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Found 7 results

  1. So I've got a 667 and I really, really need to change the renders. I don't know if I should make a new class that does it, or if it's something I'd need to change in the cache. Has anyone any experience changing this?
  2. So I have a few items id like to add renders to like Easter Basket and a few capes because I have found several awesome renders for things and I can share if someone can help me find a way to pack the data into the cache. Meaning taking the dumper and making it pack as well... I have tried rewriting but I keep failing pretty badly.
  3. Would anyone know how one would pack render animations? I have dumped every single one and still have yet to find a way to pack them back in? I would like some help lol.
  4. Just to show you how goddamn easy it is to get this shit, here is the 668 list, and the dumper I use.. 668 Renders, equip ids, and itemdefs: [url]http://uppit.com/u8ydco5e9hr8/EasyToGet668Shit.zip[/url] The Dumper: [url]http://uppit.com/casr0oijy75a/562CacheDumper.zip[/url] Ok guys, now that I have RERELEASED (implying that they have already been released which they have) basically all the fucking tools you need to get everything for updating caches, I really don't want to see anymore of these bullshit threads that just have a download for a fucking list.. It gets old after two revisions.. Just put the cache into the dumper, click "dumpiteminfo.bat" or whatever I named it, and wait 5 seconds. Then go to the dumps folder and you got all you need right there..
  5. well i have a 562 loading 659 source, i replace my renders,equip ids, and itemdefinitions, txt folder now im getting this error from run.bat but when i compile there no errors idk what to do the error from run.bat [IMG]http://i48.tinypic.com/2e1f3gn.jpg[/IMG] add me on msn: [email][email protected][/email] facebook: danilo josephia
  6. There should be a sub-section where you can request stocks & renders. This would be a sub-section of the Stocks & Renders board.
  7. [IMG]http://i41.tinypic.com/xeloiw.png[/IMG]