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Found 22 results

  1. Does anyone have the code for the settings when you click the house how it opens the interface? that interface for construction [IMG]http://img2.wikia.nocookie.net/__cb20121014100546/runescape/images/thumb/3/3a/Game_Options.png/133px-Game_Options.png[/IMG] that house button.
  2. This problem affects 60 - 70% of users joining my server and I am unable to find a solution. If you load the client and you have an old or slow computer the client will default to fixed screen options, then when you log in it will just load a black screen with no interfaces and there's a bunch of errors output in the console. Please note this is different to the regular black screen issue that all 718 servers seem to suffer from which is caused by the cache not loading quick enough and you just have to wait around and it normally sorts itself out. If anyone has a solution to either of these problems it would be great if you could share a solution or possible solution - something that I can try if I haven't already tried. It's worth mentioning that I've tried several things that have been suggested previously such as using a different cache and using a different client. The full error message: [CODE]Error: ev.b() c.f() ep.ld() pf.jw() | Class119.method1297:40 Class50.getICompone ntDefinitions:44 Class113.method1254:362 PacketsDecoder.method4548:1023 Class247 .method2370:261 Class126.method1407:293 client.method2806:3733 client.method2773 :653 Class291.method2764:641 Class291.method2759:457 Class291.run:384 java.lang. Thread.run | java.lang.ArrayIndexOutOfBoundsException: 207 | 14,14,135 23,2846,3 536 0,-66,0,0,0,0,0,0,0,0,0,-49,2,36,1,0,0,0,0,0,0,0,0, java.io.FileNotFoundException: =Oracle+Corporation&v2=1.7.0_51&e=ev.b%28%29+c.f%28%29+ep.ld%28%29+pf.jw%28%29+% 7C+Class119.method1297%3A40+Class50.getIComponentDefinitions%3A44+Class113.metho d1254%3A362+PacketsDecoder.method4548%3A1023+Class247.method2370%3A261+Class126. method1407%3A293+client.method2806%3A3733+client.method2773%3A653+Class291.metho d2764%3A641+Class291.method2759%3A457+Class291.run%3A384+java.lang.Thread.run+%7 C+java.lang.ArrayIndexOutOfBoundsException%3A+207+%7C+14%2C14%2C135+23%2C2846%2C 3536+0%2C-66%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C-49%2C2%2C36%2C1%2C0%2C0%2C0% 2C0%2C0%2C0%2C0%2C0%2C at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown So urce) at java.net.URL.openStream(Unknown Source) at IPAddress.method6062(IPAddress.java:171) at Class247.method2370(Class247.java:303) at Class126.method1407(Class126.java:293) at client.method2806(client.java:3733) at client.method2773(client.java:653) at Class291.method2764(Class291.java:641) at Class291.method2759(Class291.java:457) at Class291.run(Class291.java:384) at java.lang.Thread.run(Unknown Source) Error: ev.b() c.f() he.lw() us.fs() sc.fd() jc.gi() ki.jc() fc.gu() client.er() client.ae() mc.m() mc.e() | Class119.method1297:40 Class50.getIComponentDefiniti ons:44 Class173.method1821:208 Class501.method6227:186 Class439.method5851:211 C lass216.method2001:194 Class247.method2370:304 Class126.method1407:293 client.me thod2806:3733 client.method2773:653 Class291.method2764:641 Class291.method2759: 457 Class291.run:384 java.lang.Thread.run | java.lang.ArrayIndexOutOfBoundsExcep tion: 207 | 0,0,104,104 0,54,48 0 0 1 765,553 1 1 0 1 0 0 3638 0 0 hAJWGrsaETgl RjuwxMwnlA/d5W6EgYWx java.io.FileNotFoundException: =Oracle+Corporation&v2=1.7.0_51&e=ev.b%28%29+c.f%28%29+he.lw%28%29+us.fs%28%29+s c.fd%28%29+jc.gi%28%29+ki.jc%28%29+fc.gu%28%29+client.er%28%29+client.ae%28%29+m c.m%28%29+mc.e%28%29+%7C+Class119.method1297%3A40+Class50.getIComponentDefinitio ns%3A44+Class173.method1821%3A208+Class501.method6227%3A186+Class439.method5851% 3A211+Class216.method2001%3A194+Class247.method2370%3A304+Class126.method1407%3A 293+client.method2806%3A3733+client.method2773%3A653+Class291.method2764%3A641+C lass291.method2759%3A457+Class291.run%3A384+java.lang.Thread.run+%7C+java.lang.A rrayIndexOutOfBoundsException%3A+207+%7C++0%2C0%2C104%2C104+0%2C54%2C48+0+0+1+76 5%2C553+1+1+0+1+0+0+3638+0+0+hAJWGrsaETglRjuwxMwnlA%2Fd5W6EgYWx at sun.net.www.protocol.http.HttpURLConnection.getInputStream(Unknown So urce) at java.net.URL.openStream(Unknown Source) at IPAddress.method6062(IPAddress.java:171) at Class291.run(Class291.java:388) at java.lang.Thread.run(Unknown Source) error_game_crash[/CODE]
  3. Hey guys, this tutorial is going to be focused around the decisions that an RSPS owner must make once his server is online. The selection of these options are what shape the outcome of the server. We all hear that our servers need to be unique and different, but how are we suppose to do this? I hope the tutorial is useful to all beginner owners and possibly even existing owners. Enjoy! [CENTER][COLOR="#FF0000"][B][U][SIZE=5]Game-type for your Server[/SIZE][/U][/B][/COLOR][/CENTER] There are many different game-types that your server can focus on. The task of the owner is to decide in what direction to take the server when it comes to deciding what the players will be doing in the game. At first glance it appears there are 3 cut and dry game-types, [U]PVP[/U] (player vs. player), [U]Skilling[/U], and [U]PVM[/U] (player vs. monster), which of course can be merged together in your favorite of a few ways; however, it isn't as simple as merging them together. Obviously, on a basic 317 base all of these things will exist in some sort of fashion, but will not be anywhere near perfection. I am going to list the possible outcomes of combining these 3 things in order to make it easier for the owner's deciding. [U][SIZE=2]PVP [/SIZE][/U]- [INDENT]these servers are completely focused on fighting other players either in the wild, or literally everywhere on the map. The items in a PVP server can come about in practically only 3 ways: Player item spawning, preset classes, or some sort of PK point system where players purchase items based on the amount of kills then have made. A primarily PVP server ignores skilling and PVM nearly completely and directs all of its creation and advertisement upon killing other players. [/INDENT] [U][SIZE=2]PVP and PVM -[/SIZE][/U] [INDENT]these servers key in on the fighting aspect of the game. The items revolve around weapons and armor, and are normally achieved by primarily killing monsters, possibly preset classes, and rarely spawning. The focus is on killing and obviously rarely ever involve any sort of skilling non-combat related.[/INDENT] [U][SIZE=2]PVP, PVM, Skilling -[/SIZE][/U] [INDENT]these servers attempt to capture all the aspect of the game equally. The items range from skilling items such as hatchets and hammers, to fighting items such as shields and scimitars. The items come about by PVM and Skilling, and rarely involve any sort of spawning. The attempt of these servers is to give the players a "easier runescape."[/INDENT] [U][SIZE=2]PVM and Skilling -[/SIZE] [/U][INDENT]these servers attempt to ignore PVP; however, killing other players do exist. It wouldn't be morally right to completely exclude pking from the game. The items are gained by PVM and skilling. As I said, the wild does still exist, but the owner made no particular effort to entice players to go pk, as they would in the above game-types. [/INDENT] [CENTER][SIZE=5] [B][U][COLOR="#00FFFF"]Server's Home and Teleports[/COLOR][/U][/B][/SIZE][/CENTER] The server's home teleport is the heart of the server. It will be the center of trade, banking, and purchasing. Picking your home is dependent upon your game-type chosen. If you desire a strong PK influence, creating your home in a town near the wilderness is essential. If you desire a strong skilling influence, a home near a plethora of resources is perfect for your server. It is good to choose a home with a close bank and a open area for players to accumulate. There must also be room for shops and NPCs which teleport and guide players. The server's population may also play a roll in your picking. If you have a small population, use a smaller home to make your server seem less abandoned, if you have a large population, pick a larger home to reduce lag and overlapping of chats. Your server's teleport menu must be in alliance with your game-type as well. In a pking , you want to map out all of the popular pvp spots on the map for the players easy access. For PVM, you should have a teleport for beginner training, medium leveled monsters (ex. slayer tower), and bosses (ex. bandos or corp). For skilling, you should to have one of 3 things: one location with all the skills encompassed in that one location (ex. catherby); separate teleports to locations for all the skills; and lastly, working skilling all around the map, and no specific teleports to those locations. [CENTER][SIZE=5][COLOR="#0000FF"][B][U]Shops and Drop-rates[/U][/B][/COLOR][/SIZE][/CENTER] As an owner you must decide what shops you want in your game, where they will be, and what they will sell, and for what price. The shops of your game must supply your game-type with all the necessities you believe are essential to the game-play. Shops should be easily found, either at home or near a teleport drop point. Lastly, the shop's prices must be fair and equal to the items power or importance, and of course be achievable in your server's economy. Drop-rates of monsters is a very important aspect of a server's economy and fairly self-explanatory, but i will explain it anyway. You want to decide drop-rates depending on how you want the economy of the server to pan out. If you want a server full of the best items, then raise your drop-rates, if you want a mid-ranged economy, set them under Runescape's original, but not to high. And of course, if you desire a difficult economy with the best items as rares, make the drop-rates low. [CENTER][B][U][SIZE=5][COLOR="#800080"] Donations[/COLOR][/SIZE][/U][/B][/CENTER] Donations are a lifeline of a server. Without donations, you will not be able to pay for a solid host and a reliable website. Be sure to keep your donations fair and to set out specific rules about donations to ensure you and the customer are happy and satisfied with the purchase. Use authorized money transfers that are protected on the internet. Set fair prices for the item based on its usefulness and rarity. Never force your players to donate for any reason, you don't want to seem desperate. [COLOR="#008000"][U][B][CENTER][SIZE=5]Economy[/SIZE][/CENTER][/B][/U][/COLOR] A server's economy determines its legitimacy and entertainment. All players need to play on a level playing field when it comes to an economy. You cannot allow exploits or duplication to give players an unfair advantage. Do not give your friends special benefits. Have drop parties to get the rares out there, but make sure there are a lot of players on, and be conservative with the amount of money given away. A two sided economy can intimidate new coming players by making them believe they will never get over the fence into the rich economy due their joining date. Keep it fair. Avoid economy resets, because they often decrease player count; however, if you feel one is needed, consider doing so. But don't just reset it and let inflation happen again, find the source of the problem and remove it. Invite friends who are skilled in finding glitches to come in and weed out any possible future exploitation before opening the server to the general public. Make sure that your staff is trustworthy, and also disallow new administrators from trading to avoid any funny business. [U][B][CENTER][SIZE=5][COLOR="#FF8C00"]Rules[/COLOR][/SIZE][/CENTER][/B][/U] To have a server, you must have rules, and you must have people to enforce those rules. Rules should be plain and simple and cover all of the necessary aspects of an RSPS. These include, duplication, hacking, staff impersonation, scamming, luring, ect. Set the rules for all of these things, it may seem tedious, but it will be worthwhile. Make sure your players have easy access to these rules and are able to view them at any time. Never allow one player to do something and than another to not, you must be fair and follow your precedent set in the rules you make. Have trusted moderators and administrators who can enforce these rules, and of course make sure they follow the rules as well. However, never allow a newly administrator or moderator to have the final say in a punishment, have them run it past you or a trusted administrator before taking action. This is the end of my tutorial, and I would like to wish the best of luck to all beginner server owners. If you persevere and surround yourself with trusted people, you can do great things with your server. Thank you for your time, Matt
  4. Hello, im using [URL="http://www.runelocus.com/forums/showthread.php?97137-718-753-Rune-Evo-v3-It-s-finally-here!-Content-packed!"]this[/URL] source. I want to add custom Items (Unable to Wear - Inventory only), but in this source, i don't know how... And i want to add right click options to any item, and when i klick on it, it should write a command in the console. Is that possible? Thanks, Cryonic
  5. STRICTLY 459+++ will work with higher revisions too, I believe. [B]NOTE: You need to be able to identify the following packets from your source:[/B] [LIST] [*]Send items [*]Access mask [*]Run/client script [/LIST] Add this for your server before doing anything: [url]http://www.runelocus.com/forums/showthread.php?86080-The-access-mask-assembler-for-any-server-send-options&p=708157[/url] This class will send items to an interface. All YOU need to know for this is the child index you want the items to be put at. Examples: [img]http://puu.sh/1XSY7[/img] Code for the above [code]InterfaceContainer.generateItems(player, new Item[]{new Item(11694)}, new String[]{"Stacx", "is kewl"}, 197, 16);[/code] Right-clicking that item will prompt up two right click options above. [img]http://puu.sh/1XTa4[/img] [code]InterfaceContainer.generateItems(player, new Item[]{new Item(11694)}, new String[]{"Stacx", "is kewl"}, 260, 42);[/code] The usage is [code]InterfaceContainer.generateItems(player, Item[], String[], interfaceIndex, childIndex)[/code] Optionally you can specify the x and y coordinates (the distance between each item in the array - vertically and horizontally) for the method. The default one will, however, be correct most of the time. If the items are too far from each other, then you can set this with: [code]InterfaceContainer.generateItems(player, Item[], String[], interfaceIndex, childIndex, x, y)[/code] You cannot c+p this for your server, place it in a package with the bit register class I posted in my last snippet. (and let the class know where you put it too, lol). Change the packet methods for the ones you have. Test this with a command that reads the interface and child from user input, and start playing around. What is the correct child? You'll have to guess! Had to space my documentation around again, but here [code]/** * Generates a set of items and options on an interface. * [MENTION=149514]date[/MENTION] 5022013 * [MENTION=52317]auth[/MENTION]or Stacx */ public class InterfaceContainer { /** * The client script index for set_options. */ private static final int CLIENT_SCRIPT_INDEX = 150; /** * This index will increase each time a set is generated. */ private static int index = 93; /** * Generates a container/array of items in an interface positioned on the child index. * @ param player, the player we generate this set for * @ param itemArray, the container/array of items we want to display * @ param options, the right-click options we want for the items * @ param interfaceIndex, the interface index * @ param childIndex, the child index of the interface where we display the items at. */ private static void generate(Player player, Item[] itemArray, String[] options, int interfaceIndex, int childIndex, int x, int y) { Object[] clientScript = new Object[options.length + 7]; player.getPacketDispatch().sendRunScript(CLIENT_SCRIPT_INDEX, generateScriptArguments(options.length), populateScript(clientScript, options, interfaceIndex << 16 | childIndex, x, y)); BitregisterAssembler.send(player, interfaceIndex, childIndex, 0, itemArray.length, options.length); PacketRepository.send(ContainerPacket.class, new ContainerContext(player, -1, -2, index++, itemArray, itemArray.length, false)); } /** * Populates an object array used as a script for the client * @ param script, the array we want to populate * @ param options, the right-click options for our items * @ param hash, interfaceIndex << 16 | childIndex * @ return script, the populated script */ private static Object[] populateScript(Object[] script, String[] options, int hash, int x, int y) { int offset = 0; for(String option : options) { script[offset++] = option; } System.arraycopy(new Object[]{-1, 0, x, y, index, hash}, 0, script, offset, 6); return script; } /** * Generates a script argument type string for the client * (note: everything but a "s" is integer for the run script packet) * @ param length, the amount of options * @ return the generated string. */ private static String generateScriptArguments(int length) { StringBuilder builder = new StringBuilder("IviiiI"); while(length > 0) { builder.append("s"); length--; } return builder.toString(); } /** * Default method to generate and send an item array for the client. * [MENTION=73428]see[/MENTION] {@link InterfaceContainer.generate} */ public static void generateItems(Player player, Item[] itemArray, String[] options, int interfaceIndex, int childIndex) { generate(player, itemArray, options, interfaceIndex, childIndex, 7, 4); } /** * Method to generate the send items for the client with a specified location for the items. * @ param x, the x coordinate * @ param y, the y coordinate */ public static void generateItems(Player player, Item[] itemArray, String[] options, int interfaceIndex, int childIndex, int x, int y) { generate(player, itemArray, options, interfaceIndex, childIndex, x, y); } } [/code] import your stuffs, I'll help with some stuffs but I won't spoon feed you if you can't apply this to your server without errors.
  6. [CENTER][B][COLOR="#0000CD"][SIZE=7]Problem with pets[/SIZE][/COLOR][/B] [COLOR="#000080"][B][SIZE=6]object to npc (i guess?)[/SIZE][/B][/COLOR][/CENTER] I have problem with Zenithscape too.. :S I've problem in InventoryOptionsHandler.java - Compiler says that there is problem with pets (not item pets but pet npcs). I can't figure out what that problem is.. :S I have been strugling with this for many hours.. Code is shown in picture..Click image for larger version. [ATTACH=CONFIG]7780[/ATTACH] I have took java course in high school (That's my all java experience so far) But i really would like to learn better on coding and i have amazing ideas to my moparscape ^^ Ohh! And my skype name is 'Mini Surma' Thank you for all the help! ;)[ATTACH=CONFIG]7782[/ATTACH]
  7. Is it possible to add extra options to npcs/objects like say make an npc you usually can't attack attackable? i really need to find out >.> if anyone can tell me thanks :D
  8. Okay so basically what i wanna do is so when someone right clicks on the stairs and chooses climb up or down it will do that action... I'm not sure how to make right click options work yet so if someone could help that would be awesome:P
  9. We provide best Nifty Options Tips. You can expand your businesses in trade as well as capital in few days. We provide a precise and accurate info for the MCX Trading Tips.. [url=http://www.sirfpaisa.com/]Options Tips[/url]
  10. I'm trying to get packet id's and component id's from the buying and selling of loyalty items. But there's no buy option, it's just cancel. Anyone know how to fix that? [url=http://postimage.org/image/7qdrp6q6f/][img]http://s7.postimage.org/7qdrp6q6f/Untitled.jpg[/img][/url] lolking
  11. axter

    player Options 667

    Ugh.. How the hell do i determine packet sizes in worldpacketsdecoder.. i need to add another playeroption, but it keeps on saying missing packet, wrong size blah blah blah! anyone know how?
  12. Okay so on my pi source there no options beside Fun Weapons for example [ATTACH=CONFIG]5421[/ATTACH] Please Can you give me a Detailed Guide On how to fix? Thanks
  13. I've got 2 quick questions: 1) When a friend logs in or out, it says "-insert name- has logged in" in bright green text which is impossible to read on the chatbox. Also happens when they log out. I'd like to know where to go to change that. I'm using PI. 2) The clan chat text is all green. I'd like to know where to change that as well. Any and all help will be greatly appreciated!
  14. Hey guys its 4ces just a quick question to see if anyone could help me out. I want to make my home teleport Have multiple options to tele people places, almost like multiple homes i guess and actually teleport to different locations when each option is selected. I found a few things but im a bit unclear on how i would go about doing this as well as making each option teleport differently. Help would be very apreciated, thanks - 4ces :)
  15. Now I shall show you how to handle your InventoryOptions Differently in RuneEscape Go into your server and create a file called: [code] InventoryOptionsHandler [/code] Then add this in: [code]package com.rs.net.decoders.handlers; import com.rs.game.item.Item; import com.rs.game.player.Player; import com.rs.io.InputStream; import com.rs.utils.Utils; /** * * @auther Halo` <RuneUnited> // Change the name to whatever you want. * */ public final class InventoryOptionsHandler { }[/code] Then in WorldPacketsDecoder search: [code]ITEM_OPTION1_PACKET or ITEM_OPTION_1 or ITEM_SELECT_PACKET[/code] All 3 of those are the same thing. Just copy and past them into this, like so. [code]public static void itemSelect(Player player, InputStream stream) { int quests; int interfaceId = stream.readUnsignedShort(); if (player.isDead() || Utils.getInterfaceDefinitionsSize() <= interfaceId) { return; } if (player.getStopDelay() > System.currentTimeMillis()) { return; } if (!player.getInterfaceManager().containsInterface(interfaceId)) { return; } int componentId = stream.readUnsignedShort(); if (componentId == 65535) { componentId = -1; } if (componentId != -1 && Utils.getInterfaceDefinitionsComponentsSize(interfaceId) <= componentId) { return; } int itemId = stream.readUnsignedShort(); int slotId = stream.readUnsignedShort128(); if (interfaceId == 149 && componentId == 0) { if (slotId >= 28 || player.getInterfaceManager().containsInventoryInter()) { return; } Item item = player.getInventory().getItem(slotId); if (item == null || item.getId() != itemId) { return; } player.stopAll(); if (Pots.pot(player, item, slotId)) return; if (Foods.eat(player, item, slotId)) return; if (HerbCleaning.clean(player, item, slotId)) return; if (Bones.bury(player, item, slotId)) return; // if (itemId == 526) //{ // player.setNextForceTalk(new ForceTalk("Waffle.")); // return; // } //if (itemId == 526) { // player.getPackets().sendConfig(101, player.quests -= 1);// Number of completed Quests // player.m("Congratulations! You've gained 1 Quest Point!"); // player.getAppearence().generateAppearenceData(); //} if (itemId == 5733) { player.getDialogueManager().startDialogue("RottenPotato"); } player.getPackets().sendGameMessage("interfaceId=" + interfaceId + ", componentId=" + componentId + ", itemId=" + itemId + ", slotId=" + slotId); } }[/code] Once you have C&P'ed whatever you had in those 3 areas. Go back to WorldPacketsDecoder and delete the fiels you C&P'ed from and create this new field: [code]} else if (packetId == ITEM_SELECT_PACKET || packetId == ITEM_OPTION_1 || packetId == ITEM_OPTION1_PACKET) { InventoryOptionsHandler.itemSelect(player, stream);[/code] After you have done that, you're pretty much done. Then just Compile & Save.
  16. Hi, I please can someone tell me how I can get an item to heal me using a command and to teleport me somewhere. The item is a rotten potato. It has a few options in it but it doesn't work. In other words, how can I get the *rotten potato* working as it does on real runescape.
  17. Wanna buy web hosting but don''t have the cash???? Well know you can even pay with your mobile phone! [B][SIZE="4"][COLOR="Red"]These are the Country's that are able to pay with their Mobile:[/COLOR][/SIZE][/B] [LIST] [*]The Netherlands [*]Belgium [*]Germany [*]UK [*]Spain [*]Italie [*]Switzerland [*]Austria [/LIST] [SIZE=3][FONT=Arial Black][COLOR="#FF0000"]For more information Pm ME [url=http://www.runelocus.com/forums/private.php?do=newpm&u=90210]CLick Here to PM Me[/url][/COLOR][/FONT][/SIZE]
  18. i need to know how to make the options do what e.g if you have to right click the food to eat how do i make that option eat
  19. Alright hey can anybody help me make this? I want it to be like when i click on my tele for examples " Minigames " It opens this as the teleports [I]Duel Arena Barrows Warriors Guild[/I] I want to make it like [B]Duel Arena Barrows More Options[/B] Then once they[B][I] click more options[/I][/B] the same interface appears but it says Warriors Guild. Also how would i set the clicking buttons?
  20. Hey. I wanted to know how to change the options on objects, for example: how would I change "Use Portal" to something like "Go through Portal"? I have been searching for this but nothing comes up. Thanks a lot for posting! I appreciate it :)
  21. hi.... can some 1 help me?? im looking for this and trying to fix it for like 5 days!! some 1 please help meeee there is no rules options in my duel arena... but they work.. only i dont know where to send the god damn string for the sentence! (like "no melee, no ranged, no prayers, no drinks....." look this... [IMG]http://i.imgur.com/jNMOG.jpg[/IMG] wtf... please help... i tick some rule (no melee i know wich rule it is so i tryed ) and it worked... i tested the all and they work.. EVERYTHING WORK WELL only no Words.. and there is no accept or decline pics TOO so please help me and tell me how to add them! some 1 tryed to help me via teamviewer and he thought that all the duel arena dont work... wtf he wasted all my time.... so IT WORK! ONLY NO RULE OPTION! thanks alots..... i hope u will help..
  22. Hey RuneLocus, I was wondering if it is possible to edit the NPC Name and the right-click options? If so, could you explain where I go to edit this, please? Thanks, ~S.C.