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Found 4 results

  1. Hello, I'm working on my first rsps ever it is a 317 pi based source and client and I'm currently having a problem with the sprites I import into the cache I can get them to load perfectly fine however there is a small 2-3 pixel wide purple area around my sprite the rest of the purple background isn't being displayed so I'm guessing that some anti-aliasing or some sort of smoothing is changing the colour/opacity of the purple directly around the sprite this is practically impossible to remove manual and I'm pretty sure this is to do with my editor which is Krita is there some way to fix this or some way of creating the sprites in Krita that will prevent this problem? thankyou.
  2. Ok so I am pretty new to the private server seen and I am having trouble with my SkillCape shop. I can't purchase any capes. I have 7 99's, enough money, and inventory space but still doesn't let me buy it. When I try to buy a cape it does nothing. Something I did notice was that when I click on value it returns 113849 or 113k as the price needed but in the code it says 99,000 coins. Can someone please help me. This is my buyitem code: public boolean buyItem(int itemID, int fromSlot, int amount) { //if(!shopSellsItem(itemID) && c.myShopId != 50 && c.myShopId != 60) // return false; if (c.myShopId == 14) { skillBuy(itemID); return false; } else if (c.myShopId == 15) { buyVoid(itemID); return false; }else if(!shopSellsItem(itemID)) { return false; } if (amount > 0) { if (amount > Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]) { amount = Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]; } //double ShopValue; //double TotPrice; int TotPrice2 = 0; //int Overstock; int Slot = 0; int Slot1 = 0;//Tokkul int Slot2 = 0;//Pking Points if (c.myShopId == 17 || c.myShopId == 18 || c.myShopId == 50 || c.myShopId == 60) { handleOtherShop(itemID); return false; } for (int i = amount; i > 0; i--) { TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot)); Slot = c.getItems().getItemSlot(995); Slot1 = c.getItems().getItemSlot(6529); if (Slot == -1 && c.myShopId != 29 && c.myShopId != 30 && c.myShopId != 31) { c.sendMessage("You don't have enough coins."); break; } if(Slot1 == -1 && c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) { c.sendMessage("You don't have enough tokkul."); break; } if(TotPrice2 <= 1) { TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot)); TotPrice2 *= 1.66; } if(c.myShopId != 29 || c.myShopId != 30 || c.myShopId != 31) { if (c.playerItemsN[Slot] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough coins."); break; } } if(c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) { if (c.playerItemsN[Slot1] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { c.getItems().deleteItem(6529, c.getItems().getItemSlot(6529), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough tokkul."); break; } } } c.getItems().resetItems(3823); resetShop(c.myShopId); updatePlayerShop(); return true; } return false; } This is my skillbuy code: public void skillBuy(int item) { int nn = get99Count(); if (nn > 1) nn = 1; else nn = 0; for (int j = 0; j < skillCapes.length; j++) { if (skillCapes[j] == item || skillCapes[j]+1 == item) { if (c.getItems().freeSlots() > 1) { if (c.getItems().playerHasItem(995,99000)) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000); c.getItems().addItem(skillCapes[j] + nn,1); c.getItems().addItem(skillCapes[j] + 2,1); } else { c.sendMessage("You must have 99 in the skill of the cape you're trying to buy."); } } else { c.sendMessage("You need 99k to buy this item."); } } else { c.sendMessage("You must have at least 1 inventory spaces to buy this item."); } } /*if (skillCapes[j][1 + nn] == item) { if (c.getItems().freeSlots() >= 1) { if (c.getItems().playerHasItem(995,99000)) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000); c.getItems().addItem(skillCapes[j] + nn,1); c.getItems().addItem(skillCapes[j] + 2,1); } else { c.sendMessage("You must have 99 in the skill of the cape you're trying to buy."); } } else { c.sendMessage("You need 99k to buy this item."); } } else { c.sendMessage("You must have at least 1 inventory spaces to buy this item."); } break; }*/ } c.getItems().resetItems(3823); } and this is my setup skillcape: public void openSkillCape() { int capes = get99Count(); if (capes > 1) capes = 1; else capes = 0; c.myShopId = 14; setupSkillCapes(capes, get99Count()); } /*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691}, {7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727}, {14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},{19,2737,4331,2739},{20,2698,4333,2700}};*/ public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765,9948,12169,18508}; public int get99Count() { int count = 0; for (int j = 0; j < c.playerLevel.length; j++) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { count++; } } return count; } public void setupSkillCapes(int capes, int capes2) { synchronized(c) { c.getItems().resetItems(3823); c.isShopping = true; c.myShopId = 14; c.getPA().sendFrame248(3824, 3822); c.getPA().sendFrame126("Skillcape Shop", 3901); int TotalItems = 0; TotalItems = capes2; if (TotalItems > Server.shopHandler.MaxShopItems) { TotalItems = Server.shopHandler.MaxShopItems; } c.getOutStream().createFrameVarSizeWord(53); c.getOutStream().writeWord(3900); c.getOutStream().writeWord(TotalItems); int TotalCount = 0; for (int i = 0; i < 21; i++) { if (c.getLevelForXP(c.playerXP[i]) < 99) continue; c.getOutStream().writeByte(1); c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2); TotalCount++; } c.getOutStream().endFrameVarSizeWord(); c.flushOutStream(); } }
  3. Ok so I am pretty new to the private server seen and I am having trouble with my SkillCape shop. I can't purchase any capes. I have 7 99's, enough money, and inventory space but still doesn't let me buy it. When I try to buy a cape it does nothing. Something I did notice was that when I click on value it returns 113849 or 113k as the price needed but in the code it says 99,000 coins. Can someone please help me. This is my buyitem code: public boolean buyItem(int itemID, int fromSlot, int amount) { //if(!shopSellsItem(itemID) && c.myShopId != 50 && c.myShopId != 60) // return false; if (c.myShopId == 14) { skillBuy(itemID); return false; } else if (c.myShopId == 15) { buyVoid(itemID); return false; }else if(!shopSellsItem(itemID)) { return false; } if (amount > 0) { if (amount > Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]) { amount = Server.shopHandler.ShopItemsN[c.myShopId][fromSlot]; } //double ShopValue; //double TotPrice; int TotPrice2 = 0; //int Overstock; int Slot = 0; int Slot1 = 0;//Tokkul int Slot2 = 0;//Pking Points if (c.myShopId == 17 || c.myShopId == 18 || c.myShopId == 50 || c.myShopId == 60) { handleOtherShop(itemID); return false; } for (int i = amount; i > 0; i--) { TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot)); Slot = c.getItems().getItemSlot(995); Slot1 = c.getItems().getItemSlot(6529); if (Slot == -1 && c.myShopId != 29 && c.myShopId != 30 && c.myShopId != 31) { c.sendMessage("You don't have enough coins."); break; } if(Slot1 == -1 && c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) { c.sendMessage("You don't have enough tokkul."); break; } if(TotPrice2 <= 1) { TotPrice2 = (int)Math.floor(getItemShopValue(itemID, 0, fromSlot)); TotPrice2 *= 1.66; } if(c.myShopId != 29 || c.myShopId != 30 || c.myShopId != 31) { if (c.playerItemsN[Slot] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough coins."); break; } } if(c.myShopId == 29 || c.myShopId == 30 || c.myShopId == 31) { if (c.playerItemsN[Slot1] >= TotPrice2) { if (c.getItems().freeSlots() > 0) { c.getItems().deleteItem(6529, c.getItems().getItemSlot(6529), TotPrice2); c.getItems().addItem(itemID, 1); Server.shopHandler.ShopItemsN[c.myShopId][fromSlot] -= 1; Server.shopHandler.ShopItemsDelay[c.myShopId][fromSlot] = 0; if ((fromSlot + 1) > Server.shopHandler.ShopItemsStandard[c.myShopId]) { Server.shopHandler.ShopItems[c.myShopId][fromSlot] = 0; } } else { c.sendMessage("You don't have enough space in your inventory."); break; } } else { c.sendMessage("You don't have enough tokkul."); break; } } } c.getItems().resetItems(3823); resetShop(c.myShopId); updatePlayerShop(); return true; } return false; } This is my skillbuy code: public void skillBuy(int item) { int nn = get99Count(); if (nn > 1) nn = 1; else nn = 0; for (int j = 0; j < skillCapes.length; j++) { if (skillCapes[j] == item || skillCapes[j]+1 == item) { if (c.getItems().freeSlots() > 1) { if (c.getItems().playerHasItem(995,99000)) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000); c.getItems().addItem(skillCapes[j] + nn,1); c.getItems().addItem(skillCapes[j] + 2,1); } else { c.sendMessage("You must have 99 in the skill of the cape you're trying to buy."); } } else { c.sendMessage("You need 99k to buy this item."); } } else { c.sendMessage("You must have at least 1 inventory spaces to buy this item."); } } /*if (skillCapes[j][1 + nn] == item) { if (c.getItems().freeSlots() >= 1) { if (c.getItems().playerHasItem(995,99000)) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { c.getItems().deleteItem(995, c.getItems().getItemSlot(995), 99000); c.getItems().addItem(skillCapes[j] + nn,1); c.getItems().addItem(skillCapes[j] + 2,1); } else { c.sendMessage("You must have 99 in the skill of the cape you're trying to buy."); } } else { c.sendMessage("You need 99k to buy this item."); } } else { c.sendMessage("You must have at least 1 inventory spaces to buy this item."); } break; }*/ } c.getItems().resetItems(3823); } and this is my setup skillcape: public void openSkillCape() { int capes = get99Count(); if (capes > 1) capes = 1; else capes = 0; c.myShopId = 14; setupSkillCapes(capes, get99Count()); } /*public int[][] skillCapes = {{0,9747,4319,2679},{1,2683,4329,2685},{2,2680,4359,2682},{3,2701,4341,2703},{4,2686,4351,2688},{5,2689,4347,2691},{6,2692,4343,2691}, {7,2737,4325,2733},{8,2734,4353,2736},{9,2716,4337,2718},{10,2728,4335,2730},{11,2695,4321,2697},{12,2713,4327,2715},{13,2725,4357,2727}, {14,2722,4345,2724},{15,2707,4339,2709},{16,2704,4317,2706},{17,2710,4361,2712},{18,2719,4355,2721},{19,2737,4331,2739},{20,2698,4333,2700}};*/ public int[] skillCapes = {9747,9753,9750,9768,9756,9759,9762,9801,9807,9783,9798,9804,9780,9795,9792,9774,9771,9777,9786,9810,9765,9948,12169,18508}; public int get99Count() { int count = 0; for (int j = 0; j < c.playerLevel.length; j++) { if (c.getLevelForXP(c.playerXP[j]) >= 99) { count++; } } return count; } public void setupSkillCapes(int capes, int capes2) { synchronized(c) { c.getItems().resetItems(3823); c.isShopping = true; c.myShopId = 14; c.getPA().sendFrame248(3824, 3822); c.getPA().sendFrame126("Skillcape Shop", 3901); int TotalItems = 0; TotalItems = capes2; if (TotalItems > Server.shopHandler.MaxShopItems) { TotalItems = Server.shopHandler.MaxShopItems; } c.getOutStream().createFrameVarSizeWord(53); c.getOutStream().writeWord(3900); c.getOutStream().writeWord(TotalItems); int TotalCount = 0; for (int i = 0; i < 21; i++) { if (c.getLevelForXP(c.playerXP[i]) < 99) continue; c.getOutStream().writeByte(1); c.getOutStream().writeWordBigEndianA(skillCapes[i] + 2); TotalCount++; } c.getOutStream().endFrameVarSizeWord(); c.flushOutStream(); } }
  4. prophecy84

    HELP! // CHAT BUG

    CANNOT SEE ANY PLAYER'S "PUSH" MESSAGES Okay so I'm far from amateur with RSPS's but I've recently cleaned a [PI] base and only now noticed the fact I cannot see other players chat, As you can see in the Image below (Gyazo) Chat_test pushe's a message and can see it above the character models head, and it Draws it into the chatArea but the other client(s) cannot see the chat at all EXAMPLE Thanks in advance to anyone who can help. - Prophecy
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