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  1. what im trying to do is have my normal prayer book have all of its normal prayers and too add the curse turmoil next to piety . i understang u cant get the gfx to work im running 474 gfx i cant get my a [I] [COLOR="#FF0000"]addPrayer(18016, 0, 609, 94, 8, "Turmoil"); [/COLOR] [/I] to register any PRAYON sprite. [B] [COLOR="#FF0000"] public static void prayerTab(TextDrawingArea[] tda) { RSInterface tab = addTabInterface(5608); RSInterface currentPray = interfaceCache[687]; currentPray.textColor = 0xFF981F; currentPray.textShadow = true; currentPray.message = "%1/%2"; addSprite(5651, 0, "Prayer/PRAYER"); addPrayer(18000, 0, 601, 7, 0, "Sharp Eye"); addPrayer(18002, 0, 602, 8, 1, "Mystic Will"); addPrayer(18004, 0, 603, 25, 2, "Hawk Eye"); addPrayer(18006, 0, 604, 26, 3, "Mystic Lore"); addPrayer(18008, 0, 605, 43, 4, "Eagle Eye"); addPrayer(18010, 0, 606, 44, 8, "Mystic Might"); addPrayer(18012, 0, 607, 59, 6, "Chivalry"); addPrayer(18014, 0, 608, 69, 7, "Piety"); addPrayer(18016, 0, 609, 94, 8, "Turmoil"); tab.totalChildren(55); /* Buttons/glows */ tab.child(0, 5609, 6, 4); tab.child(1, 5610, 42, 4); tab.child(2, 5611, 78, 4); tab.child(3, 5612, 6, 40); tab.child(4, 5613, 42, 40); tab.child(5, 5614, 78, 40); tab.child(6, 5615, 114, 40); tab.child(7, 5616, 150, 40); tab.child(8, 5617, 6, 76); tab.child(9, 5618, 114, 76); tab.child(10, 5619, 150, 76); tab.child(11, 5620, 6, 112); tab.child(12, 5621, 42, 112); tab.child(13, 5622, 78, 112); tab.child(14, 5623, 114, 112); tab.child(15, 683, 42, 148); tab.child(16, 684, 78, 148); tab.child(17, 685, 114, 148); /* Sprites */ tab.child(18, 5632, 8, 6); tab.child(19, 5633, 44, 6); tab.child(20, 5634, 80, 6); tab.child(21, 5635, 8, 42); tab.child(22, 5636, 44, 42); tab.child(23, 5637, 80, 42); tab.child(24, 5638, 116, 42); tab.child(25, 5639, 152, 42); tab.child(26, 5640, 8, 79); tab.child(27, 5641, 116, 78); tab.child(28, 5642, 152, 78); tab.child(29, 5643, 8, 114); tab.child(30, 5644, 44, 114); tab.child(31, 686, 80, 114); tab.child(32, 5645, 116, 114); tab.child(33, 5649, 44, 150); tab.child(34, 5647, 80, 150); tab.child(35, 5648, 116, 150); /* New prayers */ tab.child(36, 18000, 114, 4); tab.child(37, 18001, 117, 8); tab.child(38, 18002, 150, 4); tab.child(39, 18003, 153, 7); tab.child(40, 18004, 42, 76); tab.child(41, 18005, 45, 80); tab.child(42, 18006, 78, 76); tab.child(43, 18007, 81, 79); tab.child(44, 18008, 150, 112); tab.child(45, 18009, 153, 116); tab.child(46, 18010, 6, 148); tab.child(47, 18011, 9, 151); tab.child(48, 18012, 150, 148); tab.child(49, 18013, 157, 151); tab.child(50, 18014, 6, 184); tab.child(51, 18015, 8, 194); tab.child(52, 18016, 43, 184); /* Prayer icons & text */ tab.child(53, 5651, 65, 242); tab.child(54, 687, 14, 244); }[/COLOR][/B] heres code for copy [code] public static void prayerTab(TextDrawingArea[] tda) { RSInterface tab = addTabInterface(5608); RSInterface currentPray = interfaceCache[687]; currentPray.textColor = 0xFF981F; currentPray.textShadow = true; currentPray.message = "%1/%2"; addSprite(5651, 0, "Prayer/PRAYER"); addPrayer(18000, 0, 601, 7, 0, "Sharp Eye"); addPrayer(18002, 0, 602, 8, 1, "Mystic Will"); addPrayer(18004, 0, 603, 25, 2, "Hawk Eye"); addPrayer(18006, 0, 604, 26, 3, "Mystic Lore"); addPrayer(18008, 0, 605, 43, 4, "Eagle Eye"); addPrayer(18010, 0, 606, 44, 8, "Mystic Might"); addPrayer(18012, 0, 607, 59, 6, "Chivalry"); addPrayer(18014, 0, 608, 69, 7, "Piety"); addPrayer(18016, 0, 609, 94, 8, "Turmoil"); tab.totalChildren(55); /* Buttons/glows */ tab.child(0, 5609, 6, 4); tab.child(1, 5610, 42, 4); tab.child(2, 5611, 78, 4); tab.child(3, 5612, 6, 40); tab.child(4, 5613, 42, 40); tab.child(5, 5614, 78, 40); tab.child(6, 5615, 114, 40); tab.child(7, 5616, 150, 40); tab.child(8, 5617, 6, 76); tab.child(9, 5618, 114, 76); tab.child(10, 5619, 150, 76); tab.child(11, 5620, 6, 112); tab.child(12, 5621, 42, 112); tab.child(13, 5622, 78, 112); tab.child(14, 5623, 114, 112); tab.child(15, 683, 42, 148); tab.child(16, 684, 78, 148); tab.child(17, 685, 114, 148); /* Sprites */ tab.child(18, 5632, 8, 6); tab.child(19, 5633, 44, 6); tab.child(20, 5634, 80, 6); tab.child(21, 5635, 8, 42); tab.child(22, 5636, 44, 42); tab.child(23, 5637, 80, 42); tab.child(24, 5638, 116, 42); tab.child(25, 5639, 152, 42); tab.child(26, 5640, 8, 79); tab.child(27, 5641, 116, 78); tab.child(28, 5642, 152, 78); tab.child(29, 5643, 8, 114); tab.child(30, 5644, 44, 114); tab.child(31, 686, 80, 114); tab.child(32, 5645, 116, 114); tab.child(33, 5649, 44, 150); tab.child(34, 5647, 80, 150); tab.child(35, 5648, 116, 150); /* New prayers */ tab.child(36, 18000, 114, 4); tab.child(37, 18001, 117, 8); tab.child(38, 18002, 150, 4); tab.child(39, 18003, 153, 7); tab.child(40, 18004, 42, 76); tab.child(41, 18005, 45, 80); tab.child(42, 18006, 78, 76); tab.child(43, 18007, 81, 79); tab.child(44, 18008, 150, 112); tab.child(45, 18009, 153, 116); tab.child(46, 18010, 6, 148); tab.child(47, 18011, 9, 151); tab.child(48, 18012, 150, 148); tab.child(49, 18013, 157, 151); tab.child(50, 18014, 6, 184); tab.child(51, 18015, 8, 194); tab.child(52, 18016, 43, 184); /* Prayer icons & text */ tab.child(53, 5651, 65, 242); tab.child(54, 687, 14, 244);[/code] I tested and came to the conclusion on this error by replacing the mystic lore's loading sprite to the same as i have my turmoil and also having the correct prayer interface on next to piety and the sprite would load for the mystic lore prayer and still not the turmoil interface. [img]http://i.gyazo.com/32e4538ff9b69af9aa4e3940c5b09de8.png[/img] but the prayer glow still works when activated [img]http://i.gyazo.com/58faa0cae7c7c253421497118715bece.png[/img]
  2. So in my server, the prayer XP for burying one frost dragon bone is like 250k, and using it on an altar literally gives you 425k. This means that one inventory of frost dragon bones gets you 98. I cannot find the fix to this anywhere. I've checked in the following locations: Burying.java Prayer.java Objecthandler.java Skills.java Settings.java Bonehandler.java If anyone knows how to lower the XP of prayer, please let me know. If you need me to post any files, I will gladly. Someone please help, thanks.
  3. Hi guys, I'm using Trisidiax v3 source and the prayer points are always at max, I active many prayers, (they work) but the prayer points are always at max. How could I fix that? double[] prayerData = { 1, // Thick Skin. 1, // Burst of Strength. 1, // Clarity of Thought. 1, // Sharp Eye. 1, // Mystic Will. 2, // Rock Skin. 2, // SuperHuman Strength. 2, // Improved Reflexes. 0.4, // Rapid restore. 0.6, // Rapid Heal. 0.6, // Protect Items. 1.5, // Hawk eye. 2, // Mystic Lore. 3, // Steel Skin. 3, // Ultimate Strength. 3, // Incredible Reflexes. 3, // Protect from Magic. 3, // Protect from Missiles. 3, // Protect from Melee. 3, // Eagle Eye. 3, // Mystic Might. 1, // Retribution. 2, // Redemption. 5, // Smite. 6, // Chivalry. 6, // Piety. }; double[] curseData = { 0.6, // Protect Item 3, // Sap Warrior 3, // Sap Range 3, // Sap Mage 3, // Sap Spirit 2, // Berserker 3, // Deflect Summoning 3, // Deflect Mage 3, // Deflect Range 3, // Deflect Melee 3, // Leech Attack 3, // Leech Range 3, // Leech Mage 3, // Leech Defence 3, // Leech Strength 3, // Leech Energy 3, // Leech Special 3, // Wrath 5, // Soul Split 6, // Turmoil }; public void handlePrayerDrain() { c.usingPrayer = false; double toRemove = 0.0; for (int j = 0; j < prayerData.length; j++) { if (c.prayerActive[j]) { toRemove += prayerData[j]/20; c.usingPrayer = true; } } for (int j = 0; j < curseData.length; j++) { if (c.curseActive[j]) { toRemove += curseData[j]/20; c.usingPrayer = true; } } if (toRemove > 0) { toRemove /= (1 + (0.035 * c.playerBonus[11])); } c.prayerPoint -= toRemove; if (c.prayerPoint <= 0) { c.prayerPoint = 1.0 + c.prayerPoint; reducePrayerLevel(); } } public void reducePrayerLevel() { if(c.playerLevel[5] - 1 > 0) { c.playerLevel[5] -= 1; } else { c.sendMessage("You have run out of prayer points!"); c.playerLevel[5] = 0; c.getCombat().resetPrayers(); c.prayerId = -1; } c.getPA().refreshSkill(5); } public void resetPrayers() { for(int i = 0; i < c.prayerActive.length; i++) { c.prayerActive[i] = false; c.getPA().sendFrame36(c.PRAYER_GLOW[i], 0); } for(int i = 0; i < c.curseActive.length; i++) { c.curseActive[i] = false; c.getPA().sendFrame36(c.CURSE_GLOW[i], 0); } c.headIcon = -1; c.getPA().requestUpdates(); } what do I Have to change? thanks Thanks
  4. I was wondering if its possible to make certain npc's hit through prayer in 667's? i can't find where it checks if the player is praying etc so if anyone can help me that would be good. :)
  5. My prayer will not drain. It just stays on 99 even with multiple prayers activated. does any one know the fix? I understand the curses are all set at 500 i have not edited theyre drain rates yet. But normal prayers wont drain either. public int prayerId = -1; public int headIcon = -1; public int bountyIcon = 0; public long stopPrayerDelay, prayerDelay; public boolean usingPrayer; public long lastRequest; public final int[] PRAYER_DRAIN_RATE = {1,1,1,1,1,2,2,2,1,1,1,2,2,3,3,3,3,3,3,3,3,1,2,3,3,4}; public final int[] PRAYER_LEVEL_REQUIRED = {1,4,7,8,9,10,13,16,19,22,25,26,27,28,31,34,37,40,43,44,45,46,49,52,60,70}; public final int[] PRAYER = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25}; public final String[] PRAYER_NAME = {"Thick Skin", "Burst of Strength", "Clarity of Thought", "Sharp Eye", "Mystic Will", "Rock Skin", "Superhuman Strength", "Improved Reflexes","Rapid Restore", "Rapid Heal", "Protect Item", "Hawk Eye", "Mystic Lore", "Steel Skin", "Ultimate Strength", "Incredible Reflexes","Protect from Magic", "Protect from Missiles", "Protect from Melee","Eagle Eye", "Mystic Might", "Retribution", "Redemption", "Smite", "Chivalry", "Piety"}; public final int[] PRAYER_GLOW = {83,84,85,601,602,86,87,88,89,90,91,603,604,92,93,94,95,96,97,605,606,98,99,100,607,608}; public final int[] PRAYER_HEAD_ICONS = {-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,1,0,-1,-1,3,5,4,-1,-1}; //{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,1,4,6,5}; public boolean[] prayerActive = {false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false,false}; /* Curse Prayers */ public final int[] CURSE_DRAIN_RATE = { 500,500,500,500,500, 500,500,500,500,500, 500,500,500,500,500, 500,500,500,500,500 }; public final int[] CURSE_LEVEL_REQUIRED = { 50,50,52,54,56, 59,62,65,68,71, 74,76,78,80,82, 84,86,89,92,95 };
  6. I'm using the Trisidia V3 source and when anyone uses Prayer on the server it doesn't drain. It stays at 99 or whatever your prayer level is. Anyone know how to fix this?
  7. My prayer goes back to normal prayers after i log back in when i originally had curses.How can i fix this? And when i click on my prayers from the normal one it says im on the wrong prayer book so i have to go back to the altar and go put back some curses on.Also another question is how can i make it stay on curses after you log back in? If you need pictures.I'll do it once I come back home from school.
  8. Hai all, I am trying to get the Bandos, Sara and Arma altars in the Godwars dungeon to refil your prayer like the normal altar does. Where about would I add this code? I think I have to put it in Objecthandler.java but where in there do I add it? Please give me the first few lines of code for the altar if you could. Thanks =) Emily x
  9. I just noticed that my server doesn't got Hitpoints or prayer or energy left tabs near the minimap. why? I got 'runelocus starter pack'
  10. ohai. Anyways. Player.java, under [code] public int getHp() { return this.getSkills().getLevel(Skills.HITPOINTS); }[/code] Add [code] public int getPray() { return this.getSkills().getLevel(Skills.PRAYER); }[/code] ActionSender class [code] sendConfig(6000, player.getPray());[/code] Under sendLogin method. Now skills class replace drain pray with [code] public void drainPray(int hitDiff) { try { level[5] -= hitDiff; if (level[5] < 0) { level[5] = 0; } player.getActionSender().sendConfig(6000, player.getPray()* 10); player.getActionSender().sendSkillLevels(); player.getUpdateFlags().setAppearanceUpdateRequired(true); } catch (Exception e) { } }[/code] replace hitpray with [code] public void hitPray(int hitDiff) { level[5] -= hitDiff; if (level[5] < 0) { level[5] = 0; } player.getActionSender().sendConfig(6000, player.getPray()* 10); player.getActionSender().sendSkillLevels(); player.getUpdateFlags().setAppearanceUpdateRequired(true); } [/code] replace restore pray with [code] public void restorePray(int hitDiff) { try { level[5] += hitDiff; int max = getLevelForXp(5); if (level[5] > max) { level[5] = max; } player.getActionSender().sendConfig(6000, player.getPray()* 10); player.getActionSender().sendSkillLevels(); player.getUpdateFlags().setAppearanceUpdateRequired(true); } catch (Exception e) { } } [/code] kk kewlstory baby <3 inb4flamingpls? RuneEscape version... Player class [code] public void refreshPrayer() { getPackets().sendConfig(6000, getPrayer()); skills.refresh(Skills.PRAYER); }[/code] WAIT WAIT WAIT.. this is a start.. Let me get home and finish.
  11. Hello RuneLocus, How do i fix the prayer draining in TrisisidaX v3? Help would be appreciated. Thanks, Remco
  12. This is the code the server uses but it doesn't want to drain and idk why can someone help me? [code]double[] prayerData = { 1, // Thick Skin. 1, // Burst of Strength. 1, // Clarity of Thought. 1, // Sharp Eye. 1, // Mystic Will. 2, // Rock Skin. 2, // SuperHuman Strength. 2, // Improved Reflexes. 0.4, // Rapid restore. 0.6, // Rapid Heal. 0.6, // Protect Items. 1.5, // Hawk eye. 2, // Mystic Lore. 4, // Steel Skin. 4, // Ultimate Strength. 4, // Incredible Reflexes. 4, // Protect from Magic. 4, // Protect from Missiles. 4, // Protect from Melee. 4, // Eagle Eye. 4, // Mystic Might. 1, // Retribution. 2, // Redemption. 6, // Smite. 8, // Chivalry. 8, // Piety. }; double[] curseData = { 0.6, // Protect Item 1, // Sap Warrior 1, // Sap Range 1, // Sap Mage 1, // Sap Spirit 1, // Berserker 2, // Deflect Summoning 2, // Deflect Mage 2, // Deflect Range 2, // Deflect Melee 2, // Leech Attack 2, // Leech Range 2, // Leech Mage 2, // Leech Defence 2, // Leech Strength 2, // Leech Energy 2, // Leech Special 2, // Wrath 4, // Soul Split 5, // Turmoil }; public void handlePrayerDrain() { c.usingPrayer = false; double toRemove = 0.0; for (int j = 0; j < prayerData.length; j++) { if (c.prayerActive[j]) { toRemove += prayerData[j]/20; c.usingPrayer = true; } } for (int j = 0; j < curseData.length; j++) { if (c.curseActive[j]) { toRemove += curseData[j]/20; c.usingPrayer = true; } } if (toRemove > 0) { toRemove /= (1 + (0.035 * c.playerBonus[11])); } c.prayerPoint -= toRemove; if (c.prayerPoint <= 0) { c.prayerPoint = 1.0 + c.prayerPoint; reducePrayerLevel(); } } [/code]
  13. I would not know where to look for prayer draining, i just got unlimmed pray now, i guess he deleted the code's? any code's i could use and where to place? rsps on ----> [url]www.tormented.be[/url]
  14. Title says it all, idk how to fix it can someone please help?
  15. Whenever I turn on a prayer that would usually have an overhead, it never comes up, this is both on the curses and normal prayerbook, they have the effects such as protect melle will protect you from melle but the overhead does not come up, any suggestions? [IMG]http://i1275.photobucket.com/albums/y458/Neisenable/overheads.png[/IMG]
  16. I've tryed to add a Protection prayer delay for my server like for Magic/Ranged/Melee but i can't seem to do it, i added a few checks doesn't work, i also added a prayer switch delay in playercombat and didn't work, i'm trying to get the prayers like legacy 614 or Fatality 614 anyone have any suggestions? please.
  17. Title basically says it, when my players are in combat their prayer auto drains as if they are being smited when their not. What can I do please help.
  18. Both curse prayers and normal prayers doesn't drain your prayer points, any suggestions on how to fix?
  19. Not all clients use the method382 ive noticed that the hp and prayer orbs weren't updating so i decided to look into it and i've fixed it so here it is: Also i understand there are better ways to do it and if you can do it better go ahead, but don't spend your time on here complaining on how badly it's written. what your adding: [img]http://img256.imageshack.us/img256/2945/orbsy.png[/img] in client.java replace your whole method [CODE]private void drawMapIcons()[/CODE] with: [CODE] private void drawMapIcons() { int hpX = 162, hpY = 6; int health; String cHP = RSInterface.interfaceCache[4016].message; int currentHP = Integer.parseInt(cHP); String mHP = RSInterface.interfaceCache[4017].message; int maxHP2 = Integer.parseInt(mHP); health = (int)(((double)currentHP / (double)maxHP2) * 100D); { normalMapSprite.drawSprite(hpX, hpY); hpGlobeSprite.drawSprite(hpX + 3, hpY + 3, 0, getSkillGlobeHeight(3, hpGlobeSprite.myHeight)); hpIconSprite.drawSprite(hpX + 9, hpY + 11, (short) getSkillTransparency(3)); smallText.drawCenteredText(hpX + 42, hpY + 26, calcGlobeTextColor(health), String.valueOf(cHP), true); } int prayerX = 179, prayerY = 46; int prayer; String cP = RSInterface.interfaceCache[4012].message; int currentPrayer = Integer.parseInt(cP); String mP = RSInterface.interfaceCache[4013].message; int maxPrayer = Integer.parseInt(mP); prayer = (int)(((double)currentPrayer / (double)maxPrayer) * 100D); { normalMapSprite.drawSprite(prayerX, prayerY); prayerGlobeSprite.drawSprite(prayerX + 3, prayerY + 3, 0, getPrayerGlobeHeight(5, prayerGlobeSprite.myHeight)); prayerIconSprite.drawSprite(prayerX + 6, prayerY + 7, (short) getSkillTransparency(5)); smallText.drawCenteredText(prayerX + 42, prayerY + 26, calcGlobeTextColor(prayer), String.valueOf(cP), true); } int runX = 179, runY = 86; { boolean runToggled = interfaceIsSelected(RSInterface.interfaceCache[152]); if (runToggled) { highlightedMapSprite.drawSprite(runX, runY); runGlobeHighlightedSprite.drawSprite(runX + 3, runY + 3); runIconHighlightedSprite.drawSprite(runX + 9, runY + 8); } else { normalMapSprite.drawSprite(runX, runY); runGlobeSprite.drawSprite(runX + 3, runY + 3); runIconSprite.drawSprite(runX + 9, runY + 8); } int runEnergy = extractInterfaceValues(RSInterface.interfaceCache[149], 0); smallText.drawCenteredText(runX + 42, runY + 26, calcGlobeTextColor(runEnergy), String.valueOf(runEnergy), true); } }[/CODE] than replace the whole method: [CODE]getSkillPercentage[/CODE] with: [CODE] private int getSkillPercentage(int skill) { String cHP = RSInterface.interfaceCache[4016].message; int currentHP = Integer.parseInt(cHP); String mHP = RSInterface.interfaceCache[4017].message; int maxHP2 = Integer.parseInt(mHP); int percentage = (int) (((double)currentHP / (double)maxHP2) * 100D); if (percentage > 100) { return 100; } return percentage; }[/CODE] replace [CODE]getSkillTransparency[/CODE] with: [CODE] private int getSkillTransparency(int skill) { if (skill == 3 && getSkillPercentage(skill) > 25) { return 0; } else if (skill == 5 && getPrayerPercentage(skill) > 25) { return 0; } return ((loopCycle % 26) / 5) * 51; }[/CODE] and than add: under or on top of mapicons method: [CODE] private int getPrayerGlobeHeight(int skill, int globalHeight) { int height = (int) (globalHeight - ((getPrayerPercentage(skill) / (float) 100) * globalHeight)); if (height > globalHeight) { height = globalHeight; } return height; }[/CODE] and [CODE] private int getPrayerPercentage(int skill) { String cP = RSInterface.interfaceCache[4012].message; int currentPrayer = Integer.parseInt(cP); String mP = RSInterface.interfaceCache[4013].message; int maxPrayer = Integer.parseInt(mP); int percentage = (int) (((double)currentPrayer / (double)maxPrayer) * 100D); if (percentage > 100) { return 100; } return percentage; } [/CODE] and your done your hp orbs should now update just like they should without you having to relog :P
  20. Okay guys im trying to fix this Prayer glitch? People are able to use normal prayer book and curses at the same time. such as using protect range with normal prayers then protect mage with curses and be invincible to corp. My eco is being ruined and i need a quick fix please help!!! Something along the lines of "sorry you cannot use this pray on curses prayer"
  21. Hey in my stats my hp and prayer go down when im hit or im useing prayers but you know on the side bar beside the compass and stuff, that dosnt work , how do i get that to go down when im hit or when im using prayer here is a pic of what i mean [IMG]http://i46.tinypic.com/wrxu0w.jpg[/IMG] if any one knows what to do to fix this please help or if there is a special code i need to do it please help [email protected]
  22. src\server\model\players\packets\ClickingButtons.java:6888: error: reached end of file while parsing } ^ 1 error Press any key to continue . . . [CODE]switch (actionButtonId){ case 102002: c.getPA().reqHelp(); break; case 67089: c.getQC().clickConfirm(); break; case 67050: case 67051: case 67052: case 67053: case 67054: case 67055: case 67056: case 67057: case 67058: case 67059: case 67060: case 67061: case 67062: case 67063: case 67064: case 67065: case 67066: case 67067: case 67068: case 67069: case 67070: case 67071: case 67072: case 67073: case 67074: case 67075: if (c.altarPrayed == 0) c.getQP().clickPray(actionButtonId); else c.getQC().clickCurse(actionButtonId); break; case 70080: c.getQC().turnOnQuicks(); break; case 70081: c.getQC().turnOffQuicks(); break; case 70082: c.getQC().selectQuickInterface(); c.getPA().sendFrame106(5); break;[/CODE] :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(
  23. As the title says its enough.. How i can fix drop? If i drop like a rune scimitar it don't show on the ground the item will just be deleted... How i can fix prayer curses.. ( the new prayers ) I have them already but they don't work 100%... i want let it work 100% can someone help me with that 2.. giving like 15mil rsgp.
  24. Hello I have a bugg with 1 icons of prayer , it's a skull and not mele protect items: I'ts VERY bad for pking :D How i change icons please? i dont have sprites.java, only sprites.class :'( I've that too when i run the server: [URL=http://www.hostingpics.net/viewer.php?id=314398paint22.png][IMG]http://img15.hostingpics.net/pics/314398paint22.png[/IMG][/URL] (i've try to change icons of headicons with paint , but dont work :( headicons_prayers6 = mele protect icons ) THANKS VERY MUCH SO FOR BAD ENGLISH :S
  25. I can't figure out how to change prayer levels. E.g. Piety is turmoil on my source and I want to change the requirement to 70 pray instead of 95. How do I do so?
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