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Found 35 results

  1. can anyone help me please with party room to 718 i need if any players want to do dropparty is do it and mod and all thank you -james
  2. explain what the biggest party you have ever went too and what all happened there!
  3. Ok so first off open up your InventoryOptionsHandler and under Option1 add this near the spade: [CODE] if (itemId == 9937) { player.getPackets().sendGameMessage("You troll the nooblets with a red balloon..."); final WorldTile tile = new WorldTile(player); if (!player.addWalkSteps(player.getX() - 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX() + 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX(), player.getY() + 1, 1)) player.addWalkSteps(player.getX(), player.getY() - 1, 1); World.spawnTempGroundObject(new WorldObject(Utils.random(116, 116), 10, 0, tile.getX(), tile.getY(), tile.getPlane()), 592, 5000); player.getInventory().deleteItem(9937, 1); return; } if (itemId == 9935) { player.getPackets().sendGameMessage("You troll the nooblets with a yellow balloon..."); final WorldTile tile = new WorldTile(player); if (!player.addWalkSteps(player.getX() - 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX() + 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX(), player.getY() + 1, 1)) player.addWalkSteps(player.getX(), player.getY() - 1, 1); World.spawnTempGroundObject(new WorldObject(Utils.random(115, 115), 10, 0, tile.getX(), tile.getY(), tile.getPlane()), 592, 5000); player.getInventory().deleteItem(9935, 1); return; } if (itemId == 9936) { player.getPackets().sendGameMessage("You troll the nooblets with a blue balloon..."); final WorldTile tile = new WorldTile(player); if (!player.addWalkSteps(player.getX() - 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX() + 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX(), player.getY() + 1, 1)) player.addWalkSteps(player.getX(), player.getY() - 1, 1); World.spawnTempGroundObject(new WorldObject(Utils.random(117, 117), 10, 0, tile.getX(), tile.getY(), tile.getPlane()), 592, 5000); player.getInventory().deleteItem(9936, 1); return; } if (itemId == 9939) { player.getPackets().sendGameMessage("You troll the nooblets with a green balloon..."); final WorldTile tile = new WorldTile(player); if (!player.addWalkSteps(player.getX() - 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX() + 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX(), player.getY() + 1, 1)) player.addWalkSteps(player.getX(), player.getY() - 1, 1); World.spawnTempGroundObject(new WorldObject(Utils.random(118, 118), 10, 0, tile.getX(), tile.getY(), tile.getPlane()), 592, 5000); player.getInventory().deleteItem(9939, 1); return; } if (itemId == 9940) { player.getPackets().sendGameMessage("You troll the nooblets with a purple balloon..."); final WorldTile tile = new WorldTile(player); if (!player.addWalkSteps(player.getX() - 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX() + 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX(), player.getY() + 1, 1)) player.addWalkSteps(player.getX(), player.getY() - 1, 1); World.spawnTempGroundObject(new WorldObject(Utils.random(119, 119), 10, 0, tile.getX(), tile.getY(), tile.getPlane()), 592, 5000); player.getInventory().deleteItem(9940, 1); return; } if (itemId == 9934) { player.getPackets().sendGameMessage("You troll the nooblets with an origami balloon..."); final WorldTile tile = new WorldTile(player); if (!player.addWalkSteps(player.getX() - 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX() + 1, player.getY(), 1)) if (!player.addWalkSteps(player.getX(), player.getY() + 1, 1)) player.addWalkSteps(player.getX(), player.getY() - 1, 1); World.spawnTempGroundObject(new WorldObject(Utils.random(120, 120), 10, 0, tile.getX(), tile.getY(), tile.getPlane()), 592, 5000); player.getInventory().deleteItem(9934, 1); return; }[/CODE] (can also be put in drop option) Then in ObjectHandler.java locate "Oak" and paste this above or below it: [CODE] case "party balloon": if (objectDef.containsOption(0, "burst")) if(player.getX() != object.getX() || player.getY() != object.getY()) player.addWalkSteps(object.getX(), object.getY(), -1, false); player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); player.setNextGraphics(new Graphics(1765)); player.getPackets().sendGameMessage("You just got trolled noob! Aint no free shit lmfao!!"); break;[/CODE] I really ma not sure if it was released before or whatever but i thought it could be reposted if anything but i just did this in seconds. I also know this could be revised and this is just a raw copy so don't be hatin.
  4. Add in ObjectHandler.java : [CODE] //Party Room if (id == 26194) { player.getDialogueManager().startDialogue("PartyRoomLever"); } if (id == 115 && object.getX() == 3049 && object.getY() == 3381) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3049, 3381, 0), true); } if (id == 116 && object.getX() == 3045 && object.getY() == 3380) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3045, 3380, 0), true); } if (id == 117 && object.getX() == 3043 && object.getY() == 3383) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3043, 3383, 0), true); } if (id == 118 && object.getX() == 3041 && object.getY() == 3380) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3041, 3380, 0), true); } if (id == 119 && object.getX() == 3039 && object.getY() == 3378) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3039, 3378, 0), true); } if (id == 120 && object.getX() == 3041 && object.getY() == 3377) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3041, 3377, 0), true); } if (id == 121 && object.getX() == 3041 && object.getY() == 3376) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3041, 3376, 0), true); } if (id == 122 && object.getX() == 3042 && object.getY() == 3373) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3042, 3373, 0), true); } if (id == 115 && object.getX() == 3045 && object.getY() == 3376) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3045, 3376, 0), true); } if (id == 116 && object.getX() == 3046 && object.getY() == 3375) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3046, 3375, 0), true); } if (id == 117 && object.getX() == 3049 && object.getY() == 3376) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3049, 3376, 0), true); } if (id == 118 && object.getX() == 3052 && object.getY() == 3378) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3052, 3378, 0), true); } if (id == 119 && object.getX() == 3050 && object.getY() == 3379) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3050, 3379, 0), true); } if (id == 120 && object.getX() == 3046 && object.getY() == 3382) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3046, 3382, 0), true); } if (id == 121 && object.getX() == 3044 && object.getY() == 3377) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3044, 3377, 0), true); } if (id == 122 && object.getX() == 3043 && object.getY() == 3375) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3043, 3375, 0), true); } if (id == 115 && object.getX() == 3047 && object.getY() == 3374) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3047, 3374, 0), true); } if (id == 116 && object.getX() == 3050 && object.getY() == 3374) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3050, 3374, 0), true); } if (id == 117 && object.getX() == 3051 && object.getY() == 3377) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3051, 3377, 0), true); } if (id == 118 && object.getX() == 3047 && object.getY() == 3379) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3047, 3379, 0), true); } if (id == 119 && object.getX() == 3048 && object.getY() == 3382) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3048, 3382, 0), true); } if (id == 120 && object.getX() == 3045 && object.getY() == 3383) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3045, 3383, 0), true); } if (id == 121 && object.getX() == 3043 && object.getY() == 3381) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3043, 3381, 0), true); } if (id == 122 && object.getX() == 3039 && object.getY() == 3380) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3039, 3380, 0), true); } if (id == 115 && object.getX() == 3041 && object.getY() == 3378) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3041, 3378, 0), true); } if (id == 116 && object.getX() == 3038 && object.getY() == 3374) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3038, 3374, 0), true); } if (id == 117 && object.getX() == 3040 && object.getY() == 3377) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3040, 3377, 0), true); } if (id == 118 && object.getX() == 3041 && object.getY() == 3374) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3041, 3374, 0), true); } if (id == 119 && object.getX() == 3047 && object.getY() == 3377) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3047, 3377, 0), true); } if (id == 120 && object.getX() == 3045 && object.getY() == 3382) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3045, 3382, 0), true); } if (id == 121 && object.getX() == 3050 && object.getY() == 3383) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3050, 3383, 0), true); } if (id == 122 && object.getX() == 3051 && object.getY() == 3380) { player.setNextAnimation(new Animation(794)); player.getPackets().sendSound(279, 0, 1); World.spawnObject(new WorldObject(123, 10, 0, 3051, 3380, 0), true); } //[/CODE] Make a new dialogue PartyRoomLever.java : [CODE]package com.rs.game.player.dialogues; import com.rs.game.Graphics; import com.rs.game.minigames.CastleWars; import com.rs.game.player.Skills; import com.rs.game.player.content.Magic; import com.rs.game.player.controlers.FightCaves; import com.rs.game.player.controlers.FightKiln; import com.rs.game.World; import com.rs.game.WorldObject; import com.rs.game.WorldTile; // Referenced classes of package com.rs.game.player.dialogues: // Dialogue public class PartyRoomLever extends Dialogue { public PartyRoomLever() { } @Override public void start() { stage = 1; sendOptionsDialogue("Wähle eine Option", "Ballons", "Nothing", "Nothing"); } @Override public void run(int interfaceId, int componentId) { if (stage == 1) { if (componentId == OPTION_1) { World.spawnObject(new WorldObject(115, 10, 0, 3049, 3381, 0), true); World.spawnObject(new WorldObject(116, 10, 0, 3045, 3380, 0), true); World.spawnObject(new WorldObject(117, 10, 0, 3043, 3383, 0), true); World.spawnObject(new WorldObject(118, 10, 0, 3041, 3380, 0), true); World.spawnObject(new WorldObject(119, 10, 0, 3039, 3378, 0), true); World.spawnObject(new WorldObject(120, 10, 0, 3041, 3377, 0), true); World.spawnObject(new WorldObject(121, 10, 0, 3041, 3376, 0), true); World.spawnObject(new WorldObject(122, 10, 0, 3042, 3373, 0), true); World.spawnObject(new WorldObject(115, 10, 0, 3045, 3376, 0), true); World.spawnObject(new WorldObject(116, 10, 0, 3046, 3375, 0), true); World.spawnObject(new WorldObject(117, 10, 0, 3049, 3376, 0), true); World.spawnObject(new WorldObject(118, 10, 0, 3052, 3378, 0), true); World.spawnObject(new WorldObject(119, 10, 0, 3050, 3379, 0), true); World.spawnObject(new WorldObject(120, 10, 0, 3046, 3382, 0), true); World.spawnObject(new WorldObject(121, 10, 0, 3044, 3377, 0), true); World.spawnObject(new WorldObject(122, 10, 0, 3043, 3375, 0), true); World.spawnObject(new WorldObject(115, 10, 0, 3047, 3374, 0), true); World.spawnObject(new WorldObject(116, 10, 0, 3050, 3374, 0), true); World.spawnObject(new WorldObject(117, 10, 0, 3051, 3377, 0), true); World.spawnObject(new WorldObject(118, 10, 0, 3047, 3379, 0), true); World.spawnObject(new WorldObject(119, 10, 0, 3048, 3382, 0), true); World.spawnObject(new WorldObject(120, 10, 0, 3045, 3383, 0), true); World.spawnObject(new WorldObject(121, 10, 0, 3043, 3381, 0), true); World.spawnObject(new WorldObject(122, 10, 0, 3039, 3380, 0), true); World.spawnObject(new WorldObject(115, 10, 0, 3041, 3378, 0), true); World.spawnObject(new WorldObject(116, 10, 0, 3038, 3374, 0), true); World.spawnObject(new WorldObject(117, 10, 0, 3040, 3377, 0), true); World.spawnObject(new WorldObject(118, 10, 0, 3041, 3374, 0), true); World.spawnObject(new WorldObject(119, 10, 0, 3047, 3377, 0), true); World.spawnObject(new WorldObject(120, 10, 0, 3045, 3382, 0), true); World.spawnObject(new WorldObject(121, 10, 0, 3050, 3383, 0), true); World.spawnObject(new WorldObject(122, 10, 0, 3051, 3380, 0), true); end(); } else if (componentId == OPTION_2) { end(); } else if (componentId == OPTION_3) { end(); } } } private void teleportPlayer(int x, int y, int z) { player.setNextGraphics(new Graphics(111)); player.setNextWorldTile(new WorldTile(x, y, z)); player.stopAll(); } @Override public void finish() { } }[/CODE] It's not the best but it should help out.
  5. Today I spawned in a party hat to wear on my server to show importance, and when I spawned a blue party hat, it showed up dark green. It does not look like a green party hat, it is a very dark green. Any ideas on how this can be fixed? Here is a screenshot so you have an idea on what is happening.[ATTACH=CONFIG]8137[/ATTACH]
  6. [CODE] case 115: case 116: case 117: case 118: case 119: case 120: case 121: case 122: case 123: case 124: case 125: case 126: case 127: case 128: case 129: case 130: if(actionTimer >= 1) { } else if(actionTimer <= 0) { makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); actionTimer = 3; } break; case 2416: //party lever if (GoodDistance2 (absX, absY, objectX, objectY, 3)) { if(playerRights >= 100) { if (actionTimer == 0) makeGlobalObject(2730, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2730, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2731, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2732, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2733, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2734, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2735, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2736, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2737, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2738, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2739, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2740, 3476, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2741, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2742, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2743, 3462, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3469, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3470, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3471, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3472, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3473, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3474, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3475, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3468, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3467, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3466, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3465, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3464, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3463, Item2.randomballoon(), 1, 10); makeGlobalObject(2744, 3462, Item2.randomballoon(), 1, 10); sendMessage("You pull the party lever!!!"); actionTimer = 15; setAnimation(776); addSkillXP((1 * playerLevel[2]), 2); stillgfx(639, absY, absX); updateRequired = true; appearanceUpdateRequired = true; } } break;[/CODE] [CODE] public static int balloon[] = {115, 116, 117, 118, 119, 120, 121, 122,}; public static int randomballoon() { return balloon[(int) (Math.random() * balloon.length)]; } [/CODE] [CODE] public static int Partyroom[] = {1038, 1040, 1042, 1044, 1046, 1048, 1050, 4716, 4718, 4720, 4722, 746, 667, 2402, 14507, 14508, 14511, 2633, 2635, 2637, 2978, 2980, 2982, 2984, 2986, 2988, 2990, 2992, 2994, 2957, 2653, 2655, 2659, 3478, 2665, 2661, 2663, 2667, 3479, 2673, 2669, 2671, 3480, 4724, 4728, 4730, 4726, 6570, 1037, 1050, 6857, 6859, 6861, 6863, 6856, 6858, 6860, 6862, 6818, 2591, 2593, 2595, 2597, 2607, 2609, 2611, 2613, 2615, 2617, 2619, 2621, 3473, 3475, 3476, 3669, 3671, 3672, 9004, 7319, 7321, 7323, 7325, 7327, 5527, 5529, 5531, 5533, 5535, 5537, 5539, 5541, 5543, 5545, 5547, 5549, 5551}; public static int randomPartyroom() { return Partyroom[(int) (Math.random() * Partyroom.length)]; }[/CODE]
  7. Fusion`

    Drop Party!

    [video=youtube;fu-ZNUcMLmc]http://www.youtube.com/watch?annotation_id=annotation_965194&feature=iv&index=1&list=UUCsj3Uk-cuVQejdoX-Pc_Lg&src_vid=vsjtr2y1eHE&v=fu-ZNUcMLmc[/video]
  8. Tyler

    Party Hats

    [B]Well guys, next time you want a party hat on a RSPS or RuneScape. Here is what you actually want.[/B] [IMG]http://grab.by/jXcu[/IMG]
  9. [b]Forum-[/b] [url]http://trisitypk.x10.mx/smf/index.php[/url] [b]Webclient-[/b] [url]http://trisitypk.x10.mx/webclient.html[/url] [b]TrisityPK[/b] We stand for quality, we have and always will. We are hosted on a strong dedicated server to ensure that we are online 99% of the time. TrisityPK has been under development for over 6 months, but has only gone online a few weeks ago and we have already reached 650+ players on. The developers work of trisitypk work around the clock and there are regular updates and events. [b]Server features[/b] We would like to globally name a few of our many attractions, if we were to name them all, the list would be too long! In short: -Active Pking all around the server - More that 25 unique bosses - Advanced Pk point system, more killstreak-> the more points - Castle Wars (soon) - Double Xp weekends - Dwarf multicannon - Tons of different training areas - Duel arena - Staking - Fun Pk (dieing and you wont lose anything!) - Revenants pking - Active Staff & Community - Professional SMF forums - Vote4Reward (soon) - Donation store on website (soon) - Dungeoneering with multiple floors! - Summoning with all familiars - More than 1600 npc's spawned! - Ability to switch reset combat skills - Social slayer and multiple slayer masters - Full pest control - Hunter [b]Client features[/b] - Ability to choose between x10 and x1 hitmarks - Ability to choose between new hitmarks (with combat style icon) or old hitmarks - Fullscreen - Ability to choose between 6 game frames [b]Hosting[/b] - Cache server - Download cloud instance - Website hosting cloud instance - Sql server - Forum VPs - Gameserver (dedi): 2 HyperThreaded Intel Xeon Processors with 8 cores each running on 2.9GHZ (16 cores total) 12GB DDR3 RAM 2GBPS network switch 3x 50GB SSD harddrives Heavy software and hardware DDoS prote
  10. So I need help to fixed 2 bugs. One bug is when a Donator PM's anyone it doesn't show anything except "From". Example: [IMG]http://i48.tinypic.com/169rxw8.jpg[/IMG] The second bug is when you try to deposit items in the Party Room chest they never appear and actually go into your bank. You can leave a comment below, if your comment fixes the problem(s) I will send some money to your PayPal. For further details add me on Skype: VillainGB
  11. When I click on the Part chest it shows the correct interface and everything. But when I click on an item it doesn't go in the chest it disappears and goes in my bank. Someone tell me how to fix this?
  12. When I deposit items into the party chest they don't show up anywhere (Edit: They actually show up back in your bank.). The party room was already built into the source when I got it a few months back. Below will be the code to the party room. PartyRoom.java [code] package server.model.players; import java.awt.Point; import java.util.ArrayList; import java.util.Random; import server.Config; import server.Server; import server.model.items.Item; import server.model.objects.Objects; import server.model.players.Client; import server.model.players.PlayerHandler; public class PartyRoom{ static Random r = new Random(); static int[] roomItems = new int[50]; static int[] roomItemsN = new int[50]; static ArrayList<Point> coords = new ArrayList<Point>(); public static int getAmount(){ int amount = 0; for(int x = 0; x < roomItems.length; x++){ if(roomItems[x] > 0){ amount++; } } return amount; } public static void dropAll(){ int trys = 0; int amount = getAmount(); if(amount < 1){ return; } for(int x = 0; x < roomItems.length; x++){ if(roomItemsN[x] > 0){ Balloon b = null; do{ b = Balloon.getBalloon(roomItems[x], roomItemsN[x]); trys++; }while(coords.contains(b.getCoords()) && trys < 100); Server.objectHandler.addObject(b); Server.objectHandler.placeObject(b); } if(trys > 100){ break; } roomItems[x] = 0; roomItemsN[x] = 0; } trys = 0; for(int x = 0; x < amount*2; x++){ Objects o; do{ o = Balloon.getEmpty(); }while(coords.contains(new Point(o.objectX, o.objectY)) && trys < 100); if(trys > 100){ break; } Server.objectHandler.addObject(o); Server.objectHandler.placeObject(o); } coords.clear(); } public static int arraySlot(int[] array, int target){ int spare = -1; for(int x = 0; x < array.length; x++){ if(array[x] == target){ return x; } else if(spare == -1 && array[x] <= 0){ spare = x; } } return spare; } public static void open(Client c){ updateGlobal(c); updateDeposit(c); c.getItems().resetItems(5064); c.getPA().sendFrame248(2156, 5063); } public static void accept(Client c){ for(int x = 0; x < c.party.length; x++){ if(c.partyN[x] > 0){ if(Item.itemStackable[c.party[x]]){ int slot = arraySlot(roomItems, c.party[x]); if(slot < 0){ c.sendMessage("Theres not enought space on party room."); break; } if(roomItems[slot] != c.party[x]){ roomItems[slot] = c.party[x]; roomItemsN[slot] = c.partyN[x]; }else{ roomItemsN[slot] += c.partyN[x]; } c.party[x] = -1; c.partyN[x] = 0; }else{ int left = c.partyN[x]; for(int y = 0; y < left; y++){ int slot = arraySlot(roomItems, -2); if(slot < 0){ c.sendMessage("Theres not enought space on party room."); break; } c.sendMessage(""+slot); roomItems[slot] = c.party[x]; roomItemsN[slot] = 1; c.partyN[x]--; } if(c.partyN[x] <= 0) c.party[x] = -1; } } } updateDeposit(c); updateGlobal(c); } public static void updateAll(){ for(int x = 0; x < PlayerHandler.players.length; x++){ updateGlobal((Client)PlayerHandler.players[x]); } } public static void fix(Client c){ for(int x = 0; x < 8; x++){ if(c.party[x] < 0){ c.partyN[x] = 0; }else if(c.partyN[x] <= 0){ c.party[x] = 0; } } } public static void depositItem(Client c, int id, int amount){ int slot = arraySlot(c.party, id); for (int i : Config.ITEM_TRADEABLE) { if(i == id) { c.sendMessage("You can't sell this item."); return; } } if(c.getItems().getItemAmount(id) < amount){ amount = c.getItems().getItemAmount(id); } if(!c.getItems().playerHasItem(id, amount)){ c.sendMessage("You don't have that many items!"); return; } if(slot == -1){ c.sendMessage("You cant deposit more than 8 items at once."); return; } c.getItems().deleteItem2(id, amount); if(c.party[slot] != id){ c.party[slot] = id; c.partyN[slot] = amount; }else{ c.party[slot] = id; c.partyN[slot] += amount; } updateDeposit(c); } public static void withdrawItem(Client c, int slot){ if(c.party[slot] >= 0 && c.getItems().freeSlots() > 0){ c.getItems().addItem(c.party[slot], c.partyN[slot]); c.party[slot] = 0; c.partyN[slot] = 0; } updateDeposit(c); updateGlobal(c); } public static void updateDeposit(Client c) { c.getItems().resetItems(5064); for(int x = 0; x < 8; x++){ if(c.partyN[x] <= 0) itemOnInterface(c, 2274, x, -1, 0); else itemOnInterface(c, 2274, x, c.party[x], c.partyN[x]); } } public static void updateGlobal(Client c) { for(int x = 0; x < roomItems.length; x++){ if(roomItemsN[x] <= 0) itemOnInterface(c, 2273, x, -1, 0); else itemOnInterface(c, 2273, x, roomItems[x], roomItemsN[x]); } } public static void itemOnInterface(Client c, int frame, int slot, int id, int amount){ c.outStream.createFrameVarSizeWord(34); c.outStream.writeWord(frame); c.outStream.writeByte(slot); c.outStream.writeWord(id+1); c.outStream.writeByte(255); c.outStream.writeDWord(amount); c.outStream.endFrameVarSizeWord(); } //2273 items on chest //2274 personal } [/code] Actionhandler.java [code] /*Party Room*/ case 26193: //26193 if falador PartyRoom.open(c); break; case 26191: if(!c.getItems().playerHasItem(995, 500000)){ c.sendMessage("You do not have 500K Coins!"); } else { c.getItems().deleteItem2(995, 500000); PartyRoom.dropAll(); } break; [/code] Clickingbuttons.java [code] case 8198: PartyRoom.accept(c); break; [/code] Someone please help me get this working so I can host more efficient drop partys.
  13. Features Working Summoning 1-99 dungeoneering with rewards All spirit shields All parts of nex armour Dicing Minigames Duel Arena | Barrows |Tzhaar |pest control And Warriors guild | 23 fully working skills Chaotics with Dungeoneering Fully working minigames full godwars dungeon farming chaos elemental Working Skillcape emotes Barrow gloves etc... and many more Working summoning familliar following [ATTACH=CONFIG]6582[/ATTACH] Working quickchat when you click on a icon. [ATTACH=CONFIG]6583[/ATTACH] Working Squeel of Fortune [ATTACH=CONFIG]6584[/ATTACH] Alot of Bosses [ATTACH=CONFIG]6585[/ATTACH] working curses [ATTACH=CONFIG]6586[/ATTACH] Minigame teleports [URL="http://gyazo.com/15ee23e15d185493e5f8a3906e3938f3.png"]http://gyazo.com/15ee23e15d185493e5f8a3906e3938f3.png[/URL] Monster teleports [URL="http://gyazo.com/16ac8ef0340215b1ae8b8a52927de05f.png"]http://gyazo.com/16ac8ef0340215b1ae8b8a52927de05f.png[/URL] Pking teleports [URL="http://gyazo.com/c894a379afd6ba708120ea244ad7318d.png"]http://gyazo.com/c894a379afd6ba708120ea244ad7318d.png[/URL] Skilling area teleport [url]http://gyazo.com/8285fb712ea2ed9332bafc8692b30212.png[/url] Different teleports [URL="http://gyazo.com/887...21272355c22c554"]http://gyazo.com/887...21272355c22c554[/URL] working skill cape emotes Dung shop 1 [URL="http://gyazo.com/5a5...579732815b3aa61"]http://gyazo.com/5a5...579732815b3aa61[/URL] Dung shop 2 [URL="http://gyazo.com/84c...620711480e1bdc2"]http://gyazo.com/84c...620711480e1bdc2[/URL] Dung shop 3 [URL="http://gyazo.com/630...532c052776399b2"]http://gyazo.com/630...532c052776399b2[/URL] Dung Inside (note do ur arm and weapons off) [URL="http://gyazo.com/f73...2066d65d9246ab4"]http://gyazo.com/f73...2066d65d9246ab4[/URL] Hunter [URL="http://gyazo.com/49d...7552b4c7fd20829"]http://gyazo.com/49d...7552b4c7fd20829[/URL] Slayer point shop [URL="http://gyazo.com/e1d...d093ae2a2a8fb18"]http://gyazo.com/e1d...d093ae2a2a8fb18[/URL] The jail [URL="http://gyazo.com/c8f...e248725477a5202"]http://gyazo.com/c8f...e248725477a5202[/URL] The ban hammer (i hope this never happens to u but u can always appeal it or get a second chanche) it depends on what u did do [URL="http://gyazo.com/d43...65ddf7751fa9521"]http://gyazo.com/d43...65ddf7751fa9521[/URL] And yeah we got many more things shops etc.... other cool commands but here is a little tutorial on how to join my server for the moment since its Hamachi hosted will be upgraded to vps when we rectieve donations First u download hamachi easy to find open it up then go to my network [URL="http://gyazo.com/c01...5f561cc8796d45b"]http://gyazo.com/c01...5f561cc8796d45b[/URL] Then go to the second option like this:[URL="http://gyazo.com/28b...2a90ec4d61705a9"]http://gyazo.com/28b...2a90ec4d61705a9[/URL] Then normally something would pop up like this with Network id: type: Forgotten-Pixels Then password is 123 I Would also like to give allot of credits and thx for making it to: Trisida he is the maker of the source and the client so check out his awsome stuff to and i want also thank Moparscape and the staffs for being loyal and making and putting effort in it to edit people their posts and be able to advertise my server on here thanks allot! Another Note im searching for a nice trust worthy Coder he will be the second owner off the game so respect him and the first 2 people to join gets Moderator and from moderator we still see how u do + the other 5 people that join Will win donator status! and at 10 players online we go do a drop party Posted Image!!!!! ive made a forums but there is still currently need to work on so sorry for that but thats the link: [URL="http://forgottenpixels.lefora.com"]http://forgottenpixels.lefora.com[/URL] hope we see u online Posted Image Webclient: [URL="http://www.rswebclients.com/play/Forgotten-Pixels"]http://www.rswebclients.com/play/Forgotten-Pixels[/URL] p.s sorry for the long post and how messy it is i usually have alot more attachements with it but 5 is the most but this is a good server and has alot to offer see you there.
  14. Ok so I know a lot of you like to diss my releases but oh well that happens lol but here I am today to bring something that hasn't been released yet that I know of :D So have fun with it! BTW It is missing a few imports MAYBE not too sure lol but there should be any errors on this if so just inbox me or w/e ObjectHandler.java [CODE] import com.rs.game.minigames.DropParty; [/CODE] [CODE]} else if (id == 26194 && object.getX() == 3054 && object.getY() == 3378) { // Party Lever player.getDialogueManager().startDialogue("DropPartyLever"); } else if (id == 120){ player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); DropParty.searchChest(player); } else if (id == 119){ player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); DropParty.searchChest(player); } else if (id == 118){ player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); DropParty.searchChest(player); } else if (id == 117){ player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); DropParty.searchChest(player); } else if (id == 121){ player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); DropParty.searchChest(player); } else if (id == 122){ player.setNextAnimation(new Animation(794)); player.getPackets().sendDestroyObject(object); DropParty.searchChest(player);[/CODE] DropPartyLever.java [CODE]package com.rs.game.player.dialogues; import com.rs.game.player.Player; import com.rs.game.World; import com.rs.game.WorldObject; import com.rs.game.WorldTile; import com.rs.utils.Misc; import com.rs.utils.Utils; public class DropPartyLever extends Dialogue { [MENTION=15855]Over[/MENTION]ride public void start() { this.sendDialogue(SEND_2_OPTIONS, new String[] { "Would You Like To Start A Party For 2b?", "Yes I would!", "No, I'm too broke." }); } [MENTION=15855]Over[/MENTION]ride public void run(int interfaceId, int componentId) { if (componentId == 1) { if (player.getInventory().containsItem(995, 2000000000)) { player.getInventory().deleteItem(995, 2000000000); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3050, 3376, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3050, 3383, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3048, 3381, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3050, 3379, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3048, 3380, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3046, 3382, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3044, 3380, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3043, 3382, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3041, 3383, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3042, 3379, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3040, 3379, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3039, 3377, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3040, 3373, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3038, 3372, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3043, 3374, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3044, 3376, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3046, 3375, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3047, 3377, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3049, 3374, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3052, 3373, 0), true); World.spawnObject(new WorldObject(Utils.random(117, 122), 10, 0, 3054, 3372, 0), true); } else { player.getPackets().sendGameMessage("You need 2b to start a party."); } } end(); } [MENTION=15855]Over[/MENTION]ride public void finish() { } }[/CODE] DialogueHandler.java [CODE] Class<Dialogue> value13 = (Class<Dialogue>) Class .forName(DropPartyLever.class.getCanonicalName()); handledDialogues.put("DropPartyLever", value13);[/CODE] DropParty.java [CODE]package com.rs.game.minigames; import com.rs.game.player.Player; import com.rs.game.Animation; import com.rs.utils.Utils; /** * [MENTION=52317]auth[/MENTION]or Baki * */ public class DropParty { public static final int[] CHEST_REWARDS = { 7453, 7455, 7456, 7457, 7458, 7459, 7460, 7461, 7462, 24707, 24709, 24547, 24548, 24549, 24550, 24551, 24552, 24553, 24554, 24555, 24556, 24557, 24558, 24559, 24560, 24561, 24562, 24563, 24564, 626, 628, 630, 632, 634, 636, 638, 640, 642, 644, 646, 648, 650, 652, 654, 656, 658, 660, 662, 664, 10035, 10037, 10039, 10041, 10043, 10045, 10047, 10049, 10051, 10053, 10055, 10057, 10059, 10061, 10063, 10065, 10067, 10069, 10071, 10073, 15352, 15345, 15347, 15349, 19748, 19747, 20079, 11694, 11696, 11698, 11700, 11716, 6856, 6857, 6858, 6859, 6860, 6861, 6862, 6863, 6392, 6394, 6396, 6398, 6400, 6402, 6404, 6406, 9050, 9048, 9046, 9044, 21536, 15503, 15505, 15507, 15509, 15511, 6713, 6714 }; /** * Represents the key being made. * Using tooth halves. */ /** * When the player searches the chest. */ public static void searchChest(final Player player){ player.getInventory().addItem(CHEST_REWARDS[Utils.random(getLength() - 1)], 1); } public static int getLength() { return CHEST_REWARDS.length; } }[/CODE] (forgot to add this lol)
  15. I am trying to finish the party room I want to know how to do the balloons fall and making them pop-able with the item that is in the chest. Can anyone help me or point me in the right direction, is it a gfx when it falls then an item spawns?
  16. Come on guys, everybody who wants to attend go to Rock Crabs world 46 Right now. Hurry up everybody! Don't miss out :)
  17. [COLOR="#FF0000"]April fools. :D[/COLOR] [IMG]http://i0.kym-cdn.com/photos/images/original/000/096/044/trollface.jpg?1296494117[/IMG] If you see this on the 8th April, I do not owe you 4B.
  18. bigman

    Best party ever?

    What is the best party you have ever been to!?!!?
  19. Fusion`

    hardstyle party

    [video=youtube;QISX68vu3Zo]http://www.youtube.com/watch?v=QISX68vu3Zo&feature=plcp&context=C456414bVDvjVQa1PpcFPBz0SgAqG321KCUIpmMcEi kwamIYQNZQo%3D[/video] .
  20. axter

    Dungeon party help

    Im trying to make a party system, i have this in player.java so far [CODE]public int otherInParty[/CODE][CODE] public int InParty[/CODE] lol. where do i go from there? (using command invite which i have done, other.tele blah blah blah) i want it so if A player leaves a dungeon using the exit dungeon ladder, then it sends a message to everyone else in the party saying "(name) has left the Party" and if someone could help me wright something like this i can figure out other things to do with it (im sure it's not too hard, but im just a newb) Thanks to whoever helps :)
  21. Decided to create this for [url]www.rs2005.net[/url] and wanted it to share with u guys :3 [CODE]//add all this to you object cases in client.java case 115: //party balloon makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); break; case 116: //party balloon makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); break; case 117: //party balloon makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); break; case 118: //party balloon makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); break; case 119: //party balloon makeGlobalObject(objectX, objectY, 6951, 0, 10); setAnimation(794); ItemHandler.addItem(Item2.randomPartyroom(), objectX, objectY, 1, playerId, false); sendMessage("You Stamp on the balloon!"); break; case 2416: //party lever if (GoodDistance2 (absX, absY, objectX, objectY, 3)) { if (playerHasItemAmount(995, 2000000) == true) { if (actionTimer == 0) deleteItem(995, GetItemSlot(995), 2000000); makeGlobalObject(2733, 3472, 115, 0, 10); makeGlobalObject(2733, 3466, 115, 0, 10); makeGlobalObject(2734, 3466, 115, 0, 10); makeGlobalObject(2733, 3466, 115, 0, 10); makeGlobalObject(2737, 3470, 117, 0, 10); makeGlobalObject(2739, 3472, 119, 0, 10); makeGlobalObject(2743, 3472, 116, 0, 10); makeGlobalObject(2737, 3465, 118, 0, 10); sendMessage("You pull the party lever!!!"); actionTimer = 5; setAnimation(776); addSkillXP((1 * playerLevel[2]), 2); stillgfx(639, absY, absX); updateRequired = true; appearanceUpdateRequired = true; } else { if (actionTimer == 0) server.npcHandler.newSummonedNPC(660, 2735, 3468, heightLevel, 2735, 3468, 2735, 3468, 1, server.npcHandler.GetNpcListHP(765), false, playerId); server.npcHandler.newSummonedNPC(660, 2736, 3468, heightLevel, 2736, 3468, 2736, 3468, 1, server.npcHandler.GetNpcListHP(765), false, playerId); server.npcHandler.newSummonedNPC(660, 2737, 3468, heightLevel, 2737, 3468, 2737, 3468, 1, server.npcHandler.GetNpcListHP(765), false, playerId); server.npcHandler.newSummonedNPC(660, 2738, 3468, heightLevel, 2738, 3468, 2738, 3468, 1, server.npcHandler.GetNpcListHP(765), false, playerId); server.npcHandler.newSummonedNPC(660, 2739, 3468, heightLevel, 2739, 3468, 2739, 3468, 1, server.npcHandler.GetNpcListHP(765), false, playerId); server.npcHandler.newSummonedNPC(660, 2740, 3468, heightLevel, 2740, 3468, 2740, 3468, 1, server.npcHandler.GetNpcListHP(765), false, playerId); sendMessage("You Summon the dancing knights!"); actionTimer = 20; } } break; //add next section to item2.java to complete the first code. public static int Partyroom[] = { 1038, 1040, 1042, 1044, 1046, 1048, 1050, 15334, 15336, 15333, 15335, 4716, 4718, 4720, 4722, 14507, 14508, 14511, 2633, 2635, 2637, 2978, 2980, 2982, 2984, 2986, 2988, 2990, 2992, 2994, 2957, 2653, 2655, 2659, 3478, 2665, 2661, 2663, 2667, 3479, 2673, 2669, 2671, 3480, 4724, 4728, 4730, 4726, 6570, 1037, 1050, 6857, 6859, 6861, 6863, 6856, 6858, 6860, 6862, 6818, 989}; public static int randomPartyroom() { return Partyroom[(int) (Math.random() * Partyroom.length)]; }[/CODE] its the only thing i share to lol... well gl with it :P
  22. BEFORE YOU SAY IT EMILYS, ITS NOT, I got all the coords my self -.- using a simple command which took about 20 minutes lol. Add In Object1PacketHandler.java [CODE] } public static int ranParty[] = {115,116,117,118,119,120,121,122}; public static int randParty(){ return ranParty[(int)(Math.random()* ranParty.length)]; } public static int ranPartyi[] = {22327,3265,7884,6699,995,1975,1231,5680,5698,1075,1087,1103,1117,1139,1155,1173,1189,1205,21467,21468,21469,1137,1153,1175,1191,1203,1067,1081,1101,1115,11694,1377,1434,1540,1577,12656,674,4012,7573,5614,19780,1,1,1,1,1,1,1,1,1,1,1,1}; public static int randPartyi(){ return ranPartyi[(int)(Math.random()* ranPartyi.length)]; }[/CODE] Also In Object1PacketHandler.java [CODE] case 115: case 116: case 117: case 118: case 119: case 120: case 121: case 122: World.getWorld().getItemManager().createGroundItem(Location.location(x, y, 0), new Item(randPartyi(),1)); for(Player p : World.getWorld().getPlayers()) { if(p == null) continue; p.getActionSender().sendCreateObject(-1, 0, x, y, 0, 10); } break; case 26194: if (player.getInventory().contains(995,1000000000)) { player.getActionSender().sendInterface(579, false); player.getActionSender().sendString("YEAH LETS PARTY NIGGA!.", 579, 17);//First button player.getActionSender().sendString("NUUUUUUUUUU!!", 579, 18);//Second button player.getActionSender().sendString("Party Room", 579, 13);//Title at top player.getActionSender().sendString("Are you sure you want to drop, spending your 1b.", 579, 14);//Main text }else{ player.sm("You need one billion gp"); } break;[/CODE] Then in ActionButtionHandler.java Add [CODE] case 579: if (buttonId == 17) { player.getInventory().deleteItem(995,1000000000); player.resetAttack(); player.sm("The Party has started."); player.getActionSender().sendCloseInterface(); for(Player p : World.getWorld().getPlayers()) { if(p == null) continue; p.resetAttack(); p.animate(6104); p.getUpdateFlags().setForceTextUpdateRequired(true); p.forceChat("PARTY TIME BROZ!!, "+player.getDisplayName()+", Has Started a Party :D. Do ::dp"); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3376, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3375, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3378, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3378, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3377, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3379, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3380, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3381, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3382, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3051, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3050, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3049, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3048, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3047, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3046, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3045, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3044, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3043, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3042, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3041, 3374, 0, 10); p.getActionSender().sendCreateObject(Object1PacketHandler.randParty(), 0, 3040, 3374, 0, 10); } } if (buttonId == 18) { player.getActionSender().sendCloseInterface(); } break;[/CODE] I pretty sure this isn't the proper way at all to do this but wth it works ;).
  23. Second drop party has been completed! Went well. We did drops, Giveaways, Hide and seek. And trivia. I even bought a mithril 2h. Watch it here :) [video=youtube;eo5lckU-mMM]http://www.youtube.com/watch?v=eo5lckU-mMM&feature=youtu.be[/video] First Drop Party/Giveaway Went Great! [video=youtube;khH7B7JLRQQ]http://www.youtube.com/watch?v=khH7B7JLRQQ&feature=youtu.be[/video] First of all, i want to give a thanks to Big D (Planning) HUGE THANKS TO THE DONATIONS! ******vv***** PvM_Naughty Me?! Arrogance Kill Joy Proof Of Donation(s) [ATTACH=CONFIG]3890[/ATTACH] [ATTACH=CONFIG]3889[/ATTACH] [ATTACH=CONFIG]3897[/ATTACH] [ATTACH=CONFIG]3898[/ATTACH] [COLOR="#FF0000"]FIRST DROP [SIZE=4][U][FONT=Arial Black]COMPLETED![/FONT][/U][/SIZE] [/COLOR] [SIZE=6]REASON WHY(Huge Paragraph marked with "**" Is not neccesary to read unless you want my unconditional love!)[/SIZE] vvv vvv I Havn't played this game in 3 years, *****An ex-boyfriend of mine and i were talking And He started talking about his xbox. And he asked me if i wanted to know what games he plays. And being the supporting girlfriend i was. I said, Sure! Why not? Anyways, He mentioned runescape. And i was like "Hey oh, Hey. I Used to play that a loooonngg time ago" And he told me if i would play with him, And again. Being the caring girlfriend i was. I Said Ofcourse. And he gave me an account to play with him, But i only played it for like an hour. And never got back on. He also had given me a membership card thingy to use, But i never used it, And i recently found it in my dresser as i was getting dressed a few days after christmas digging for my warm clothes. And i used it, Got on the account and sold some of the items ith ad, Wich accumulated to around 15m.****** And seeing as how i do not take pleasure in the game of runescape anymore, I Think it might be fun Feeling Cool, And giving out cash in a drop party or something. I always wanted to do one, But was to cheap and selfish.
  24. Yesimanub

    party pete?

    hey im making a party room for special occuasions.. but i also want party pete to dance around.. what is the correct command format for him? and where do i put it?
  25. fatmess

    drop party command

    i was wondering if anyone had a drop party command that would drop all the items in my inventory in a 8x8 square ? i have tried to convert a delta code but failed miserably :/ its a 317 pi edge pkers base =)
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