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  1. i added some custom stuff from the client i got and they all go too weapon slot i added the id too item.java but yet they still go too the weapon slot is there any other way to fix this?
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  3. Soo, i'm adding Slayer Helmet to my server, and well... I have the right models, ints, item.cfg shit, and i've messed around with item.java putting the item id under full helms, helms, full masks, one at a time, all at once, etc. But this is the result every time o.o [IMG]http://i1200.photobucket.com/albums/bb322/Valkyriech4n/wtfff.png[/IMG] Yeah, it's a chair. :3 Help appreciated. And I swear, that red thing in the picture is NOT supposed to look like a cock ._.
  4. In my item.java file there is no spot for weapon so how can I fix this? The dragon claws equip as a hat or helmet. So how can I fix this? I have been told its in the itemassistant.java, but what do you put in there?
  5. In my item.java file there is no spot for weapon so how can I fix this? The dragon claws equip as a hat or helmet. So how can I fix this?
  6. On my server every time I equip dragon claws it equips them as the helmet. Whenever I put on my arcane shield it equips it as helmet too. This is my item.java file and there is no slot for weapons so I dont know what to do now. Some one Please Help! [PHP]package server.model.items; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import server.Config; import server.Server; public class Item { public static int capes[] = {2731,2677,2683,2680,2701,2686,2689,2692,2737,2734,2716,2728,2695,2713,2725,2722,2707,2704,2710,2719,2737,2698,14590,2701,8102, 8075, 8044, 8045, 8042, 8043, 8037, 8038, 8025, 8026, 8018, 7858, 7994, 7983, 7984, 7985, 7986, 7987, 7982, 7978, 3781, 3783, 3785, 3787, 3789, 3777, 3779, 3759, 3761, 3763, 3765, 6111, 6570, 6568, 1007, 1019, 1021, 1023, 1027, 1029, 1031, 1052, 2412, 2413, 2414, 4304, 4315, 4317, 4319, 4321, 4323, 4325, 4327, 4329, 4331, 4333, 4335, 4337, 4339, 4341, 4343, 4345, 4347, 4349, 4351, 4353, 4355, 4357, 4359, 4361, 4363, 4365, 4367, 4369, 4371, 4373, 4375, 4377, 4379, 4381, 4383, 4385, 4387, 4389, 4391, 4393, 4395, 4397, 4399, 4401, 4403, 4405, 4407, 4409, 4411, 4413, 4514, 4516, 6070, 6568, 6570}; public static int boots[] = {7596, 8029, 6619, 8017, 7159, 7991, 6666, 6061, 6106, 88, 89, 626, 628, 630, 632, 634, 1061, 1837, 1846, 2577, 2579, 2894, 2904, 2914, 2924, 2934, 3061, 3105, 3107, 3791, 4097, 4107, 4117, 4119, 4121, 4123, 4125, 4127, 4129, 4131, 4310, 5064, 5345, 5557, 6069, 6106, 6143, 6145, 6147, 6328, 6920, 6349, 6357, 3393}; public static int gloves[] = {7595, 6629, 8021, 8016, 7964, 2491, 1065, 2487, 2489, 3060, 1495, 775, 777, 778, 6708, 1059, 1063, 1065, 1580, 2487, 2489, 2491, 2902, 2912, 2922, 2932, 2942, 3060, 3799, 4095, 4105, 4115, 4308, 5556, 6068, 6110, 6149, 6151, 6153, 6922, 7454, 7455, 7456, 7457, 7458, 7459, 7460, 7461, 7462, 6330, 3391}; public static int shields[] = {7676,7342, 7348, 7354, 7360, 7334, 7340, 7347, 7352, 7358, 7356, 7350, 7344, 8087, 8058, 8059, 8060, 8061, 8062, 8063, 6633, 7977, 7976, 7972, 7959, 6591, 7332, 7338, 7336, 7360, 1171, 1173, 1175, 1177, 1179, 1181, 1183, 1185, 1187, 1189, 1191, 1193, 1195, 1197, 1199, 1201, 1540, 2589, 2597, 2603, 2611, 2621, 2629, 2659, 2667, 2675, 2890, 3122, 3488, 3758, 3839, 3840, 3841, 3842, 3843, 3844, 4072, 4156, 4224, 4225, 4226, 4227, 4228, 4229, 4230, 4231, 4232, 4233, 4234, 4302, 4507, 4512, 6215, 6217, 6219, 6221, 6223, 6225, 6227, 6229, 6231, 6233, 6235, 6237, 6239, 6241, 6243, 6245, 6247, 6249, 6251, 6253, 6255, 6257, 6259, 6261, 6263, 6265, 6267, 6269, 6271, 6273, 6275, 6277, 6279, 6524, 6889, 13738}; public static int hats[] = {2679,2685,2682,2703,2688,2691,2691,2733,2736,2718,2730,2697,2715,2727,2724,2709,2706,2712,2721,2739,2700,2518,2524,2526,7319, 7321, 7323, 7325, 7327, 1167, 8077, 8076, 8074, 4168, 1169, 8034, 8035, 8036, 8030, 6623, 8024, 8023, 8022, 8013, 1169, 7594, 7995, 7996, 7997, 7998, 7999, 8000, 8001, 7992, 7990, 7975, 7973, 7971, 7967, 7963, 6665, 6665, 7321, 6886, 6547, 6548, 2645, 2647, 2649, 4856, 4857, 4858, 4859, 4880, 4881, 4882, 4883, 4904, 4905, 4906, 4907, 4928, 4929, 4930, 4931, 4952, 4953, 4954, 4955, 4976, 4977, 4978, 4979, 4732, 4753, 4611, 6188, 6182, 4511, 4056, 4071, 4724, 2639, 2641, 2643, 2665, 6109, 5525, 5527, 5529, 5531, 5533, 5535, 5537, 5539, 5541, 5543, 5545, 5547, 5549, 5551, 74, 579, 656, 658, 660, 662, 664, 740, 1017, 1037, 1040, 1042, 1044, 1046, 1038,1048, 1050, 1053, 1055, 1057, 1137, 1139, 1141, 1143, 1145, 1147, 1149, 1151, 1153, 1155, 1157, 1159, 1161, 1163, 1165, 1506, 1949, 2422, 2581, 2587, 2595, 2605, 2613, 2619, 2627, 2631, 2633, 2635, 2637, 2651, 2657, 2673, 2900, 2910, 2920, 2930, 2940, 2978, 2979, 2980, 2981, 2982, 2983, 2984, 2985, 2986, 2987, 2988, 2989, 2990, 2991, 2992, 2993, 2994, 2995, 3057, 3385, 3486, 3748, 3749, 3751, 3753, 3797, 4041, 4042, 4071, 4089, 3755, 4099, 4109, 4164, 4302, 4506, 4511, 4513, 4515, 4551, 4567, 4708, 4716, 4724, 4745, 4753, 4857, 4858, 4859, 4880, 4881, 4882, 4883, 4904, 4905, 4906, 4907, 4952, 4953, 4954, 4955, 4976, 4977, 4978, 4979, 5013, 5014, 5554, 5574, 6109, 6128, 6131, 6137, 6182, 6188, 6335, 6337, 6339, 6345, 6355, 6365, 6375, 6382, 6392, 6400, 6918, 6656, 2581, 7539, 7394, 7396, 7534, 5574, 6885, 6858, 6860, 6862, 6856, 6326, 6128, 6137, 7400, 7323, 7325, 7327, 7003}; public static int amulets[] = {1654, 1656, 1658, 1660, 1662, 1664, 8081, 8033, 7968, 6585, 86, 87, 295, 421, 552, 589, 1478, 1692, 1694, 1696, 1698, 1700, 1702, 1704, 1706, 1708, 1710, 1712, 1725, 1727, 1729, 1731, 4021, 4081, 4250, 4677, 6040, 6041, 6208, 1718, 1722, 6859, 6863, 6857}; public static int arrows[] = {11212,8052,9211,9010,9209,9208,9207,9206,9205,9203,9301, 8065, 7919, 7906, 7988, 7989, 78, 598, 877, 878, 879, 880, 881, 882, 883, 884, 885, 886, 887, 888, 889, 890, 891, 892, 893, 942, 2532, 2533, 2534, 2535, 2536, 2537, 2538, 2539, 2540, 2541, 2866, 4160, 4172, 4173, 4174, 4175, 4740, 5616, 5617, 5618, 5619, 5620, 5621, 5622, 5623, 5624, 5625, 5626, 5627, 6061, 6062}; public static int rings[] = {8082, 773, 1635, 1637, 1639, 1641, 1643, 1645, 2550, 2552, 2554, 2556, 2558, 2560, 2562, 2564, 2566, 2568, 2570, 2572, 4202, 4657, 6465, 6737, 6731, 6735, 6735, 6583, 6733}; public static int body[] = {7608,2520,430,7362, 7364, 636, 638, 640, 642, 644, 8064, 426, 1005, 1757, 7592, 8031, 8027, 6617, 8019, 8014, 8002, 7376, 544, 7372, 7370, 577, 7974, 7970, 7965, 7961, 7960, 3793, 3775, 3773, 3771, 3769, 3767, 6139, 1135, 2499, 2501, 1035, 540, 5553, 4757, 1833, 6388, 6384, 4111, 4101, 4091, 6186, 6184, 6180, 3058, 4509, 4504, 4069, 4728, 4736, 4712, 6107, 2661, 3140, 1101, 1103, 1105, 1107, 1109, 1111, 1113, 1115, 1117, 1119, 1121, 1123, 1125, 1127, 1129, 1131, 1133, 2583, 2591, 2599, 2607, 2615, 2623, 2653, 2669, 3481, 4712, 4720, 4728, 4749, 4892, 4893, 4894, 4895, 4916, 4917, 4918, 4919, 4964, 4965, 4966, 4967, 6107, 6133, 6322, 6322, 6129, 75, 6916, 6916, 4111, 6654, 6654, 75, 7399, 7390, 7374, 5575, 2503, 6341, 6351, 3387, 5030, 5032, 5034, 5030, 5032, 5034, 7392, 546}; public static int legs[] = {7609,2522,7378, 7380, 7382, 7368, 7366, 7388, 646, 648, 650, 652, 654, 428, 1097, 1095, 7593, 8032, 8028, 6625, 8020, 8015, 7384, 7969, 7966, 7962, 6141, 1835, 538, 1033, 5555, 4759, 6386, 6390, 2497, 2495, 2493, 1099, 4113, 4103, 4093, 6924, 6187, 6185, 6181, 3059, 4510, 4505, 4070, 6108, 538, 542, 548, 1011, 1013, 1015, 1067, 1069, 1071, 1073, 1075, 1077, 1079, 1081, 1083, 1085, 1087, 1089, 1091, 1093, 2585, 2593, 2601, 2609, 2617, 2625, 2655, 2663, 2671, 3059, 3389, 3472, 3473, 3474, 3475, 3476, 3477, 3478, 3479, 3480, 3483, 3485, 3795, 4087, 4585, 4712, 4714, 4722, 4730, 4738, 4751, 4759, 4874, 4875, 4876, 4877, 4898, 4899, 4900, 4901, 4922, 4923, 4924, 4925, 4946, 4947, 4948, 4949, 4970, 4971, 4972, 4973, 4994, 4995, 4996, 4997, 5048, 5050, 5052, 5576, 6107, 6130, 6187, 6390, 6386, 6390, 6396, 6404, 6135, 6809, 6916, 4091, 4111, 6655, 6654, 7398, 7398, 7386, 6324, 6343, 6353, 3387, 5036, 5038, 5040}; public static int platebody[] = {10338,7608,2520,430,636, 638, 640, 642, 644, 426, 8031, 8027, 6617, 8019, 8014, 8002, 544, 577, 7974, 7970, 7965, 7961, 7960, 3793, 3773, 3775, 3771, 3769, 3767, 6139, 1035, 540, 5553, 4757, 1833, 1835, 6388, 6384, 4111, 4101, 4868, 4869, 4870, 4871, 4892, 4893, 4894, 4895, 4916, 4917, 4918, 4919, 4940, 4941, 4942, 4943, 4964, 4965, 4966, 4967, 4988, 4989, 4990, 0x2f9a0eb, 6186, 6184, 6180, 3058, 4509, 4504, 4069, 4728, 4736, 4712, 6107, 2661, 3140, 1115, 1117, 1119, 1121, 1123, 1125, 1127, 2583, 2591, 2599, 2607, 2615, 6322, 2623, 2653, 2669, 3481, 4720, 4728, 4749, 2661, 6129, 6916, 4091, 6654, 6133, 75, 7399, 7390, 5575, 6341, 6351, 3387, 5030, 5032, 5034, 7392}; /* Fullbody is an item that covers your arms. */ private static String[] fullbody = {"top","shirt","platebody","Ahrims robetop","Karils leathertop","brassard","Robe top","robetop","platebody (t)","platebody (g)","chestplate","torso", "hauberk", "Dragon chainbody"}; /* Fullhat covers your head but not your beard. */ private static String[] fullhat = {"med helm","coif","Dharok's helm","hood","Initiate helm","Coif","Helm of neitiznot","Armadyl helmet","Berserker helm", "Archer helm", "Farseer helm", "Warrior helm", "Void"}; /* Fullmask covers your entire head. */ private static String[] fullmask = {"full helm","mask","Verac's helm","Guthan's helm","Karil's coif","mask","Torag's helm", "Void", "sallet"}; public static boolean isFullBody(int itemId) { String weapon = getItemName(itemId); if (weapon == null) return false; for (int i = 0; i < fullbody.length; i++) { if (weapon.endsWith(fullbody[i])) { return true; } } return false; } public static boolean isFullHelm(int itemId) { String weapon = getItemName(itemId); if (weapon == null) return false; for (int i = 0; i < fullhat.length; i++) { if (weapon.endsWith(fullhat[i])) { return true; } } return false; } public static boolean isFullMask(int itemId) { String weapon = getItemName(itemId); if (weapon == null) return false; for (int i = 0; i < fullmask.length; i++) { if (weapon.endsWith(fullmask[i])) { return true; } } return false; } public static String getItemName(int id) { for (int j = 0; j < Server.itemHandler.ItemList.length; j++) { if (Server.itemHandler.ItemList[j] != null) if (Server.itemHandler.ItemList[j].itemId == id) return Server.itemHandler.ItemList[j].itemName; } return null; } public static boolean[] itemStackable = new boolean[Config.ITEM_LIMIT]; public static boolean[] itemIsNote = new boolean[Config.ITEM_LIMIT]; public static int[] targetSlots = new int[Config.ITEM_LIMIT]; static { int counter = 0; int c; try { FileInputStream dataIn = new FileInputStream(new File("./Data/data/stackable.dat")); while ((c = dataIn.read()) != -1) { if (c == 0) { itemStackable[counter] = false; } else { itemStackable[counter] = true; } counter++; } dataIn.close(); } catch (IOException e) { System.out.println("Critical error while loading stackabledata! Trace:"); e.printStackTrace(); } counter = 0; try { FileInputStream dataIn = new FileInputStream(new File("./Data/data/notes.dat")); while ((c = dataIn.read()) != -1) { if (c == 0) { itemIsNote[counter] = true; } else { itemIsNote[counter] = false; } counter++; } dataIn.close(); } catch (IOException e) { System.out.println("Critical error while loading notedata! Trace:"); e.printStackTrace(); } counter = 0; try { FileInputStream dataIn = new FileInputStream(new File("./Data/data/equipment.dat")); while ((c = dataIn.read()) != -1) { targetSlots[counter++] = c; } dataIn.close(); } catch (IOException e) { System.out.println("Critical error while loading notedata! Trace:"); e.printStackTrace(); } /*try { BufferedReader in = new BufferedReader(new FileReader("./data/data/equipment.dat")); String name = null; while ((name = in.readLine()) != null) { int itemId = Integer.parseInt(name.substring(0, name.indexOf(":"))); int equipId = Integer.parseInt(name.substring(name.indexOf(":") + 1)); targetSlots[itemId] = equipId; } in.close(); in = null; } catch (Exception e) { System.out.println("Error loading equipment list."); }*/ } } [/PHP]
  7. im having a massive mind block and i forgot where to put an item into a slot. ex: Flippers into the boots slot, but atm its in the weapon slot because it wasnt coded
  8. [CENTER]Im using the framework released by Alex (Dkk), Found a glitch in inventory. Glitch effect: If you move a item that was in lets say slot 10 to slot 11, You cant wear it. You have to move it back to the slot that it was in to wear it again or relog. Here is a little gif on this glitch: [IMG]http://i54.tinypic.com/vep09c.gif[/IMG][/CENTER]
  9. I've got 2 shields from PI (3680, 3681) and they fit in my weapon slot. I've gone into item.java, and put their IDs under Shields[], what else do I have to do? EDIT: Since you might suspect me of not doing so, I have saved and compiled this as well.
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