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  1. [CENTER] Click here to Visit our site! [COLOR="#FF0000"][SIZE=5][URL="runez.org"]RuneZ.org[/URL][/SIZE][/COLOR] [IMG]https://stevenrajanabraham.files.wordpress.com/2015/06/ad11.png[/IMG] [IMG]https://stevenrajanabraham.files.wordpress.com/2015/06/ad21.png[/IMG] [COLOR="#FF0000"][SIZE=7][FONT=Century Gothic][B]RuneZ II[/B][/FONT][/SIZE] [FONT=Century Gothic][SIZE=4]The Original Zombie Adventure[/SIZE][/FONT] [SIZE=2]Based open the popular First Person Shooter DayZ, RuneZ, the original zombie survival server, takes RuneScape Private Servers to a whole new level of creativity. The world has been engulfed by a zombie apocalypse, however, you, a 'survivor', wash upon the shore of this God forsaken world. Zombies roam through towns & cities, getting in your way of the precious items that you need to survive. Items can be found in houses, shops, banks, barracks, fortresses, or anywhere with a door to get into, or a ladder to climb up to. You need essentials to survive. You need food, and you need water. As time passes, you start to get hungry, and thirsty. You have to pillage villages to find food, weapons, and armor to protect yourself from the vicious zombies... ...but... Zombies are not your only problem. There are other survivors, trying to live through this Hell. And they may be friendly, and they may not be. At any given moment, another survivor can jump out of the shadows, and kill you for ALL of your items. If you do die... if you fail to survive... you will be given the chance to start again, at the cost of combat levels being reset.[/SIZE][/COLOR] Please put this in your signature and link it to us to support us! [IMG]https://stevenrajanabraham.files.wordpress.com/2015/06/support1a.gif[/IMG] [/CENTER]
  2. [CENTER][IMG]https://stevenrajanabraham.files.wordpress.com/2015/06/logo.png[/IMG] [SIZE=5][COLOR="#FFF0F5"][URL="http://runez.org"]Click here for the website[/URL][/COLOR][/SIZE][/CENTER] [B][FONT=Century Gothic][SIZE=5][CENTER]The Original Zombie Adventure is Back![/CENTER][/SIZE][/FONT][/B] [FONT=Century Gothic][CENTER]Based open the popular First Person Shooter DayZ, RuneZ, the original zombie survival server, takes RuneScape Private Servers to a whole new level of creativity. The world has been engulfed by a zombie apocalypse, however, you, a 'survivor', wash upon the shore of this God forsaken world. Zombies roam through towns & cities, getting in your way of the precious items that you need to survive. Items can be found in houses, shops, banks, barracks, fortresses, or anywhere with a door to get into, or a ladder to climb up to. You need essentials to survive. You need food, and you need water. As time passes, you start to get hungry, and thirsty. You have to pillage villages to find food, weapons, and armor to protect yourself from the vicious zombies... ...but... Zombies are not your only problem. There are other survivors, trying to live through this Hell. And they may be friendly, and they may not be. At any given moment, another survivor can jump out of the shadows, and kill you for ALL of your items. If you do die... if you fail to survive... you will be given the chance to start again, at the cost of combat levels being reset. [CENTER][FONT=Century Gothic]The Original Rune Z trailer [SIZE=4]Rune Z II is going to be even better![/SIZE][/FONT] [video=youtube;HOJPKTcG1A8]https://www.youtube.com/watch?v=HOJPKTcG1A8[/video][/CENTER] Are you ready to survive?[/CENTER][/FONT] [CENTER][B][SIZE=5]Developer Notes[/SIZE][/B][/CENTER] [Spoiler=Read me!] [FONT=Century Gothic]Hello everyone and welcome back to RuneZ. After a very long hiatus I've returned to the RSPS scene to try and perfect my original idea, RuneZ. Through college I've learned a lot more about programming and will still be learning a lot more in the days to come. Through my new knowledge I'll have the tools to create a significantly better server than before. If you ever looked at the leaked source code of RuneZ 1, you'll see that I took a lot of 'shortcuts' in the code and didn't think things through, sort of "glued" it all together. That's not happening this time. I'm planning things out, and doing it right. The content in RuneZ 2 will also look and feel a lot different than the first. I'm going to be taking some different approaches to things that didn't work the first time. For example, I'm going to be dialing back the DayZ emulation a little bit. Before, my goal was to create DayZ, but inside of RuneScape. This sounded great at first but it's really hard to run a RSPS that way and made things quite difficult for myself, and players. In RuneZ 2, I'll still be going for about an 80-90% DayZ emulation, but with 10-20% RS themed ideas and content. You'll learn more about some of these ideas in the days to come, as for now I'd like to thank everyone for their support on this thread, but also in the past when RuneZ 1 was still alive. I'm starting on a fresh source, and not using any of the past RuneZ code except some of the work with treasure chests (tents in DayZ).[/FONT] [/Spoiler] [CENTER][CENTER][B][SIZE=5]The Team[/SIZE][/B][/CENTER][/CENTER] [Spoiler=Read me! Now!] [CENTER][FONT=Century Gothic] Luke - Owner/Developer Connor - Content Designer Paul - Server Manager Steven A - Media/Marketing[/FONT][/CENTER] [/Spoiler] [CENTER][CENTER][B][SIZE=5]Unique Skilling System[/SIZE][/B][/CENTER][/CENTER] [Spoiler=Read me!] For obvious reasons, the Runescape skilling system was not designed for a type of game like RuneZ. Because of those reasons, we will be piloting a unique skilling environment that will be quite different than many are use to, while still holding key elements to that traditional system. Here are our current plans for skills in RuneZ. If a skill is not mentioned here (excluding combat skills) that means we have no current plans to implement it into RuneZ. (Note: These ideas and features could change before release & the * symbol means these numbers are very likely to change.) Woodcutting, Firemaking, Fletching, Mining Will stay the same as they are in Runescape. Fishing You can fish from all fishing spots from level 1, however the higher the level the faster you can catch that fish. The higher the tier of the fishing spot the more rare it is on the map, and these will have random locations that will change every server restart (every two days or so). Cooking - You can eat raw fish, but you have a chance of getting sick. 1/30* chance of getting sick from it. - You can cook food at any level, but the higher your cooking level the better chance you have of not burning it. Smithing - Can smith anything at any level, but your armor and weapons have a chance to break when making them. 1/50* chance for it to break. Herblore - Will follow their respective runescape level requirements Here are the only potions that will be in the game/be able to be made: antipoison attack regular strength regular defence reguler Combat potion super attack super energy potion super strength super defence ranging potion magic potion saradomin brew super combat potion Prayer - 2 Methods of training 1) Burying bones like normal. This will be relatively slow. 2) Pray at all the altars on the map, each altar will grant you XP, and if you pray at all the altars you will have 99. This may seem overpowered, however, we are just using the normal prayer book so there isn't much difference after level 70. Crafting Unique crafting recipe system. - Level 1: Can make bandages with with 2* pecies of bear fur. - Level 10: Can make a split for when you break your leg. 2* planks and a rope. - Level 20: Can make a barricade that you place on the ground. 3* planks and a rope. - Level 30: Can make a Land mine. These you place on the ground AND CAN BE SEEN BY OTHER PLAYERS on the ground. There will be a 5 second wind-up time. Hammer required. - Level 40: Anit-Zombie spray. This is made by placing an antipoison inside of a metal container. Severly damages all zombies around you. - Level 50: Diving Backpack. 8* bear fur, 1 pecie of string. Needle and thread required. - Level 60: Bear trap. Placed on the ground. Visible on the ground. 15* second stun duration. Made with 8 pecies of metal. Hammer required. - Level 70: Small bonesack backpack. 8* pecies of wolf fur and 3 bones. - Level 80: IED. Place 3* pecies of wolf fur on top of the land mine. Same damage, but becomes invisible on the ground. - Level 90: Large Bonesack backpack. 8* pecies of Larupia fur. 5 bones. - Level 99: Silver torch. 100% chance to cook any kind of food. Equip it, right click it in equipment, click cook, then you'll select the food you want to cook. Requires a gas canister every 20 uses. Thieving Thieving will be a lot different. There will be three tiers of chests placed across the map that, if the player has the required theiving level to pick, can be picked by the players and opened for loot inside. However, each chest can only be picked by the player every 3* hours so that the player can't just sit in front of the chest and breaking into it for it's items. Also, there will be certain doors throughout the map that will be locked shut and can only be opened by having a certain thieving level. Behind these doors will be better than average loot for that specific area. For both the chests and doors, the player will need a lockpick in order to break into them. - Level 1: Have the ability to pick tier 1 chests - Level 50: Have the ability to pick tier 2 chests - Level 75: Have the ability to pick tier 3 chests [/Spoiler] [CENTER][CENTER][B][SIZE=5]Media[/SIZE][/B][/CENTER][/CENTER] [Spoiler=Read me!] Bombs! Check the Updates section for more on this. [IMG]http://i60.tinypic.com/261g6xe.png[/IMG] Sneak Peak of Some items you can find! The drop tables are significantly larger than those of RuneZ 1 [IMG]http://i59.tinypic.com/2ew2pi0.png[/IMG] Introduction Sequence! [IMG]http://i.imgur.com/cJzqfId.png[/IMG] [IMG]http://i.imgur.com/XiJd900.png[/IMG] [IMG]http://i.imgur.com/CCnmm4F.png[/IMG] Website Preview! [IMG]http://i.imgur.com/cspTdld.png[/IMG] Dwarf Camp [IMG]http://i.imgur.com/WjHr3yb.png[/IMG] Burthorpe/Taverley Survivor Camp [IMG]http://i.imgur.com/ys9douk.png[/IMG] [IMG]http://i.imgur.com/PIP9uPH.png[/IMG] [IMG]http://i.imgur.com/DrA8swD.png[/IMG] Varrock Camp [IMG]http://i.imgur.com/BMCy4Nc.png[/IMG] [IMG]http://i.imgur.com/iZzIlmd.png[/IMG] [IMG]http://i.imgur.com/cr3Jgxk.png[/IMG] [IMG]http://i.imgur.com/jNnmoly.jpg[/IMG] [IMG]http://i.imgur.com/xmAxAwP.jpg[/IMG] [IMG]http://i.imgur.com/x7gJxHc.jpg[/IMG] [IMG]http://i.imgur.com/MwmuA2X.jpg[/IMG] Backpacks [IMG]http://i.imgur.com/kMTmGRg.png[/IMG] [IMG]http://i.imgur.com/0iYgSVQ.png[/IMG] Hunger & Thirst [IMG]http://i.imgur.com/nitQwhZ.png[/IMG] [/Spoiler] [CENTER][CENTER][B][SIZE=5]Updates [COLOR="#FF0000"]*Updated*[/COLOR][/SIZE][/B][/CENTER][/CENTER] [Spoiler=] [CODE] [LIST] [*]6/22 - Completed the Introduction Scene [*]6/23 - Created the Dwarf Faction Camp [*]6/24 - Created the Burthorpe/Taverley Survivor Camp [*]6/24 - Rewrote the NPC combat script, NPC's hits now take into affect the player's armor, and defence level [*]6/26 - Finished the Varrock Camp [*]6/26 - We redid most of the Item spawn tables. They are more balanced now and have more utility [*]6/26 - Finished all the faction camps (barbarian and desert was today) [*]6/30 - Created the backpack system! There will be 4 types of backpacks. I have yet to name them, but their sizes will be 6, 10, 18, and 24. [*]7/1 - Finished up everything related to backpacks. That includes item options, handling death, picking them up, etc. All contents of the backpack will be dropped on the ground upon death. [*]7/5 - Finished the Hunger and Thirst systems. They both start at 100, and deplete by 3 every 3 minutes (subject to change). Added waterskin support for thirst. If you have a waterskin in your inventory when it comes time to deplete your thirst, you will drink one dose of the waterskin and your thirst will not deplete. There will be water sources available (bottled water, bowls of water, etc) that will replenish your thirst by 20. Food will replenish your hunger by the amount at which they heal your HP. [*]7/6 - Bought webhosting, a domain, and a genuine IPB forums license! Also, I purchased the VPS today to get ready for final development and the private beta. I've still been busy with classes but one of them is ending tomorrow so I should have more time on my hands. As far as content goes, I've added animals around the map (bears, wolves, rabbits, and chickens) along with their corresponding drops of meats, bones, etc. [*]7/7 - We have launched the forums! Go to [url]http://www.runez.org[/url] to discuss the server and chat with other players! [*]7/7 - See 'Unique Skilling System' [/LIST] [/CODE] [/Spoiler] [CENTER][CENTER][B][SIZE=5]What can I do to help?[/SIZE][/B][/CENTER][/CENTER] [Spoiler=Read me! Please read me! Read it! Do it! Now!] [FONT=Century Gothic]There's a number of things you can do to help out! First of all, please stay updated on this thread! The more involvement we get from you, the more motivated we are to work harder and get done faster! If we get a lot of involvement perhaps we will move to a social media platform to keep you updated. On a different note, where our support banner in your signatures! It really helps spread the word that we a re back and make the return even more grand! [CENTER][IMG]https://stevenrajanabraham.files.wordpress.com/2015/06/support1a.gif[/IMG] [/CENTER] Lastly, PLEASE play the server on it's release. Even if you don't play RSPS any more, just give it a try and leave us some feedback. This server is unlike any others (literally), so I really want you to give it a try. On a related note invite your friends who used to play RS or RSPS to come play with you! Playing RuneZ with a friend is insanely fun! All that should come sooner to release. [/FONT] [/Spoiler] [CENTER][IMG]http://i.imgur.com/N94jHEF.png[/IMG][/CENTER]
  3. does anyone have the source rune-z? i'm wanting to rework everything and start up the server again. its the only server i interacted with people over skype. it's been awhile since i've gotten into rsps this will get me motivated i havent seen the source anywhere. Thanks guys
  4. [U][B][CENTER][SIZE=4][FONT=Arial Black]Just giving everyone a little sneak peak... there is a LOT more to come[/FONT][/SIZE][/CENTER][/B][/U] [CENTER] DayZ website: [url=http://www.DayZmod.com]DayZ Mod[/url] Dayz is a very successful ArmaII mod, based around post-apocalyptic zombie survival. Everywhere is dangerous, you are to survive by going from towns, cities, houses, ports, etc etc collecting loot in order to survive. Your character gets hungry and thirsty, and will die if not treated properly.When you die, you lose EVERYTHING. Now here is where the RuneScape twist comes in. In RuneZ, you use not only loot to survive, but your skills as well. There is no giant bank for your to hold all of your stuff. When you die, you lose everything you have on you. And those items are then available for your killer to take. Lumbridge Castle is a safe zone for players. There are no shops, minigames, or anything like that. Loot is categorized by location. For example, to find a sword you need to go to a sword shop to check for loot, for a hatchet, you should check a axe shop, for fishing supplies a fishing store. Also, the world is filled with zombies varying in level. The higher the level, the tougher, but better loot on kill. The bigger the city/ the better the loot, the more zombies there will be. Good luck. [SIZE=4]List of notes of ideas I made, in no particular order[/SIZE] [CODE]- zombies everywhere - there will be small patches and groups of survivors, some will sell you things and some may have quests, some may be hostile - the wilderness has revs - lumbridge castle is a safe zone, no attacking - player starts with nothing, not able to use a map - loot is in houses, buildings, banks, stores, etc etc. loot can also be found in 'searchable' objects, IE haybales, chests, drawers, cabinets, etc etc - the type of building will specify the type of loot in that building - some dungeons will have monsters in them, also rare loot will be found by killing these monsters or getting the randomly spawned loot in the dungeons - players are given a large amount of run energy, agility will allow players to get into cert - players have hunger and thirst - food will replinish hunger, liquids like water, milk, and potions will replenish thirst - zombies will vary between melee, range, and mage attacks, most will be melee. - zombies will drop loot, most of which is not that good, however, if a high level zombie is killed, possible chance for good loot. - player will spawn somewhere near water thats connected to the ocean - a small short tutorial will greet the player when they've first played the game, decided by IP address - dungeoneering, slayer, and possibly summoning will not be in the game - construction will be used to craft small things to survive and protect, not for building a POH - hunter will be very different than real RS - treasure chests will be rare, and allow the player to use it as a small bank, only a max of 20 items can be stored, and other players can steal items from other's chests * I am still deciding if stackable items should be allowed in treasure chests - hunger and thirst will start out at 50/50. Every ~5 minutes it will drop by 3 [/CODE] [B][SIZE=4]Media[/SIZE][/B] [IMG]http://i42.tinypic.com/alno9g.png[/IMG] [IMG]http://i41.tinypic.com/apctty.png[/IMG] [IMG]http://i44.tinypic.com/332rup0.png[/IMG] [IMG]http://i43.tinypic.com/34pkggj.png[/IMG] [IMG]http://i40.tinypic.com/2s7i58k.png[/IMG] [IMG]http://puu.sh/334RO.jpg[/IMG] [IMG]http://i41.tinypic.com/9kotgx.png[/IMG] [IMG]http://puu.sh/33KRu.jpg[/IMG] [IMG]http://puu.sh/33XMJ.png[/IMG] [IMG]http://puu.sh/34vDs.png[/IMG] [IMG]http://puu.sh/34xEi.png[/IMG] [IMG]http://puu.sh/34CVp.png[/IMG] [IMG]http://puu.sh/35j1z.png[/IMG] [IMG]http://puu.sh/35oCW.png[/IMG] [IMG]http://puu.sh/37F2n.png[/IMG] [IMG]http://puu.sh/37Fsy.png[/IMG] [CENTER][B][SIZE=4]Developer Log[/SIZE][/B][/CENTER] [CODE] [LIST] [*]May 23rd, started the project. Did a lot of planning and research. Also finished a system for controlling loot spawns. Now I have to go from building to building placing the spawns. [*]May 24th, started to work on hunger and thirst, also finished some more loot spawns. [*]May 24th, Hunger and thirst is now complete. This includes - Hunger and thirst draining by 3 every 5 minutes - Food and water increasing hunger and thirst levels - Player takes damage when hunger and thirst are at 0. [*]May 25th, I got more zombie combat animations. I also played with zombie bonuses for awhile, seeing what will work best, still working on this. I made the whole world PvP, when you die by anything, you will drop ALL of your items. There is NO protect item prayer and there is NO skulls, you will drop ALL of your items no matter what. [*]May 25th, I now have it set to where the minimap is blocked out. This will create a sense of "unknown", as you will have no clue what buildings have items in them and what do not. Also you will not know where monsters are. Finding the rare map (as a loot spawn) and reading it will allow the player to regain the use of the minimap, after reading it, the map will vanish. [*]May 25th, I have created a system to handle random spawning upon first entering the game, and after death. I currently have about 20 locations. I plan on getting 30 more. [*]May 25th, added in location identification upon spawn. [*]May 25th, finished all player spawn locations, also added in a feature where if a player reads a world map, they can now use the minimap. [*]May 26th, I finished all zombie spawns for Lumbridge Improved my system for handling how the Hunger and Thirst interfaces were done, implemented even more zombie anims. Made a lot of tweaks here and there Made summoning familiar beasts of burdens not require a summoning level, not drain your summoning bar thing, and made it to where when you are killed, you drop a summoning pouch according to the familiar you had with you. This will be mimicking DayZ's backpack system. Made some tweaks to the items on death system. [*]May 26th, did misc. updates and tweaks. [*]May 27th, finished lumbridge %100, played around with a lot of ideas for awhile, and tweaked some drops. [*]May 28th, moved on to Al Kharid, added in water skins feature. Water skins will save you from losing thirst all across the world. [*]May 29th, I have now finished all of the Al Kharid loot spawns. I have also added over 100 items to the loot spawn tables, as well as create more loot spawn tables. I have also decided that in Falador, Varrock, and Al Kharid, in their "palaces" there will be rare, but really good loot specific to that city. For example, a Rune Scimitar (currently not found anywhere else) can be found in the Al Kharid palace. It is pretty rare, but not too rare. [*]May 30th, finished Varrock item spawns and zombies spawns I'd also like to talk about the zombies in general. - ALL zombies will only have 300 hp - ALL zombies have hardly any defense bonuses - A zombie's max hit is its combat level. So a level 53 zombie's max hit is a 53. * Zombies are not meant to be tough to kill, how ever, there is a lot of them, and when they start to gang rape you, you are in trouble. [*]May 30th, completed draynor zombie spawns and item spawns. [*]May 31st, finished edgeville, barbarian village, drawven mines (top and bottom), the rest of varrock, and Falador item spawns. I also tweaked with item spawns a little bit and disabled all objects (such as the gate to Taverley) that let you out of the f2p map. [*]June 2nd,I have no finished all item spawns for the entire world (except wilderness). [*]June 3rd, Treasure chests are complete! Major thanks to Stacx, could not have done it without him! [/LIST] [/CODE] [SIZE=4]About Me I've been around RSPS for over 5 years. I have led my past 3 servers to become very successful and popular, all 3 have reached the 100+ players online mark, and one has reached a 175+ players online mark. I am an expert when it comes to managing a player base, advertising, and producing a server. I like to work alone on developing, but a good IRL friend of mine works with me on managing the servers and website work. This server may not be the first 'survival' like project, but unlike most other developers out there, I turn my projects into successful servers with high amounts of players. I am making this server because I loved DayZ, and this community needs a better variety of servers. We have the tools and skills to make some very unique and fun servers, but all I see is the same server, just different revision. We need less "runescape copies" and more exciting game content, which is exactly what I am trying to do. Thanks for reading. [/SIZE] [/CENTER]
  5. [FONT=Palatino Linotype][CENTER][URL="http://www.Rune-Z.org"][IMG]http://puu.sh/3bve8.png[/IMG][/URL] [SIZE=4] Based open the popular First Person Shooter [URL="http://dayzmod.com"]DayZ[/URL], RuneZ takes RuneScape Private Servers to a whole new level of creativity. The world has been engulfed by a zombie apocalypse, however, you, a 'survivor', wash upon the shore of this God forsaken world. Zombies roam through towns & cities, getting in your way of the precious items that you need to survive. Items can be found in houses, shops, banks, barracks, fortresses, or anywhere with a door to get into, or a ladder to climb up to. You need essentials to survive. You need food, and you need water. As time passes, you start to get hungry, and thirsty. You have to pillage villages to find food, weapons, and armor to protect yourself from the vicious zombies. ...but... Zombies are not your only problem. There are other survivors, trying to live through this Hell. And they may be friendly, and they may not be. At any given moment, another survivor can jump out of the shadows, and kill you for ALL of your items. If you do die... if you fail to survive... you will be given the chance to start again, at the cost of combat levels being reset. Are you ready to survive? [/SIZE] [B][U][SIZE=6]Links[/SIZE][/U][/B] [U][B][SIZE=4]Website: [URL="http://www.rune-z.org"]RuneZ Website[/URL][/SIZE][/B][/U] [U][B][SIZE=4]Webclient: [URL="[8:40:28 PM] -Charlie: http://rune-z.org/index.php?/page/play.html"]RuneZ Webclient[/URL][/SIZE][/B][/U] [U][B][SIZE=4]Forums: [URL="http://www.rune-z.org/com"]RuneZ Forums[/URL][/SIZE][/B][/U] [U][B][SIZE=4]Website: [URL="http://rune-z.org/play/RuneZ%20Client.jar"]RuneZ Client Download[/URL][/SIZE][/B][/U] [/FONT] [/CENTER]
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