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  1. I have created a handler for objects, to make more room in the client. And I got it to compile successfully. When I clicked on the object I placed into it, it kind of glitched a second like it was going to work but then nothing happened. So it is 50/50 working, and I am wondering where the error is, since there is no error. This is what I made for the handler: This also has the one code I have put into it. [HTML]public class objectclicking { public void objectclicking(int ID,int objectID,int absX,int absY) { client c = (client) server.playerHandler.players[ID]; //begin objects if(objectID == 4499){ c.toX = 2807; c.toY = 10001; c.heightLevel = 0; } //end object }//end void }//end handler[/HTML] Then in the server.java it was placed under [HTML]public static ArrayList<Object> objects = new ArrayList<Object>();[/HTML] as well as [HTML]itemHandler = new ItemHandler();[/HTML] In the client it was placed in case: 132 shown here. [HTML]int xDiff = Math.abs(absX - objectX); int yDiff = Math.abs(absY - objectY); boolean found = false; resetAction(false); TurnPlayerTo(objectX, objectY); updateRequired = true; appearanceUpdateRequired = true; long time2 = System.currentTimeMillis(); if (time2 - globalCooldown[0] <= 50) { sM("Action throttled... please wait longer before acting!"); server.objectclicking.objectclicking(playerId,objectID,absX,absY); <----(here)[/HTML] Kind of happy that I made something that has no errors, but unhappy that it doesn't work. I know it is something very small, but just cannot get it to work. If anyone can lend advise or direct me to a tutorial on creating handlers, I would be happy as all git. There is a object handler one in Runelocus, but it does not work in my client. Too many errors.