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Found 62 results

  1. Hope

    Real Real Life

    So just leaving the police station. College house got broken into by 5 black guys and got a gun pointed at my face. Spent 3 hours in the police station and am not allowed to enter my house for another 6 hours because they're currently getting a search warrant. Been coolin at Denny's for the AM. There's some real life for you.
  2. does anyone know a server that has actual dungeoneering from pre eoc runescape? when i search all i find are stupid custom dungeoneering, i want to play on a server with real dungeoneering but dont know if any exist
  3. Obviously I have no idea what i'm doing and i'm just adding random colors in random places, so any feedback/tips would be great appreciated. [IMG]https://stevenrajanabraham.files.wordpress.com/2015/04/real-motives.png[/IMG]
  4. Good to start off with. I realized I don't haz the inters so I can't make it. (im clueless of adding interfaces to a PI since never done) [CODE]package com.argon.minigame.impl.barbarianassault; import java.util.ArrayList; import java.util.List; import com.Server; import com.argon.minigame.impl.Roles; import com.argon.player.Client; import com.argon.player.Player; import com.argon.player.PlayerUpdate; import com.argon.player.plugin.impl.ColoredMessage.Colours; import com.argon.utility.WorldTile; import java.util.Collection; import java.util.Iterator; /** * * @author FUZENSETH * [MENTION=98951]infor[/MENTION]mation RS2 Barbarian assault minigame. */ public class BarbarianAssault { /** The team, in a list. */ private List<Client> team; /* The maxinum team members. **/ private static final int MAX_TEAM_MEMBERS = 5; private Role role; private static final int INVITING_INTERFACE = 12349; private static WorldTile START_AREA = new WorldTile(3200,3200); public BarbarianAssault(Client player) { this.team = new ArrayList<>(); team.add(player); player.sendMessage("You have created a team."); } /** Basically represents that assault difficulty level*/ private int level; public enum Role { ATTACKER(0), HEALER(1), DEFENDER(2), COLLECTOR(3); private int index; public int getIndex() { return index; } private Role(final int index) { this.index = index; } } /** Adds a new team member.*/ public void add(Client player) { if (team != null) { player.sendMessage("You are already in a team."); return; } if (team.size() > MAX_TEAM_MEMBERS - 1) { player.sendMessage("The team has already "+MAX_TEAM_MEMBERS+"."); return; } team.add(player); if (team.size() > 0) for (Client players : getTeam()) players.sendMessage(""+player.getUsername()+" has joined to the team.", Colours.ORANGE); } public void invite(Client player, Client target) { if (target == null) { player.sendMessage("Target unavailable."); return; } player.sendMessage("Sending request..."); target.getPlayerAssistant().sendInterface(MAX_TEAM_MEMBERS); } /** Removes a team member, if the boolean is true, the whole team will be destroyed. */ public void remove(Client player, boolean destroy) { if (destroy) { getTeam().stream().map((players) -> { players.sendMessage("The team was destroyed."); return players; }).map((_item) -> { team.removeAll((Collection<Client>) getTeam()); return _item; }).forEach((_item) -> { this.team = null; }); team.remove(player); } } /* Starts the minigame, when players goes to the ladder. */ public void start() { if (team.size() < MAX_TEAM_MEMBERS) { team.get(0).sendMessage(team.get(0), MAX_TEAM_MEMBERS+"You need to have all the "+" team members in your team. "); return; } for (Client teamPlayers : getTeam()) { teamPlayers.getPlayerAssistant().movePlayer(START_AREA, team.get(0).playerId * 2); teamPlayers.sendMessage("The fight starts in 15 seconds..."); } } /* Gets a team player by id.*/ public List<Player> getTeamPlayer(int id) { return (List<Player>) team.get(id); } /** returns the whole team, with Client class casted. * [MENTION=184045]return[/MENTION] t*/ public List<Client> getTeam() { return team; } /** Gets a role. */ public Role getRole() { return role; } /** Sets the role. */ public void setRole(Role role) { this.role = role; } } [/CODE]
  5. Well, I got my hands on a real 562, and decided to use it for a project. Not making this very fancy as I don't plan to either work on it for long, or keep it as a project for long. I don't really know a name for it yet, so yeah.. I don't really have any goals except to make it better in every way I possibly can I guess. :P So far, I've just changed/fixed the player saving and loading issue. Starting media: [IMG]http://i.imgur.com/qJplHFd.jpg[/IMG] Update #1: Changed the quest tab to this: [IMG]http://i.imgur.com/K8lnRTe.jpg[/IMG] Update #2: Made the quest tab auto-update. (not making a GIF to show :P) Update #3: Clan Chat: - Opens on clicking the chat setup [IMG]http://i.imgur.com/ookp3uE.jpg[/IMG] To Do: - Chat Names - Rank setting Rest of it :P
  6. 100% Fortunato [CODE] package com.rs.game.player.dialogues; /** * @author by Mario */ public class Fortunato extends Dialogue { int npcId; @Override public void start() { npcId = (Integer) parameters[0]; sendNPCDialogue(npcId, 9803, "Can I help you at all?"); } @Override public void run(int interfaceId, int componentId) { if (stage == -1) { stage = 0; sendOptionsDialogue("CHOOSE AN OPTION:", "Yes, what are you selling?", "Wine merchant, huh?", "Can you tell me about Draynor Village?", "Not at the moment."); } else if (stage == 0) { if (componentId == OPTION_1) { sendPlayerDialogue(9827, "Yes, what are you selling?"); stage = 1; } else if (componentId == OPTION_2) { stage = 2; sendNPCDialogue(npcId, 9850, "Yes, indeed. The finest wine in Misthalin."); } else if (componentId == OPTION_3) { stage = 7; sendNPCDialogue(npcId, 9831, "The village is quite old, but the market is a rather recent addition. We were doing quite good business up until recently."); } else if (componentId == OPTION_4) { stage = 12; sendPlayerDialogue(9803, "Not at the moment."); } else end(); } else if (stage == 1) { //Open shop end(); } else if (stage == 2) { stage = 3; sendNPCDialogue(npcId, 9850, "Care to take a look at my wares?"); } else if (stage == 3) { stage = 4; sendOptionsDialogue("SELECT AN OPTION", "Yes.", "Not at the moment."); } else if (stage == 4) { if (componentId == OPTION_1) { stage = 5; sendPlayerDialogue(9827, "Yes, what are you selling?"); } else if (componentId == OPTION_2) { stage = 6; sendPlayerDialogue(9803, "Not at the moment."); } else end(); } else if (stage == 5) { //Open shop end(); } else if (stage == 6) { stage = 12; sendNPCDialogue(npcId, 9781, "Then move along, you filthy ragamuffin, I have customers to serve!"); } else if (stage == 7) { stage = 8; sendPlayerDialogue(9814, "What happend?"); } else if (stage == 8) { stage = 9; sendNPCDialogue(npcId, 9803, "Well, not long ago there was a battle right outside Draynor, between Saradomin and Zamorak! You can still see the battlefield."); } else if (stage == 9) { stage = 10; sendNPCDialogue(npcId, 9803, "Besides that, mysterious attacks began happening to villagers. Some say it's a vampyre, but I'm not convinced."); } else if (stage == 10) { stage = 11; sendNPCDialogue(npcId, 9803, "Perhaps I can interest you in some wine?"); } else if (stage == 11) { stage = 13; sendOptionsDialogue("SELECT AN OPTION", "Yes, please show me your wares!", "No, I must be going."); } else if (stage == 12) { end(); } else if (stage == 13) { if (componentId == OPTION_1) { stage = 5; sendPlayerDialogue(9827, "Yes, what are you selling?"); } else if (componentId == OPTION_2) { stage = 12; sendPlayerDialogue(9803, "Not at the moment."); } else end(); } } @Override public void finish() { } } [/CODE] 95% Diango [CODE] package com.rs.game.player.dialogues; /** * @author by Mario */ public class Diango extends Dialogue { int npcId; int item = 20083; @Override public void start() { npcId = (Integer) parameters[0]; sendNPCDialogue(npcId, 9850, "Howdy there, partner."); } @Override public void run(int interfaceId, int componentId) { if (stage == -1) { if (player.hasGoldencracker == false) { stage = 33; sendPlayerDialogue(9850, "Hi, Diango."); } else if (player.hasGoldencracker == true) { stage = 4; sendPlayerDialogue(9850, "Hi, Diango."); } } else if (stage == 33) { stage = 25; sendNPCDialogue(npcId, 9850, "The makers of the world hve won an award! Have a cracker, with our compliments!"); } else if (stage == 25) { stage = 0; sendOptionsDialogue("WOULD YOU LIKE A GOLDEN CRACKER?", "Yes.", "No."); } else if (stage == 0) { if (componentId == OPTION_1) { stage = 1; player.hasGoldencracker = true; player.getInventory().addItem(item, 1); player.getDialogueManager().startDialogue("ItemMessage", "Diango gives you a golden cracker.", item); } else if (componentId == OPTION_2) { stage = 5; sendNPCDialogue(npcId, 9850, "Feel free to collect it later! Now, what can I do for you? Want to see my spinning plates or kites? Want to check out my range of party items? Or did you want an item back?"); } else end(); } else if (stage == 1) { stage = 2; sendPlayerDialogue(9850, "Thanks, Diango!"); } else if (stage == 2) { stage = 3; sendNPCDialogue(npcId, 9850, "Pull it with another person and you'll get a special suprise!"); } else if (stage == 3) { stage = 5; sendNPCDialogue(npcId, 9850, "Now, what can I do for you? Want to see my spinning plates or kites? Want to check out my range of party items? Or did you want an item back?"); } else if (stage == 4) { stage = 5; sendNPCDialogue(npcId, 9850, "Want to see my spinning plates or kites? Want to check out my range of party items? Or did you want an item back?"); } else if (stage == 5) { stage = 6; sendOptionsDialogue("SELECT AN OPTION", "Spinning plates?", "Wow, a kite!", "Party items, you say?", "I'd like to check my items, please."); } else if (stage == 6) { if (componentId == OPTION_1) { stage = 7; sendPlayerDialogue(9827, "Spinning plates?"); } else if (componentId == OPTION_2) { stage = 9; sendPlayerDialogue(9850, "Wow, a kite!"); } else if (componentId == OPTION_3) { stage = 14; sendPlayerDialogue(9827, "Party items, you say?"); } else if (componentId == OPTION_4) { stage = 22; sendPlayerDialogue(9803, "I'd like to check my items, please."); } else end(); } else if (stage == 7) { stage = 8; sendNPCDialogue(npcId, 9850, "That's right. There's a funny story behind them, their shipment was held up by thieves."); } else if (stage == 8) { stage = 30; sendNPCDialogue(npcId, 9840, "The create was marked 'Dragon Plates'. Apparently the thought it was some kind of armour, when really it's just a plate with a dragon on it!"); } else if (stage == 9) { stage = 10; sendNPCDialogue(npcId, 9850, "You're not the first to say that..."); } else if (stage == 10) { stage = 11; sendPlayerDialogue(9850, "Can I have one, please?"); } else if (stage == 11) { stage = 12; sendNPCDialogue(npcId, 9760, "Well, I suppose I did order more than I need.. It's yours for the bargain price of 100 coins."); } else if (stage == 12) { stage = 13; sendOptionsDialogue("SELECT AN OPTION", "That's a bargain! I'll take one.", "No, thanks, I don't want one."); } else if (stage == 13) { if (componentId == OPTION_1) { stage = 30; sendPlayerDialogue(9850, "That's a bargain! I'll take one."); } else if (componentId == OPTION_2) { stage = 31; sendPlayerDialogue(9761, "No, thanks, I don't want one."); } else end(); } else if (stage == 14) { stage = 15; sendNPCDialogue(npcId, 9850, "Yep! In a partnership with my pal Party Pete, we've decided to launch a whole range of partyware to help celebrate the Royal Wedding of the King Black Dragon and the Kalphite Queen. Confetti, bubble makers, fireworks,"); } else if (stage == 15) { stage = 16; sendNPCDialogue(npcId, 9850, "firecrackers. We even have a commemorative mug!"); } else if (stage == 16) { stage = 17; sendPlayerDialogue(9827, "King Black Dragon and Kalphite... Wait, what?"); } else if (stage == 17) { stage = 18; sendNPCDialogue(npcId, 9830, "Er, well, that I was told: perhaps our providers got it wrong. Mind you, it wouldn't be the first time. Like, this once, we were due to receive a shipment of dragon mail, and we got a pile of slightly singed letters instead."); } else if (stage == 18) { stage = 19; sendNPCDialogue(npcId, 9827, "Anyway, we've got all those items on sale, and I even have a suitable bouquet available on members' worlds for those who want to emulate the happy bride!"); } else if (stage == 19) { stage = 20; sendPlayerDialogue(9827, "She had a bouquet? The Kalphite Queen? Big bug, beady-eyed, occasionally files about when it's not laying eggs? Are we taking about the same creature?"); } else if (stage == 20) { stage = 21; sendNPCDialogue(npcId, 9760, "Listen, partner, I'm not the one writing the advertising pitch here. I got the goods and been told what to say in order to sell them. It's not the most convincing pitch I've ever had to do, but, if you ask me, the products don't"); } else if (stage == 21) { stage = 30; sendNPCDialogue(npcId, 9760, "need a pitch. They speak for them selves. Have a butchers."); } else if (stage == 22) { stage = 32; sendNPCDialogue(npcId, 9850, "Sure thing, let me just see what you're missing."); } else if (stage == 30) { //Open shop end(); } else if (stage == 31) { end(); } else if (stage == 32) { player.getInterfaceManager().sendInterface(468); end(); } } @Override public void finish() { } } [/CODE] 99% Miss [CODE] package com.rs.game.player.dialogues; /** * @author by Mario */ public class MissSchism extends Dialogue { int npcId; @Override public void start() { npcId = (Integer) parameters[0]; sendNPCDialogue(npcId, 9753, "Oooh, my dear, have you heard the news?"); } @Override public void run(int interfaceId, int componentId) { if (stage == -1) { stage = 0; sendOptionsDialogue("WHAT WOULD YOU LIKE TO SAY?", "Ok, tell me about the news.", "Who are you?", "I'm not talking to you, you horrible woman."); } else if (stage == 0) { if (componentId == OPTION_1) { stage = 1; sendNPCDialogue(npcId, 9753, "Well, there's just too much to tell at once! What would you like to hear first: the vampire, the bank or the battlefield?"); stage = 1; } else if (componentId == OPTION_2) { stage = 34; sendNPCDialogue(npcId, 9847, "I, my dear, am a concerned citizen of Draynor Village. Ever since the Council allowed those farmers to set up their stalls here, we've had a constant flow of thieves and murders through our fair village, and I decided that"); } else if (componentId == OPTION_3) { stage = 70; sendNPCDialogue(npcId, 9761, "Oooh."); } else end(); } else if (stage == 1) { stage = 2; sendOptionsDialogue("SELECT AN OPTION", "Tell me about the vampire.", "Tell me about the bank.", "Tell me about the battlefield."); } else if (stage == 2) { if (componentId == OPTION_1) { stage = 3; sendNPCDialogue(npcId, 9753, "It's terrible, absolutely terrible! Those poor people!"); } else if (componentId == OPTION_2) { stage = 9; sendPlayerDialogue(9811, "What about the bank?"); } else if (componentId == OPTION_3) { stage = 70; sendNPCDialogue(npcId, 9847, "Yes, it's a great tourist attraction. It proves that our little village is important."); } else end(); } else if (stage == 3) { stage = 4; sendPlayerDialogue(9831, "What is terrible?"); } else if (stage == 4) { stage = 5; sendNPCDialogue(npcId, 9753, "Why, the attacks!"); } else if (stage == 5) { stage = 6; sendPlayerDialogue(9811, "A vampire is attacking people?"); } else if (stage == 6) { stage = 7; sendNPCDialogue(npcId, 9785, "Yes, haven't you been listening?"); } else if (stage == 7) { stage = 8; sendNPCDialogue(npcId, 9753, "And no one is lifting a finger to do anything about it. Well that new couple, Morgan and Maris, they think we should find a vampire slayer, but I'm not sure I trust them."); } else if (stage == 8) { stage = 70; sendNPCDialogue(npcId, 9836, "They aren't local"); } else if (stage == 9) { stage = 10; sendNPCDialogue(npcId, 9753, "It's terrible, absolutely terrible! Those poor people!"); } else if (stage == 10) { stage = 11; sendPlayerDialogue(9831, "Ok, yeah."); } else if (stage == 11) { stage = 12; sendNPCDialogue(npcId, 9753, "And who'd have ever thought such a sweet old gentleman would do such a thing?"); } else if (stage == 12) { stage = 13; sendPlayerDialogue(9803, "Are we talking about the bank robbery?"); } else if (stage == 13) { stage = 14; sendNPCDialogue(npcId, 9753, "Oh yes, my dear. It was terrible! TERRIBLE!"); } else if (stage == 14) { stage = 15; sendNPCDialogue(npcId, 9803, "But tell me - have you been around here before, or are you new to these parts?"); } else if (stage == 15) { stage = 16; sendOptionsDialogue("WHAT WOULD YOU LIKE TO SAY?", "I'm quite new.", "I've been around here for ages.", "I've had enough of talking to you."); } else if (stage == 16) { if (componentId == OPTION_1) { stage = 17; sendNPCDialogue(npcId, 9753, "Aah, perhaps you missed the excitement. It's that old man in this house here. Do you know him?"); } else if (componentId == OPTION_2) { stage = 17; sendNPCDialogue(npcId, 9847, "Ah, so you'd have seen the changes here. It's that old man in this house here. Do you know him?"); } else if (componentId == OPTION_3) { stage = 70; sendNPCDialogue(npcId, 9768, "Maybe another time, my dear."); } else end(); } else if (stage == 17) { stage = 18; sendPlayerDialogue(9803, "I haven't spoken to him yet."); } else if (stage == 18) { stage = 19; sendNPCDialogue(npcId, 9753, "When he first moved here, he didn't bring much. From the window you could see he just had some old furniture and a few dusty ornaments."); } else if (stage == 19) { stage = 20; sendNPCDialogue(npcId, 9847, "Here, look at this picture:"); } else if (stage == 20) { stage = 21; sendDialogue("*Can't add this scene*"); } else if (stage == 21) { stage = 22; sendNPCDialogue(npcId, 9847, "Also, he always seemed so poor. When I went round to collect donations for the Draynor Manor Restoration Fund, he couldn't spare them a penny!"); } else if (stage == 22) { stage = 23; sendPlayerDialogue(9803, "So he's redecorated?"); } else if (stage == 23) { stage = 24; sendNPCDialogue(npcId, 9753, "Well, just you look in there now!"); } else if (stage == 24) { stage = 25; sendDialogue("*Can't add this scene*"); } else if (stage == 25) { stage = 26; sendNPCDialogue(npcId, 9847, "You see? It's full of jewellery and decorations! And all those expensive things appeared just the bank got robbed."); } else if (stage == 26) { stage = 27; sendNPCDialogue(npcId, 9847, "He changed his hat too - he used to wear a scuffy old black thing, but suddenly he was wearing a party hat!"); } else if (stage == 27) { stage = 28; sendPlayerDialogue(9803, "So that's why you're telling people he was the bank robber?"); } else if (stage == 28) { stage = 29; sendNPCDialogue(npcId, 9847, "Oooh, my dear, I'm SURE of it! went upstairs in his house once, while he was out walking, and do you know what I found?"); } else if (stage == 29) { stage = 30; sendPlayerDialogue(9803, "A sign saying 'Trespassers will be prosecuted'?"); } else if (stage == 30) { stage = 31; sendNPCDialogue(npcId, 9753, "No, it was a telescope! It was pointing right at the bank! He was spying on the bankers, planning the big robbery!"); } else if (stage == 31) { stage = 32; sendNPCDialogue(npcId, 9847, "I bet if you go and look through it now, you'll find it's pointing somewhere diffrent now he's finished with the bank."); } else if (stage == 32) { stage = 33; sendPlayerDialogue(9803, "I'd like to go now."); } else if (stage == 33) { stage = 34; sendNPCDialogue(npcId, 9827, "Oh, really? Well, do keep an eye on him: I just KNOW he's planning something."); } else if (stage == 34) { stage = 35; sendNPCDialogue(npcId, 9847, "someone HAD to stand up and keep an eye on the situation."); } else if (stage == 35) { stage = 36; sendNPCDialogue(npcId, 9847, "I also do voluntary work for the Draynor Manor Restoration Fund. We're campaigning to have Draynor Manor turned into a museum before the wet-rot destroys it completely."); } else if (stage == 36) { stage = 70; sendPlayerDialogue(9803, "Right..."); } else if (stage == 70) { end(); } } @Override public void finish() { } } [/CODE] 100% Aggie [CODE] package com.rs.game.player.dialogues; /** * @author by Mario */ public class Aggie extends Dialogue { int npcId; int reddye = 1763; int yellowdye = 1765; int bluedye = 1767; @Override public void start() { npcId = (Integer) parameters[0]; sendNPCDialogue(npcId, 9850, "What can I help you with?"); } @Override public void run(int interfaceId, int componentId) { if (stage == -1) { stage = 0; sendOptionsDialogue("CHOOSE AN OPTION:", "Hey, you're a witch aren't you?", "So what is actually in that cauldron?", "What's new in Draynor Village?", "More..."); } else if (stage == 0) { if (componentId == OPTION_1) { sendPlayerDialogue(9827, "Hey, you're a witch aren't you?"); stage = 1; } else if (componentId == OPTION_2) { stage = 4; sendPlayerDialogue(9803, "So, what is actually in that cauldron?"); } else if (componentId == OPTION_3) { stage = 5; sendNPCDialogue(npcId, 9836, "The blood sucker has returned to Draynor Manor. I hate his kind."); } else if (componentId == OPTION_4) { stage = 8; sendOptionsDialogue("SELECT AN OPTION", "What could you make for me?", "Can you make dyes for me please?", "More..."); } else end(); } else if (stage == 1) { stage = 2; sendNPCDialogue(npcId, 9803, "My, you're observant!"); } else if (stage == 2) { stage = 3; sendPlayerDialogue(9850, "Cool, do you turn people into frogs?"); } else if (stage == 3) { stage = 30; sendNPCDialogue(npcId, 9803, "Oh, not for years. But if you meet a talking chicken you have probably met the professor in the manor north of here. A few years ago it was flying fish. That machine is a menace."); } else if (stage == 4) { stage = 30; sendNPCDialogue(npcId, 9803, "You don't really expect me to give a way trade secrets, do you?"); } else if (stage == 5) { stage = 6; sendPlayerDialogue(9811, "The blood sucker?"); } else if (stage == 6) { stage = 7; sendNPCDialogue(npcId, 9785, "Yes, Count Draynor, the vampyre. He's preying on the innocent people of this village. I do my best to protect them with what magic I have, but he is powerful."); } else if (stage == 7) { stage = 30; sendPlayerDialogue(9760, "Wow, that's sad."); } else if (stage == 8) { if (componentId == OPTION_1) { stage = 9; sendPlayerDialogue(9827, "What could you make for me?"); } else if (componentId == OPTION_2) { stage = 42; sendPlayerDialogue(9827, "Can you make dyes for me please?"); } else if (componentId == OPTION_3) { stage = 0; sendOptionsDialogue("CHOOSE AN OPTION:", "Hey, you're a witch aren't you?", "So what is actually in that cauldron?", "What's new in Draynor Village?", "More..."); } else end(); } else if (stage == 9) { stage = 10; sendNPCDialogue(npcId, 9803, "I moustly just make what I find pretty. I sometimes make dye for the women's clothes to brighter the place up. I can make red, yellow and blue dyes. If you'd like some, just bring me the appropriatet ingredients."); } else if (stage == 10) { stage = 11; sendOptionsDialogue("SELECT AN OPTION", "What do you need to make red dye?", "What dou you need to make yellow dye?", "What do you need to make blue dye?", "No thanks, I am happy the colour I am."); } else if (stage == 11) { if (componentId == OPTION_1) { stage = 12; sendPlayerDialogue(9827, "What do you need to make red dye?"); } else if (componentId == OPTION_2) { stage = 25; sendPlayerDialogue(9827, "What do you need to make yellow dye?"); } else if (componentId == OPTION_3) { stage = 34; sendPlayerDialogue(9827, "What do you need to make blue dye?"); } else if (componentId == OPTION_4) { stage = 40; sendPlayerDialogue(9803, "No thanks, I am happy the colour I am."); } else end(); } else if (stage == 12) { stage = 13; sendNPCDialogue(npcId, 9803, "3 lots of redberries and 5 coins to you."); } else if (stage == 13) { stage = 14; sendOptionsDialogue("SELECT AN OPTION", "Could you make me some red dye, please?", "I don't think I have all the ingredients yet.", "I can do without dye at that price.", "Where can I get redberries?", "What other colours can you make?"); } else if (stage == 14) { if (componentId == OPTION_1) { if (!player.getInventory().containsItem(1951, 3) || !player.getInventory().containsItem(995, 5)) { stage = 30; sendDialogue("You don't have enough berries to make the red dye"); } if (player.getInventory().containsItem(1951, 3) && player.getInventory().containsItem(995, 5)) { sendPlayerDialogue(9803, "Could you make me some red dye, please?"); stage = 16; } } else if (componentId == OPTION_2) { stage = 17; sendPlayerDialogue(9811, "I don't think I have all the ingredients yet."); } else if (componentId == OPTION_3) { stage = 18; sendPlayerDialogue(9785, "I can do without dye at that price."); } else if (componentId == OPTION_4) { stage = 19; sendPlayerDialogue(9827, "Where do I get redberries?"); } else if (componentId == OPTION_5) { stage = 22; sendPlayerDialogue(9827, "What other colours can you make?"); } else end(); } else if (stage == 16) { stage = 30; player.getInventory().deleteItem(1951, 3); player.getInventory().deleteItem(995, 5); player.getInventory().addItem(reddye, 1); player.getDialogueManager().startDialogue("ItemMessage", "You hand the berries and payment to Aggie. Aggie produces a red bottle and hands it to you.", reddye); } else if (stage == 17) { stage = 30; sendNPCDialogue(npcId, 9803, "You know what you need to get, now come back when you have them. Goodbye for now."); } else if (stage == 18) { stage = 30; sendNPCDialogue(npcId, 9803, "That's your choice, but I would think you have killed for less. I can see it in you eyes."); } else if (stage == 19) { stage = 20; sendNPCDialogue(npcId, 9803, "I pick mine from the woods south of Varrock. The food shop in Port Sarim sometimes has some as well."); } else if (stage == 20) { stage = 21; sendOptionsDialogue("SELECT AN OPTION", "What other colours can you make?", "Thanks"); } else if (stage == 21) { if (componentId == OPTION_1) { stage = 22; sendPlayerDialogue(9827, "What other colours can you make?"); } else if (componentId == OPTION_2) { stage = 33; sendPlayerDialogue(9850, "Thanks."); } else end(); } else if (stage == 22) { stage = 23; sendNPCDialogue(npcId, 9803, "Red, yellow and blue. Which one would you like?"); } else if (stage == 23) { stage = 24; sendOptionsDialogue("SELECT AN OPTION", "What do you need to make red dye?", "What dou you need to make yellow dye?", "What do you need to make blue dye?"); } else if (stage == 24) { if (componentId == OPTION_1) { stage = 12; sendPlayerDialogue(9827, "What do you need to make red dye?"); } else if (componentId == OPTION_2) { stage = 25; sendPlayerDialogue(9827, "What do you need to make yellow dye?"); } else if (componentId == OPTION_3) { stage = 34; sendPlayerDialogue(9827, "What do you need to make blue dye?"); } else end(); } else if (stage == 25) { stage = 26; sendNPCDialogue(npcId, 9803, "Yellow is a strange colour to get, comes from onion skins I need 2 onions and 5 coins to make yellow dye."); } else if (stage == 26) { stage = 27; sendOptionsDialogue("SELECT AN OPTION", "Could you make me some yellow dye, please?", "I don't think I have all the ingredients yet.", "I can do without dye at that price.", "Where can I get onions?", "What other colours can you make?"); } else if (stage == 27) { if (componentId == OPTION_1) { if (!player.getInventory().containsItem(1957, 2) || !player.getInventory().containsItem(995, 5)) { stage = 30; sendDialogue("You don't have enough onions to make the red dye"); } if (player.getInventory().containsItem(1957, 2) && player.getInventory().containsItem(995, 5)) { sendPlayerDialogue(9803, "Could you make me some yellow dye, please?"); stage = 29; } } else if (componentId == OPTION_2) { stage = 17; sendPlayerDialogue(9811, "I don't think I have all the ingredients yet."); } else if (componentId == OPTION_3) { stage = 18; sendPlayerDialogue(9785, "I can do without dye at that price."); } else if (componentId == OPTION_4) { stage = 31; sendPlayerDialogue(9827, "Where do I get onions?"); } else if (componentId == OPTION_5) { stage = 22; sendPlayerDialogue(9827, "What other colours can you make?"); } else end(); } else if (stage == 29) { player.getInventory().deleteItem(1957, 2); player.getInventory().deleteItem(995, 5); player.getInventory().addItem(yellowdye, 1); player.getDialogueManager().startDialogue("ItemMessage", "You hand the onions and payment to Aggie. Aggie produces a yellow bottle and hands it to you.", yellowdye); // by Mario end(); } else if (stage == 31) { stage = 21; sendNPCDialogue(npcId, 9803, "There are some onions growing on a farm to the East of here, next to the sheep field."); } else if (stage == 33) { stage = 30; sendNPCDialogue(npcId, 9850, "You're welcome!"); } else if (stage == 34) { stage = 35; sendNPCDialogue(npcId, 9803, "2 Woad leaves and 5 coins to you."); } else if (stage == 35) { stage = 36; sendOptionsDialogue("SELECT AN OPTION", "Could you make me some blue dye, please?", "I don't think I have all the ingredients yet.", "I can do without dye at that price.", "Where can I get woad leaves?", "What other colours can you make?"); } else if (stage == 36) { if (componentId == OPTION_1) { if (!player.getInventory().containsItem(1793, 2) || !player.getInventory().containsItem(995, 5)) { stage = 30; sendDialogue("You don't have enough woad leaves to make the red dye"); } if (player.getInventory().containsItem(1793, 2) && player.getInventory().containsItem(995, 5)) { sendPlayerDialogue(9803, "Could you make me some blue dye, please?"); stage = 38; } } else if (componentId == OPTION_2) { stage = 17; sendPlayerDialogue(9811, "I don't think I have all the ingredients yet."); } else if (componentId == OPTION_3) { stage = 18; sendPlayerDialogue(9785, "I can do without dye at that price."); } else if (componentId == OPTION_4) { stage = 39; sendPlayerDialogue(9827, "Where do I get woad leaves?"); } else if (componentId == OPTION_5) { stage = 22; sendPlayerDialogue(9827, "What other colours can you make?"); } else end(); } else if (stage == 38) { player.getInventory().deleteItem(1793, 2); player.getInventory().deleteItem(995, 5); player.getInventory().addItem(bluedye, 1); player.getDialogueManager().startDialogue("ItemMessage", "You hand the woad leaves and payment to Aggie. Aggie produces a blue bottle and hands it to you.", bluedye); end(); } else if (stage == 39) { stage = 20; sendNPCDialogue(npcId, 9803, "Woad leaves are fairly hard to find. My other customers tell me the chief gardener in Falador grows them."); } else if (stage == 40) { stage = 30; sendNPCDialogue(npcId, 9803, "You are easily pleased with yourself then. When you need dyes, come to me."); } else if (stage == 42) { stage = 23; sendNPCDialogue(npcId, 9827, "What sort of dye would you like? Red, yellow or blue?"); } else if (stage == 30) { end(); } } @Override public void finish() { } } [/CODE] In NPCHandler.java [CODE] } else if (npc.getId() == 3671) { player.getDialogueManager().startDialogue("Fortunato", npc.getId(), null); } else if (npc.getId() == 970) { player.getDialogueManager().startDialogue("Diango", npc.getId(), null); } else if (npc.getId() == 2634) { player.getDialogueManager().startDialogue("MissSchism", npc.getId(), null); } else if (npc.getId() == 922) { player.getDialogueManager().startDialogue("Aggie", npc.getId(), null); } [/CODE] In DialogueHandler.java [CODE] handledDialogues.put("Fortunato", (Class<Dialogue>) Class .forName(Fortunato.class.getCanonicalName())); handledDialogues.put("Diango", (Class<Dialogue>) Class .forName(Diango.class.getCanonicalName())); handledDialogues.put("MissSchism", (Class<Dialogue>) Class .forName(MissSchism.class.getCanonicalName())); handledDialogues.put("Aggie", (Class<Dialogue>) Class .forName(Aggie.class.getCanonicalName())); [/CODE] In Player.java [CODE] public boolean hasGoldencracker = false; [/CODE]
  7. [CENTER] [IMG]http://i.imgur.com/h4Sw6R0.png[/IMG] [URL="http://prominent742.com/forums/forum.php"][IMG]https://dl.dropbox.com/u/42281647/ad/forums.png[/IMG][/URL] [URL="http://prominent742.com/Download/Prominent742.jar"][IMG]https://dl.dropbox.com/u/42281647/ad/download.png[/IMG][/URL] [URL="http://prominent742.com/Client/"][IMG]https://dl.dropbox.com/u/42281647/ad/playnow.png[/IMG][/URL] [spoiler=Media] [IMG]http://www.upload.ee/image/3844443/Staking_1.PNG[/IMG] [IMG]http://www.upload.ee/image/3853234/Pvp.jpg[/IMG] [IMG]http://www.upload.ee/image/3844446/Staking_3.PNG[/IMG] [IMG]http://www.upload.ee/image/3844448/Farming_1.PNG[/IMG] [IMG]http://www.upload.ee/image/3844455/Gnome_Advanced.PNG[/IMG] [IMG]http://www.upload.ee/image/3844458/Barbain_Advnaced.PNG[/IMG] [IMG]http://www.upload.ee/image/3844420/Armadyl_Boss.PNG[/IMG] [IMG]http://www.upload.ee/image/3853229/Woodcutting.jpg[/IMG] [IMG]http://www.upload.ee/image/3853230/Thieving.jpg[/IMG] [IMG]http://www.upload.ee/image/3853233/Smithing.jpg[/IMG] [IMG]http://www.upload.ee/image/3853237/Metal_Dragons.jpg[/IMG] [IMG]http://www.upload.ee/image/3853242/Firemaking.jpg[/IMG] [IMG]http://www.upload.ee/image/3853249/Agility.jpg[/IMG] [IMG]http://www.upload.ee/image/3853266/Pvp.jpg[/IMG] [/spoiler] [/CENTER]
  8. [CENTER] [URL=http://www.cloudinreal.com][IMG]http://www.cloudinreal.com/logo.png[/IMG][/URL] Click the image above to join CloudIn. [color=orange]Revision:[/color] 718 [color=orange]Server Type:[/color] Economic [color=orange]Developer/Owner:[/color] Cloud [color=red][SIZE=4]CLOUDIN IS BACK![/SIZE][/color] [color=orange]PLAY NOW:[/color] - [url="https://dl.dropboxusercontent.com/u/31130576/CloudInClient.jar"]Client[/url] - [URL="http://www.cloudinreal.com/webclient/"]Webclient[/URL] [color=orange]CONNECTED NOW:[/color] - [url=http://www.cloudinreal.com/]Home[/url] - [url=http://www.cloudinreal.com/forums]Forums[/url] [IMG]http://i40.tinypic.com/10d9iqu.png[/IMG] [SPOILER=Latest Updates] - Store Points System (Multiplayer support) [IMG]http://i39.tinypic.com/5bp7p3.png[/IMG] - Skill Points System - Dungeoneering Tokens System [IMG]http://i39.tinypic.com/2v2tn28.png[/IMG] - Grand Exchange - Dying Items(Different colour whip, dark bow, staff of light, ancient staff and robin hood hat) - Money Pouch - Dragonfire Shield Activating [IMG]http://i41.tinypic.com/taj3ah.png[/IMG] - Forging Weapons/Shields - Armour Set Effects [IMG]http://i43.tinypic.com/2d8qkjd.png[/IMG] [IMG]http://i44.tinypic.com/13yfkns.png[/IMG] - Slayer Rewards - Vote4Reward - Full Character Design [IMG]http://i.imgur.com/62A47WT.png[/IMG] - Construction [IMG]http://i44.tinypic.com/2ly1qph.jpg[/IMG] - Farming Allotment, Flower, Herb, Hop, Tree and Fruit Tree Patches [IMG]http://i41.tinypic.com/2chnm0m.png[/IMG] - Prestige System - Polypore Dungeon - Warriors Guild - Glacor Cave [IMG]http://i41.tinypic.com/snhvfk.png[/IMG] [/SPOILER] [SPOILER=Features] - All 24 Skills Trainable - Living Rock Cavern & Rocktail fishing - Dicing - Trading - Pots - Fight Kiln - Fight Pits - Crucible - Dominion Tower - Auras - Item Degrading - Castle Wars - Barrows - Corporeal Beast - King Black Dragon - Kalphite Queen and Lair - Wilderness - Godwars - Bonfire - Player Follow - Rest - Falador Giant Mole - And much more! [/SPOILER] [SPOILER=Media] [IMG]http://i41.tinypic.com/23jpy12.jpg[/IMG] [IMG]http://i39.tinypic.com/11bjbsg.png[/IMG] [IMG]http://i46.tinypic.com/2vxn1x2.png[/IMG] [/SPOILER] [SPOILER=Support] [url=http://www.cloudinreal.com][img]http://www.cloudinreal.com/logo.png[/img][/url] [CODE] {url=http://www.cloudinreal.com]{img]http://www.cloudinreal.com/logo.png[/img][/url] [/CODE] Replace all "{" with "[" Support CloudIn by adding this image to your signature! [/SPOILER] [color=orange]Credits:[/color] - Dragonkk [/CENTER]
  9. Today i'm bringing you a pure 484 with refactored deob and such. It has most of packets you will need and has some content already started, alching is added and base for magic. I would love to see some progress from someone who has used Alrium as a base! Enjoy. Networking is MINA, you probably want to change that. :P Also supports Scripts manager, credits to Graham. (Python, JS). [B] 484 Deob [Refactored] + Server Package: [/B][url]https://mega.co.nz/#!ch0zgKTA!Nj4U9QQhiPVuCY0rGhDlHWR8kUNNm4aIdaFrnhher9Y[/url] [B]Features[/B] -Most packets you need -Update server -Prices -Item definitions -NPCUpdate -Player Update -Ground items -Shops -Banking (nearly done) -Equip ids -Npc spawns -Magic -Melee combat -Ranged combat -Magic combat (needs more work) -Sounds -Character saving -Equip items -Eating foods -Dialogues And more... [B] Media[/B] [img]http://puu.sh/489YB.jpg[/img] [img]http://puu.sh/48a2x.jpg[/img] [img]http://puu.sh/48a32.jpg[/img] [img]http://puu.sh/48a6W.jpg[/img] [img]http://puu.sh/48a8O.jpg[/img] [img]http://puu.sh/48aaF.jpg[/img] [img]http://puu.sh/48ae7.jpg[/img] [img]http://puu.sh/48aeW.jpg[/img] [B] CONTRIBRUTORS [/B] * Graham Edgecombe <[email protected]> * Blake Beaupain - "Defqon" <[email protected]> * Fuzen Seth <Skype:nexonltd> * Stewie *Brown *Mister Requa *Mister Stewie *Primadude *Spear *Mystic Flow' As I said, I released only so some people around find this useful and could to start project out of this, I would love to see progress.
  10. [IMG]http://i39.tinypic.com/29nwgva.png[/IMG] [url=runeworld.net]Website[/url] [url=play.runeworld.net]Play now[/url] [url=forum.runeworld.net]Forums[/url] [B][I]Features[/I][/B] Economey Server Great Combat System Great Special attacks Almost all Skills Working All Minigames Working Some are Disabled Flower Pokering/Planting Flowers Vial/Bucket Filling Npc hits Perfected Donate System Coming soon Vote System Coming soon All Skills are Almost working Friends Chat working / Purple dot On minimap Almost all Magic Spells working And allot more! Images [IMG]http://i42.tinypic.com/1zvzq1g.png[/IMG] [IMG]http://i41.tinypic.com/29gokkg.png[/IMG] [IMG]http://i44.tinypic.com/2s0ldmr.png[/IMG] [IMG]http://i40.tinypic.com/2ezgql3.png[/IMG] [IMG]http://i44.tinypic.com/r2repy.png[/IMG] [IMG]http://i39.tinypic.com/2mn3qsh.png[/IMG] [IMG]http://i42.tinypic.com/2najokw.png[/IMG] [IMG]http://i41.tinypic.com/jj1w90.png[/IMG] [IMG]http://i40.tinypic.com/f2lqg.png[/IMG] [IMG]http://i40.tinypic.com/2lxigdx.png[/IMG] [IMG]http://i39.tinypic.com/9hugls.png[/IMG] Allot more Images will be added when the other Developer logs in. Regards, True Story
  11. [CENTER] [IMG]http://i46.tinypic.com/axf6v.png[/IMG] [color=orange]Revision:[/color] 718 [color=orange]Base:[/color] RuneEscape [color=orange]Server Type:[/color] Economic [color=orange]Developer/Owner:[/color] Cloud [color=orange]ETA:[/color] This month [color=red]CLOUDIN IS BACK![/color] [color=orange]Client:[/color] - [url]https://dl.dropboxusercontent.com/u/31130576/CloudInClient.jar[/url] [color=orange]Forums:[/color] - Coming soon. [color=orange]Plans:[/color] - Loads of decent content - Hopefully gain a large player base - Hosting daily events [color=orange]Latest Updates:[/color] - Points System (Multiplayer support) - Money Pouch - Decanting Potions - Flowers Planting - Dragonfire Shield Activating - Forging Weapons/Shields - Armour Set Effects [color=orange]TODO:[/color] - Votes - Construction - Farming - Dungeoneering - Familiars Combat and Specials [color=orange]Media:[/color] [IMG]http://i46.tinypic.com/2vxn1x2.png[/IMG] [IMG]http://i42.tinypic.com/2d8q1yt.png[/IMG] [IMG]http://i41.tinypic.com/taj3ah.png[/IMG] [IMG]http://i44.tinypic.com/13yfkns.png[/IMG] [IMG]http://i44.tinypic.com/2ly1qph.jpg[/IMG] [IMG]http://i47.tinypic.com/e13si.png[/IMG] [color=orange]Credits:[/color] - Dragonkk [color=orange]Note:[/color] - Also can you thank the thread to show your support please. [/CENTER]
  12. Hi, I'm new to coding. I have a few issues with my server. 1; my client won't change the ip to be a public ip so others can access my server 2; my admin doesn't have commands That's all I can think of right now.. Help please !
  13. [IMG]http://i44.tinypic.com/2zfnccp.jpg[/IMG]
  14. So I watched an "A Friend" video (RS Player mod) ([url]http://www.youtube.com/watch?v=VeXKPxhdrRc[/url]) and it appears prestiging will be incoming in to the rs3 live game, what's everyones thoughts on this? In my opinion, I don't like it, especially if you get hacked people could pretty much wreck your account in a way. It's fine how it is now, I guess just another way to try get more active players.
  15. New Class To enable: WickedHood.WickedHood(player); [CODE]package com.rs.game.player.content; import com.rs.cache.loaders.NPCDefinitions; import com.rs.game.npc.NPC; import com.rs.game.player.Player; import com.rs.game.player.dialogues.Dialogue; public class WickedHood { public int npcId; public static void WickedHood(final Player player) { if (player.getBank().getItem(22332) != null) { player.getDialogueManager().startDialogue("Simple Message", "You already have a Wicked Hood in your bank!"); } else if (player.getInventory().containsItem(22332, 1)) { player.getDialogueManager().startDialogue("Simple Message", "You already have a Wicked Hood in your Inventory!"); } else { player.sendMessage("You recieve a Wicked Hood."); player.getInventory().addItem(22332, 1); } } }[/CODE] Or the simple way [CODE] if (npc.getId() == 600) { if (player.getBank().getItem(22332) != null) { player.getDialogueManager().startDialogue("Simple Message", "You already have a Wicked Hood in your bank!"); } else if (player.getInventory().containsItem(22332, 1)) { player.getDialogueManager().startDialogue("Simple Message", "You already have a Wicked Hood in your Inventory!"); } else { player.sendMessage("You recieve a Wicked Hood."); player.getInventory().addItem(22332, 1); }[/CODE]
  16. Ziek`

    Power is real

    [img]http://i.imgur.com/7hxm8rv.png[/img]
  17. hi i need help over team-viewer if anyone is helping i'm giving real money i need to make a webclient for acrylicx client tried to much but still didn't work skype name is : mohammed.khalaila3 thanks
  18. [SIZE=5][COLOR="#FF0000"][CENTER]First ever trisidia source that will get big! <-- This is how confident we are. We chose Trisidia's source because all the hate posts that were on it haha. We wanna show everyone just because a source is shit doesn't mean you can't make it kickass We are RuneTrocity[/COLOR][/SIZE] [SIZE=6][CENTER][IMG]http://img842.imageshack.us/img842/7498/29388282.png[/IMG][/CENTER][/SIZE] [URL=http://www.runetrocity.com/play.html][IMG]http://imageshack.us/a/img203/7233/81556553.png[/IMG][/URL] [URL=http://Runetrocity.com][IMG]http://imageshack.us/a/img411/3646/62482154.png[/IMG][/URL] [URL=http://www.runetrocity.com/download.html][IMG]http://imageshack.us/a/img715/1268/79501683.png[/IMG][/URL] [IMG]http://imageshack.us/a/img11/5861/dme49j.png[/IMG] Welcome to RuneTrocity! We will be appointing every detail of the game to make it inch perfect for our players. We can offer our maturity and professionalism in both our staff and community. Unlike the other remakes which have been riddled with bugs and backstabbing staff. We make a promise to update everyday, and help and treat every single player the same. We would like to involve our players even though the BETA won't be released for a few weeks, every weekend we plan on opening the server in hope that the players can make it even faster for us to release this! What we ask is that the community logs in and reports any bugs or missing content which would save us uncountable hours so we can concentrate on the more important aspects. Updates will happen everyday, whether the server is on or off, we refuse to give up and strive to achieve the #1 remake spot no matter the criticism. Will be releasing rares into the community in the first week. So get a head start! [IMG]http://imageshack.us/a/img824/8373/2mg2jb9.png[/IMG] Friendly staff Perfect Hybridding 100% GodWars Dungeoneering with other players! 100% summoning 6 quests Clean 508 maps Very Clean client Very Stable 22 Perfect skills Fast combat experience rates Slow Skilling rates Alot of Minigames Perfect combat Perfect PVP Many shops Great community Active forums Working Teleblock Working Entangle Join today and start your FREE adventure [IMG]http://i.imgur.com/xWRI3II.png[/IMG] [IMG]http://i.imgur.com/lT1GnCd.png[/IMG] [IMG]http://img19.imageshack.us/img19/5805/6f4f136e632149328583be5.png[/IMG] [IMG]http://i.imgur.com/fEsaFWJ.png[/IMG] [CENTER][SIZE=5][IMG]http://i.imgur.com/2xMoh1w.png[/IMG][/CENTER] Nothing really special yet just wait![/SIZE][/CENTER]
  19. Is there a real life hero society?
  20. So I thought, if you can bot on a rsps that must mean we can bot in real life too. Say you get possessed by a angel/demon and they have control of my body, so they could do everything that I need done that I don't want to do. Time to get possessed.
  21. I'm in the need of some money, why? To build a new rig. I've been stuck with a 5770 Ati radeon for a year now, no case nothing. I can't get a job, hence it's hard to get one in jacksonville, no one is hiring or they aren't hiring at my age atm. No, i can't bitcoin mine because i don't have the starting money for it, plus my parents won't be too happy with the light bill each month. I've looked into making money online, but all i can truly come across are Survey site suggestions, God, i hate survey sites. Is their anyway to make money online, at a decent rate?
  22. If you dont know how to use a vps dont waste my time. if you dont know how to fix connection timed out when i try to run my server using my no-ip dont waste my time. if you do know i will gladly pay for you to get my server. name your price but dont be absurd.
  23. if you can help me get my ports open and do portforwardin for my rsps ill pay real cash when its done. i have teamviewer.
  24. If your server is for sale pm me im paying real cash using paypal.
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