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[CENTER] [img]http://www.project-insanity.com/thread/topnew.png[/img] The server is currently under construction, this threads just a bookmark for the time being and will be updated. Website: [url]http://www.project-insanity.com[/url] [/center]
Website - [url]http://www.project-insanity.com[/url] co-owner - daniel forums - vbulletin patch release - .4.2PL (custom patch) Updates - [spoiler=updates] Renamed/repackaged the source implemented better following/attacking/walking/etc re-worked npc movement removed all the shitty castlewars classes re-worked npc drops to allow for double drops, etc [/spoiler] Technical updates (advanced stuff) [spoiler=open] Implemented netty using it's own class instead of config Garbage collector implemented and a few small mem leaks fixed (mainly catching except's) better client debug interface with fps,mem,co-ords,mouse location,mouse speed,zoom,object location id's, live anim display [/spoiler] Currently working on - Implementing an mp3 player into the client
[COLOR="#000000"][CENTER][img]http://i.imgur.com/iYWAF.png[/img] [img]http://rs2006.net/img/favicon.ico[/img][B][URL="www.acrylicx.com"]Offical Website[/URL][/B] [img]https://youtube.com/favicon.ico[/img][B][URL="http://www.youtube.com/user/AcrylicxRSPS"]Youtube[/URL][/B] [img]https://twitter.com/favicon.ico[/img][B][URL="https://twitter.com/#!/acrylicxrsps"]Twitter[/URL][/B] [img]https://www.facebook.com/favicon.ico[/img][B][URL="https://www.facebook.com/acrylicx"]Facebook[/URL][/B] [B]This thread will be kept updated as the server advances.[/B] Our development team (ArcTeK) has started working on a new project called The Conduit. The Conduit is the code name for the development of Acrylicx. So here is what we have done so far! [spoiler=ArcTeK] Server Developer- [URL=http://www.runelocus.com/forums/member.php?97739-Compulsion]Compulsion[/URL] Server Developer - [Open] Client Developer - [Open] Website Developer - [URL=http://www.runelocus.com/forums/member.php?134813-Xerilith]Xerilith[/URL] Graphics Artist - Ryan [/spoiler] To Apply for a Developer Position Please Contact Xerilith or Compulsion Via PM. [spoiler=Update Log] [5/16/2012] Bug Fixes [5/17/2012] Fixed cannot attack player while following bug, ClickObject Packet miss-matched and Idle-Log-out fixed. Dumped NPC Spawn.cfg (We had 0 NPC :D) [/Spoiler] [spoiler=Game Content] [spoiler=Recent Game Updates] [img]http://i.imgur.com/UPUBl.png[/img][B]Recent Game Updates[/B] Added a ::lut(localupdatetime) command, checks average cycle time. [/spoiler] [spoiler=Future Game Updates] [img]http://i.imgur.com/gpMRp.png[/img][B]Future Game Updates[/B] Planning on implementing Hyperion Game Engine with PI Auto Donation System Authentication Vote System(Auth Code) [/spoiler] [spoiler=Existing Game Content] [img]http://i.imgur.com/9IeK3.png[/img] [B]Existing Game Content[/B] A lot of Dupe Fixed (ones released with Jacks source, there is like 3-4 more) Cycle-Based EventManager Boat Sailing Gnome Glider Crystal Chest Current Weapon Speeds Far Casting (Magic/Ranged) Cow Milking Flax Milking Mute/Banning + Timers Server-Sided Clipped Following ItemOnPlayer Packet Handling Single+ Double Door handler Greatly Improved Item Handler A Shit Load of Combat Improvements (Bug Wise) Current Weapon Speeds Correct Ranged Max-Hit Formulae Better Drop System (easier to add new drops) God Book Making + Preaching Fixed 15 Bugs Character Appearance Interface on Start-up (thought it was a decent edition ) Better Commands Handler 6 Player Rights (all configured) NPC Facing (Check NPC Spawn.cfg for more info) Removed all of the Pointless cfg files and renamed them better Cleaned-up All classes, Electronically and Manually Tweaked a lot of timers! Players Save on a individual basis (might want to re-add to config class) No Errors in eclipse Fixed as many Warnings as I could Re-Did packaging, classes can be found easily and it isn't a maze of BS now Home is in lummy bitches [/Spoiler] [/spoiler] [spoiler=Media] [spoiler=Images] [IMG]http://img801.imageshack.us/img801/8181/50516fad0a194f45a2607e1.png[/IMG] [IMG]http://dl.dropbox.com/u/77386541/Log%20in.gif[/IMG] [/Spoiler] [spoiler=Videos] Coming Soon! [/spoiler] [/spoiler] [spoiler=Credits] ArcTeK wants to thank the following for contributing to this project. :) -Sanity -Ambient(PI Evolved v3) -Bells(PI Client loading 602 Data) [/spoiler] [/CENTER][/COLOR]
Download: [url=http://uppit.com/eqz9ijjf4qvi/RuneVixon.rar]Download Rune.Vixon.rar @ UppIT[/url] Picture so doesn't get taken down not much to show but everything basic about PI [IMG]http://i41.tinypic.com/2002wkn.png[/IMG] Used Grahams task manager to run main server tick. No running it with a loop anymore. This can hold 2000 players. Download: [url=http://uppit.com/eqz9ijjf4qvi/RuneVixon.rar]Download Rune.Vixon.rar @ UppIT[/url] Another stress test: [IMG]http://i.imgur.com/O4mwA.png[/IMG] Compiler [CODE]@echo off "C:\Program Files (x86)\Java\jdk1.6.0_30\bin\javac.exe" -classpath deps/log4j-1.2.15.jar;deps/jython.jar;deps/xstream.jar;deps/netty.jar;deps/mysql.jar;deps/poi.jar;deps/slf4j.jar;deps/slf4j-nop.jar -d bin src\server\event\*.java src\server\model\items\*.java src\server\model\minigames\*.java src\server\model\npcs\*.java src\server\model\objects\*.java src\server\model\players\*.java src\server\model\players\skills\*.java src\server\model\players\packets\*.java src\server\model\shops\*.java src\server\task\*.java src\server\util\*.java src\server\world\*.java src\server\util\log\*.java src\server\*.java src\server\content\skill\*.java src\server\net\login\*.java src\server\net\*.java pause[/CODE] Credits: Faris Graham (Apollo Reference and classes)