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Found 10 results

  1. I've edited a clean Deltascape source from the bottom up, so I don't know where to look but maybe someone can help. Everything works fine when there's just one person online. When someone else logs in, however, there's a mixup between interfaces. Say player A is standing at home, not doing anything. If player B walks into the wilderness (from Edgeville) the shops from around player A disappear and the wilderness icon appears in the corner of both screens. The NPC shops then appear the in wilderness for player B. Also, Player A and Player B are always in each other's screens no matter how "far" apart the avatars actually are. Ideas?
  2. cojak2220

    Odd error

    Ever since November of 2012 any private server I try to play that is not 525+ seems to have issues loading, I can get it to load and login but It won't load any frames it never updates them unless I open and close the client then It updates to the current frame and I have to keep doing that, makes it completely unplayable, does anyone have a clue why it is doing this?
  3. This comes up after i start my server.... Took me a sec to be able to get this out of the 1000 lines of it saying the same thing over and over again... I know it has to do with ItemDefinitions.java but not sure what to edit cuz it looked fine to me and ive got a lot of opcodes in there that not many do have... [CODE]starting... [Launcher] Initiating 729 Cache... Exception in thread "main" java.lang.StackOverflowError at java.util.zip.Inflater.inflateBytes(Native Method) at java.util.zip.Inflater.inflate(Inflater.java:256) at java.util.zip.Inflater.inflate(Inflater.java:274) at com.alex.util.gzip.GZipDecompressor.decompress(GZipDecompressor.java: 20) at com.alex.store.Archive.decompress(Archive.java:96) at com.alex.store.Archive.<init>(Archive.java:23) at com.alex.store.MainFile.getArchive(MainFile.java:36) at com.alex.store.Index.getArchive(Index.java:340) at com.alex.store.Index.cacheArchiveFiles(Index.java:277) at com.alex.store.Index.getFile(Index.java:112) at com.alex.store.Index.getFile(Index.java:104) at com.rs.cache.loaders.ItemDefinitions.loadItemDefinitions(ItemDefiniti ons.java:314) at com.rs.cache.loaders.ItemDefinitions.<init>(ItemDefinitions.java:306) at com.rs.cache.loaders.ItemDefinitions.getItemDefinitions(ItemDefinitio ns.java:293) at com.rs.cache.loaders.ItemDefinitions.toNote(ItemDefinitions.java:332) at com.rs.cache.loaders.ItemDefinitions.loadItemDefinitions(ItemDefiniti ons.java:322)[/CODE] Any help would be apreciated... and btw this would be the 734 cache implemented into a 729 cache. Not sure if that helps but yea... I can pack everything besides the Items and it runs but the detail is all messed up meaning no HD only Low settings but HD works but gives off a client error so im not sure whats going on. But i know its some opcode issue.
  4. When ever you attack 95% of the monsters in the game, you automatically lose connection and have to refresh the page? I have absolutely no clue why and cannot find an answer anywhere. This is also where I got the Client/Source from >>> [url]http://www.moparscape.org/smf/index.php?topic=546537.0[/url] I am willing to use teamviewer if someone will help me! =] THANKS
  5. So I am getting ready to finally launch my server. I ran into a very odd error though. I had my No-Ip host already set up. So then I test my server and connect to it using the client and using the IP. It connected fine. So then I port forwarded so that my no-IP would work. I set the client's IP to my No-IP and it failed to connect. I scanned with multiple scanners and verified my Port 43594 was open. It was. Now I tried to connect with my and it failed. So I am sort of confused as to what caused this? My IP cannot be set up to a static IP so I am port forwarding through uTorrent. Which I find a reliable port forward tool. If anyone could help me regarding this issue or set me on the right track, That would be appreciated. Rotavele
  6. can any one tell me what this means? [url]http://screensnapr.com/v/ojU0Rh.png[/url]
  7. Hey guys, I've been trying to make Castle Wars. When I compile, I get this error [CODE]src\server\model\players\Player.java:665: error: <identifier> expected cwDeaths; ^ src\server\model\players\Player.java:666: error: <identifier> expected cwGames; ^ 2 errors[/CODE] Not sure what to do here, I have tried many different things, like moving those etc.. anyways any help would be greatly appreciated :P
  8. Alright, I was trying to add some commands to my server, were some errors about semicolons, parentheses etc, I fixed them, but there's this one error I can't fix. [IMG]http://i40.tinypic.com/300bfwo.png[/IMG] The arrow points to line 275
  9. Webclient: [url]http://www.rswebclients.com/play/Project%20Odd[/url] [IMG]http://i56.tinypic.com/2jb9szl.jpg[/IMG] [IMG]http://i56.tinypic.com/2d0yidc.png[/IMG] [IMG]http://i55.tinypic.com/2ufcz1x.png[/IMG] The Features Include... -602 Skill Interface -Fading Hitmarks -Added Working Leech Spec and ALL Saps Curses. -Combat Icons Next to Damage -Dungeoneering FLAWLESS (8 GOOD Floors) -All Important Summoning Special Attacks -Very Advanced Dicing System -10Man "Raid" Style Bosses -Nomad -Introduction of Red Dragons, Very Active Pking -Wilderness Revernants -Custom PK’ing Skill -Elite Slayer Tasks -All NPC’s around the World -More Advanaced Skilling than PI -FULLY working Overloads 100% RS -39 Jad Waves, Custom -Unique Custom Home -Dragonfireshield works 100% Charging! -100% Working pvp armours ( Statius, Vesta, Zuriel and Morrigan)! -PKP Shops -90% Corrected Item Stats -Even More NPC Anims Added -Player Owned Shops -Sarabrew doesnt drain stats when overloaded -PERFECT Bridding / Switching -Vote4Cash Integrated -Fully Webclient Ready -Soulwars Cape & More Items Added -Torva, Korasi, Primal (With Effect’s) -Critical Hits (With RS Hitsplat) -Fixed Slayer NPC Perfectly Animated and Updated -Instant Loading (Was very slow with base) -Ring of Life & Slayer Helmet Effects -Brilliant Custom Designed Interfaces -317 Classic RS Graphics -Custom Desgined GWD with Interfaces -NEW RS AUTOCAST FEATURE -Working Spirit Shield Effects -Hand Cannon, Arcane Stream, Ring of Vigour Effects -Dungeoneering Skillcape Emotes, Chaotic Shields -NO DUPES, ALL BUGS FIXED -602 Animations, 602 GFX, 474 Maps, 614 Items, 317 Characters -Enhanced GFX Rendering Looks Smoother! -Donaters FUNPK Area -Perfect RS Hand Cannon Fixed Anti Leech (Commented out Exploding) -Perfect Constitution x10 Hits and HP -Very accurate Special Calcs for PvP Server -Near Flawless Combat System -Perfect RS Chaotic Crossbow -Real RS Dung Teleport /w Kinship Ring -Dungeoneering is by far the most advanced from ANY server! -Working and Completely Custom PK Skill (exp from winning in wild) -Very customisabled source files, as written in PI / DSPK style. -Real RS Barrage Orb’s for non freezing barrages. -Fixed ALL Mem Leaks -Enabled Dupeless Stakeing -100% Server Stability -508 Maps -653 Items -Real RS Korasi Gfx & Anim -No Custom Items Added
  10. Codeusa

    Odd one out

    [IMG]http://i.imgur.com/ZXI6R.png[/IMG] note to self, throw away my trash.