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  1. http://uppit.com/iozatmq1h8qt/484_Stuff.zip containts rs2dh 484 ieldor 484 hyperion 484 484client credits Brown Mystic Flow Me
  2. Hello, RuneLocus members. I'm interested in creating a RuneScape server from sratch. There is something I need clarifications on. Your inputs will be very appreciated. I understand that the RS clients have protocols that mandate how it communicates with a server. From a few reads I've had around the web concerning RS servers, it seems that those who originally created a server used tools for reverse-engineering the client's network input/output (packets) and used the gathered information to make sense of the client's protocol. I'd appreciate any corrections on my understanding of this matter, as well as sources for tools and articles/wikis/tutorials/references that will help me understand a client's protocol. In concrete, I'm going to be starting with a clean 317 client, of which I believe Mopar is one of the easiest to get their hand on (though some didn't consider it clean enough a few years ago). I'll program the server using standard C++ (C++14) with correctness, performance and portability as primary goals (in that order). For the network part of the server, I'll be using the standalone asio library, which I've just started learning yesterday night. Right now, my only goal is to successfully login into the game world using a client connected to my server. Hopefully, after that is done, I'll be very motivated and work towards making a robust RS server. Thanks for readings, notaki
  3. First google matrix 838 download cache/server/deob create a folder in your desktop called 838cache (place the cache here obviously) in the 838 folder (in base) create a text document paste this code (fix the java path if you need) @echo off "C:\Program Files (x86)\Java\jre1.8.0_45\bin\java.exe" -Xmx256m -Xss2m -Dsun.java2d.noddraw=true -XX:+CreateMinidumpOnCrash -XX:CompileThreshold=1500 -Xincgc -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -cp bin;./clientlibs.jar; RS3Applet pause click save as run.bat (save in the 839 folder) WARNING YOU NEED TO DO THIS EVERY TIME YOU WANT TO PLAY YOU SERVER run the ~run.bat WARNING FOR NEW JAVA VERSION go to program file and the jre folder go in bin create a new folder called server and in the .bin folder copy classes.jva and jvm.dll and Xusage.txt and paste in the server folder. (NOTE: is able to supporting 823 cache but is crash at 99%)
  4. [CENTER] [img]http://puu.sh/bYfF9/11530976a9.png[/img] [B][COLOR="#FFD700"]Developers[/COLOR][/B] Fuzen Seth Demon scopez [B][COLOR="#FFD700"]Goal with Osiris[/COLOR][/B] Our goal is to create enjoyable 742 RSPS packed out with unique and outstanding features, which is not a problem. I have also no much experience with 742s so this will be something new and fun to me too. There will be truly some never-seen content and a lot. [B][COLOR="#FFD700"]Content done[/COLOR][/B] Noticeboard tab and basic configurations for server. Added player based grand exchange. Going to modify it soon though for like 40-50 players. Added Polypore staff charging and proper item charges system. [B] [COLOR="#FFD700"]Media[/COLOR][/B] [img]http://puu.sh/bYcOd/30b8cdf036.jpg[/img] Note: Most of the tabs do work in noticeboard. Needs more configuration though. [img]http://puu.sh/bYdtr/58d7567fb7.jpg[/img] Heres also some pics of co-op [img]http://puu.sh/bWiao/2d9da1a757.jpg[/img] [img]http://puu.sh/8HJQC.jpg[/img] [img]http://puu.sh/8HJVI.jpg[/img] [img]http://puu.sh/8EsfI.jpg[/img] I've started working on miscellanious content aswell. [img]http://puu.sh/8HP3N.jpg[/img] [img]http://puu.sh/8HOh7.jpg[/img] [I] Note: Thread unfinished.[/I][/CENTER]
  5. [CENTER][CENTER][B][U][SIZE=4]Celthric - 742 Protocol[/SIZE][/U][/B][/CENTER] [B][U][SIZE=2] Current Developers:[/SIZE][/U][/B] Me (Tyler) Luke Kyle [spoiler="Skills"] [SIZE=2][COLOR="#00FF00"]Attack Defence Strength Constitution Range Prayer Magic Cooking Woodcutting Fletching Fishing Firemaking Crafting Farming[/COLOR] [COLOR="#FFA500"]Runecrafting[/COLOR] [COLOR="#FFA500"]Hunter[/COLOR] [COLOR="#FFA500"]Construction[/COLOR] [COLOR="#00FF00"]Summoning[/COLOR] [COLOR="#00FF00"]Dungeoneering[/COLOR] [COLOR="#FF0000"]Red[/COLOR] = Not Started, [COLOR="#FFA500"]Orange[/COLOR] = Working On, [COLOR="#00FF00"]Green[/COLOR] = Finished[/SIZE][/spoiler] [SIZE=2][spoiler="Minigames"][COLOR="#FF0000"]Soul Wars[/COLOR] [COLOR="#00FF00"]Pest Control[/COLOR] [COLOR="#00FF00"]Castle Wars[/COLOR] [COLOR="#FF0000"]Stealing Creation[/COLOR] [COLOR="#FFA500"]RuneSpan[/COLOR] [COLOR="#00FF00"]Clan Wars[/COLOR] [COLOR="#FF0000"]Red[/COLOR] = Not Started, [COLOR="#FFA500"]Orange[/COLOR] = Working On, [COLOR="#00FF00"]Green[/COLOR] = Finished[/spoiler][/SIZE] [spoiler="Images"][img]http://i1355.photobucket.com/albums/q714/luke_larson1/94a52bc5-368f-4b98-a016-ab017e20a3e5_zps59478b83.png[/img] [img]http://i1355.photobucket.com/albums/q714/luke_larson1/c0ca5283-1f0e-4a7c-84fd-83b2bbacb2f4_zpsb492c513.png[/img][/spoiler] [B][U][SIZE=2]Progress:[/SIZE][/U][/B] [code]- Forgot some updates so will post all I can remember. Cleaned up Home and then changed Home Added a ranking system Added 100% completionist cape stands + trimmed Added Dungeoneering Edited Farming Started on Bank Pins Added random magic box's Deleted task tab Edited quest tab Added task rewards (Varrock armour 4, morytania legs 4, etc..) Edited pest control Added PlayerManager ----- [/code] [COLOR="#00FF00"]|||||||||||||||||||||||||[/COLOR][COLOR="#FF0000"]|||||[/COLOR] Estimated Public Release Date: 5/9/2014[/CENTER]
  6. [CENTER] [img]http://flashmoose.com/games/images/runescape_3.png[/img] Midori is a runescape private server emulating the current version of runescape as of 12/10/2013 Revision 788. Midori is a brand new framework as well. Developers: Tyler (Me) Trent Tom Emperor Progress: [COLOR="#00FF00"] Ondemand. Login. Lobby. 100% path finding server sided. Player update. Send Items. Equipping. All combat animations loaded from cache. All ability animations and graphics loaded from cache. Full interface customization. Skills Progress: [COLOR="#FFFF00"]Divination[/COLOR] [COLOR="#FFFF00"]Combat[/COLOR] [COLOR="#FFFF00"]Woodcutting[/COLOR] [COLOR="#FF0000"]Fletching Prayer Magic Crafting Mining Smithing Fishing Cooking Firemaking Woodcutting Runecrafting Dungeoneering[/COLOR] [/COLOR] [spoiler=Media] [img]http://img14.imageshack.us/img14/3187/uxw6.png[/img] [img]http://img13.imageshack.us/img13/2650/zm83.png[/img] [img]http://img585.imageshack.us/img585/2010/uypw.png[/img] [img]http://img707.imageshack.us/img707/1552/7hp8.png[/img] [img]http://img849.imageshack.us/img849/2627/av27.png[/img] [img]http://img849.imageshack.us/img849/5669/4flm.png[/img] Divination: [img]http://img823.imageshack.us/img823/4158/e9yd.png[/img] [img]http://img607.imageshack.us/img607/5648/ypxi.png[/img] [img]http://img62.imageshack.us/img62/2654/eyum.png[/img] [img]http://img40.imageshack.us/img40/8823/1tj.png[/img] [img]http://img607.imageshack.us/img607/6901/21ts.png[/img] [img]http://img202.imageshack.us/img202/8366/xgl9.png[/img] [img]http://img853.imageshack.us/img853/6513/2rgj.png[/img] [img]http://img12.imageshack.us/img12/6686/992z.png[/img] [img]http://img17.imageshack.us/img17/6554/jxi1.png[/img] [img]http://i.imgur.com/exzY6fr.png[/img] [video=youtube;eLvk_MUR7DE]http://www.youtube.com/watch?v=eLvk_MUR7DE[/video] Packaging: [img]http://img4.imageshack.us/img4/7686/2csc.png[/img] [/spoiler] Credits: Sean, helped with refactoring the newer protocol for player update. [/CENTER]
  7. [CENTER] [img]http://i.imgur.com/uNCyQw0.gif[/img] ⚔ EnvyRS is a brand new framework written by myself and Tom. ⚔ ⚔ EnvyRS is written in java and python. Most of the content will be written in python, while the backbone of the server is written in java. ⚔ ⚔ Protocol: 666 ⚔ ♒♒♒♒♒♒♒♒♒ ╎卐 Developers 卐╎ ♒♒♒♒♒♒♒♒♒ ☛ Tyler ☚ ☛ Sir Tom ☚ This server will be hosted upon completion. ⚔ Media ⚔ ♒♒♒♒♒♒♒♒♒ ⚔ Lobby ⚔ [img]http://i.imgur.com/N8Wivwh.png[/img] ⚔ World List ⚔ [img]http://i.imgur.com/tMu5I6Y.png[/img] ⚔ Send Map Scene ⚔ [img]http://i.imgur.com/FmPrT7G.png[/img] ⚔ Packaging ⚔ [img]http://puu.sh/3FpZR.png[/img] [img]http://puu.sh/3Fq3j.png[/img] ⚔ Interface Handler ⚔ [img]http://i.imgur.com/IargOeZ.png[/img] ⚔ Player rendering ⚔ [img]http://i.imgur.com/Bk5Cd42.jpg[/img] ⚔ More packets: Run Energy, Config, Skill Level, Cs2Config ⚔ [img]http://i.imgur.com/0LrGuZZ.png[/img] ⚔ Send Items Packet ⚔ [img]http://i.imgur.com/dgsSoTp.png[/img] ⚔ Multiplayer fixed ⚔ [IMG]http://i.imgur.com/fOq9cwn.jpg[/IMG] ⚔ Chatting ⚔ [img]http://i.imgur.com/5zDiRKy.png[/img] ⚔ Object Clipping & Object Definitions ⚔ [img]http://i.imgur.com/wAZ4tiD.png[/img] ⚔ Walking ⚔ [img]http://i.imgur.com/OSPsKB0.jpg[/img] ⚔ Recolor Mask ⚔ [img]http://i.imgur.com/2XpDA6e.png[/img] ⚔ Emotes Handler, Emotes Mask & Graphics Mask ⚔ [IMG]http://i.imgur.com/w4yDqqs.png[/IMG] [/CENTER]
  8. Ok. So I've been learning about RS protocol on my own, lately (netty) and I get the concept, kinda. The server connects it's port to the client using netty, than the client and server send/receive packet's and processes it differently depending on the packet id. Well, I'm not understanding this: [CODE]int bytePos = bitPosition >> 1779819011; int i_8_ = -(0x7 & bitPosition) + 8; bitPosition += bitOffset; int value = 0; for (/**/; (bitOffset ^ 0xffffffff) < (i_8_ ^ 0xffffffff); i_8_ = 8) { value += (BIT_MASK[i_8_] & buffer[bytePos++]) << -i_8_ + bitOffset; bitOffset -= i_8_; } if ((i_8_ ^ 0xffffffff) == (bitOffset ^ 0xffffffff)) value += buffer[bytePos] & BIT_MASK[i_8_]; else value += (buffer[bytePos] >> -bitOffset + i_8_ & BIT_MASK[bitOffset]);[/CODE] notice all the math and bitwise symbols etc in there and what not, I don't get the point of that.. I also don't understand the "Bit mask" array in the client and server [CODE]private static final int[] BIT_MASK = new int[] { 0, 1, 3, 7, 15, 31, 63, 127, 255, 511, 1023, 2047, 4095, 8191, 16383, 32767, 65535, 131071, 262143, 524287, 1048575, 2097151, 4194303, 8388607, 16777215, 33554431, 67108863, 134217727, 268435455, 536870911, 1073741823, 2147483647, -1 }; [/CODE] There's no full blown tutorials or explanations on how it works, and I really want to get involved in more advanced programming so I can eventually create my own framework.