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[CENTER][IMG]http://i50.tinypic.com/16m6cyf.png[/IMG] Idea Of Nation Choice: I was thinking to implement this to my Server Project: [URL="http://www.rune-server.org/runescape-development/rs2-server/projects/425320-sigma-final-run.html"]Sigma[/URL] Ok so, in my server I have a Storyline with Grim after Grim talks to me he introduces me to 3 Nations, 1. The Berserker Nation, The Arched Nation, The Mystic Nation. The Berserker Nation consists of the Melee Class in which you start out in the chosen Nation's city. The Arched Nation consists of the Archery Class and The Mystic Nation Consists Of The Magic Class. All of these nations have specific Gear that can only be equipped by that nation. You can also change nations by doing a specific Task/Quest to prove your honor to join it. [SIZE="5"][COLOR="YellowGreen"]Point Of This:[/COLOR][/SIZE] [SIZE="1"][B][I]This idea randomly popped up in my head and I decided to expand on it a bit more, I thought rather than using 1 home and 1 storyline I thought why not expand the creativity of the Storyline and transform it into something so much different.[/I][/B][/SIZE] [SIZE="5"][COLOR="YellowGreen"]Extra Info/Clear Things Up:[/COLOR][/SIZE] [SIZE="1"][B][I]Not[/I][/B][/SIZE] [B][I][U]ALL[/U][/I][/B] [SIZE="1"][B][I]Items Are Distributed For Each Nation Only A Few Items Will Be Distributed, Though I Still Have No Idea Which.[/I][/B][/SIZE] [SIZE="5"][COLOR="YellowGreen"]Nations Background:[/COLOR][/SIZE] [B][I][SIZE="1"]• Berserker Nation - The Berserker Nation is a fierce clan of the Melee Class they're no strangers when it comes to Hand To Hand Combat they fight close in battle and strike there enemys head-on rather than fight at a range of distance. There power is widely used in the world of Sigma and only those who possess there ability never dissapoints in Combat. • Arched Nation - The Arched Nation is notorious when it comes to the Range Skill they fight from a far stunning there enemys and piercing there name into the world of Sigma. Regardless of any other nations armour there arrows are known to be so powerful that it penetrates through any kind of armour. Using this nations power is terrific if you want to destroy at a distance. • Mystic Nation - The Mystic Nation is a horde of destruction when they step in the ring. They use the primarily the Magic Skill they use this to destroy in battle at a long distance as the Archery nation does, thought the Mystic Nation can use specific Spells to freeze or stun an opponent so they cannot move this makes the Mystic Nation unique in battle.[/SIZE][/I][/B] [B][I]Features Key:[/I][/B] [COLOR="Red"]• Red = Not Started[/COLOR] [COLOR="Yellow"]• Yellow = Progressing[/COLOR] [COLOR="Lime"]• Green = Finished[/COLOR] [SIZE="5"][COLOR="YellowGreen"]Features:[/COLOR][/SIZE] [B][I][SIZE="1"][COLOR="Red"]• Special Items For Each Nation • Custom Quests For Each Nation • Tasks To Change Nations • Unique Starter For Each Nation • Storyline For Each Nation [COLOR="Yellow"]• Custom Home For Each Nation[/COLOR] • Unique Dungeons/Bosses For Each Nation • Nation Titles • Not Allowed To Attack Fellow NPC's Within The Village (EX: If You Belong To The Archery Nation You Can Not Attack Fellow Archers In The Village)[/COLOR][/SIZE][/I][/B][/CENTER]
[CENTER][IMG]http://i47.tinypic.com/kafehz.png[/IMG] [B][I][COLOR="DeepSkyBlue"][SIZE=3][LEFT]Introduction[/COLOR][/I][/B][/SIZE][/LEFT] [B][I][CENTER][COLOR="DeepSkyBlue"]• About Sigma: Well... After long thinking i've decided we make a new start with Project Exile, Project Inception V1 and V2 were far too messy, i've decided to restart the whole server and clean and remove unneeded material/moving things and creating new classes rather than just putting all of it in 1 class which can ruin the stability of the server and cause lag. So... here's the new start.[/COLOR][/CENTER][/I][/B] [IMG]http://i47.tinypic.com/rsudt3.png[/IMG] [SIZE="6"]Team[/SIZE] [URL="http://www.rune-server.org/members/lusted%60/"]Lusted`- Main Developer Server Sided / Client Sided[/URL] [URL="http://www.rune-server.org/members/god+is+black/"]god is black - Head Admin In-Game[/URL] Silko - Lead Moderator In-Game [CODE] Change Log: • July 21st - Started Sigma • July 21st - Finished HD Characters • July 21st - Cache Packed 508 Maps - First Time <3 • July 21st - Fixed Object Missing Bugs • July 21st - Cache Packed 508 Objects - First Time <3 • July 21st - Rewrote PvM Formula's For All Combat • July 22nd - Added Fading • July 22nd - Added HitMarks • July 22nd - Added Quick Prayers Interface • July 23rd - Started Storyline • July 23rd - Added Animated Head Dialogue • July 23rd - Fixed NPC Head Sizes In Dialogue - Thanks To MrHouse (Gavin) For The Help. • July 23rd - Added New Context Menu • July 23rd - Added Artifact System • July 25th - Finished Quick Prayers • July 25th - Finished X10 Orbs: HP And Prayer • July 25th - New Login Screen • July 25th - New Loading Screen • July 25th - Final Edits To Context Menu (Added Transparency, Small Text) - Thanks To MrHouse For Small Text Help • July 25th - Added Splash Screen Loading • July 25th - Added Criticals • July 27th - Fixed Cape Of Legends • July 27th - Finished Free For All • July 28th - Added Bonus EXP Weekends • July 28th - Worked On NPC Following (How Much Tiles An NPC Moves From It's Original Spawn) • July 28th - Improved Player Saving (Server Now Saves Every 3 Seconds) • July 28th - Improved NPC Random Walking • July 28th - Removed Instant Switching And Worked On Improving It (A Few Edits Made To Eliminates Switching) (Credits To Eliminate) • July 28th - Improved Prayer Combat • July 28th - All Curses Work Except Wrath With Full Effects • July 28th - Added Curse Adjustments - Thanks To Charlie • July 28th - Done With Weapon Speeds All Up To Date Of Today • July 28th - Redid Dharoks Formula • July 28th - Improved All Of Melee (Formula, Melee Defence, Max Hit, Specials, D-Claw, Damage Masks) • July 29th - Redid Server Sided Layout. • July 29th - Added Correct Barrage (Features: Changed Freeze Timer To Correct Freeze Time (20) Used To Be 30, Added Blue Sphere After Successful Barrage (Fixed Height For Sphere) • J• • July 30th - Changed Max Hits For Barrage To: 30-40 • July 30th - Rewrote CombatAssistant • July 30th - Removed Unneeded Codes From CombatAssistant • July 30th - Cleaned Out Most Classes: 21238 Lines Of Unneeded Material • July 30th - Finished Summoning Orb • July 31st - Perfected AutoCasting (Resets AutoCast On Logout, Fixed AutoCasting Bugs) • July 31st - Improved Multi Barrage • August 1st - Added Korasi Special (Features: Mage Based, Animations and GFX is Correct) • August 1st - Added Attack Style Lunge Animations To Korasi • August 2nd - Added New Barrows NPC (Features: Added All Animations) • August 2nd - Ahrims Uses Mage Now • August 3rd - Enabled HTML Posting • August 3rd - Enabled Referral System • August 3rd - Fixed PM Messaging 404 Error • August 3rd - Redid Some Smilies • August 3rd - Added Crowns • August 3rd - Added Colored Names Based On Rank • August 3rd - Fixed Spacing With Crowns • August 3rd - All Special Users / Normal User Names Should Now Be Bold • August 3rd - Added Spoilers • August 3rd - Added All Catergories And Subforums • August 9th - Reworked NPC Model Zoom For Dialogue I Found That 1750 Would Be Perfect • August 9th - Finished All Waves For Champions Arena • August 12th - Redid Some Prayer Effects (Curses, Smite) • August 14th - Added New Barrows Models (Items) I'll Post Pictures Tomorrow • August 15th - Rewrote Woodcutting: Timers Depend On Axe Provided, Respawn Timers, Stump Support, Bird Nest Random, LumberJack Outfit Given It's Effect, Inferno Adze Compatible, Fixed Willow Chopping Crash In Camelot • August 16th - Rewrote Mining: Ore prospecting on all mining rocks, Empty Rocks, Better Timers, Better pickaxes as well as higher mining levels affect Mining rates, Various respawn delays on higher level rocks, Dragon pickaxe support with the correct item animation and GFX, Inferno Adze pickaxe support • August 17th - Added 660 NPC Heads • August 17th - Replaced Hit Icons With New Ones • August 17th - Added Sacred Clay Pickaxe Support For Mining (Still Need's It's Effects) • August 17th - Worked On Inferno Adze Mining Timers • August 17th - Added Some Bank Buttons: Bank Pin, Swap Items Noted, Deposit Carried Items, Deposit Worn Items • August 17th - Added Pouch Creation Interface (Finally Found It..) • August 17th - Added Scroll Creation Interface • August 17th - Added Armour/Weapon's Effects: (Obisidian Effect, Barrows Armour Effects, Void Effects, Spirit Shield Effects) • August 17th - Added Withdraw X • August 17th - Replaced Old Equipment Bonuses With New Ones (Credits To Deception, As I Ripped It From The Source) • August 17th - Added, Max Cape, Completionist Cape, and Veteran's Cape • August 17th - Shop added that handles the skill point currency • August 18th - Worked On The Max Hit Formula A Bit More • August 18th - Worked More On Prayer Combat • August 18th - Worked On Special Accuracys • August 18th - Revamped Weapon Speeds • August 18th - Finished Bow Making • August 18th - Finished Stringing Animation • August 18th - Finished Cutting Animation • August 18th - Prayer On Altars • August 18th - More Bones Accessible • August 18th - Fix Smelting 5-10 • August 18th - Fix Animation Timers • August 18th - Better Requirements • August 19th - Finished 95% Of Block Animations • August 20th - Combat Formula's Redone • August 20th - Added Basic Interaction Hovers • August 20th - Added HP Above Heads • August 20th - Cleared Quest Tab And Task Tab • August 20th - Added Prestige Ranks 1-10 • August 20th - Prestige Resetting • August 20th - Gaining Prestige Points • August 20th - Finished Fishing: All fish may be caught in their correct location with the correct equipment, Nets fully functional, Lobster cages fully functional, Harpoons fully functional, Fly fishing and bait fishing fully functional, Level affects what you catch and the rate at which it is caught, Fishing rocktail. • August 20th - Full Glass blowing, all options • August 20th - Fixed Duel dupes, and fixed some minor walking bugs • August 20th - Fixed itemonitem packet, now correctly checks for the item and what is used on, if false it will stop • August 20th - ALL weapons stand anims added • August 21st - Added correct NPC facing • August 21st - Fixed ItemOnObject Packet, all checkings etc, same with ItemOnNpc • August 21st - GoodDistanceNpc checkcliping Added For Npc's • August 21st - Made checking for Clickitem for free space • August 21st - Dropitem packed fixed • August 21st - Due to all packets fixed loads of dupes fixed • August 21st - Fixed telegrab Delay • August 21st - Re-Wrote totally PickupItem class, loads more checkings, means again dupes fixed dueto that [/CODE] [Spoiler=Support Signatures] [IMG]http://i.imgur.com/pWTpg.png[/IMG] Credits: Zerak [/Spoiler] Credits: Raw Envy For Starting Base[/CENTER]