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Found 9 results

  1. Website: http://www.salusscape.eu Server was previously known as Salusscape - was online for a few years - we are now back with an updated version of the game.
  2. What makes a good server? What are the key prerogatives that make a server long lasting, successful, and lush with content and ideas? But most importantly, what do the players want? These were the questions we asked ourselves when we started our project. And we have come a long way. Introducing Ascend, a humble but impressive product that has undergone hundreds of hours of work and is still being worked on to this day. Our inspiration is to create an experience unlike any other currently provided. In the past few years we've all seen countless servers come and go. It's time to change that. Ascend is an OSRS content packed server, made with capable hands, includes many different customization options to meet any players desires, and all new content will be added consistently. Meet Our Team Owner/Development Goon Owner/Community/Staff Ascend Head Manager Spudpickles Take A Gander At What We've Been Working On Raids Inferno Vorkath Every OSRS Boss PK Tournaments Blood Keys (Wildy Content) Working on Theatre of Blood Interfaces A Tonne of QoL Fixes Donation Zones Credits Source/base was compiled from OSPS, EXOTIC, and OSV Credit to Goon, our incredibly talented developer. Credit to anyone else that helped on this project including community and staff members involved. https://ascend-ps.com/forums/ https://discord.gg/n2RSGuY
  3. There will be NO data reset after the beta. The first player to max will get an Infernal Max Cape, so start now! PLAY NOW AT: https://salve-ps.net/ More media will be posted soon. Credits The Salve-PS Team Salve (former owner) Bartvh (technical support) Kris (technical support)
  4. Zenyte is a pure OSRS private server currently targeting revision #156. Zenyte has been developed from the ground up to build a stable and extensive framework that will allow us to properly implement an unrivaled amount of OSRS's features; as developers, we pay attention to details. We know that RSPS veterans are looking for an accurate, sustainable emulation of OSRS's economy and gameplay. As players ourselves, we know the value of the grind that comes with competing to hold the top spot. Zenyte will feature unique methods for community integration that will foster competition, allowing new players to have an equal chance to earn their glory against veterans. Here at Zenyte, we will never jeopardize the quality of your content to cut corners. Noele - Security; website and content developer Jaedmo - Community manager Kris - Core and content developer Tommeh - Core and content developer More media will be added very soon. Don't forget to join our discord to keep up with the latest updates and news. Our discord community is already 50+ strong and we're regularly involved and talking with members. You guys are the reason we do all of this
  5. What I've Done and What's to Come Over the past month I've been working on filling all the gaps in the server I've been sending over content from exylum, mostly redoing it since it was rushed work on our 718. Aside from just previous content from Exylum we started working on some new things as well from GWD2 to new raid bosses, and Invention. Development Team TimeNRS3 I will be posting plenty more images for everyone to see. Vasilos has much more then what there is to see Contributers Bobismyname Cjay0091 Hc747 JTlr Frost Kris Tommeh Nosz Walied
  6. Just a simple snippet for Goblin Raids. If you don't know what these are then here you go: [url]http://runescape.wikia.com/wiki/Goblin_raids[/url] To initiate the raid figure it out. It deals with something in World.java (My Engine.java) [CODE]package net.serenity.game.player.content; import java.util.TimerTask; import net.serenity.cores.CoresManager; import net.serenity.game.Engine; import net.serenity.game.WorldTile; import net.serenity.game.npc.NPC; import net.serenity.game.player.Player; import net.serenity.utils.Logger; /** * * [MENTION=52317]auth[/MENTION]or Xiles * */ public class GoblinRaid { public static enum Delay { RIMMINGTON(3600000), HOME(1800000), FALADOR(7200000), VARROCK( 6200000); public final int time; Delay(int time) { this.time = time; } public int getTime() { return time; } } public static boolean ongoingRimmington = false; public static boolean ongoingHome = false; public static boolean ongoingFalador = false; public static boolean ongoingVarrock = false; public static final void killEvents() { ongoingRimmington = false; ongoingHome = false; ongoingFalador = false; ongoingVarrock = false; } public static final void initGoblinRaids() { initRefresh(); initAll(); } public static final void initAll() { initRimmingtonRaid(); initFaladorRaid(); initHomeRaid(); initVarrockRaid(); } public static final void initRimmingtonRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Rimmington!", false); Engine.spawnNPC(3264, new WorldTile(2987, 3220, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2987, 3221, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2987, 3222, 0), -1, true, true); ongoingRimmington = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.RIMMINGTON.getTime()); } public static final void initFaladorRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Falador!", false); Engine.spawnNPC(3264, new WorldTile(2990, 3406, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2990, 3407, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2990, 3408, 0), -1, true, true); ongoingFalador = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.FALADOR.getTime()); } public static final void initHomeRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Home!", false); Engine.spawnNPC(3264, new WorldTile(2738, 3569, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2738, 3568, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(2738, 3567, 0), -1, true, true); ongoingHome = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.HOME.getTime()); } public static final void initVarrockRaid() { CoresManager.fastExecutor.schedule(new TimerTask() { [MENTION=15855]Over[/MENTION]ride public void run() { try { initRefresh(); Engine.sendWorldMessage( "<img=7><col=FF0000>News: Goblins have raided Varrock!", false); Engine.spawnNPC(3264, new WorldTile(3160, 3389, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(3160, 3388, 0), -1, true, true); Engine.spawnNPC(3264, new WorldTile(3160, 3387, 0), -1, true, true); ongoingVarrock = true; } catch (Throwable e) { Logger.handle(e); } } }, 0, Delay.VARROCK.getTime()); } public static final void initRefresh() { for (NPC n : Engine.getNPCs()) { if (n == null || n.getId() != 3264) continue; n.sendDeath(n); } killEvents(); } } [/CODE]
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