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  1. === I SOLVED THIS, CHECK POST #4 :D === Alright so I do have a Public Boolean for whether or not you're in Fun Pk, [code]inFunPk()[/code] and I was going to try it here in my PlayerAssistant [code] if (Server.playerHandler.players[c.playerId].connectedFrom != o.lastKilled && c.duelStatus == 0) { o.pkPoints = (o.pkPoints + 3); o.sendMessage("You received 3 PK Points"); o.sendMessage("You wiped the floor with " +Misc.optimizeText(c.playerName)+ "!"); o.lastKilled = Server.playerHandler.players[c.playerId].connectedFrom; o.getPA().addSkillXP(150000, 23); //c.getPA().addSkillXP(-4000, 23); if (o.earningPotential >= 85) { o.earningPotential -= 40 + Misc.random(50); int random = (int)(Math.random() * (xEP.length - 1)); Server.itemHandler.createGroundItem(o, xEP[random][0], c.absX, c.absY, xEP[random][1], o.playerId); o.sendMessage("You received an EP drop, Congratulations!"); o.sendMessage("Your EP decreased to: "+c.earningPotential+" :(."); } } else { //c.getPA().addSkillXP(-4000, 23); o.sendMessage("You do not recieve PK Points because you have killed " +c.playerName+ " twice in a row, fight others!"); if (o.earningPotential >= 85) { o.earningPotential -= 40 + Misc.random(50); int random = (int)(Math.random() * (xEP.length - 1)); Server.itemHandler.createGroundItem(o, xEP[random][0], c.absX, c.absY, xEP[random][1], c.playerId); o.sendMessage("Your EP decreased to: "+c.earningPotential+" :(."); } } } }[/code] but I don't know how to make it give different Pkp's. I would like if you're in fun pk to only get 1 Pkp but if you're in the wild you get 5. Anyone help, please? Not too savvy with java so any help is appreciated :P
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