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Found 45 results

  1. I understand how to remove/delete objects. [CODE]public void loadCustomSpawns(Client client) { client.getPA().checkObjectSpawn(-1, 3092, 3513, 1, 10); }[/CODE] i Have deleted a few objects but when i login for about 1 second i can still see the object until it gets removed. How do i completely remove an object so nobody sees it for a second when they login? I made a gif for you guys to understand what's happening: [url]http://gph.is/1MslZYZ[/url] Sorry for the bad quality!
  2. We should remove the Content Team Applications board as to what Steven has been saying, its no longer in use or hiring. That's all, Thanks.
  3. Ok so I've been all through the cache and I found these images and I deleted them. I re uploaded the cache, logged back in game and the images are still there. I found a way to disable the option when clicking which works just as good, but I don't need the images there for any reason. My plan is to keep the "master" and "pure" option (which is at the top of the scroll bar) so players can just jump into end game/pk if they don't wish to level, then where the rest of the images are I'll be added information and other things. I know how to do all of this though so all I need help with is removing the images. [img]http://i.imgur.com/TiEEdHu.png[/img] Edit: I'm also getting a Error: T2 53,53,53 and a bunch of other numbers when opening/depositing items into a bank. The opening/depositing works fine no issues at all it just spams the log with that error. Here is my case 53: in client.java, any other code I may need to post let me know. case 53: needDrawTabArea = true; int i7 = inStream.readUnsignedWord(); RSInterface class9_1 = RSInterface.interfaceCache[i7]; int j19 = inStream.readUnsignedWord(); for(int j22 = 0; j22 < j19; j22++) { int i25 = inStream.readUnsignedByte(); if(i25 == 255) i25 = inStream.method440(); class9_1.inv[j22] = inStream.method436(); class9_1.invStackSizes[j22] = i25; } for(int j25 = j19; j25 < class9_1.inv.length; j25++) { class9_1.inv[j25] = 0; class9_1.invStackSizes[j25] = 0; } pktType = -1; return true;
  4. hey guys so basically there are items such as primal which is donator only, i would like to make it accessible by everyone, how do i do this plz
  5. How do i remove tutorial island on my server? Thank you for your time!:D
  6. AlterOPS

    Remove arrow

    ALL FIXED THANKS storm powner! [IMG]http://i.imgur.com/zBmSTbs.jpg[/IMG]
  7. Hi I'm using rune-evo source, and there are two corporeal beasts at the location, How do I remove one of them?
  8. Hey i guys i need help with removing a few items, on a 718 source. Messeg me or post below if you can help thanks
  9. [SIZE=4][FONT=georgia][COLOR=#800080]Um.. does anyone know the correct Packet ID to remove your dot from the mini-map?[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]I want to add a ::hide command to my 562, but all I have been able to figure out is making the ::hide command turn you into a nulled NPC.[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]That makes you invisible... but your dot is still on the mini-map.[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]I'm assuming that it is a Packet ID, but I do not know which one it is. Could someone please tell me?[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]And if I am wrong, could someone tell me the correct way to do this?[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]I understand that this is considered 'spoon feeding'.. but I have been searching for this for quite some time now. There are hundreds of Packet ID's... I've tested alot of them, but none of them work for this.[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]I've looked on Rune-Server, Mopar, Google, and I even ventured over to Bing.. and now Runelocus. [/COLOR][/FONT] [FONT=georgia][COLOR=#800080]I appreciate any help that I can get.[/COLOR][/FONT] [FONT=georgia][COLOR=#800080]Thank you.[/COLOR][/FONT][/SIZE]
  10. Client - Cutlass 1.3 Need to - remove these # [ATTACH=CONFIG]8032[/ATTACH] Idk how to ive searched broad things like hitpoints in client folder and only the spirits registered... need help! Thanks :D
  11. sorry for this i am not sure if in wrong topic but i am thinking cause it wont let me edit it etc
  12. [COLOR=#800080][SIZE=4][FONT=georgia]Okay.. so I know for a fact that people are going to ask me why I want to do this, so I'll explain that at the end. My question though: I would like to make it so that players can level up past 99 in their skills. I have already removed part of the cap, and now the max level you can reach is 200 in every skill. But there is one issue.. If a player goes over 99, it only shows the first half leveling up, as if the player had used a potion to boost it. Like this: [IMG]http://img805.imageshack.us/img805/4341/15d916871f434a568a8daad.png[/IMG] And when I log out, then back in, the skills start to slowly drain back to 99. Could someone please tell me how to fix this? I would like to make it say: Farming 107/107 Instead of: Farming 107/99 There was a few files that I went into, and changed. They are: player.java, skills.java, and levelup.java. -------- In the levelup.java, I changed the [/FONT][/SIZE][/COLOR] [CODE](level == 120 || level == 99)[/CODE] [COLOR=#800080][SIZE=4][FONT=georgia]to this:[/FONT][/SIZE][/COLOR] [CODE]@Override public void start() { skill = (Integer) parameters[0]; int level = player.getSkills().getLevelForXp(skill); player.getTemporaryAttributtes().put("leveledUp", skill); player.getTemporaryAttributtes().put("leveledUp[" + skill + "]", Boolean.TRUE); player.setNextGraphics(new Graphics(199)); if (level == 200 || level == 200) player.setNextGraphics(new Graphics(1765)); player.getInterfaceManager().sendChatBoxInterface(740); String name = Skills.SKILL_NAME[skill]; player.getPackets().sendIComponentText( 740, 0, "Congratulations, you have just advanced a" + (name.startsWith("A") ? "n" : "") + " " + name + " level!"); player.getPackets().sendIComponentText(740, 1, "You have now reached level " + level + "."); player.getPackets().sendGameMessage( "You've just advanced a" + (name.startsWith("A") ? "n" : "") + " " + name + " level! You have reached level " + level + "."); player.getPackets().sendConfigByFile(4757, getIconValue(skill)); switchFlash(player, skill, true); int musicEffect = SKILL_LEVEL_UP_MUSIC_EFFECTS[skill]; if (musicEffect != -1) player.getPackets().sendMusicEffect(musicEffect); if (level == 200) { sendNews(player, skill, level); } } public static void sendNews(Player player, int skill, int level) { boolean reachedAll = true; for (int i = 0; i < Skills.SKILL_NAME.length; i++) { if (player.getSkills().getLevelForXp(i) < 200) { reachedAll = false; break; } } if(!reachedAll) { World.sendWorldMessage("<img=6><col=ff8c38>News: "+player.getDisplayName()+" has achieved "+level+" "+Skills.SKILL_NAME[skill]+".", false); return; } World.sendWorldMessage("<img=7><col=ff0000>News: "+player.getDisplayName()+" has just achieved at least level 200 in all skills!", false); player.getInventory().addItem(20767, 1); player.getInventory().addItem(20768, 1); }[/CODE] [FONT=georgia][SIZE=4][COLOR=#800080] And in the skills.java, I changed the 120 || 99 thing too. It looks like this now: [/COLOR][/SIZE][/FONT][CODE]} public int getLevelForXp(int skill) { double exp = xp[skill]; int points = 0; int output = 0; for (int lvl = 1; lvl <= (skill == DUNGEONEERING ? 200 : 200); lvl++) { points += Math.floor(lvl + 300.0 * Math.pow(2.0, lvl / 7.0)); output = (int) Math.floor(points / 4); if ((output - 1) >= exp) { return lvl; } } return skill == DUNGEONEERING ? 200 : 200; } public int getTotalLevel(Player player) { int totallevel = 0; for(int i = 0; i <= 24; i++) { totallevel += player.getSkills().getLevelForXp(i); } return totallevel; } public String getTotalXp(Player player) { double totalxp = 0; for(double xp : player.getSkills().getXp()) { totalxp += xp; } NumberFormat formatter = new DecimalFormat("#######"); return formatter.format(totalxp); }[/CODE] [SIZE=4][COLOR=#800080] [FONT=georgia]What am I missing...?[/FONT] [FONT=georgia]I was told by a friend that it could have something to do with adding a mathematical equation into one of those files...? [/FONT] [FONT=georgia]I would greatly appreciate any help that is offered. [/FONT] [FONT=georgia]------ As far as why I would want to do this, [/FONT] [FONT=georgia]Its because usually when players max out at all 99's, they get bored. They tend to quit after that as well. So I thought that I would make it a little more interesting, as well as making the Completionist cape harder to get. You still get Max at 99 though. [/FONT] [FONT=georgia]This would also make PvM'ing a little easier, and PvP'ing would be kind of unique in my server. [/FONT] [FONT=georgia]Again.. any help would be greatly appreciated.[/FONT] [/COLOR][/SIZE]
  13. Hi i need help! i need to know how to change home, so when they teleport home they go somewhere else (edgeville) Also i want to remove a npc that i added as i entered the wrong code how to i do it? Finally- My starter pack doesnt work? so when people login they get nothing :(
  14. [IMG]http://gyazo.com/9b6d913c87df1386eb17105c8aa2a2d3.png?1362963733[/IMG] how to get rid of the "CM" and what does it mean? sorry for this...just need quick reply :) (this is client, serenity is server name)
  15. title say everything, want to play rs again but i have horrible lagg i have like 11 fps only:o before i had like 20+ and could play with no lagg but now cant do anything:*( i tryed all game modes (direct x etc) but still have the same lagg/ someone know any program to make more fps. dont tell to buy new pc etc.
  16. I have been looking at over on how to remove this tab! [url]http://gyazo.com/fa46dc25cf92699fbac893e058d2f3cf[/url] No tutorials! Can someone help me thanks:)
  17. Hey guys, I want to remove a pvp area, but I cannot find the right code to do so. Varrock in my source is a pvp area and I do not know how to remove it. I need to find out the specific code in player.java or how to remove pvp from varrock. Please help. thanks
  18. k1lguy

    695, Remove logo?

    How can I remove the logo of the client login menu?
  19. in my source i have these really old rsps trees and they are starting to annoy me. i will pay someone if they tell me how to remove them. its got something to do with caches, i know that. [ATTACH=CONFIG]6310[/ATTACH]\
  20. How can I make it so in my dialogue for an NPC it checks if the player has a certain amount of an money, remove that amount and if they don't it skips to another stage?
  21. Hello. I have 317 PI, Mostly Based on InsidiaX and I'd like to know how to remove that: ''objectid: **** objectX: **** objectY: ****'' always appearing when I click object, It's really annoying and only causes spam in Message Box. Please Help soon as possible. Image about what I mean. [IMG]http://i49.tinypic.com/2rf7inq.png[/IMG] Thanks.
  22. does anyone know how to remove the file tab on your client? its 317 pi? please help. i will rep.
  23. Easy Fix but some people are useless to figure this out. Add this to interface 335 in buttonhandler.java: [CODE] if (componentId == 31) { if (packetId == WorldPacketsDecoder.ACTION_BUTTON1_PACKET) player.getTradeSession().removeItem(player, slotId, 1); else if (packetId == WorldPacketsDecoder.ACTION_BUTTON2_PACKET) player.getTradeSession().removeItem(player, slotId, 5); else if (packetId == WorldPacketsDecoder.ACTION_BUTTON3_PACKET) player.getTradeSession().removeItem(player, slotId, 10); else if (packetId == WorldPacketsDecoder.ACTION_BUTTON4_PACKET) player.getTradeSession().removeItem(player, slotId, Integer.MAX_VALUE); }[/CODE] NOTE: Figure X-Ammount YourSelf.
  24. Stxalth

    Remove Lagg

    I have a Project Insanity 317 server I have made. Its online and everything - all good. No lagg when players play. But when I log-in (the owner) I lag and other players say they lag. It does it for a long time, sometimes we all lag out! Anyway to fix this? Sometimes I get this as well on source runner, everyone is forced logged off. [CODE][14/05/12 14.26]: [player-1]: Fatal: couldn't find connection vertex! Dropping packet. [14/05/12 14.26]: [player-1]: Fatal: couldn't find connection vertex! Dropping packet.[/CODE] Then also this happens? [CODE][14/05]12 14.25]: java.lang.NullPointerException [14/05/12 14.25]: at server.model.players.PlayerAssistant.applyDead<PlayerAssistant.java: 1245> [14/05/12 14.25]: at server.model.players.Client.process<Client.java:1449> [14/05/12 14.25]: at server.mode.players.PlayerHandler.process<PlayerHandler.java:142> [14/05/12 14.25]: at server.Server.main<Server.java:182> [14/05/12 14.26]: [player-1]: Fatal: couldn't find connection vertex! Dropping packet. [14/05/12 14.26]: [player-1]: Fatal: couldn't find connection vertex! Dropping packet. [/CODE]