Jump to content

Search the Community

Showing results for tags 'pls'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RuneLocus
    • News & Announcements
    • Information Booth
    • Website Support
    • Introductions
    • Chat
    • Forum Games
  • RuneScape Development
    • RSPS General
    • RuneScape Private Server (RS2)
    • RuneScape Private Server (503+)
    • RuneScape Private Server (EoC 742+)
  • Other
    • Digital Art
    • Gaming
    • Webdevelopment
    • Computers
  • Marketplace
    • RuneScape Market
    • RSPS Market
    • Others Market
    • Freelance Middleman Services
  • Super Secret Club's Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 26 results

  1. hello guys i'm used server Archlegacy v3.0 so when i ogin and try to got item in my inv i got this error video to error [video]https://youtu.be/DZmCfgsuQ1Y[/video] [code]Debug mode: false Exception in thread "Thread-5" java.lang.NullPointerException at Client.buildInterfaceMenu(Client.java:1433) at Client.processRightClick(Client.java:6919) at Client.draw3dScreen(Client.java:9774) at Client.method146(Client.java:13601) at Client.drawGameScreen(Client.java:8947) at Client.processDrawing(Client.java:9702) at RSApplet.run(RSApplet.java:126) at Client.run(Client.java:5281) at java.lang.Thread.run(Unknown Source) [/code] thanks -wtfkid my skype : dr.man.12 if anyone can help me add me on skype or just help me here thank you
  2. Here's the class: [url=http://pastebin.com/T1wT6Bw0][Java] ServerChannelHandler - Pastebin.com[/url] Now for the conversion issues: ChannelStateEvent(); ChannelHandlerContext(); DefaultChannelHandler(); getPipeline(); setOption(); getAttachment(); MessageEvent(); I can't figure out the netty 4 equivalent to those.
  3. kirik

    [pi] need help pls

    Okay i need help with one thing. So i need to disable this that ppl cant tele and trade at same time :c What i mean by this, like if they ask someone to trade with you, and after this u gonna type like ::train and then click trade, then u will be trading with other guy, u will keep trade screen open but other guy trade screen will close due can't find person, and this cause dupes :(
  4. [IMG]http://i.gyazo.com/3a5d0e3782a3089a6752bfe3dfe1ec60.png[/IMG] disregard the graph something I entered earlier but it was wrong.
  5. Well I was trying to add the bank all button to my server, then I gave up halfway through(had errors didn't know how to fix), so I clicked un-do as far as I could to undo everything I done to add them, then compiled, all fine and logged in to this: [url]http://gyazo.com/be7cc35d4562c20bf132016abb352eaf[/url] Everything normal, but interfaces are black. And: [url]http://gyazo.com/2ccaaaed6c9bb854373ed3c300e048a9[/url] If you different interfaces they stack on top of eachother. PLEASE help asap.
  6. So I am trying to add dragon claws to my PI server. I have done every step to adding a custom item but however, I can add the both model ids successfully, but the claws appear invisible. I am able to wear them/right click them, but not attack or see them. I read [url="http://www.*****************/runescape-development/rs2-client/tutorials/407646-pi-adding-dragon-claws-client-side.html"]this[/url] guide (aswell as 100s of others) and it told me to do this: Now look for. [code]//preloadModels();[/code] Change to: [code]preloadModels();[/code] But when I do this everything compiles fine, but when I run the client I get [url="http://gyazo.com/16d1023449788661db3079c3223e166a"]this.[/url] Basically what I am asking is how do I prevent this error message and how can I make the claws visible? PLEASE help I have looked everywhere but I cannot find a solution, thanks. (I know adding // back in will let the client startup fine, but this guide tells me to remove them for it to work?)
  7. [url]http://gyazo.com/6757ccd26c39b3d508cfc6829e429421[/url] pls help me i have no idea , ive tried so much things
  8. raivorots

    Help pls!

    Hi i dont have command ::home i can teleport to home with home teleport in spellbook and where i can change the coords?
  9. vonmister

    help pls

    Im clicking to compile and it says "cannot find the path specified"
  10. Does anyone know how to fix this or what do i need to do? [url=http://prntscr.com/1tkd70]Screenshot by Lightshot[/url] Please reply
  11. I have an problem with the 103 interface, i don't know how to change the rotating items. [IMG]https://dl.dropboxusercontent.com/u/94482740/103Inter.png[/IMG] Help pls!
  12. Pls can anyone help me fixing this, i dont know what it means and either how to solve it, i think is a portfoward problem. Pls if you know add me on skype: rsps117 [ATTACH=CONFIG]8608[/ATTACH]
  13. So I fixed one problem but now I'm getting this: javac: no source files Usage: javac <options> <source files> use -help for a list of possible options I looked at this [URL="http://www.runelocus.com/forums/showthread.php?85215-Starter-package-Fixes-please-read-before-posting"]thread[/URL] and found a solution to fix this, it says: use this to compile your client Code: @echo off color 5 echo================================================ echo===========CREATED BY FATMESS=================== echo================================================ echo================================================ echo===========Runelocus client compiler============ echo================================================ echo PRESS ANY KEY TO COMPILE pause title Client - Compiler javac -d bin -sourcepath src/*.java src/sign/*.java pause But out of this what do I actually put? Can you post what I [I]actually[/I] write? Please make it clear. Thanks.
  14. nvm sorry for this fixed it :P
  15. i didnt do any thing i used to vote just fine for battlescape now it says im blacklisted pls help.
  16. Can someone help me test if my paypal account works? I need just need to get any payment, so like 1 cent... Thanks :D If you are really that poor, ill send the 1 cent back.. Paypal: [email][email protected][/email]
  17. Mickie456

    Help pls

    need help with changing this: [code]package org.dementhium.content.dialogue; import java.util.ArrayList; import java.util.List; import org.dementhium.model.Item; import org.dementhium.model.player.Player; /** * Handles an option. * @author Emperor * */ public abstract class OptionAction { /** * Represents several kinds of action types. * @author Emperor * */ public static enum ActionType { NEXT_DIALOGUE, CLOSE_DIALOGUE, QUEST_OPTION; CLOSE_DUNGEON_DIALOGUE; OPEN_SMUGGLER_DIALOGUE; OPEN_BANK_DIALOGUE; START_DUNGEON; FINISH_DUNGEON; CONTINUE_DUNGEON; LEAVE_DUNGEON; } /** * Creates an option action. * @param type The action type. * @param arguments The arguments. * @return The option action. */ public static OptionAction create(ActionType type, final Object...arguments) { switch (type) { case NEXT_DIALOGUE: return new OptionAction() { @Override public boolean handle(Player player) { Dialogue dialogue = DialogueManager.get((Integer) arguments[0]); if (dialogue != null) { dialogue.send(player); } if (arguments.length > 1) { handleArguments(player, 1, arguments); } return dialogue == null; } }; case CLOSE_DIALOGUE: return new OptionAction() { @Override public boolean handle(Player player) { if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case START_DUNGEON: return new OptionAction() { @Override public boolean handle(Player player) { player.teleport(119, 5161, 0); player.sendMessage("You enter the Dungeon."); if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case OPEN_BANK_DIALOGUE: return new OptionAction() { @Override public boolean handle(Player player) { player.getBank().openBank(); if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case OPEN_SMUGGLER_DIALOGUE: return new OptionAction() { @Override public boolean handle(Player player) { if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case LEAVE_DUNGEON: return new OptionAction() { @Override public boolean handle(Player player) { player.removeAttribute("teleblock"); player.getInventory().getContainer().clear(); player.getSkills().addExperience(24, 140); player.getInventory().refresh(); player.teleport(3447, 3693, 0); if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case FINISH_DUNGEON: return new OptionAction() { @Override public boolean handle(Player player) { player.removeAttribute("teleblock"); player.getInventory().getContainer().clear(); player.teleport(3447, 3693, 0); player.getInventory().refresh(); if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case CONTINUE_DUNGEON: return new OptionAction() { @Override public boolean handle(Player player) { player.getInventory().getContainer().remove(new Item(18202)); player.teleport(72, 1933, 0); player.getInventory().refresh(); if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; case CLOSE_DUNGEON_DIALOGUE: return new OptionAction() { @Override public boolean handle(Player player) { player.getInventory().getContainer().add(new Item(15707, 1)); player.getInventory().refresh(); if (arguments.length > 0) { handleArguments(player, 0, arguments); } return true; } }; } return null; } /** * Handles argument actions. * @param player The player. * @param start The start index. * @param args The arguments. */ private static void handleArguments(Player player, int start, Object...args) { while (start < args.length) { Object object = args[start++]; if (object instanceof String) { String s = (String) object; if (s.equals("ADD_ITEM")) { player.getInventory().addItem((Integer) args[start++], (Integer) args[start++]); } else if (s.equals("REMOVE_ITEM")) { int id = (Integer) args[start++]; int amount = (Integer) args[start++]; if (!player.getInventory().contains(id, amount)) { return; } player.getInventory().deleteItem(id, amount); } else if (s.equals("REMOVE_AND_ADD")) { List<Item> toRemove = new ArrayList<Item>(); List<Item> toAdd = new ArrayList<Item>(); while (start < args.length) { object = args[start++]; if (object instanceof String) { s = (String) object; if (s.equals("REMOVE")) { toRemove.add(new Item((Integer) args[start++], (Integer) args[start++])); } else if (s.equals("ADD")) { toAdd.add(new Item((Integer) args[start++], (Integer) args[start++])); } else if (s.equals("END")){ for (Item item : toRemove) { if (!player.getInventory().contains(item)) { return; } } for (Item item : toRemove) { player.getInventory().removeItems(item); } for (Item item : toAdd) { player.getInventory().addDropable(item); } break; } } } } else if (s.equals("ANIMATE")) { player.animate((Integer) args[start++]); } else if (s.equals("GRAPHIC")) { int gfxId = (Integer) args[start++]; int height = 0; if (start < args.length - 1 && args[start + 1] instanceof Integer) { height = (Integer) args[start++]; } player.graphics(gfxId, height << 16); } else if (s.equals("EXPERIENCE")) { player.getSkills().addExperience((Integer) args[start++], (Integer) args[start++]); } } } } /** * Handles an option action. * @param player The player. * @return {@code True} if the dialogue should end, {@code false} if not. */ public abstract boolean handle(Player player); }[/code] cuz my compiler says: [code]Compiling Torvapkz... src\org\dementhium\content\dialogue\OptionAction.java:25: <identifier> expected CLOSE_DUNGEON_DIALOGUE; ^ src\org\dementhium\content\dialogue\OptionAction.java:26: <identifier> expected OPEN_SMUGGLER_DIALOGUE; ^ src\org\dementhium\content\dialogue\OptionAction.java:27: <identifier> expected OPEN_BANK_DIALOGUE; ^ src\org\dementhium\content\dialogue\OptionAction.java:28: <identifier> expected START_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:29: <identifier> expected FINISH_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:30: <identifier> expected CONTINUE_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:31: <identifier> expected LEAVE_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:25: cannot find symbol symbol : class CLOSE_DUNGEON_DIALOGUE location: class org.dementhium.content.dialogue.OptionAction.ActionType CLOSE_DUNGEON_DIALOGUE; ^ src\org\dementhium\content\dialogue\OptionAction.java:26: cannot find symbol symbol : class OPEN_SMUGGLER_DIALOGUE location: class org.dementhium.content.dialogue.OptionAction.ActionType OPEN_SMUGGLER_DIALOGUE; ^ src\org\dementhium\content\dialogue\OptionAction.java:27: cannot find symbol symbol : class OPEN_BANK_DIALOGUE location: class org.dementhium.content.dialogue.OptionAction.ActionType OPEN_BANK_DIALOGUE; ^ src\org\dementhium\content\dialogue\OptionAction.java:28: cannot find symbol symbol : class START_DUNGEON location: class org.dementhium.content.dialogue.OptionAction.ActionType START_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:29: cannot find symbol symbol : class FINISH_DUNGEON location: class org.dementhium.content.dialogue.OptionAction.ActionType FINISH_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:30: cannot find symbol symbol : class CONTINUE_DUNGEON location: class org.dementhium.content.dialogue.OptionAction.ActionType CONTINUE_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:31: cannot find symbol symbol : class LEAVE_DUNGEON location: class org.dementhium.content.dialogue.OptionAction.ActionType LEAVE_DUNGEON; ^ src\org\dementhium\content\dialogue\OptionAction.java:66: unqualified enumeratio n constant name required case START_DUNGEON: ^ src\org\dementhium\content\dialogue\OptionAction.java:78: unqualified enumeratio n constant name required case OPEN_BANK_DIALOGUE: ^ src\org\dementhium\content\dialogue\OptionAction.java:89: unqualified enumeratio n constant name required case OPEN_SMUGGLER_DIALOGUE: ^ src\org\dementhium\content\dialogue\OptionAction.java:99: unqualified enumeratio n constant name required case LEAVE_DUNGEON: ^ src\org\dementhium\content\dialogue\OptionAction.java:114: unqualified enumerati on constant name required case FINISH_DUNGEON: ^ src\org\dementhium\content\dialogue\OptionAction.java:128: unqualified enumerati on constant name required case CONTINUE_DUNGEON: ^ src\org\dementhium\content\dialogue\OptionAction.java:141: unqualified enumerati on constant name required case CLOSE_DUNGEON_DIALOGUE: ^ 21 errors Complete Druk op een toets om door te gaan. . .[/code] im using torvapkz 637 btw and i was trying to add this: [url]http://www.rune-server.org/runescape-development/rs-503-client-server/tutorials/364820-dementhium-637-dungeoneering-3.html#post3152504[/url]
  18. stfupls

    Help pls omg :(:(:(

    [IMG]http://i41.tinypic.com/2lvb8uo.png[/IMG]
  19. hey guys i use barrage k0 or ko for my server and i change the ''welcome to blabla'' and ''owner = blabla'' then i do compiler and i see this and it doesnt work.. [img]http://img850.imageshack.us/img850/3051/naamloosar.png[/img]
  20. stfupls

    help pls

    Please help! [IMG]http://i39.tinypic.com/j5dn9h.png[/IMG]
  21. seanlol

    need help pls.

    Hello... I wanna add a Player assistant rank using this image [img]http://img195.imageshack.us/img195/5060/serversupporter.png[/img] (not sure if its right size for ingame) I wanna add that into my server for player rights 6. Also i have a donator rank it has no crown can you make me a tut or somthing how to add a donator sign next to it.? ill thank for this please help..
  22. [video=youtube;XXTZEePC3qA]http://www.youtube.com/watch?v=XXTZEePC3qA[/video]
  23. need a little help pls, with pk point system, maybe you ppl can help me make a pk point system? i dont know where i add the method and i need some help pls. ill send the method k?. k :p [CODE] } if (!IsInFightCave() && !isInPitGame() && !isInPitRoom() && playerRights != 2 && playerRights != 3 && action != 1 && deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500) { client killerz = (client) server.playerHandler.players[KillerId]; youdied(); killerz.sM("You owned "+playerName+"."); killerz.rating += 15; killerz.sM("You have defeated "+playerName+"."); killerz.pkPoints += 5; KillerId = -1; killerz.addSkillXP(5000, 11); if (Retribution == true) { Retribution = false; } } [/CODE] now u can take a look at the death stage. [B]remember this is only for gud coders or atleast who knows how to fix this[/B] [CODE] if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && isInPitGame() && !IsInFightCave()) { toX = 2399; toY = 5171; inPitsGame = false; PlayerHandler.playersInPit -= 1; AtkPray = 0; StrPrayer = 0; DefPray = 0; RangePray = 0; MagePray = 0; PrayHeal = false; ProtItem = false; ProtMage = false; ProtRange = false; ProtMelee = false; Redemption = false; Retribution = false; Smite = false; Chivalry = false; Piety = false; isSkulled = false; lastSkull = 0; headIcon = 0; turnpray(); heightLevel = 0; currentHealth = playerLevel[playerHitpoints]; deathStage = 0; resetAnimation(); frame1(); prayOn = false; AntiTeleDelay = 0; EntangleDelay = 0; sM("Oh dear you have died!"); ItemHandler.addItem(Item.randompvpDrop(), absX, absY, 1, KillerId, false); resetOtherAtk(); followID = 0; followID2 = 0; } if (deathStage == 3) { client p = getClient(duel_with); teleblock = false; deathStage = 4; p.DuelVictory(); ResetAttack(); poisoned = false; poisonDmg = false; fighting = false; hits = 0; startAnimation(0x900); updateRequired = true; appearanceUpdateRequired = true; deathTimer = System.currentTimeMillis(); currentHealth = playerLevel[playerHitpoints]; playerLevel[0] = getLevelForXP(playerXP[0]); playerLevel[1] = getLevelForXP(playerXP[1]); playerLevel[2] = getLevelForXP(playerXP[2]); playerLevel[4] = getLevelForXP(playerXP[4]); playerLevel[5] = getLevelForXP(playerXP[5]); playerLevel[6] = getLevelForXP(playerXP[6]); sendFrame126("Prayer: "+playerLevel[5]+"/"+getLevelForXP(playerXP[5])+"", 687); resetfollowers(); refreshSkills(); } if (deathStage == 4 && System.currentTimeMillis() - deathTimer >= 2500) { toX = 3377+misc.random(1); toY = 3273+misc.random(4); AtkPray = 0; StrPrayer = 0; DefPray = 0; RangePray = 0; MagePray = 0; PrayHeal = false; ProtItem = false; ProtMage = false; ProtRange = false; ProtMelee = false; Redemption = false; Retribution = false; Smite = false; Chivalry = false; Piety = false; isSkulled = false; lastSkull = 0; headIcon = 0; turnpray(); heightLevel = 0; currentHealth = playerLevel[playerHitpoints]; deathStage = 0; resetAnimation(); frame1(); prayOn = false; AntiTeleDelay = 0; EntangleDelay = 0; sM("You have lost the duel!"); resetOtherAtk(); followID = 0; followID2 = 0; } if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && IsInFightCave()) { toX = 2439; toY = 5169; rating -= 25; AtkPray = 0; StrPrayer = 0; DefPray = 0; RangePray = 0; MagePray = 0; PrayHeal = false; ProtItem = false; ProtMage = false; ProtRange = false; ProtMelee = false; Redemption = false; Retribution = false; Smite = false; Chivalry = false; Piety = false; isSkulled = false; lastSkull = 0; headIcon = 0; turnpray(); heightLevel = 0; currentHealth = playerLevel[playerHitpoints]; deathStage = 0; resetAnimation(); frame1(); prayOn = false; sM("Oh dear you have died!"); ItemHandler.addItem(Item.randompvpDrop(), absX, absY, 1, KillerId, false); resetOtherAtk(); } if (deathStage == 2 && System.currentTimeMillis() - deathTimer >= 2500 && !isInPitGame() && !IsInFightCave()) { toX = 2556; toY = 3444; AtkPray = 0; StrPrayer = 0; DefPray = 0; RangePray = 0; MagePray = 0; PrayHeal = false; ProtItem = false; ProtMage = false; ProtRange = false; ProtMelee = false; Redemption = false; Retribution = false; Smite = false; Chivalry = false; Piety = false; isSkulled = false; lastSkull = 0; headIcon = 0; turnpray(); heightLevel = 0; currentHealth = playerLevel[playerHitpoints]; deathStage = 0; resetAnimation(); frame1(); prayOn = false; sM("Oh dear you have died! lol"); ItemHandler.addItem(Item.randompvpDrop(), absX, absY, 1, KillerId, false); resetOtherAtk(); if (destruct) { absX = 3088+misc.random(3); absY = 3500+misc.random(3); } savegame(false); } [/CODE] thats all maybe help pls? thanks if u help :) :):):):):)
  24. legion

    help pls

    why does my char files come out as this? ¬í sr !server.model.player.PlayerDetails  rZ CannonIsWorkingI CatLevelI CatTypeI FUNDuelPointsI NPCKillsI PlayerDeathsI PlayerKillsI cannonBallsI championNPCID1I championNPCID10I championNPCID11I championNPCID2I championNPCID3I championNPCID4I championNPCID5I championNPCID6I championNPCID7I championNPCID8I championNPCID9I crystalBowArrowCountI crystalShieldDamageCountZ firstChristmasTaskI friendsSizeI ignoresSizeZ musicIsOnI pAhrimI pArmsI pBeardI pClueLVLI pClueStageI pDharokI pFeetI pFeetCI pGenderI pGuthanI pHairCI pHandsI pHeadI pKarilsI pLegsI pLegsCI pMBGuthixI pMBSaradominI pMBZamorakI pPKPointsI pPestPointsI pPlayerMagicI pQuestPointsI pQuestStage1I pQuestStage10I pQuestStage11I pQuestStage2I pQuestStage3I pQuestStage4I pQuestStage5I pQuestStage6I pQuestStage7I pQuestStage8I pQuestStage9I pSkinCI pTZWaveI pToragI pTorsoI pTorsoCI pVeracI pacceptAidI pbanTimerI pblackMarksI pbrightnessI pchatEffectI pclueIDZ playerAppearanceSetI playerBankSizeI playerHeadIconI playerHeightZ playerMemberI playerPosXI playerPosYI playerRightsI playerStatusI pmousebuttonsI pmusicVI pmuteTimerI pplayerEnergyI ppoisonHitdmgI privateChatI psoundVI psplitChatI ptaskAmountI ptaskIDI ptutStageI publicChatZ santaCheckedZ santaHatZ secondChristmasTaskZ soundIsOnD specAmountI tradeChatI tutorialStage[ bankItemst [I[ bankItemsNq ~ L connectedFromt Ljava/lang/String;L extraDatat Ljava/util/Map;[ friendst [J[ ignoresq ~ [ playerEquipmentq ~ [ playerEquipmentNq ~ [ playerItemq ~ [ playerItemNq ~ [ playerLevelq ~ L playerNameq ~ L playerPassq ~ [ playerQuestq ~ [ playerXPq ~ xp  d d  * ! $ ÿÿÿê   `  b ^  d d @$ dur [IMº`&vê²¥ xp  @ ® ò a s / - 0 J d uq ~            t 127.0.0.1sr java.util.HashMapÚÁÃ`Ñ F loadFactorI [email protected] w  xur [Jx µ±u“ xp È uq ~ d uq ~   Ìÿÿÿÿÿÿÿÿ  ÿÿÿÿ § ÿÿÿÿ ÿÿÿÿÿÿÿÿ ÿÿÿÿ ruq ~             uq ~   O H ä û uq ~     G'  uq ~                         t Trolleyt 1luvbmpuq ~   P ˜ ý F † † '
×