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Found 11 results

  1. Welcome to the advertisement thread of my server! Anarchy is owned and maintained by professional developers who aim to bring high quality content to their community. Constantly striving for perfection, we take a lot of feedback from our community to improve our server, fix any bugs as they are encountered and add lots of quality of life features to make life more enjoyable. We are an economy server with a lot of PvM, PvP and skilling features, based on a 317 source with up-to-date OSRS content. Some of our notable features are as follows: ✔ Perfect Grand Exchange ✔ G.E. interface to buy/sell items as if in a shop ✔ Theatre of Blood ✔ Full Raids ✔ Vorkath ✔ Revenant Caves ✔ Karuulm slayer dungeon ✔ Custom hotkeys ✔ 40+ OSRS Bosses with their pets ✔ All skills properly worked out ✔ All skilling pets ✔ 250+ Achievements ✔ Dwarf multicannon ✔ Rune pouch ✔ And so much more to discover Media: Grand Exchange G.E. Set up buy G.E. Interface for immediate buying/selling Vorkath Custom hotkeys Theatre of Blood Full Raids Revenant Caves A constantly growing community
  2. Al Kharid RSPS is a Brand New, Pre-EOC, 317 server with tons of Custom Content for you to Enjoy! We have constant updates and giveaways to keep our players excited! We're quite motivated to provide you an ultimate game-play that has never been experienced before. New home Seismic wands and Noxious staff
  3. Spoiler for Signature code: Code: [URL="https://www.rune-server.ee/runescape-development/rs2-server/projects/667308-168-zenyte-crafted-perfection.html"][IMG]https://zenyte.com/assets/images/zenyte-support.png[/IMG][/URL]
  4. Website: http://www.salusscape.eu Server was previously known as Salusscape - was online for a few years - we are now back with an updated version of the game.
  5. What makes a good server? What are the key prerogatives that make a server long lasting, successful, and lush with content and ideas? But most importantly, what do the players want? These were the questions we asked ourselves when we started our project. And we have come a long way. Introducing Ascend, a humble but impressive product that has undergone hundreds of hours of work and is still being worked on to this day. Our inspiration is to create an experience unlike any other currently provided. In the past few years we've all seen countless servers come and go. It's time to change that. Ascend is an OSRS content packed server, made with capable hands, includes many different customization options to meet any players desires, and all new content will be added consistently. Meet Our Team Owner/Development Goon Owner/Community/Staff Ascend Head Manager Spudpickles Take A Gander At What We've Been Working On Raids Inferno Vorkath Every OSRS Boss PK Tournaments Blood Keys (Wildy Content) Working on Theatre of Blood Interfaces A Tonne of QoL Fixes Donation Zones Credits Source/base was compiled from OSPS, EXOTIC, and OSV Credit to Goon, our incredibly talented developer. Credit to anyone else that helped on this project including community and staff members involved. https://ascend-ps.com/forums/ https://discord.gg/n2RSGuY
  6. There will be NO data reset after the beta. The first player to max will get an Infernal Max Cape, so start now! PLAY NOW AT: https://salve-ps.net/ More media will be posted soon. Credits The Salve-PS Team Salve (former owner) Bartvh (technical support) Kris (technical support)
  7. What I've Done and What's to Come Over the past month I've been working on filling all the gaps in the server I've been sending over content from exylum, mostly redoing it since it was rushed work on our 718. Aside from just previous content from Exylum we started working on some new things as well from GWD2 to new raid bosses, and Invention. Development Team TimeNRS3 I will be posting plenty more images for everyone to see. Vasilos has much more then what there is to see Contributers Bobismyname Cjay0091 Hc747 JTlr Frost Kris Tommeh Nosz Walied
  8. Just a simple snippet for Goblin Raids. If you don't know what these are then here you go: [url]http://runescape.wikia.com/wiki/Goblin_raids[/url] To initiate the raid figure it out. It deals with something in World.java (My Engine.java) [CODE]package net.serenity.game.player.content; import java.util.TimerTask; import net.serenity.cores.CoresManager; import net.serenity.game.Engine; import net.serenity.game.WorldTile; import net.serenity.game.npc.NPC; import net.serenity.game.player.Player; import net.serenity.utils.Logger; /** * * [MENTION=52317]auth[/MENTION]or Xiles * */ public class GoblinRaid { public static enum Delay { RIMMINGTON(3600000), HOME(1800000), FALADOR(7200000), VARROCK( 6200000); public final int time; Delay(int time) { this.time = time; } public int getTime() { return time; } } public static boolean ongoingRimmington = false; public static boolean ongoingHome = false; public static boolean ongoingFalador = false; public static boolean ongoingVarrock = false; public static final void killEvents() { ongoingRimmington = false; ongoingHome = false; ongoingFalador = false; ongoingVarrock = false; } public static final void initGoblinRaids() { initRefresh(); initAll(); } public static final void initAll() { initRimmingtonRaid(); initFaladorRaid(); initHomeRaid(); initVarrockRaid(); } public static final void initRimmingtonRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Rimmington!", false); Engine.spawnNPC(3264, new WorldTile(2987, 3220, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2987, 3221, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2987, 3222, 0), -1, true, true); ongoingRimmington = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.RIMMINGTON.getTime()); } public static final void initFaladorRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Falador!", false); Engine.spawnNPC(3264, new WorldTile(2990, 3406, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2990, 3407, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2990, 3408, 0), -1, true, true); ongoingFalador = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.FALADOR.getTime()); } public static final void initHomeRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Home!", false); Engine.spawnNPC(3264, new WorldTile(2738, 3569, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2738, 3568, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2738, 3567, 0), -1, true, true); ongoingHome = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.HOME.getTime()); } public static final void initVarrockRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Varrock!", false); Engine.spawnNPC(3264, new WorldTile(3160, 3389, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(3160, 3388, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(3160, 3387, 0), -1, true, true); ongoingVarrock = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.VARROCK.getTime()); } public static final void initRefresh() { for (NPC n : Engine.getNPCs()) { if (n == null || n.getId() != 3264) continue; n.sendDeath(n); } killEvents(); } } [/CODE]
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