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  1. Pretty straight forward, paste your CTRL-V. I've seen these threads on other forums and they can get really funny fast. Don't post your CTRL-V if it's against the rules. Here's mine: [url]http://www.youtube.com/watch?v=LTs2wZ30Z0Y&index=69&list=PLD15A95D4A6CD2457[/url]
  2. [CENTER][url]http://rune-planet.com/index.html[/url] [IMG]http://puu.sh/2guwK[/IMG] [IMG]http://puu.sh/2gux7[/IMG] [/CENTER]
  3. [CENTER] [IMG]http://rawpaste.com/themes/default/img/logo.png[/IMG] RawPaste, We are what it says on the tin, share your documents, coding and everything in between! [URL="http://www.rawpaste.com"]RawPaste.com[/URL] [/CENTER]
  4. [QUOTE][CENTER]In order to use this you need 602 animations/gfx and Hand cannon shots + Hand cannon in your server! Assumed Knowledge: Copy And Pasting. Posting feedback. Difficulty 1/10. (If you have any knowledge of reading/c+p. Tested on: FormationX[/QUOTE] [COLOR="#008000"]Trees[/COLOR] takes [B]no credit[/B] for this except for reformatting the thread for RL. I saw someone asking about this on the help thread and decided to post it here. Firstly open your combatassistant.java [Spoiler=CombatAssist.java] [CODE]public void attackNpc(int i) {[/CODE] Under that add; [CODE] if (c.playerEquipment[c.playerWeapon] == 15241) { c.gfx0(2138); } if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){ c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)"); return; }[/CODE] Next find (Still in combatassistant.java: [CODE]public void attackPlayer(int i) {[/CODE] And once again below that add; [CODE] if (c.playerEquipment[c.playerWeapon] == 15241) { c.gfx0(2138); } if(c.playerEquipment[c.playerWeapon] == 15241 && 15243 != c.playerEquipment[c.playerArrows]){ c.sendMessage("You can't use Hand Cannon without the shots! (You dumb?)"); return; }[/CODE] Next find in combatassistant.java still (This is optional if u dont have it dw about it). [CODE] for (int u : c.Bolts) { for (int y : c.BOWS) {[/CODE] And replace it with. [CODE] for (int u : c.Bolts) { for (int y : c.BOWS) { if(y == c.playerEquipment[c.playerWeapon] && c.playerEquipment[c.playerWeapon] != 9185 && u == c.playerEquipment[c.playerArrows] && c.playerEquipment[c.playerWeapon] != 15241 && u == c.playerEquipment[c.playerArrows]){ c.sendMessage("You can only use arrows with this bow."); return; } } }[/CODE] Next still in combatassistant.java find; [CODE] c.sendMessage("You have run out of arrows!");[/CODE] Above that add. [CODE] if(c.playerEquipment[c.playerWeapon] == 15241) c.sendMessage("You have run out of Shots!"); else[/CODE] Still in combatassistant.java find: [CODE]public void fireProjectilePlayer() {[/CODE] Replace that with. [CODE]public void fireProjectilePlayer() { if(c.oldPlayerIndex > 0) { if(Server.playerHandler.players[c.oldPlayerIndex] != null) { c.projectileStage = 2; int pX = c.getX(); int pY = c.getY(); int oX = Server.playerHandler.players[c.oldPlayerIndex].getX(); int oY = Server.playerHandler.players[c.oldPlayerIndex].getY(); int offX = (pY - oY)* -1; int offY = (pX - oX)* -1; if(c.playerEquipment[c.playerWeapon] == 15241) { if(!c.specGfx) { c.gfx0(2138); } c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, 55, getRangeProjectileGFX(), 22, 22, c.oldPlayerIndex - 1, getStartDelay(), -1); c.handCannonDestory(); c.specGfx = false; } else if(!c.msbSpec) c.getPA().createPlayersProjectile(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 43, 31, - c.oldPlayerIndex - 1, getStartDelay()); else if (c.msbSpec) { c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 43, 31, - c.oldPlayerIndex - 1, getStartDelay(), 10); c.msbSpec = false; } if (usingDbow()) c.getPA().createPlayersProjectile2(pX, pY, offX, offY, 50, getProjectileSpeed(), getRangeProjectileGFX(), 60, 31, - c.oldPlayerIndex - 1, getStartDelay(), 35); } } } [/CODE] Next still in combatassistant.java find; [CODE] case 1215: // dragon daggers case 1231: case 5680: case 5698: c.gfx100(252); c.startAnimation(1062); c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); c.doubleHit = true; c.specAccuracy = 1.30; c.specDamage = 1.05; break;[/CODE] Above that add. [CODE] case 15241: // hand cannon spec!! c.usingBow = true; c.rangeItemUsed = c.playerEquipment[c.playerArrows]; c.getItems().deleteArrow(); c.lastWeaponUsed = weapon; c.startAnimation(12175); c.specAccuracy = 8.5; c.specDamage = 2.25; c.hitDelay = 5; c.attackTimer-= 7; c.hitDelay = getHitDelay(c.getItems().getItemName(c.playerEquipment[c.playerWeapon]).toLowerCase()); if (c.fightMode == 2) if (c.playerIndex > 0) fireProjectilePlayer(); else if (c.npcIndex > 0) fireProjectileNpc(); break;[/CODE] Still in combatassistant.java find: [CODE] case 4151: case 11694: case 11698: case 4153: case 15241: case 14484: if(c.specAmount >= 5) { c.specAmount -= 5; c.getItems().addSpecialBar(weapon); return true; } return false;[/CODE] Below that add [CODE]case 15241:[/CODE] Next in combatassistant.java find: [CODE] public void getPlayerAnimIndex(String weaponName){[/CODE] Somewhere in there add. [CODE] case 15241: c.playerStandIndex = 12155; c.playerWalkIndex = 12154; c.playerRunIndex = 12154; break;[/CODE] Next find in combatassistant.java: [CODE]public int getWepAnim(String weaponName) {[/CODE] Somewhere in there add. [CODE] case 15241: return 12153;[/CODE] Keep searching for in combatassistant.java: [CODE]public int getBlockEmote() {[/CODE] Below that add. [CODE]case 15241: return 1666;[/CODE] Find. [CODE]public int getAttackDelay(String s) {[/CODE] add This somewhere in there. [CODE] case 15241: return 9;[/CODE] Next find still in combatassistant.java: [CODE]public int rangeMaxHit() { [/CODE] below that add. [CODE]int weapon = c.playerEquipment[c.playerWeapon];[/CODE] And under [CODE]if (c.fullVoidRange()) {[/CODE] Add. [CODE]if(weapon == 15241) b *= 1.35;[/CODE] Next find still in combatassistant.java: [CODE]public int correctBowAndArrows() {[/CODE] Below that add. [CODE]case 15241://hand cannon with Shots return 15243;[/CODE] Next still in combatassistant.java find; [CODE]switch(c.rangeItemUsed) {[/CODE] Above that add. [CODE]if (c.playerEquipment[c.playerWeapon] == 15241) return 2143;[/CODE] Now find; [CODE]public int getStartDelay() {[/CODE] Right under that like seriously right under it add. [CODE]if(c.playerEquipment[c.playerWeapon] == 15241) return 30;[/CODE] Still In combatassistant.java find: [CODE]public int getRangeStr(int i) {[/CODE] Replace it with: [CODE] public int getRangeStr(int i) { int str = 0; int[][] data = { {877, 10}, {9140, 46}, {9145, 36}, {9141, 64}, {9142, 82}, {9143,100}, {9144,115}, {9236, 14}, {9237, 30}, {9238, 48}, {9239, 66}, {9240, 83}, {9241, 85}, {9242,103}, {9243,105}, {9244,117}, {9245,120}, {882, 7}, {884, 10}, {886, 16}, {888, 22}, {890, 31}, {892, 49},{15243, 60}, {4740, 55}, {11212, 60}, {806, 1}, {807, 3}, {808, 4}, {809, 7}, {810,10}, {811,14}, {11230,20}, {864, 3}, {863, 4}, {865, 7}, {866, 10}, {867, 14}, {868, 24}, {825, 6}, {826,10}, {827,12}, {828,18}, {829,28}, {830,42}, {800, 5}, {801, 7}, {802,11}, {803,16}, {804,23}, {805,36}, {9976, 0}, {9977, 15}, {4212, 70}, {4214, 70}, {4215, 70}, {4216, 70}, {4217, 70}, {4218, 70}, {4219, 70}, {4220, 70}, {4221, 70}, {4222, 70}, {4223, 70}, {6522, 49}, {10034, 15}, }; for(int l = 0; l < data.length; l++) { if(i == data[l][0]) { str = data[l][1]; } } return str; }[/CODE] Still in combatassistant.java find: [CODE]} else if (Arrows == 11212) {//dragon arrows[/CODE] Above that add: [CODE]} else if (Arrows == 15243) {//Hand cannon shots rangehit = 4; rangehit += c.playerLevel[4] / 6; [/CODE] [/spoiler] Now open Client.java [Spoiler=Client.java] In client.java add; [CODE]public void handCannonDestory() { cannonTimer = 0; int chance = playerLevel[playerFiremaking] * 5 + 25; if(specGfx) chance/=2; if(Misc.random(chance) == 1) EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { if(cannonTimer <= 0) { gfx0(2140); playerEquipment[playerWeapon] = -1; sendMessage("Your hand cannon explodes LMFAO!"); int damage = Misc.random(15) + 1; setHitDiff(damage); setHitUpdateRequired(true); dealDamage(Misc.random(15) + 1); updateRequired = true; getItems().sendWeapon(playerEquipment[playerWeapon], getItems().getItemName(playerEquipment[playerWeapon])); getCombat().getPlayerAnimIndex(getItems().getItemName(playerEquipment[playerWeapon]).toLowerCase()); getItems().resetBonus(); getItems().getBonus(); getItems().writeBonus(); getPA().requestUpdates();getOutStream().createFrame(34); getOutStream().writeWord(6); getOutStream().writeWord(1688); getOutStream().writeByte(playerWeapon); getOutStream().writeWord(0); getOutStream().writeByte(0); updateRequired = true; setAppearanceUpdateRequired(true); c.stop(); } else { cannonTimer--; } } }, 500); } public boolean specGfx = false; public void handCannonSpec() { cannonTimer = 0; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { cannonTimer--; if(cannonTimer == 0) { gfx0(2141); specGfx = true; } if(cannonTimer == 1) { if (playerIndex > 0) getCombat().fireProjectilePlayer(); else if (npcIndex > 0) getCombat().fireProjectileNpc(); c.stop(); } } }, 25); }[/CODE] Oh and declare this in client.java aswell; [CODE]public int cannonTimer = 0;[/CODE] [/spoiler] Now open Itemassistant.java [Spoiler=ItemAssist.java] In Itemassistant.java find; [CODE]public void sendWeapon(int Weapon, String WeaponName) {[/CODE] In there you should find something like. [CODE]} else if (WeaponName.endsWith("bow") || WeaponName.endsWith("10") || c.playerEquipment[c.playerWeapon] == 15015 || c.playerEquipment[c.playerWeapon] == 15016 || WeaponName.endsWith("full") || WeaponName.startsWith("seercull")) {[/CODE] Replace that with; [CODE]} else if (WeaponName.endsWith("bow") || WeaponName.endsWith("10") || c.playerEquipment[c.playerWeapon] == 15015 || c.playerEquipment[c.playerWeapon] == 15241 || c.playerEquipment[c.playerWeapon] == 15016 || WeaponName.endsWith("full") || WeaponName.startsWith("seercull")) {[/CODE] Next still in itemassistant.java find; [CODE]case 11284: case 11283: c.defenceLevelReq = 75; return;[/CODE] In there add; [CODE]case 15241: //hand cannon c.rangeLevelReq = 61; break;[/CODE] Still in there find; [CODE]case 859: // magic bows case 861:[/CODE] In below them add. [CODE]case 15241: [/CODE] In player.java find [CODE]public final int[] BOWS =[/CODE] In that array Add, 15241 Now find [CODE]public final int[] ARROWS =[/CODE] In that array add, 15243. If you do not understand replace urs with mine. [CODE]public final int[] BOWS = {15241,9185,839,845,847,851,855,859,841,843,849,853,857,861,4212,4214,4215,11235,4216,4217,4218,4219,4220,4221,4222,4223,6724,4734,4934,4935,4936,4937}; public final int[] ARROWS = {15243,882,884,886,888,890,892,4740,11212,9140,9141,4142,9143,9144,9240,9241,9242,9243,9244,9245}; [/CODE] [/spoiler] If you get setHitDiff(Damage); Error then replace the current handCannon destroy method in client.java with this one below Mainly an error on FormationX V3. But if you get it use this one /: [spoiler=Destroy method && Spec method] [CODE]public void handCannonDestory() { cannonTimer = 0; int chance = playerLevel[playerFiremaking] * 5 + 25; if(specGfx) chance/=2; if(Misc.random(chance) == 1) EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { if(cannonTimer <= 0) { gfx0(2140); playerEquipment[playerWeapon] = -1; sendMessage("Your hand cannon explodes LMFAO!"); int damage = Misc.random(15) + 1; hitDiff = new Hit(damage, CombatType.RANGE); setHitUpdateRequired(true); dealDamage(Misc.random(15) + 1); updateRequired = true; getItems().sendWeapon(playerEquipment[playerWeapon], getItems().getItemName(playerEquipment[playerWeapon])); getCombat().getPlayerAnimIndex(getItems().getItemName(playerEquipment[playerWeapon]).toLowerCase()); getItems().resetBonus(); getItems().getBonus(); getItems().writeBonus(); getPA().requestUpdates();getOutStream().createFrame(34); getOutStream().writeWord(6); getOutStream().writeWord(1688); getOutStream().writeByte(playerWeapon); getOutStream().writeWord(0); getOutStream().writeByte(0); updateRequired = true; setAppearanceUpdateRequired(true); c.stop(); } else { cannonTimer--; } } }, 500); } public boolean specGfx = false; public void handCannonSpec() { cannonTimer = 0; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { cannonTimer--; if(cannonTimer == 0) { gfx0(2141); specGfx = true; } if(cannonTimer == 1) { if (playerIndex > 0) getCombat().fireProjectilePlayer(); else if (npcIndex > 0) getCombat().fireProjectileNpc(); c.stop(); } } }, 25); }[/CODE] [/spoiler] We are all done now.[/CENTER]
  5. Hi right like it said in the title the old boards (copy and paste , snippets etc) right well there are to many new ones coming out(317,508,517,525,562 etc) well i think runelocus should re add them but as 317 board 503-525 board 562 board 602+board GL to all hope to see ya around! Red Merlin:cool:
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