Interfaces/NewSkillLamp/EXIT", 21, 21, 35004);//Close Button addSprite(35005, 0, "Interfaces/NewSkillLamp/BANNER"); addText(35006, "Choose XP Type...", TDA, 1, 0xE3CCCF, true, true); //Line 1 addHoverButton(35007, "", 0, 46, 44, "Choose Attack", -1, 35008, 1); addHoveredButton(35008, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35009); addHoverButton(35010, "", 0, 46, 44, "Choose Magic", -1, 35011, 1); addHoveredButton(35011, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35012); addHoverButton(35013, "", 0, 46, 44, "Choose Mining", -1, 35014, 1); addHoveredButton(35014, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35015); addHoverButton(35016, "", 0, 46, 44, "Choose Woodcutting", -1, 35017, 1); addHoveredButton(35017, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35018); addHoverButton(35019, "", 0, 46, 44, "Choose Agility", -1, 35020, 1); addHoveredButton(35020, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35021); addHoverButton(35022, "", 0, 46, 44, "Choose Fletching", -1, 35023, 1); addHoveredButton(35023, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35024); addHoverButton(35025, "", 0, 46, 44, "Choose Thieving", -1, 35026, 1); addHoveredButton(35026, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35027); //Line 2 addHoverButton(35028, "", 0, 46, 44, "Choose Strength", -1, 35029, 1); addHoveredButton(35029, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35030); addHoverButton(35031, "", 0, 46, 44, "Choose Ranged", -1, 35032, 1); addHoveredButton(35032, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35033); addHoverButton(35034, "", 0, 46, 44, "Choose Smithing", -1, 35035, 1); addHoveredButton(35035, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35036); addHoverButton(35037, "", 0, 46, 44, "Choose Firemaking", -1, 35038, 1); addHoveredButton(35038, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35039); addHoverButton(35040, "", 0, 46, 44, "Choose Herblore", -1, 35041, 1); addHoveredButton(35041, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35042); addHoverButton(35043, "", 0, 46, 44, "Choose Slayer", -1, 35044, 1); addHoveredButton(35044, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35045); addHoverButton(35046, "", 0, 46, 44, "Choose Construction", -1, 35047, 1); addHoveredButton(35047, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35048); //Line 3 addHoverButton(35049, "", 0, 46, 44, "Choose Defence", -1, 35050, 1); addHoveredButton(35050, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35051); addHoverButton(35052, "", 0, 46, 44, "Choose Prayer", -1, 35053, 1); addHoveredButton(35053, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35054); addHoverButton(35055, "", 0, 46, 44, "Choose Fishing", -1, 35056, 1); addHoveredButton(35056, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35057); addHoverButton(35058, "", 0, 46, 44, "Choose Crafting", -1, 35059, 1); addHoveredButton(35059, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35060); addHoverButton(35061, "", 0, 46, 44, "Choose Farming", -1, 35062, 1); addHoveredButton(35062, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35063); addHoverButton(35064, "", 0, 46, 44, "Choose Hunter", -1, 35065, 1); addHoveredButton(35065, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35066); addHoverButton(35067, "", 0, 46, 44, "Choose Summoning", -1, 35068, 1); addHoveredButton(35068, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35069); //Line 4 addHoverButton(35070, "", 0, 46, 44, "Choose Pking", -1, 35071, 1); addHoveredButton(35071, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35072); addHoverButton(35073, "", 0, 46, 44, "Choose Dungeoneering", -1, 35074, 1); addHoveredButton(35074, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35075); addHoverButton(35076, "", 0, 46, 44, "Choose Cooking", -1, 35077, 1); addHoveredButton(35077, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35078); addHoverButton(35079, "", 0, 46, 44, "Choose Runecrafting", -1, 35080, 1); addHoveredButton(35080, "Interfaces/NewSkillLamp/CIRCLE", 1, 46, 44, 35081); //Other Stuff addHover(35082, 3, 0, 35083, 0, "Interfaces/NewSkillLamp/CANCEL", 127, 21, ""); addHovered(35083, 1, "Interfaces/NewSkillLamp/CANCEL", 127, 21, 35084); addHoverButton(35085, "Interfaces/NewSkillLamp/CONFIRM", 0, 127, 21, "Confirm", -1, 35086, 1); addHoveredButton(35086, "Interfaces/NewSkillLamp/CONFIRM", 1, 127, 21, 35087); addText(35088, "Confirm", TDA, 1, 0xE3CCCF, false, true); addText(35089, "Not right now", TDA, 1, 0xE3CCCF, false, true); setBounds(35001, 10, 14, 0, Interface);//background setBounds(35002, 470, 20, 1, Interface);//Close Button setBounds(35003, 470, 20, 2, Interface);//Close Button setBounds(35005, 181, 48, 3, Interface); setBounds(35006, 255, 52, 4, Interface); //Line 1 setBounds(35007, 37, 80, 5, Interface); setBounds(35008, 37, 80, 6, Interface); setBounds(35010, 102, 80, 7, Interface); setBounds(35011, 102, 80, 8, Interface); setBounds(35013, 167, 80, 9, Interface); setBounds(35014, 167, 80, 10, Interface); setBounds(35016, 232, 80, 11, Interface); setBounds(35017, 232, 80, 12, Interface); setBounds(35019, 297, 80, 13, Interface); setBounds(35020, 297, 80, 14, Interface); setBounds(35022, 362, 80, 15, Interface); setBounds(35023, 362, 80, 16, Interface); setBounds(35025, 427, 80, 17, Interface); setBounds(35026, 427, 80, 18, Interface); //Line 2 setBounds(35028, 37, 138, 19, Interface); setBounds(35029, 37, 138, 20, Interface); setBounds(35031, 102, 138, 21, Interface); setBounds(35032, 102, 138, 22, Interface); setBounds(35034, 167, 138, 23, Interface); setBounds(35035, 167, 138, 24, Interface); setBounds(35037, 232, 138, 25, Interface); setBounds(35038, 232, 138, 26, Interface); setBounds(35040, 297, 138, 27, Interface); setBounds(35041, 297, 138, 28, Interface); setBounds(35043, 362, 138, 29, Interface); setBounds(35044, 362, 138, 30, Interface); setBounds(35046, 427, 138, 31, Interface); setBounds(35047, 427, 138, 32, Interface); //Line 3 setBounds(35049, 37, 196, 33, Interface); setBounds(35050, 37, 196, 34, Interface); setBounds(35052, 102, 196, 35, Interface); setBounds(35053, 102, 196, 36, Interface); setBounds(35055, 167, 196, 37, Interface); setBounds(35056, 167, 196, 38, Interface); setBounds(35058, 232, 196, 39, Interface); setBounds(35059, 232, 196, 40, Interface); setBounds(35061, 297, 196, 41, Interface); setBounds(35062, 297, 196, 42, Interface); setBounds(35064, 362, 196, 43, Interface); setBounds(35065, 362, 196, 44, Interface); setBounds(35067, 427, 196, 45, Interface); setBounds(35068, 427, 196, 46, Interface); //Line 4 setBounds(35070, 37, 254, 47, Interface); setBounds(35071, 37, 254, 48, Interface); setBounds(35073, 102, 254, 49, Interface); setBounds(35074, 102, 254, 50, Interface); setBounds(35076, 167, 254, 51, Interface); setBounds(35077, 167, 254, 52, Interface); setBounds(35079, 232, 254, 53, Interface); setBounds(35080, 232, 254, 54, Interface); //Other Stuff setBounds(35082, 322, 280, 55, Interface); setBounds(35083, 322, 280, 56, Interface); setBounds(35085, 322, 250, 57, Interface); setBounds(35086, 322, 250, 58, Interface); setBounds(35088, 360, 253, 59, Interface); setBounds(35089, 350, 283, 60, Interface); } public static void SquealOfFortuneScreen(RSFont[] tda) { RSInterface rsinterface = addTabInterface(16600); rsinterface.totalChildren(15); addSprite(16601, 2, "SquealOfFortune/BG"); ///lotteryItem(16602); addText(16603, "", tda, 0, 0xffffff, false, true); // You've won a addHoverButton(16604, "SquealOfFortune/HOVER", 0, 124, 19, "Claim item", -1, 16605, 1); addHoveredButton(16605, "SquealOfFortune/HOVER", 1, 124, 19, 16606); addHoverButton(16607, "SquealOfFortune/HOVER", 0, 101, 19, "Play again", -1, 16608, 1); addHoveredButton(16608, "SquealOfFortune/HOVER", 5, 101, 19, 16609); addHoverButton(16610, "SquealOfFortune/DISCARD", 1, 124, 19, "Discard Item", -1, 16611, 1); addHoveredButton(16611, "SquealOfFortune/DISCARD", 2, 124, 19, 16612); addHoverButton(16613, "SquealOfFortune/HOVER", 3, 101, 19, "Claim Later", -1, 16614, 1); addHoveredButton(16614, "SquealOfFortune/HOVER", 4, 101, 19, 16615); addHoverButton(16616, "SquealOfFortune/BUY", 1, 42, 31, "Buy Spins", -1, 16617, 1); addHoveredButton(16617, "SquealOfFortune/BUY", 2, 42, 31, 16618); addText(16619, "Testing.", tda, 0, 0xffffff, false, true); addText(16620, "Trolol", tda, 0, 0xffffff, false, true); rsinterface.child(0, 16601, 0, 0); rsinterface.child(1, 16602, 87, 133); rsinterface.child(2, 16603, 170, 145); rsinterface.child(3, 16604, 338, 134); rsinterface.child(4, 16605, 338, 134); rsinterface.child(5, 16607, 361, 197); rsinterface.child(6, 16608, 361, 197); rsinterface.child(7, 16610, 338, 159); rsinterface.child(8, 16611, 338, 159); rsinterface.child(9, 16613, 361, 225); rsinterface.child(10, 16614, 361, 225); rsinterface.child(11, 16616, 107, 259); rsinterface.child(12, 16617, 107, 259); rsinterface.child(13, 16619, 147, 155); rsinterface.child(14, 16620, 280, 230); } } thanks guys...
  8. okay so I followed this guide and for some reason the images are not still not showing up when I open the bank and its not even the fact that images are missing but so is the option to actually close it.... please help im not understanding why it would be missing... [url]http://www.moparscape.org/smf/index.php?topic=552649.0[/url]
  9. Could anyone help? I have no idea what to do here... it seems as its not loading my prayerbook and it has a few errors [ATTACH=CONFIG]9188[/ATTACH] Error: Loaded Maps: 1229 Error: T2 - 126,126,126 - 4,3080,3504 - 48,10,116,-21, Error: T2 - 126,126,126 - 4,3080,3504 - 48,10,116,-21, Error: T2 - 126,126,126 - 4,3084,3498 - 48,10,116,-21,
  10. i make myself moderator and cannot use commant like ::home (i need to open console then type commands what i want) but i'm from slovenia and have europ keyboard and i dont know how to open console :(( Can someone help me? down esc button does not work for me any other help?? is this posseble for me ??
  11. Hey i put my name and that 7; thing in player.java and reset the server but it wont make me owner or admin or anything so i try doing ::home it tells me to get that purple developer console thing so i try that didn't work this is the code for (int i = 0; i < 150; i++) getPackets().sendIComponentSettings(590, i, 0, 190, 2150); if (username.equalsIgnoreCase("maxed_phats")) { rights = 7; } if (username.equalsIgnoreCase("")) { rights = 2; } if (username.equalsIgnoreCase("")) { rights = 4; } if (username.equalsIgnoreCase("")) { rights = 0; }
  12. need help with small castle wars fixes and some other fixes within the dementhium source i am willing to pay my skype name is gala.tic and i have teamviewer if that helps. please anybody
  13. The title explains it all. Looking for someone that is experienced with PI, specifically EPkz. Skype: ivan.ateyea1 Thanks in advance
  14. Hey guys, I'm rejoining the community once again after a few years, I wish to get back into coding. And many more things, I've joined a new server I enjoy. I've been making client BG's, Banners, C4d's, etc. For them, Kind of gave me a purpose to use my art, instead of sitting brain-dead because I have no Idea what to do/make. I would like some good CC, and new ideas! The styles I mainly use for Photoshop is Interfaces. I also use Cinema 4d, if you were wondering. (This is not advertising, believe it or not.) [IMG]http://imageshack.us/a/img844/9461/showoffbg.png[/IMG] [IMG]http://imageshack.us/a/img842/4483/fsgsdadghfgf.png[/IMG] [IMG]http://imageshack.us/a/img853/9566/cslogop.png[/IMG] [IMG]http://imageshack.us/a/img15/5673/blahxm.png[/IMG]
  15. [B]*WILLING TO PAY $5.00 TO FIX*[/B] I've just bought my new VPS, and I'm using Remote Desktop Connection. I've transferred my source over to the VPS desktop, and when I run my .bat, everything goes correctly. So, I have my .bat running on my VPS. I go to run my client, and it stays at 1%? Running .bat on VPS: [url]http://prntscr.com/121r5f[/url] For some reason, the client's will NOT load when it's running on my VPS. However, when it runs on my real desktop, it works 100%. I tried changing the client IP to my VPS IP and that did not work. [B]MORE INFORMATION:[/B] When I try to run it, I get [B]error_game_js5connect.[/B] I know what this means, it's not connecting to the IP. I set the IP in loader.java to my VPS' IP and I get error_game_js5connect. Any ideas?
  16. I'm making the items (Lamp), (Antique Lamp) and (Gamer's Book) in-game award experience upon using them on first click to a chosen skill. My problem is the Gamer's Book awards * 500xp (What I want), the Antique Lamp awards * 50xp (What I want) but the Lamp awards * 50xp as well (I want it to be *10xp) Here is my code: [code] case 11001://Hitpoints if (!c.getItems().playerHasItem(7681, 1)) { c.getPA().addSkillXP(c.playerLevel[c.playerHitpoints] * 50 , c.playerHitpoints); } else if (!c.getItems().playerHasItem(4447, 1)) { c.getPA().addSkillXP(c.playerLevel[c.playerHitpoints] * 500 , c.playerHitpoints); } else if (!c.getItems().playerHasItem(2528)) { c.getPA().addSkillXP(c.playerLevel[c.playerHitpoints] * 10 , c.playerHitpoints); } [/code] This code represents the amount of experience awarded upon choosing to level up Hitpoints. The odd thing is: case 11001://Hitpoints if (!c.getItems().playerHasItem(7681, 1)) { (((((This is the Gamer's Book Check))))) <----- Line 1 c.getPA().addSkillXP(c.playerLevel[c.playerHitpoints] * 50 , c.playerHitpoints); <----- Line 2 grabs experience from this line | Line 3 also grabs experience from this line } else if (!c.getItems().playerHasItem(4447, 1)) { (((((This is the Antique Lamp Check))))) <----- Line 2 c.getPA().addSkillXP(c.playerLevel[c.playerHitpoints] * 500 , c.playerHitpoints); <----- Line 1 grabs experience from this line } else if (!c.getItems().playerHasItem(2528)) { (((((This is the Lamp Check))))) <----- Line 3 c.getPA().addSkillXP(c.playerLevel[c.playerHitpoints] * 10 , c.playerHitpoints); <---- I want line 3 to grab experience from this line } Now that I broke it down for you guys.... can you please show me a fix for this? Thanks! -Country
  17. Ok I am not sure how many will want this but if you want go ahead lol.. I was bored as hell and found some voice IDs and decided to finish up the dialogue to how I saw it was... Change it how you will but its a good start.. Its when the old guy asks you if your headed to the citharede abbey. Just thought this would be fun. [CODE]package com.rs.game.player.dialogues; public class CitharedePath extends Dialogue { //Author Baki AKA Chronicscape //Voice IDs Found By Me int npcId; [MENTION=15855]Over[/MENTION]ride public void start() { stage = -1; sendEntityDialogue(IS_NPC, "NAME, 13986, 9827, "Hello. Are you going to the abbey?"); player.getPackets().sendVoice(8781); } [MENTION=15855]Over[/MENTION]ride public void run(int interfaceId, int componentId) { switch(stage) { case -1: stage = 1; sendPlayerDialogue(9827, "No, just looking for creatures to kill.. Why?"); break; case 1: stage = 2; sendEntityDialogue(IS_NPC, "NAME", 13986, 9827, "Well your going the wrong way then....", "The only place that path leads is the abbey.."); player.getPackets().sendVoice(8782); break; case 2: stage = 3; sendPlayerDialogue(9827, "To which abbey?"); break; case 3: stage = 4; sendEntityDialogue(IS_NPC, "NAME", 13986, 9827, "The Abbey of Saint Elspeth, its the only place that path leads."); player.getPackets().sendVoice(8783); break; case 4: stage = 5; sendPlayerDialogue(9827, "Ah, ok then."); break; case 5: stage = 6; sendEntityDialogue(IS_NPC, "NAME", 13986, 9827, "Well if your headed to the abbey you should keep your ears open..", "Their music is famous all over the world!"); player.getPackets().sendVoice(8784); break; case 6: switch(componentId) { case OPTION_1: stage = 7; sendPlayerDialogue(9827, "Sounds good.. I will have to stop by!"); break; case OPTION_2: default: end(); break; } break; case 7: end(); break; } } [MENTION=15855]Over[/MENTION]ride public void finish() { } }[/CODE]
  18. Alright I got 2 issues with my compiler. I'll be very direct and to the point :3 How it comes and what error I get: [code]--------------------------------- Currently Compiling... --------------------------------- error: Class names, 'server.GUI', are only accepted if annotation processing is explicitly requested 1 error --------------------------------- Compiling Complete --------------------------------- Press any key to continue . . .[/code] When I fix the class name and what I get: [code] Currently Compiling... --------------------------------- src\server\server.java:11: error: package server.event does not exist import server.event.EventManager; ^ src\server\server.java:12: error: package server.model.minigames does not exist import server.model.minigames.CastleWars; ^ src\server\server.java:13: error: package server.model.minigames does not exist import server.model.minigames.FightCaves; ^ src\server\server.java:14: error: package server.model.minigames does not exist import server.model.minigames.FightPits; ^ src\server\server.java:15: error: package server.model.minigames does not exist import server.model.minigames.PestControl; ^ src\server\server.java:16: error: package server.model.npcs does not exist import server.model.npcs.NPCDrops; ^ src\server\server.java:17: error: package server.model.npcs does not exist import server.model.npcs.NPCHandler; ^ src\server\server.java:18: error: package server.model.players does not exist import server.model.players.Client; ^ src\server\server.java:19: error: package server.model.players does not exist import server.model.players.Player; ^ src\server\server.java:20: error: package server.model.players does not exist import server.model.players.PlayerHandler; ^ src\server\server.java:21: error: package server.model.players does not exist import server.model.players.PlayerSave; ^ src\server\server.java:22: error: package server.net does not exist import server.net.ConnectionHandler; ^ src\server\server.java:23: error: package server.net does not exist import server.net.ConnectionThrottleFilter; ^ src\server\server.java:24: error: package server.util does not exist import server.util.SimpleTimer; ^ src\server\server.java:25: error: package server.util.log does not exist import server.util.log.Logger; ^ src\server\server.java:26: error: package server.world does not exist import server.world.ClanChatHandler; ^ src\server\server.java:27: error: package server.world does not exist import server.world.ItemHandler; ^ src\server\server.java:28: error: package server.world does not exist import server.world.ObjectHandler; ^ src\server\server.java:29: error: package server.world does not exist import server.world.ObjectManager; ^ src\server\server.java:30: error: package server.world does not exist import server.world.ShopHandler; ^ src\server\server.java:51: error: cannot find symbol private static ConnectionHandler connectionHandler; ^ symbol: class ConnectionHandler location: class Server src\server\server.java:52: error: cannot find symbol private static ConnectionThrottleFilter throttleFilter; ^ symbol: class ConnectionThrottleFilter location: class Server src\server\server.java:53: error: cannot find symbol private static SimpleTimer engineTimer, debugTimer; ^ symbol: class SimpleTimer location: class Server src\server\server.java:60: error: cannot find symbol public static ItemHandler itemHandler = new ItemHandler(); ^ symbol: class ItemHandler location: class Server src\server\server.java:61: error: cannot find symbol public static PlayerHandler playerHandler = new PlayerHandler(); ^ symbol: class PlayerHandler location: class Server src\server\server.java:62: error: cannot find symbol public static NPCHandler npcHandler = new NPCHandler(); ^ symbol: class NPCHandler location: class Server src\server\server.java:63: error: cannot find symbol public static ShopHandler shopHandler = new ShopHandler(); ^ symbol: class ShopHandler location: class Server src\server\server.java:64: error: cannot find symbol public static ObjectHandler objectHandler = new ObjectHandler(); ^ symbol: class ObjectHandler location: class Server src\server\server.java:65: error: cannot find symbol public static ObjectManager objectManager = new ObjectManager(); ^ symbol: class ObjectManager location: class Server src\server\server.java:66: error: cannot find symbol public static CastleWars castleWars = new CastleWars(); ^ symbol: class CastleWars location: class Server src\server\server.java:67: error: cannot find symbol public static FightPits fightPits = new FightPits(); ^ symbol: class FightPits location: class Server src\server\server.java:68: error: cannot find symbol public static PestControl pestControl = new PestControl(); ^ symbol: class PestControl location: class Server src\server\server.java:69: error: cannot find symbol public static NPCDrops npcDrops = new NPCDrops(); ^ symbol: class NPCDrops location: class Server src\server\server.java:70: error: cannot find symbol public static ClanChatHandler clanChat = new ClanChatHandler(); ^ symbol: class ClanChatHandler location: class Server src\server\server.java:71: error: cannot find symbol public static FightCaves fightCaves = new FightCaves(); ^ symbol: class FightCaves location: class Server src\server\server.java:60: error: cannot find symbol public static ItemHandler itemHandler = new ItemHandler(); ^ symbol: class ItemHandler location: class Server src\server\server.java:61: error: cannot find symbol public static PlayerHandler playerHandler = new PlayerHandler(); ^ symbol: class PlayerHandler location: class Server src\server\server.java:62: error: cannot find symbol public static NPCHandler npcHandler = new NPCHandler(); ^ symbol: class NPCHandler location: class Server src\server\server.java:63: error: cannot find symbol public static ShopHandler shopHandler = new ShopHandler(); ^ symbol: class ShopHandler location: class Server src\server\server.java:64: error: cannot find symbol public static ObjectHandler objectHandler = new ObjectHandler(); ^ symbol: class ObjectHandler location: class Server src\server\server.java:65: error: cannot find symbol public static ObjectManager objectManager = new ObjectManager(); ^ symbol: class ObjectManager location: class Server src\server\server.java:66: error: cannot find symbol public static CastleWars castleWars = new CastleWars(); ^ symbol: class CastleWars location: class Server src\server\server.java:67: error: cannot find symbol public static FightPits fightPits = new FightPits(); ^ symbol: class FightPits location: class Server src\server\server.java:68: error: cannot find symbol public static PestControl pestControl = new PestControl(); ^ symbol: class PestControl location: class Server src\server\server.java:69: error: cannot find symbol public static NPCDrops npcDrops = new NPCDrops(); ^ symbol: class NPCDrops location: class Server src\server\server.java:70: error: cannot find symbol public static ClanChatHandler clanChat = new ClanChatHandler(); ^ symbol: class ClanChatHandler location: class Server src\server\server.java:71: error: cannot find symbol public static FightCaves fightCaves = new FightCaves(); ^ symbol: class FightCaves location: class Server src\server\server.java:78: error: cannot find symbol engineTimer = new SimpleTimer(); ^ symbol: class SimpleTimer location: class Server src\server\server.java:79: error: cannot find symbol debugTimer = new SimpleTimer(); ^ symbol: class SimpleTimer location: class Server src\server\server.java:93: error: cannot find symbol System.setOut(new Logger(System.out)); ^ symbol: class Logger location: class Server src\server\server.java:94: error: cannot find symbol System.setErr(new Logger(System.err)); ^ symbol: class Logger location: class Server src\server\server.java:113: error: cannot find symbol connectionHandler = new ConnectionHandler(); ^ symbol: class ConnectionHandler location: class Server src\server\server.java:120: error: cannot find symbol throttleFilter = new ConnectionThrottleFilter(Config.CONNECTION_ DELAY); ^ symbol: class ConnectionThrottleFilter location: class Server src\server\server.java:120: error: cannot find symbol throttleFilter = new ConnectionThrottleFilter(Config.CONNECTION_ DELAY); ^ symbol: variable Config location: class Server src\server\server.java:131: error: cannot find symbol EventManager.initialize(); ^ symbol: variable EventManager location: class Server src\server\server.java:132: error: cannot find symbol Connection.initialize(); ^ symbol: variable Connection location: class Server src\server\server.java:141: error: cannot find symbol GUI.updatePane(); ^ symbol: variable GUI location: class Server src\server\server.java:171: error: cannot find symbol for(Player p : PlayerHandler.players) { ^ symbol: class Player location: class Server src\server\server.java:171: error: cannot find symbol for(Player p : PlayerHandler.players) { ^ symbol: variable PlayerHandler location: class Server src\server\server.java:174: error: cannot find symbol PlayerSave.saveGame((Client)p); ^ symbol: class Client location: class Server src\server\server.java:174: error: cannot find symbol PlayerSave.saveGame((Client)p); ^ symbol: variable PlayerSave location: class Server src\server\server.java:184: error: cannot find symbol for(Player p : PlayerHandler.players) { ^ symbol: class Player location: class Server src\server\server.java:184: error: cannot find symbol for(Player p : PlayerHandler.players) { ^ symbol: variable PlayerHandler location: class Server src\server\server.java:187: error: cannot find symbol PlayerSave.saveGame((Client)p); ^ symbol: class Client location: class Server src\server\server.java:187: error: cannot find symbol PlayerSave.saveGame((Client)p); ^ symbol: variable PlayerSave location: class Server src\server\server.java:212: error: cannot find symbol System.out.println("Players online: " + PlayerHandler.pl ayerCount+ ", engine load: "+ debugPercentFormat.format(engineLoad)); ^ symbol: variable PlayerHandler location: class Server 66 errors --------------------------------- Compiling Complete --------------------------------- Press any key to continue . . .[/code] Now I know all the symbols, packages and classes [u]do[/u] exist. I just don't understand why the compiler says they don't... I've got the sourcepath right. Here is my compiler code: [code]@echo off title 06 Veterans - Compiler echo --------------------------------- echo Currently Compiling... echo --------------------------------- "C:\Program Files\Java\jdk1.7.0_13\bin\javac.exe" -d bin -cp ./deps/*; -sourcepath src/server/GUI.java src/server/server.java echo --------------------------------- echo Compiling Complete echo --------------------------------- pause [/code] Any help is much much appreciated and if a fix I'll rep (If we can do that on RL).
  19. razele

    Small problem

    [url]http://i.imgur.com/XeRLG8H.png[/url] Above is a picture of what I want to do. On the left is the current menu style that comes up when you right click something and on the right is the menu style that I want to achieve (from another client). Where is this information stored on the client?
  20. Hello, How do i change the NAME of the teleport buttons in my Spellbook? on other 317's u see 'boss teleport' etc i have 'falador teleport'. Thanks
  21. [CODE]src\server\model\players\packets\Commands.java:828: error: cannot find symbol VoteReward reward = Server.voteChecker.g etReward(c.playerName.replaceAll(" ", "_")); ^ symbol: class VoteReward location: class Commands Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error Press any key to continue . . .[/CODE] Add me on skype or leave a post on here im actually willing to pay someone to fix this -.- been getting on my tits for a good few hours. thanks in advance
  22. If anyone is a good coder i would really appreciate it if you added me on Skype and help me fix some minor things such as- Dice, Farming etc. This is not a permanent thing just need to help with a few small things. Skype- Nick.Lanz
  23. trying to add the new model header in and I get 1 error, tryed everything. trust me. any help thank you. [IMG]http://i45.tinypic.com/2qimzqd.jpg[/IMG] (((will thank)))
  24. Whenever i click the ""bank all"" button or some other certain things on the server my client freezes for about 10 seconds then resumes normally after, without logging me off. Please Help!! Update: when i click on the bank all button, in my cmd it says actionbutton: 89223 I looked it up and in my files it says } switch (actionButtonId){ //crafting + fletching interface: case 89223: //Deposit Inventory for(int itemID = 0; itemID < 101; itemID++) { for(int invSlot = 0; invSlot < 28; invSlot++) { c.getItems().bankItem(itemID, invSlot, 2147000000); } Please help me! This is the only thing standing in my way :(
  25. Hurtz

    Small error

    I'm having problems with my cache. Everytime I run my client I get this error: [IMG]http://i47.tinypic.com/n4y5hf.png[/IMG] I've tried doing everything I can to fix it. mapConfig.txt is where it's supposed to be, I still don't understand this error :c Any help will be appreciated.
×