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  1. Well, the time has come. I didn't expect this to ever happen, especially with our player base, but all good things come to an end. I am truely sorry that this experience is over for all of you guys, it hurts me as much as it hurts you guys. We have come so far to what I can proudly call one of the most advanced 718 servers on the internet, packed with content no server has ever achieved before. So much work was put into this, since I started the project last January I have commited a whopping total of ~11,000 updates, tell me when you have seen that much work put into a server. Atleast we had fun, it was such a good run and kept me entertained all this time. This is one of the most sad things that has happened, but I have to let go at this point. This is officially the end of Rage-Scape. Jagex has won. Q&A: Why are you letting an email destroy the server? Not just an email, that did not scare me. I was suspicious, but looking at the headers, it is not a feigned email. I was going to try to keep the server up for as long as possible, waiting till the day I got actual mail from them, but I recieved a call today ordering me to shut down the server within 5 days. That was the final straw, that is where I had to stop. Are you done with RuneScape Private Servers? Somewhat, I have not made a desicion yet. Just because I am done with Rage-Scape, doesn't mean I am completely done with the scene. I will not longer host servers, although I have been offered coding positions on many servers, some of which I am able to transfer my content over to including character files, however I am not sure if I will carry on. I will always help out people if I have the time, but for now my mind isn't made up yet. What will you host now that Rage-Scape is gone? I am going to be starting up a Minecraft server. I may also start developing plugins, we will see. I want to work on something that is completely legal to work on, I don't want to end up in a situation like this again. Will you sell or release Rage-Scape's source? While I do have the legal rights to distribute/sell the source files, I am most likely not going to. I do not want to turn the community into a disaster with the giant mountains of content jam packed into the source. Would you really like to see servers that all look the same AGAIN? Rage-Scape was unique and will stay that way. If I decide to no longer work with anything RuneScape Private Server related, I may sell the source to one person to host, who will need to qualify as appropriate for the job. This will not be cheap at all though, so keep that in mind. Can I still play Rage-Scape? From this point, you will have some time to enjoy the server while it lasts, however in a few days the server must be taken down, permanently. So if you want to live the experience, go ahead and have some fun! Will I still be able to contact you? Yes, of course. I will list some information below so that you can contact me and follow up in my future works, plans, etc. Skype: mabrox97 Whatsapp: 617-794-9332 I am so sorry you guys, this is a very upsetting day for me. Good-Bye Thread: [url]http://rage-scape.com/forums/index.php?/topic/4157-the-end/[/url]
  2. Hey guys this is another message from [url=http://aegisppc.com/forum/]PowerProtectControl[/url] and we would like to extend another warm welcome to the server. Any of you that followed us the first few days may have experienced the problems we were having with the DMAC but no longer as both our forums and vps have been moved offshores. Anyone that had an original Aegis client can still use it so we welcome you back if you were lost in the full day of being offline. I am making this post to show a few updates we have put into the game to make it more enjoyable and 80 percent of these updates were recommended by the players! Just a quick reminder before the pictures aegis is a 718/740 server ready to perform and work for its community. If the pictures dont draw you in then please come visit us and come see the server in action :). There will currently be roughly 2-3 support positions open in about a week if the playerbase continues to grow as it has. Remember any member that signs up on the forum by Monday will recieve the veteran cape and hood in game as promotion of our "release week" enjoy. [video=youtube;9qzZJHQIF7A]http://www.youtube.com/watch?v=9qzZJHQIF7A[/video] Updates -Revamped Dungeon -3 Monkeys with special drops -Phoenix boss with special pet drop -Kbd fixed and added a prelobby that gives the player a anti dragon shield -Avatar drop updates -Clan wars purple portal bugs fixed fully working -Fight Caves bugs fixed [img]http://www.upload.ee/image/3708118/3b5ead95b3371f6d057b7d5ca7914429.png[/img] [img]http://www.upload.ee/image/3708121/17c02c2830ae135c34d3c65fc02ebcdb.png[/img] [img]http://www.upload.ee/image/3708122/fac25ab322dfbe8db0e9b4cb6784e42c.png[/img] [img]http://www.upload.ee/image/3708124/ed582b4752cc9bc4993517e9d27b9cf5.png[/img] [img]http://www.upload.ee/image/3708125/9a7b7e0a3c607bf8f8f724fc65f115cc.png[/img] [img]http://www.upload.ee/image/3708127/4b213b2319f2cf7bb005c8bd30e8c27c.png[/img] [img]http://www.upload.ee/image/3708128/64d8ab89d9c89c26d73c9736a0b1f2b8.png[/img] [img]http://www.upload.ee/image/3708131/6ec04bddebf5b25d2e4185d61fdd3cdf.png[/img]
  3. [IMG]http://i103.photobucket.com/albums/m154/jeremy422/shadowscapebanner_zps3356fb7a.png[/IMG] Hello everyone! I am here to introduce you back to ShadowScape! We used to be a server but then we went down for a little while, but we are back now! And even better now! This server is still like brand new. Theres no players, no staff, or anything right now. So therefore, I will also be looking for staff members! It is also ran off of a VPS, so there shouldn't be much downtime. [B]This server is still a work in progress, so if you want a fully done server with no bugs or anything at all.. this server is not for you.[/B] --------------------------------- exp isn't extremely fast constant updates Friendly owner brand new server tons of bosses nice eco I could go on for a while, just come give it a try. You can find our client at: [url]https://dl.dropboxusercontent.com/s/ss94n46pf8ib6i8/ShadowScape.jar?dl=1&token_hash=AAEKFE767AEzYb-TJfWqaOZhlf-mqx3eyjkCqlTql4rG0A[/url] And our forums at: [url=http://realshadowscape.tk/]ShadowScape - Index[/url] I hope to see you soon! Here's a couple pics and whatnot, sorry thaeres not many.... [img]http://i103.photobucket.com/albums/m154/jeremy422/farming_zpsf0e5f962.png[/img] [img]http://i103.photobucket.com/albums/m154/jeremy422/home_zps0d03a28a.png[/img] [img]http://i103.photobucket.com/albums/m154/jeremy422/mining_zps65a3a96c.png[/img] [img]http://i103.photobucket.com/albums/m154/jeremy422/login_zps2cb47858.png[/img] [img]http://i103.photobucket.com/albums/m154/jeremy422/moneypouch_zps4c56885d.png[/img] [img]http://i103.photobucket.com/albums/m154/jeremy422/login2_zps615620b4.png[/img] [img]http://i103.photobucket.com/albums/m154/jeremy422/minigames_zps7d530375.png[/img]
  4. Julesmk

    Sotw #6

    [CENTER][IMG]http://i39.tinypic.com/15eti77.png[/IMG] [FONT=Trebuchet MS] [b]Theme: [I][COLOR="#66cc66"]Freestyle[/COLOR][/I] Deadline: [I][COLOR="#66cc66"]21/9/2013[/COLOR][/b][/I] (You'll have one week for entering and then another week for voting) [b]Last week's winner:[I] [COLOR="#66cc66"]@StevenAbraham[/COLOR][/b][/i] [Spoiler=Last week's winning entry ] [IMG]http://runescapeswag.files.wordpress.com/2013/07/space.png[/IMG] [/Spoiler] Welcome to Runelocus' REVAMPED Signature of the Week! The staff team and I will be kicking this off again EVERY week! We accept ALL submissions, good, bad, and even the ugly -- No discrimination! We offer anonymous voting, so all our submitter's have an equal chance at winning each SoTW. We will be allowing the winner of each SoTW choose the following week's theme, and they will be showcased in the said SoTW's thread! We here at Runelocus hope to bring fun back the graphics section, and we will try our best to continue this fun and exciting competition. Thank you for submitting, and participating! [B] [IMG]http://i41.tinypic.com/2zfqt5w.png[/IMG] [LIST] [*]All forum rules apply. [*]Only one entry is permitted per person. [*]Your entry MUST be your own work, not someone else's. [*]Anyone entering must provide a screenshot of the layers and provide the main render/stock image you used. [*]DO NOT show your entry to anyone and do not post your name in your entry. [*]You are allowed to edit your entry, but only in the first 48 hours after your original entry. [*]Send your entry and layers to [MENTION=62059]Julesmk[/MENTION] [*]You must follow the theme for the week. [*]Your entry must be a reasonable size. [*]Voting for yourself is prohibited. [/LIST] If any rules are broken, you may be asked to redo your entry or you may be disqualified. [/b] [IMG]http://i39.tinypic.com/34xoy9x.png[/IMG] [img]http://fc06.deviantart.net/fs71/f/2013/218/1/8/halflife2sig1frommisacampotag_by_darkestteam-d6guy7o.png[/img] [IMG]http://i43.tinypic.com/nvvaet.png[/IMG] [/font] [/CENTER]
  5. Grrrreeeaaaatttt, another whopping 2 entries! Come on, guys! This is depressing! The winner will receive three things: A spot on our forum homepage, a special SoTW winner rank (lasts for a week), and a spot in My signature for the week! Voting ends 12/9/2013
  6. [center][IMG]http://i41.tinypic.com/t65kwn.png[/IMG] Welcome to Runelocus' REVAMPED Signature of the Week! The staff team and I will be kicking this off again EVERY week! We accept ALL submissions, good, bad, and even the ugly -- No discrimination! We offer anonymous voting, so all our submitter's have an equal chance at winning each SoTW. We will be allowing the winner of each SoTW choose the following week's theme, and they will be showcased in the said SoTW's thread, as well as in my signature! We here at Runelocus hope to bring fun back the graphics section, and we will try our best to continue this fun and exciting competition. Thank you for submitting, and participating! [IMG]http://i44.tinypic.com/soyb0x.png[/IMG] [b]Space[/b] [IMG]http://i44.tinypic.com/2q80w1w.png[/IMG] [B]9/8/2013[/B] [IMG]http://i40.tinypic.com/deybgx.png[/IMG] [list]All forum rules apply. [*]Only one entry is permitted per person. [*]Your entry MUST be your own work, not someone else's. [*]Anyone entering must provide a screenshot of the layers. [*]DO NOT show your entry to anyone and do not post your name in your entry. [*]You are allowed to edit your entry, but only in the first 48 hours after your original entry. [*]Send your entry and layers to Ziek` (please use Imgur) [*]You must follow the theme for the week. [*]Your entry must be a reasonable size. [*]Voting for yourself is prohibited. [/list] If any rules are broken, you may be asked to redo your entry or you may be disqualified. If you have any other questions feel free to post below. Good luck everyone! [IMG]http://i39.tinypic.com/2s0biwj.png[/IMG] [img]http://runescapeswag.files.wordpress.com/2013/07/space.png[/img] [img]http://i44.tinypic.com/14t7nlw.png[/img] [IMG]http://i39.tinypic.com/30hrc6c.png[/IMG] [img]http://runescapeswag.files.wordpress.com/2013/07/thisthemesucks.png[/img] [img]http://oi40.tinypic.com/29okfbq.jpg[/img] [/center]
  7. We had a whopping 2 entries! Because of this, voting will only go on until Tuesday. The winner will receive three things: A spot on our forum homepage, a special SoTW winner rank (lasts for a week), and a spot in Chris's signature for the week! [B]Voting ends 3/9/2013[/B] P.S. To those of y'all bitching about "crappy" theme, no. Just no. This could have been an amazing theme had y'all even [b]tried[/b]. A lot of the graffiti pieces I've seen were simply beautiful. All you have to do is [b]try[/b]. Don't just look at the theme and go, "Nope, not even going to try." You know what I call people like you? Pussies. P.P.S. To the winners that pick the theme and then don't even enter, from now on, you will be [b]disqualified[/b] from the next SOTW if you do not give me a good excuse as to why you're not entering. It's kind of shitty to pick a theme such as this and then not even enter.
  8. [center][IMG]http://i41.tinypic.com/t65kwn.png[/IMG] Welcome to Runelocus' REVAMPED Signature of the Week! The staff team and I will be kicking this off again EVERY week! We accept ALL submissions, good, bad, and even the ugly -- No discrimination! We offer anonymous voting, so all our submitter's have an equal chance at winning each SoTW. We will be allowing the winner of each SoTW choose the following week's theme, and they will be showcased in the said SoTW's thread, as well as in my signature! We here at Runelocus hope to bring fun back the graphics section, and we will try our best to continue this fun and exciting competition. Thank you for submitting, and participating! [IMG]http://i44.tinypic.com/soyb0x.png[/IMG] [b]Graffiti[/b] [IMG]http://i44.tinypic.com/2q80w1w.png[/IMG] [B]8/29/2013[/B] [IMG]http://i40.tinypic.com/deybgx.png[/IMG] [list]All forum rules apply. [*]Only one entry is permitted per person. [*]Your entry MUST be your own work, not someone else's. [*]Anyone entering must provide a screenshot of the layers. [*]DO NOT show your entry to anyone and do not post your name in your entry. [*]You are allowed to edit your entry, but only in the first 48 hours after your original entry. [*]Send your entry and layers to Ziek` (please use Imgur) [*]You must follow the theme for the week. [*]Your entry must be a reasonable size. [*]Voting for yourself is prohibited. [/list] If any rules are broken, you may be asked to redo your entry or you may be disqualified. If you have any other questions feel free to post below. Good luck everyone! [IMG]http://i39.tinypic.com/2s0biwj.png[/IMG] [img]http://runescapeswag.files.wordpress.com/2013/07/thisthemesucks.png[/img] [img]http://oi40.tinypic.com/29okfbq.jpg[/img] [IMG]http://i39.tinypic.com/30hrc6c.png[/IMG] [img]http://i40.tinypic.com/2aenurd.png[/img] [/center]
  9. Well, since [MENTION=28]Christopher`[/MENTION] has gone AWOL, I've decided to start the voting. The winner will receive three things: A spot on our forum homepage, a special SoTW winner rank (lasts for a week), and a spot in Chris's signature for the week! Good luck to our 4 entries!! [b]Voting will end 23/08/2013[/b]
  10. [center][IMG]http://i41.tinypic.com/t65kwn.png[/IMG] Welcome to Runelocus' REVAMPED Signature of the Week! The staff team and I will be kicking this off again EVERY week! We accept ALL submissions, good, bad, and even the ugly -- No discrimination! We offer anonymous voting, so all our submitter's have an equal chance at winning each SoTW. We will be allowing the winner of each SoTW choose the following week's theme, and they will be showcased in the said SoTW's thread, as well as in my signature! We here at Runelocus hope to bring fun back the graphics section, and we will try our best to continue this fun and exciting competition. Thank you for submitting, and participating! [IMG]http://i44.tinypic.com/soyb0x.png[/IMG] [b]Freestyle[/b] [IMG]http://i44.tinypic.com/2q80w1w.png[/IMG] [B]8/16/2013[/B] [IMG]http://i40.tinypic.com/deybgx.png[/IMG] [list]All forum rules apply. [*]Only one entry is permitted per person. [*]Your entry MUST be your own work, not someone else's. [*]Anyone entering must provide a screenshot of the layers. [*]DO NOT show your entry to anyone and do not post your name in your entry. [*]You are allowed to edit your entry, but only in the first 48 hours after your original entry. [*]Send your entry and layers to Christopher (please use Imgur) [*]You must follow the theme for the week. [*]Your entry must be a reasonable size. [*]Voting for yourself is prohibited. [/list] If any rules are broken, you may be asked to redo your entry or you may be disqualified. If you have any other questions feel free to post below. Good luck everyone! [IMG]http://i39.tinypic.com/2s0biwj.png[/IMG] [img]http://i.imgur.com/9ui6aLu.png[/img] [IMG]http://i253.photobucket.com/albums/hh41/lilmojo1/Deathkid_zps437d7d7f.png[/IMG] [img]http://i40.tinypic.com/2aenurd.png[/img] [img]http://i44.tinypic.com/28k4x8l.png[/img] [IMG]http://i39.tinypic.com/30hrc6c.png[/IMG] [img]http://i.imgur.com/wxoeMoE.png[/img] [/center]
  11. Firstly, I would like to thank everyone who participated in this weeks SoTW. The winner will receive three things: A spot on our forum homepage, a special SoTW winner rank (lasts for a week), and a spot in my signature for the week! Goodluck to our 8 contestants, I hope you guys continue the good work up! [B]Voting will end 11/08/2013![/B] Edit: We did have a ninth participant, but I am sad to disqualify him. He had a good submission, but he neglected to include his layer pictures. I waited as long as I could, but it was the deadline, and I had to to do it. Sorry [MENTION=187997]Cri Evry Tiem[/MENTION]
  12. [CENTER][IMG]http://i41.tinypic.com/t65kwn.png[/IMG] Welcome to Runelocus' REVAMPED Signature of the Week! The staff team and I will be kicking this off again EVERY week! We accept ALL submissions, good, bad, and even the ugly -- No discrimination! We offer anonymous voting, so all our submitter's have an equal chance at winning each SoTW. We will be allowing the winner of each SoTW choose the following week's theme, and they will be showcased in the said SoTW's thread, the sidebar, Facebook, as well as in my signature! We here at Runelocus hope to bring fun back the graphics section, and we will try our best to continue this fun and exciting competition. Thank you for submitting, and participating! [IMG]http://i44.tinypic.com/soyb0x.png[/IMG] [B]Grayscale[/B] [IMG]http://i44.tinypic.com/2q80w1w.png[/IMG] [B]07/08/2013[/B] [IMG]http://i40.tinypic.com/deybgx.png[/IMG] [LIST] [*]All forum rules apply. [*]Only one entry is permitted per person. [*]Your entry MUST be your own work, not someone else's. [*]Anyone entering must provide a screenshot of the layers. [*]DO NOT show your entry to anyone and do not post your name in your entry. [*]You are allowed to edit your entry, but only in the first 48 hours after your original entry. [*]Send your entry and layers to Christopher (please use Tinypic). [*]You must follow the theme for the week. [*]Your entry must be a reasonable size. [*]Voting for yourself is prohibited. [/LIST] If any rules are broken, you may be asked to redo your entry or you may be disqualified. If you have any other questions feel free to post below. Good luck everyone! [IMG]http://i39.tinypic.com/2s0biwj.png[/IMG] [IMG]http://oi42.tinypic.com/651lxc.jpg[/IMG] [IMG]http://i.imgur.com/jvbQf3g.png[/IMG] [IMG]http://i.imgur.com/wxoeMoE.png[/IMG] [img]http://i41.tinypic.com/21eapdv.jpg[/img] [img]http://i44.tinypic.com/2nvci6b.png[/img] [img]http://i.imgur.com/ReTZYXH.png[/img] [IMG]http://i39.tinypic.com/30hrc6c.png[/IMG] [IMG]http://i.imgur.com/flYr3pp.png[/IMG] [/CENTER]
  13. [CENTER][IMG]http://i41.tinypic.com/t65kwn.png[/IMG] Welcome to Runelocus' REVAMPED Signature of the Week! The staff team and I will be kicking this off again EVERY week! We accept ALL submissions, good, bad, and even the ugly -- No discrimination! We offer anonymous voting, so all our submitter's have an equal chance at winning each SoTW. We will be allowing the winner of each SOTW choose the following week's theme, and they will be showcased in the sidebar of the forum, Facebook, the said SOTW's thread and in my signature! We here at RuneLocus hope to bring fun back the graphics section, and we will try our best to continue this fun and exciting competition. Thank you for submitting, and participating! [IMG]http://i44.tinypic.com/soyb0x.png[/IMG] [B]Sexy Women[/B] [IMG]http://i44.tinypic.com/2q80w1w.png[/IMG] [B]7/31/2013[/B] [IMG]http://i40.tinypic.com/deybgx.png[/IMG] [LIST] [*]All forum rules apply. [*]Only one entry is permitted per person. [*]Your entry MUST be your own work, not someone else's. [*]Anyone entering must provide a screenshot of the layers. [*]DO NOT show your entry to anyone and do not post your name in your entry. [*]You are allowed to edit your entry, but only in the first 48 hours after your original entry. [*]Send your entry and layers to Christopher (please use Tinypic). [*]You must follow the theme for the week. [*]Your entry must be a reasonable size. [*]Voting for yourself is prohibited. [/LIST] If any rules are broken, you may be asked to redo your entry or you may be disqualified. If you have any other questions feel free to post below. Good luck everyone! [IMG]http://i39.tinypic.com/2s0biwj.png[/IMG] [IMG]http://i.imgur.com/flYr3pp.png[/IMG] [IMG]http://i.imgur.com/WoOF6Je.png[/IMG] [IMG]http://i44.tinypic.com/11ghngg.png[/IMG] [IMG]http://i41.tinypic.com/118qdle.png[/IMG] [IMG]http://i39.tinypic.com/dyn21e.png[/IMG] [IMG]http://i43.tinypic.com/ojmb1x.jpg[/IMG] [IMG]http://i44.tinypic.com/2vmee0i.png[/IMG] [img]http://i.imgur.com/4oKzNMP.png[/img] [IMG]http://i41.tinypic.com/2q8xczl.jpg[/IMG] [/CENTER]
  14. Firstly, I would like to thank everyone who participated in this weeks SoTW. It shows me that we can bring this back, in hopes we will have a good number of people participating; The winner will receive three things: A spot on our forum homepage, a special SoTW winner rank (lasts for a week), and a spot in my signature for the week! Goodluck to our 9 contestants, I hope you guys continue the good work up!
  15. [Center]Banner will be put here[/Center] Revamped from my old 639 pking project. [code] Developers - Magnito (Loki ingame) [/code] Here is an update log of what i updated and improved (Warning: Decided to make this few days ago and missed out alot of important things i've done in the past). [SPOILER=Update log] [June 2nd] -Finished adding shops for general items needed -Finished all dialogue systems (adding to it if i need to) -Improved combat formuales -Finished teleporting interface with the button actions -Added buttons in the client for website forums vote donate and their actions with it (browsing the links) -Changed client background with sprite editor -Finished all safe pking areas along with unsafe pking areas [June 6th] -Finished tutorial scene with starter items -Added all donator sprites with forums moderator and helper in the client -Changed developer console colour -Made an improved ::empty command -Improved shop creation, easier to set currency for each store [June 7th] -Improved and added teleports to the teleport interface -Fixed hill giants definitions -Made the teleport interface open from the magic books home teleport -Change login colours and when staff logs in -Edited item definitions prices -Added donator sprites using the sprite editor [June 8th] -Edited administrator rank commands along with donator, helper and forum moderator ranks -Completed gravestones and losing items on death in unsafe pking and not losing in safe pking -Edited the dicing, can see what people rolled as you would when they speak ingame (can scroll up to see past rolls) -Edited item names in the client -No gravestone is left if they die in corporeal beast (like runescape did it) -Added searching nests for rings and seeds [June 9th] -Added mobilising armies titles according to safe kills and unsafe kills -Players can now achieve them and use the command ::settitle(number from 1 to 4) to set their mobilising army title -Players can do ;;notitle to remove any name colour / title. -added npc at donatorzone to teleport custom skilling and other options -Improved on corporeal beast -They can do ;;toggletitle to go back to their original custom name ( if they had one before ) -Added more npcs; tormented demons -Fixed all saving and buffering of miscallaneous things such as points and kills along with titles [June 10th] -Change client image instead of showing the java symbol [/SPOILER] [SPOILER=Media] [IMG]http://puu.sh/3drdN.jpg[/IMG] [IMG]http://puu.sh/3cRGO.jpg[/IMG] [IMG]http://puu.sh/3cRJn.jpg[/IMG] [IMG]http://puu.sh/3cRKy.jpg[/IMG] [IMG]http://puu.sh/3cRMU.jpg[/IMG] [IMG]http://puu.sh/3cRO2.jpg[/IMG] [IMG]http://puu.sh/3cRSW.jpg[/IMG] [IMG]http://puu.sh/3cRVr.jpg[/IMG] [IMG]http://puu.sh/3cRWn.jpg[/IMG] [IMG]http://puu.sh/3cRZu.jpg[/IMG] [IMG]http://puu.sh/3cS3L.jpg[/IMG] [IMG]http://puu.sh/3cS46.jpg[/IMG] [IMG]http://puu.sh/3cS7g.jpg[/IMG] [IMG]http://puu.sh/3cSjt.jpg[/IMG] [IMG]http://puu.sh/3cSnr.jpg[/IMG] [IMG]http://puu.sh/3drqU.jpg[/IMG] [IMG]http://puu.sh/3drEz.jpg[/IMG] [IMG]http://puu.sh/3drF3.jpg[/IMG] [IMG]http://puu.sh/3drFq.jpg[/IMG] [IMG]http://puu.sh/3dsd2.jpg[/IMG] [IMG]http://puu.sh/3dseZ.jpg[/IMG] [IMG]http://puu.sh/3dsh0.jpg[/IMG] [IMG]http://puu.sh/3dshz.jpg[/IMG] [IMG]http://puu.sh/3dslg.jpg[/IMG] [IMG]http://puu.sh/3dss4.jpg[/IMG] [/SPOILER] There is not a certain launch date yet, however you can follow us on the forums by clicking [URL="http://www.dimensions639.com"]here.[/URL] Visit the forums by clicking [URL="http://www.dimensions639.com/vb"]here.[/URL]
  16. [CENTER][url=http://galaxyxscape.org]Homepage[/url]||[url=http://galaxyxscape.org/forums/]Forums[/url]||[url=http://www.galaxyxscape.org/webclient.php]Webclient[/url]||[url=http://galaxyxscape.org/client.jar]Desktop Client[/url] [url=http://galaxyxscape.org/forums/index.php?/topic/605-official-updates-thread/][SIZE=6][COLOR="#FF0000"]Official Update Thread[/COLOR][/SIZE][/url] [IMG]http://i.imgur.com/UIyT3AD.gif[/IMG] [video=youtube;VPUygm0ESCQ]http://www.youtube.com/watch?feature=player_embedded&v=VPUygm0ESCQ[/video] [IMG]http://www.galaxyxscape.org/hiscores/sig-total.jpg[/IMG] [img]http://galaxyxscape.org/hiscores/signature.php?u=Warriorx0736[/img] [SIZE=6][COLOR="#FF0000"]New Compare Feature[/COLOR][/SIZE] [IMG]http://i.imgur.com/M0Immf4.png[/IMG] To start out with this update, I would like to just say sorry for the amount of time since the last update. [url=http://galaxyxscape.org/forums/][img]http://i.imgur.com/7XN764r.jpg[/img][/url] [SIZE=6][COLOR="#FF0000"]A quick guide[/COLOR][/SIZE] [IMG]http://i.imgur.com/5dMVyFP.jpg[/IMG] [IMG]http://i.imgur.com/GcXIBbc.jpg[/IMG] [IMG]http://i.imgur.com/Tb5lc5x.jpg[/IMG] [IMG]http://i.imgur.com/DLcuVpK.jpg[/IMG] [/CENTER]
  17. [SIZE=3]Versions[/SIZE] [list] [*] Version 1: Included all specifications about variable types, calculations, and introduction to basic concepts. [*] [UNRELEASED] Version 2: Included specification about the landscape archive file type and name hash formatting in the landscape file index table. [/list] [SIZE=3]Forward[/SIZE] It's nearly been about a year since I wrote the last Runescape Map System thread and I thought it'd be important to rewrite it with new information about some modern information about the system as well. There will be some examples which refer to the modern cache structure. You can read more about in this thread [URL=http://WORKING ON IT]here[/URL]. I will not be talking about the older cache protocol because with the exception of the update table, the archive formats are fairly similar. [SIZE=3]Data Types[/SIZE] Some specified data types in this article may be unfamiliar to some. I'll provide a brief explanation on encoding and decoding along with a small background, if any, of when the variable started to become used. Primitives such as an integer, short, or long may be called a dword, word, or qword in accordance with the order previously specified. All data types I didn't specify below can be found on the RSWiki. [SIZE=2]Smart Variables[/SIZE] Smart variables, either wise known as 'SpaceSavers', are variables signed with a specific bit flag(s) to denote their size within the payload. Currently, there are three type of smart variables denoted with A, B, or C. The 6/14 bit smart variable is denoted as 'SpaceSaverB' on the RSWiki when I denote it as SmartA. SmartC is not recorded on the wiki at all and is new as of protocol 7 of the cache child table system. When the size of the variable is determined, the bit flags that defined their size is always removed to find the actual value of the variable. The bit flags will always be found in the most significant byte of the value read. [list] [*] Smart A - Also known as 'SpaceSaverB' on the RSWiki, this variable is considered either 6/14 bits and is signed with two bit flags although the highest bit flag, 128 decimal or 0x80 hexadecimal, determines if its a word length variable. The variable will always be signed with 64 decimal or 0x40 hexadecimal. [list] Note: If the variable doesn't fit the expected parameters then the variable is considered illegal. [list][*] Encoding: given variable v do if v < 64 && v > 0 then putByte(v | 0x40); else if v < 49152 && v >= 64 then putByte((v >> 8) | 0x40 | 0x80); putByte(v); end [*] Decoding: do if payload[offset] & 0x80 != 0 then (getByte() - (0x80 | 0x40) << 8) | getByte() else getByte() - 0x40 [/list] [*] Smart B - Also known as 'SpaceSaverA' on the RSWiki, this variable is considered either 7/15 bits and is signed with one bit flag, 128 decimal or 0x80 hexadecimal, determines if its a word length variable. [list] Note: If the variable doesn't fit the expected parameters then the variable is considered illegal. [list][*] Encoding: given variable v do if v < 128 && v > 0 then putByte(v); else if v < 32768 && v >= 128 then putByte((v >> 8) | 0x80); putByte(v); end [*] Decoding: do if payload[offset] & 0x80 != 0 then (getByte() - 0x80 << 8) | getByte() else getByte() [/list] [*] Smart C - Not specified on the RSWiki, this variable is considered either 15/31 bits and is signed with one bit flag, 128 decimal or 0x80 hexadecimal, determines if its a word length variable. [list] Note: If the variable doesn't fit the expected parameters then the variable is considered illegal. [list][*] Encoding: given variable v do if v < 32768 && v > 0 then putWord(v); else if v < 0x7FFFFFFF && v >= 32768 then putWord((v >> 16) | 0x8000); putWord(v); end [*] Decoding: do if payload[offset] & 0x80 != 0 then (getWord() - 0x8000 << 16) | getWord() else getWord() [/list] [/list] [SIZE=2]String Variables[/SIZE] String variables are fixed with the name jstr or jagex string. RSWiki has correct documentation on the first version of the [url=http://rswiki.moparisthebest.com/index.php?title=RS_String]jagex string[/url] but does not have specification on the second version of the jagex string variable type. The second version of the jagex string variable type became used around the 602 revision with the introduction of the lobby. [list] [*] Jstr2 - The second version of the jagex string or [url=http://rs string]rs string[/url] which is encoded the same way as the first version but with a null byte put before the string is encoded. [list] Note: For decoding, it can be done the same way as with the first version of the jagex string after the first null character is read. [list][*] Encoding: given variable s do putByte('\0'); putBytes(s.getBytes()); putByte('\0'); end [*] Decoding: do if getByte() != 0 then string is illegal else ... end [/list] [/list] [SIZE=3]Terminology[/SIZE] All the terminology has a base unit, the tile. For specific calculations there are required names for the amount tiles that the term specifies in order to give insight as to what that calculation really affects. Other terms define features which reflect game play such as the map. For all units, the aspect of a third axis is ignored and is just assumed to exist. The third axis can also be called the height level. All units will have a cartesian position but only the tile unit will be absolute. [list] [*]Tile - The base unit for all calculations which has an absolute cartesian position. The maximum coordinate for both the x and y axis is 0x3FFF or 16383. [*]Chunk - The smallest unit used in calculations which has an area of 64 tiles; 8 tiles per side of the chunk. This is the most commonly used unit in rendering. [*]Region - The largest unit used in calculations which has an area of 4096 tiles; 64 tiles per side of the region. All landscape and map files are organized by region. [*]Map - The built area around a player when either the build region or construct region packet is called. Traditionally has an area of 10816 tiles, 104 tiles per side of the map, but with the Dungeoneering update the size of the map is now allowed to be changed to a variety of sizes. [*] Height Level - The z coordinate or height of a player. Within the client, there are two height variables. One that is modified by map tile settings and one that is not. The maximum height is 3. [/list] [SIZE=2]Map Sizes[/SIZE] In the build region packets, there is a variable that determines the size of the map built. The sizes are 104, 120, 136, 168. The sizes are listed accordingly to their id of the value that would be sent in order for the map to be built to that size. This is also known as the viewport size. [SIZE=3]Calculations[/SIZE] Note: '>> a' denotes a right bit shift and for all calculations listed below can be seen as dividing by pow(2, a) All of the calculations can be seen as unit calculations. For example when calculating the chunk or region coordinate from a tile: [list] [*]Chunk calculation: given tile do tile/8 end [*]Region calculation: given tile do tile/64 end [/list] Any calculation where you are given a unit that is calculating a parent unit from a child unit you will be calculating the base coordinate value because you cannot recover the truncated information from calculating the child unit. [list] [*]Base chunk calculation: given chunk do chunk * 8 end [*]Base region calculation: given region do region * 64 end [/list] Calculations where the base calculation is subtracted from the parent calculation is the local calculation. [list] [*]Local chunk calculation: given chunk, coordinate do coordinate - (chunk * 8) end [*]Local region calculation: given region, coordinate do coordinate - (region * 64) end [/list] [SIZE=2]Map Calculations[/SIZE] Since the size of a map in chunks is always odd the calculation from one half of a side of a map is determined by dividing the viewport size by 16. This value is used when calculating what regions will be used when either of the build map packets are called. [/list][/list][/list][/list][code] given mapsize, chunk x as cx, chunk y as cy viewport = mapsize >> 4 for(rx = (cx - viewport) >> 3; rx <= (cx + viewport) >> 3; rx++) for(ry = (cy - viewport) >> 3; ry <= (cy + viewport) >> 3; ry++) ... [/code] [SIZE=2]Hashes[/SIZE] In the modern player update protocol, the use of coordinate hashes are used to keep track of the location of players are they teleport or in the case of offscreen players; keep track of their region or height level. There are two hashes: a 16 bit region hash and a 30 bit coordinate hash. The height is always the most significant bits, and the variant y coordinate is always the least significant bits. [list] [*] Region Hash - given region x, region y, height do height << 14 | region x << 7 | region y end [*] Coordinate Hash - given x, y, height do height << 28 | x << 14 | y end [/list] [SIZE=3]Example Class[/SIZE] [code] /* * Copyright (c) 2012 Hadyn Fitzgerald * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package org.silgar.omega.model; /** * *****s Development * Position.java * Created by Origin */ public final class Position { /** * The maximum coordinate value. */ public static final int MAXIMUM_COORD = 0x3FFF; /** * The maximum height value. */ public static final int MAXIMUM_HEIGHT = 0x3; /** * The x coordinate. */ private int x; /** * The y coordinate. */ private int y; /** * The z coordinate. */ private int z; /** * Sets the x coordinate value. * @param x The x coordinate value. */ public void setX(int x) { this.x = x & MAXIMUM_COORD; } /** * Gets the 15 bit x coordinate value. * @return The x coordinate value. */ public int getX() { return x; } /** * Sets the y coordinate value. * @param y The y coordinate value. */ public void setY(int y) { this.y = y & MAXIMUM_COORD; } /** * Gets the 15 bit y coordinate value. * @return The y coordinate value. */ public int getY() { return y; } /** * Sets the z coordinate value. * @param z The z coordinate value. */ public void setZ(int z) { this.z = z & MAXIMUM_HEIGHT; } /** * Gets the 2 bit z coordinate value. * @return The z coordinate value. */ public int getZ() { return z; } /** * Gets the 30 bit coordinate hash. * @return The coordinate hash for this position. */ public int getCoordHash() { return z << 28 | x << 14 | y; } /** * Gets the chunk x coordinate of this position. * @return The chunk x coordinate. */ public int getChunkX() { return x >> 3; } /** * Gets the chunk y coordinate of this position. * @return The chunk y coordinate. */ public int getChunkY() { return y >> 3; } /** * Gets the 3 bit local coordinate value within the current chunk. * @return The local chunk x coordinate. */ public int getLocalChunkX() { return x - (getChunkX() << 3); } /** * Gets the 3 bit local coordinate value within the current chunk. * @return The local chunk y coordinate. */ public int getLocalChunkY() { return y - (getChunkY() << 3); } /** * Gets the region x coordinate of this position. * @return The region x coordinate. */ public int getRegionX() { return x >> 6; } /** * Gets the region y coordinate of this position. * @return The region y coordinate. */ public int getRegionY() { return y >> 6; } /** * Gets the 6 bit local coordinate value within the current region. * @return The local region x coordinate. */ public int getLocalRegionX() { return x - (getRegionX() << 6); } /** * Gets the 6 bit local coordinate value within the current region. * @return The local region y coordinate. */ public int getLocalRegionY() { return y - (getRegionY() << 6); } /** * Gets the 18 bit region hash. * @return The region hash for this position. */ public int getRegionHash() { return z << 14 | getRegionX() << 7 | getRegionY(); } /** * Constructs a new {@link Position} from a x and y coordinate; */ public Position(int x, int y) { this(x, y , 0); } /** * Constructs a new {@link Position} from a x, y, and z coordinate. */ public Position(int x, int y, int z) { setX(x); setY(y); setZ(z); } } [/code]
  18. [b]----------------------------------- Divine Destruction RsPs 317 Owners Skype: kidsims [color=green]Staff: CLIENT: [url]http://www.mediafire.com/?m0p8xbhaqt8u3vp[/url] FORUMS: [url]http://www.destructionrsps.smfnew.com/[/url] Owner: Dashie Swagg Co: Devious Admin: Baws Mod: Ben Mod: (OPEN) Mod: (OPEN) [/color] [color=navy]-634 Graphics/Animations/Items -PvP Armor/Curses released -New F-Keys -Unique features -Economic -Great stability -No dupes -Constant Updates -Great Staff Team Features: -634 graphics -Great Donator Benefits -Chaotic Weapons -Great Rushing System! (PvP Rushing) -Anti-Starter-Transferring -Clue Scrolls and great rewards! -Name changing -Turmoil/Soul Split, with proper effects -Quick, optional tutorial. -Highscores System -Scrolling Interfaces! -Top level bug support. -100% drop party room -Puzzle boxes -Unique starter packs -Spirit shields with proper effects, i.e: -Divine: Always reduces 30% of damage, taking 5% of the 30% from your -Prayer. -Elysian: 70% chance of reducing 25% damage taken. -Perfect xlogging fix -Duel arena -Pk leaderboards -Account recovery -Godwars bosses -Unique donor system -Slayer points -Perfect revamped banking -Revamped PvP System -Revamped PvM System -Perfect, revamped shopping -Perfect private messaging -All private chat options work properly -Pest control -Slayer points -All skillcape emotes work -Perfect combat -Amazing pking -Buy 50, sell 50 -No rollbacks -Pest control -All skills are trainable -Item dropping works properly. -Highscores -Pk points and pk point store. -All PvP Items and Armors. (Morrigans, Vesta, Statius, and Zuriels) Donation Benefits: -Custom ::yell Tag! [Brony] [Large Dick] [Sexy Mod] [ Co-Owner ] [ Top PKer ] [ Top Staker ] Donate For More. -Access to the items in the donator shop -Donator Zone -VPS[/color] Pictures:[/b] [IMG]http://i864.photobucket.com/albums/ab202/OMGPHATCLAW/test1.png[/IMG] [IMG]http://i864.photobucket.com/albums/ab202/OMGPHATCLAW/shop.png[/IMG] [IMG]http://i864.photobucket.com/albums/ab202/OMGPHATCLAW/summoning.png[/IMG] [IMG]http://i864.photobucket.com/albums/ab202/OMGPHATCLAW/torva.png[/IMG] [IMG]http://i864.photobucket.com/albums/ab202/OMGPHATCLAW/curses.png[/IMG] [IMG]http://i864.photobucket.com/albums/ab202/OMGPHATCLAW/ely.png[/IMG]
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