Jump to content

Search the Community

Showing results for tags 'shield'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 15 results

  1. I have tryed to create a code to fix 2 dragon sq shield parts into a shield, if anyone had suggestions feel free to say. Also you gains a bonus for doing this. //Dragon Sq Shield if (itemUsedId == 2366 && itemUsedWithId == 2368|| itemUsedId == 2368 && itemUsedWithId == 2366) { player.getInventory().deleteItem(2366 , 1); player.getInventory().deleteItem(2368 , 1); player.getInventory().addItem(1187, 1); player.getSkills().addXp(Skills.SMITHING, 20000); player.getPackets().sendGameMessage("You succesfully made a Dragon Square Shield."); }
  2. I'm trying to customize spirit shields and their colors on a TrisidiaX source but when I spawn one in the color is wrong and when I wield the item it is invisible. Does anyone have any models that work or the correct code to use? Thanks!
  3. Right now my server has 2 dragonfire shields (11283, 11284) and only 1 of the shields block dragon breath, and it doesnt allow damage through, so the dragon does no damage when the anti-fire shield, or the dfs (11284) is equipped. The first dfs (11283) allows full damage through and says "you are badly hurt by the dragon fire." This is really ruining the eco on my server because the players are just farming loots from kbd. Please help :( edit: the dfs made from the visage+anti-dragon shield is 11284
  4. I have been able to figure out how to add drygores and I am trying to figure out how can i make the off-hand equip in the shield spot?
  5. Hello, I'd first like to thank you for reading my post. Hopefully one of you could be able to assist me :) The problem I am running into with my server is that the shields are not able to be removed from the equipment slots in general wearing. I looked at the coding and everything seems to be fine. The slot # for shields were #5 and I'm not sure if I should change it since it jumps from 5 to 7 for the slot id's. If anyone needs more information please mention and I will try my best to provide it :) Any help would be appreciated thanks.
  6. Hello all, On my Citellum source, the Anti-dragon shield doesnt work ... Some one can help me to patch this :confused:
  7. Piglet

    Cant unequip shield!

    hello, i can equip a shield fine , but as soon as i try to unequip it it wont work, all other slots work just fine. can anyone help with this? thanks
  8. 317. Anyone know how to code the divine spirit shield spec and damage reductions? and same with Elysian?
  9. Kinda Cartoony, but I like it :D Look at the large ones if you want, all that'll do is show you all of the many mistakes I made XD [spoiler=pictures (LARGE)] [img]http://i967.photobucket.com/albums/ae151/Toxicturn/Sword-1.png[/img] [img]http://i967.photobucket.com/albums/ae151/Toxicturn/Shield.png[/img] [/spoiler] I'm going to make them a little smaller and then re-upload them :D [img]http://i967.photobucket.com/albums/ae151/Toxicturn/SwordSmall.png[/img] [img]http://i967.photobucket.com/albums/ae151/Toxicturn/Shieldsmall.png[/img]
  10. hey guys i need help, just starting the quest shield of arrav (stupid in my opinion) and i need someone to do it with me, u need to be members, and i need you to become a member of the Phoenix gang. please pm me on here if u can do!
  11. Difficulty: .25/10 Knowledge: Copy & Paste. Here you go, hellman: Step 1: Go into your ItemPacketHandler Class. Search for your itemOnObject void. It should look something like this: [CODE]private void itemOnObject(final Player player, final Packet packet)[/CODE] Step 2: Now, put this inside the void: [CODE] // Spirit Shields - by Repo if (UseWith(13748, 2783,itemId, objectId)) { // Using Divine Sigil on an Anvil. if (player.getSkills().getLevel(5) > 89 && player.getSkills().getLevel(13) > 84) { // If the player's Prayer level is greater than or equal to 90, and the player's Smithing level is greater than or equal to 85. if (player.getInventory().numberOf(2347) > 0 && player.getInventory().contains(13736)) { // If the player has a Hammer in their Inventory. if (player.getInventory().contains(13736)) { // If the player has a Blessed Spirit Shield in their Inventory. player.getInventory().deleteItem(13748, 1); // Delete Divine Sigil. player.getInventory().deleteItem(13736, 1); // Delete Blessed Spirit Shield. player.getInventory().addItem(13740, 1); // Add Divine Spirit Shield. player.getActionSender().sendMessage("You combine the Sigil to the Blessed shield and create a Divine Spirit Shield!"); player.animate(898); // Smithing } else if (!player.getInventory().contains(13736)) { // If the player doesn't have a Blessed Spirit Shield in their Inventory. player.getActionSender().sendMessage("You need to have a Blessed Spirit Shield to create this item!"); // Message Sent. } } else if (player.getInventory().numberOf(2347) == 0) {// If the player doesn't have a Hammer in their Inventory. player.getActionSender().sendMessage("You must have a Hammer with you to create this item!"); // Message Sent. } } else if (player.getSkills().getLevel(5) < 90 || player.getSkills().getLevel(13) < 85) { // If the player's Prayer level is less than 90, and the player's Smithing level is less than 85. player.getActionSender().sendMessage("You must have 95 Prayer and 85 Smithing to create this item!"); } } if (UseWith(13750, 2783,itemId, objectId)) { // Using Elysian Sigil on an Anvil. if (player.getSkills().getLevel(5) > 89 && player.getSkills().getLevel(13) > 84) { // If the player's Prayer level is greater than or equal to 90, and the player's Smithing level is greater than or equal to 85. if (player.getInventory().numberOf(2347) > 0) { // If the player has a Hammer in their Inventory. if (player.getInventory().contains(13736)) { // If the player has a Blessed Spirit Shield in their Inventory. player.getInventory().deleteItem(13750, 1); // Delete Elysian Sigil. player.getInventory().deleteItem(13736, 1); // Delete Blessed Spirit Shield. player.getInventory().addItem(13742, 1); // Add Elysian Spirit Shield. player.getActionSender().sendMessage("You combine the Sigil to the Blessed shield and create an Elysian Spirit Shield!"); player.animate(898); // Smithing } else if (!player.getInventory().contains(13736)) { // If the player doesn't have a Blessed Spirit Shield in their Inventory. player.getActionSender().sendMessage("You need to have a Blessed Spirit Shield to create this item!"); // Message Sent. } } else if (player.getInventory().numberOf(2347) == 0) {// If the player doesn't have a Hammer in their Inventory. player.getActionSender().sendMessage("You must have a Hammer with you to create this item!"); // Message Sent. } } else if (player.getSkills().getLevel(5) < 90 || player.getSkills().getLevel(13) < 85) { // If the player's Prayer level is less than 90, and the player's Smithing level is less than 85. player.getActionSender().sendMessage("You must have 95 Prayer and 85 Smithing to create this item!"); } } if (UseWith(13746, 2783,itemId, objectId)) { // Using Arcane Sigil on an Anvil. if (player.getSkills().getLevel(5) > 89 && player.getSkills().getLevel(13) > 84) { // If the player's Prayer level is greater than or equal to 90, and the player's Smithing level is greater than or equal to 85. if (player.getInventory().numberOf(2347) > 0) { // If the player has a Hammer in their Inventory. if (player.getInventory().contains(13736)) { // If the player has a Blessed Spirit Shield in their Inventory. player.getInventory().deleteItem(13746, 1); // Delete Arcane Sigil. player.getInventory().deleteItem(13736, 1); // Delete Blessed Spirit Shield. player.getInventory().addItem(13738, 1); // Add Arcane Spirit Shield. player.getActionSender().sendMessage("You combine the Sigil to the Blessed shield and create an Arcane Spirit Shield!"); player.animate(898); // Smithing } else if (!player.getInventory().contains(13736)) { // If the player doesn't have a Blessed Spirit Shield in their Inventory. player.getActionSender().sendMessage("You need to have a Blessed Spirit Shield to create this item!"); // Message Sent. } } else if (player.getInventory().numberOf(2347) == 0) {// If the player doesn't have a Hammer in their Inventory. player.getActionSender().sendMessage("You must have a Hammer with you to create this item!"); // Message Sent. } } else if (player.getSkills().getLevel(5) < 90 || player.getSkills().getLevel(13) < 85) { // If the player's Prayer level is less than 90, and the player's Smithing level is less than 85. player.getActionSender().sendMessage("You must have 95 Prayer and 85 Smithing to create this item!"); } } if (UseWith(13752, 2783,itemId, objectId)) { // Using Spectral Sigil on an Anvil. if (player.getSkills().getLevel(5) > 89 && player.getSkills().getLevel(13) > 84) { // If the player's Prayer level is greater than or equal to 90, and the player's Smithing level is greater than or equal to 85. if (player.getInventory().numberOf(2347) > 0) { // If the player has a Hammer in their Inventory. if (player.getInventory().contains(13736)) { // If the player has a Blessed Spirit Shield in their Inventory. player.getInventory().deleteItem(13752, 1); // Delete Spectral Sigil. player.getInventory().deleteItem(13736, 1); // Delete Blessed Spirit Shield. player.getInventory().addItem(13744, 1); // Add Spectral Spirit Shield. player.getActionSender().sendMessage("You combine the Sigil to the Blessed shield and create a Spectral Spirit Shield!"); player.animate(898); // Smithing } else if (!player.getInventory().contains(13736)) { // If the player doesn't have a Blessed Spirit Shield in their Inventory. player.getActionSender().sendMessage("You need to have a Blessed Spirit Shield to create this item!"); // Message Sent. } } else if (player.getInventory().numberOf(2347) == 0) {// If the player doesn't have a Hammer in their Inventory. player.getActionSender().sendMessage("You must have a Hammer with you to create this item!"); // Message Sent. } } else if (player.getSkills().getLevel(5) < 90 || player.getSkills().getLevel(13) < 85) { // If the player's Prayer level is less than 90, and the player's Smithing level is less than 85. player.getActionSender().sendMessage("You must have 95 Prayer and 85 Smithing to create this item!"); } } [/CODE] Step 3: You're done. Compile that shit and enjoy. 10% Credits to PVMNaughty - For showing me how to make a Spirit shield in Runescape.
  12. Note: This is not me. [video=youtube;ZygV_J1l2zA]http://www.youtube.com/watch?v=ZygV_J1l2zA[/video]
  13. [CENTER][SIZE=5][URL="http://www.runelocus.com/forums/showthread.php?60084-RS2HD-Real-Spirit-Shield-Creations&p=532692#post532692"]http://www.runelocus.com/forums/showthread.php?60084-RS2HD-Real-Spirit-Shield-Creations&p=532692#post532692[/URL]< This is for the real way![/SIZE][/CENTER] Difficulty: .25/10 Knowledge: Copy & Paste. As requested, here it is: Step 1: Go into your ItemPacketHandler Class. Search for your itemOnItem void. It should look something like this: [CODE]private void itemOnItem[/CODE] Step 2: Now, put this inside the void: [CODE] // Spirit shields - by Repo if (UseWith(13754,13734,usedWith,itemUsed)) { // Making a Blessed Spirit Shield if (player.getSkills().getLevel(5) > 74) { // Must have level 75 Prayer to do this. player.sm("You pour the light Elixir all over the Spirit Shield."); player.getSkills().addXp(5, 75000); player.getInventory().deleteItem(usedWith, 1); player.getInventory().deleteItem(itemUsed, 1); player.getInventory().addItem(13736, 1); // Blessed Spirit Shield } else if (player.getSkills().getLevel(5) < 75) { // If your Prayer level is less than 75. player.sm("Your Prayer level is not high enough to make this item!"); player.sm("Your Prayer level must be: 75."); } } if (UseWith(13746,13736,usedWith,itemUsed)) { // Arcane Spirit Shield if (player.getSkills().getLevel(5) > 94) { // Must have level 95 Prayer to do this. player.sm("You attach the Arcane Sigil to your Blessed Spirit Shield."); player.sm("Your shield begins to glow a bright orange color."); player.getSkills().addXp(5, 100000); player.getInventory().deleteItem(usedWith, 1); player.getInventory().deleteItem(itemUsed, 1); player.getInventory().addItem(13738, 1); // Arcane Spirit Shield } else if (player.getSkills().getLevel(5) < 95) { // If your Prayer level is less than 95. player.sm("Your Prayer level is not high enough to make this item!"); player.sm("Your Prayer level must be: 95."); } } if (UseWith(13748,13736,usedWith,itemUsed)) { // Divine Spirit Shield if (player.getSkills().getLevel(5) > 94) { // Must have level 95 Prayer to do this. player.sm("You attach the Divine Sigil to your Blessed Spirit Shield."); player.sm("Your shield begins to glow a divine green color."); player.getSkills().addXp(5, 100000); player.getInventory().deleteItem(usedWith, 1); player.getInventory().deleteItem(itemUsed, 1); player.getInventory().addItem(13740, 1); // Divine Spirit Shield } else if (player.getSkills().getLevel(5) < 95) { // If your Prayer level is less than 95. player.sm("Your Prayer level is not high enough to make this item!"); player.sm("Your Prayer level must be: 95."); } } if (UseWith(13750,13736,usedWith,itemUsed)) { // Elysian Spirit Shield if (player.getSkills().getLevel(5) > 94) { // Must have level 95 Prayer to do this. player.sm("You attach the Elysian Sigil to your Blessed Spirit Shield."); player.sm("Your shield begins to glow a light blue color."); player.getSkills().addXp(5, 100000); player.getInventory().deleteItem(usedWith, 1); player.getInventory().deleteItem(itemUsed, 1); player.getInventory().addItem(13742, 1); // Elysian Spirit Shield } else if (player.getSkills().getLevel(5) < 95) { // If your Prayer level is less than 95. player.sm("Your Prayer level is not high enough to make this item!"); player.sm("Your Prayer level must be: 95."); } } if (UseWith(13752,13736,usedWith,itemUsed)) { // Spectral Spirit Shield if (player.getSkills().getLevel(5) > 94) { // Must have level 95 Prayer to do this. player.sm("You attach the Spectral Sigil to your Blessed Spirit Shield."); player.sm("Your shield begins to glow a vivid blue color."); player.getSkills().addXp(5, 100000); player.getInventory().deleteItem(usedWith, 1); player.getInventory().deleteItem(itemUsed, 1); player.getInventory().addItem(13744, 1); // Spectral Spirit Shield } else if (player.getSkills().getLevel(5) < 95) { // If your Prayer level is less than 95. player.sm("Your Prayer level is not high enough to make this item!"); player.sm("Your Prayer level must be: 95."); } } [/CODE] Step 3: Save, Compile, Enjoy. I might release my "With Anvil" version later tonight, depending on how far I get with my Tutorial Quest. [CENTER]Inb4flaming.[/CENTER]
  14. I've got 2 shields from PI (3680, 3681) and they fit in my weapon slot. I've gone into item.java, and put their IDs under Shields[], what else do I have to do? EDIT: Since you might suspect me of not doing so, I have saved and compiled this as well.
×