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  1. Most of you know the pricecheck dupe you add an item remove x , but 0 aas the removed number you get 2 of the item will it is fixed. -1st go into PriceCheck.java and replace yours with mine [CODE]package org.dementhium.content.misc; import org.dementhium.model.Container; import org.dementhium.model.Item; import org.dementhium.model.player.Inventory; import org.dementhium.model.player.Player; import org.dementhium.net.ActionSender; import org.dementhium.util.InputHandler; /** * Handles the price check interface. * * @author Emperor */ public class PriceCheck { /** * The player. */ private final Player player; /** * The item container used. */ private Container container = new Container(Inventory.SIZE, false); /** * If the price check interface is open. */ private boolean open; /** * Constructs a new {@code PriceCheck} {@code Object}. * * @param player The player. */ public PriceCheck(Player player) { this.player = player; } /** * Opens up the price check interface. */ public boolean open() { if(player.getCombatExecutor().getLastAttacker() != null){ player.sendMessage("You can not open this interface while in combat."); close(); return false; } player.setAttribute("cantMove", Boolean.TRUE); Object[] params1 = new Object[]{"", "", "", "", "Add-X", "Add-All", "Add-10", "Add-5", "Add", -1, 1, 7, 4, 93, 13565952}; ActionSender.sendClientScript(player, 150, params1, "IviiiIsssssssss"); ActionSender.sendAMask(player, 0, 54, 206, 15, 0, 1278); ActionSender.sendAMask(player, 0, 27, 207, 0, 36, 1086); ActionSender.sendInterface(player, 206); ActionSender.sendInventoryInterface(player, 207); open = true; return refresh(false); } /** * Checks the price of an item. * * @param itemId The item id. * @param slot The slot clicked. * @param amount The amount. * @return {@code True} if succesful, {@code false} if not. */ public boolean checkPrice(int itemId, int slot, int amount) { Item item = player.getInventory().get(slot); if (item == null || item.getId() != itemId) { return false; } if (!item.getDefinition().isTradeable()) { player.sendMessage("This item is untradeable."); return false; } int inventoryAmount = player.getInventory().getContainer().getItemCount(itemId); if (amount > inventoryAmount) { amount = inventoryAmount; } item = new Item(item.getId(), amount); player.getInventory().getContainer().remove(item); container.add(item); return refresh(false); } /** * Removes a price checked item. * * @param itemId The item id. * @param slot The item slot. * @param amount The amount. * @return {@code True} if succesful, {@code false} if not. */ public boolean remove(int itemId, int slot, int amount) { Item item = container.get(slot); if (item == null || item.getId() != itemId) { return false; } int containerAmount = container.getItemCount(itemId); if (amount > containerAmount) { amount = containerAmount; } item = new Item(item.getId(), amount); container.remove(item); player.getInventory().getContainer().add(item); return refresh(true); } /** * Closes the price check interface. * * @return {@code True}. */ public boolean close() { player.removeAttribute("cantMove"); InputHandler.resetInput(player); player.getInventory().getContainer().addAll(container); container.clear(); player.getInventory().refresh(); if (player != null && player.getConnection() != null) { ActionSender.sendCloseChatBox(player); ActionSender.closeInventoryInterface(player); ActionSender.sendCloseInterface(player); } return !(open = false); } /** * Refreshes the price check interface & inventory interface. * * @param reArrange If the container should be re-arranged. * @return {@code True}. */ private boolean refresh(boolean reArrange) { int totalValue = 0; int value = -1; int i = 0; if (reArrange) { Container cont = new Container(Inventory.SIZE, false); cont.addAll(container); container = cont; } ActionSender.sendItems(player, 90, container, false); for (Item item : container.toArray()) { if (item != null) { value = item.getDefinition().getStorePrice();//.getExchangePrice(); totalValue += value * item.getAmount(); } ActionSender.sendBConfig(player, 700 + i, value); i++; } ActionSender.sendBConfig(player, 728, totalValue); ActionSender.sendItems(player, 93, player.getInventory().getContainer(), false); return true; } /** * @return the isOpen */ public boolean isOpen() { return open; } /** * Gets the item container. * * @return The container. */ public Container getContainer() { return container; } } [/CODE] 2nd- GO into Inputhandler.java and find case 7: and delete case 7: all the way down to the break. Compile and your done.
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