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  1. [CENTER] [IMG]http://i58.tinypic.com/21an6ut.png[/IMG] [SIZE=4][COLOR="#40E0D0"][B]EasyFrame is an external archive that allows you to create and modify a Window.[/B][/COLOR][/SIZE] [SIZE=3][COLOR="#40E0D0"][I]This will help people who don't necessarily know how to create a JFrame or any of the JFrame methods.[/I][/COLOR][/SIZE][/CENTER] [B][COLOR="#00FFFF"]Features:[/COLOR][/B] [spoiler=Features]- create(); -- Creates the window - dimensions(w, h); -- Sets the dimensions of the window (w, and h are integers) - resizable(r); -- Sets the window to be resizable or not to be resizable (r is a boolean) - title(t); -- Sets the frame's title (t is a string) - background(imgLocation); -- Sets a background image for the frame (imgLocation is a string. eg. "C:/Users/Fredrick/Desktop/Background.png")[/spoiler] [B][COLOR="#00FFFF"]How to add to your build path:[/COLOR][/B] [SPOILER=Build Path]- Make a new Java project [url=http://prntscr.com/2v6z85]Screenshot by Lightshot[/url] - Right Click and select (Build Path > Add External Archives) [url=http://prntscr.com/2v6zsk]Screenshot by Lightshot[/url] - Select the "EasyFrame" jar file [url=http://prntscr.com/2v6zz1]Screenshot by Lightshot[/url] [/SPOILER] [B][COLOR="#00FFFF"]How to use the methods:[/COLOR][/B] [SPOILER=Methods]- Create an object of the EasyFrame class [url=http://prntscr.com/2v70op]Screenshot by Lightshot[/url] - Use any of these methods [url=http://prntscr.com/2v72yr]Screenshot by Lightshot[/url] [/SPOILER] [B][COLOR="#00FFFF"]Creators:[/COLOR][/B] [SPOILER=Creators]- [COLOR="#00FF00"]Intuit[/COLOR] [/SPOILER] [COLOR="#40E0D0"]I did this for the new Java programmers having trouble with their GUI.[/COLOR] [URL="https://www.dropbox.com/s/eiou1wwnuhclvy3/EasyFrame.jar"]Download EasyFrame[/URL] [B][COLOR="#40E0D0"]New Features Coming Soon![/COLOR][/B] [B][COLOR="#FF0000"]Please Thanks or Rep :)[/COLOR][/B]
  2. I would like to tell you noobs the best way to keep your server name being changed multiple times as this can save your time! And just to let you know...the good coders, don't read this because you probably know it. In Settings.java (com.rs) Search something like this; Make sure it has your RSPS title in the highlighted area above. [CODE]public static String SERVER_NAME = [COLOR="#FFFF00"]"YOUR SERVER NAME"[/COLOR]; [/CODE] Now, search in ALL your files for your server name. And replace them with the following: [CODE]"" + Settings.SERVER_NAME + ""[/CODE] Do that for every code you find. And make sure to add this import: [CODE]import com.rs.*;[/CODE] NOW...save and compile. Once you do that, you can change your title just by changing the following: [QUOTE] [CODE]public static String SERVER_NAME = [COLOR="#FFFF00"]"YOUR SERVER NAME"[/COLOR]; [/CODE] [/QUOTE] And save and compile. Then your done! Simple and easy. AND a lot less time waste as you may end up with errors in the future and look back and think, "what a waste of time that was putting new names in.." Good luck!:eek::eek::eek::eek::eek::eek:
  3. Skype- ish3z I will help only noob - first timers
  4. Hello welcome to chaoticx, My friend Ryan recently succesfully opened a new server called chaoticx, I will make a quick intro about the server. Forum link: [url]http://chaoticx.net16.net/forum[/url] Server link: [url]http://www.rspscoding.org/play/?server=Chaoticxx%20v4[/url] NOTE: WE ARE LOOKING FOR STAFF AS WE ARE A NEW SERVER. CHAOTICXX BEST RSPS SERVER 100% PK SERVER. WORKING TORVA. WORKING DCLAWS SPECS. SUMMONING WORKING. WORKING DONATORZONE! LOTS OF SHOPS. WORKING COMMANDS LIKE ::HOME ::TICKET ::WC ::MB AND MANY MORE! Bosses Tormented demons Corporeal beast Revenants Bandows godwars Armadyl godwars Zamorak godwars Saradomin godwars Bork & chaos tunnels Barrelchest King black dragon Strykewyrms Penace queen Chaos elemental ABILITY TO SET YOUR OWN COMBAT LEVEL! ::SETLEVELID Features Flawless switching Fight Kiln Full Mage Bank (Bats, Dungeons, Pirates, More!) Chaotics Summoning Slayer Auras PVP Great PvP and PvM combat Activities including: Dueling w/ staking, Pest Control, God Wars Dungeon, Barrows, Clan Wars, Fight Caves, Warriors guild, & More! Fully working Grand Exchange Jail & Blackmark system Bosses including: Tormented Demons, KBD, QBD, Corporal Beast, & More! Voting rewards Curses & Normal prayers. (Quick Prayers aswell) All spellbooks (Modern, Ancients, Lunar) Vengeance Complete character design Player following Trading Money pouch Dicing Mithril seeds Vine Whip Colored items Money pouch Over 20 trainable skills Brawlers Living Rock Cavern & Rocktail fishing Squeal of Fortune Much more! AND MUCH MORE! WHAT ARE YOU WAITING FOR JOIN NOW! Regular Donator : $5.00 USD Extreme Donator : $15.00 USD Legendary Donator : $25.00 USD FOR LIMITED TIME ONLY WE ACCEPT RSGP.
  5. [CENTER]Hey guys well this is just a server I worked on for a bit. I'll take about 0.001% Credit I changed and added a few things and it's a good stable source. Here is the download link and i'll post pictures below [url]http://uppit.com/ugnd9aqwozdd[/url] [IMG]http://i48.tinypic.com/10h6l1z.png[/IMG] [IMG]http://i48.tinypic.com/2uqzy0z.png[/IMG] [IMG]http://i46.tinypic.com/2ym8u51.png[/IMG] [IMG]http://i48.tinypic.com/rgxx61.png[/IMG] [B]Features Include:[/B] - Awesome Pk system - Vote for rewards - 2 vote shops one vote shop takes away pkp the other doesn't - Awesome Donator Zone - 4 Slayer Masters all different levels - Custom skilling zone - Dominion Tower - Pest control - Most skills are working - Perfect summoning - Perfect switching up to 10 way - PKP chest - Ingame Highscores - Very easy to set server up - A lot more features can't remember all[/CENTER] Any questions feel free to pm me or add me on skype @ galaxy.x3
  6. Sup Runelocus This is flipping guide for people unfamiliar with it. [video=youtube;Y4uAaVfNmmY]http://www.youtube.com/watch?v=Y4uAaVfNmmY[/video] Written Guide: 1. Find item to flip 2. Test Item 3. Buy 1 of item for +5% 4. Write down price you bought for 5. Sell item for 1 gp 6. Write down price 7. If you think profit is worth flipping then flip it 8. Buy max quant. - 1 using the price you sold for in the test 9. Sell items for buy price 10. Profit???!!!?? Tips: When flipping, sell the prices a little bit lower (a few gp) to beat competition and vice versa Start with atleast 1m. But for the big flips youll need at least 10m+ Once you make a list of good items to flip, its wise to not tell people because that means more competition which means less profit Check the Grand Exchange regularly to find good items to flip I try to make new tutorials weekly so subscribe and/or follow me on twitter if you are interested in seeing more videos from me.
  7. Created by me months ago, just reposting it since the last link died. Download: http://uppit.com/v/W5148G9W No screenshots, everybody has a copy of this already. If somebody wants to post screens go ahead. EDIT: Screenshot from old thread Donate to me here https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=fatescapee%40live%2ecom&lc=US&item_name=Bombs%20%20Client&no_note=0&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHostedGuest
  8. Okay, so like the title say's "Simple Summoning for noobs" ItemOnItemHandler.java [code] if (itemUsed == 12155 && itemUsedWith == 2859 || itemUsed == 2859 && itemUsedWith == 12155) { player.getInventory().getContainer().remove(new Item(12155, 1)); player.getInventory().getContainer().remove(new Item(2859, 1)); player.getInventory().getContainer().remove(new Item(12158, 1)); player.getInventory().getContainer().remove(new Item(12183, 1)); player.getInventory().addItem(12047, 1); player.getSkills().addExperience(Skills.SUMMONING, 110); player.sendMessage("You Create a Spirit Wolf Pouch"); return; } if (itemUsed == 12155 && itemUsedWith == 2138 || itemUsed == 2138 && itemUsedWith == 12155) { if (player.getSkills().getLevel(Skills.SUMMONING) >= 4) { player.getInventory().getContainer().remove(new Item(12155, 1)); player.getInventory().getContainer().remove(new Item(2138, 1)); player.getInventory().getContainer().remove(new Item(12158, 1)); player.getInventory().getContainer().remove(new Item(12183, 1)); player.getInventory().addItem(12043, 1); player.getSkills().addExperience(Skills.SUMMONING, 138); player.sendMessage("You Create a Dreadfowl Pouch"); return; } }[/code] So basically you'll use the ingredient (Example Wolf bone) On the Pouch or the other way around Just start if you don't have the thing for real summoning interface etc. I got it though :) InventoryListener.java [code] case 12790: if(player.getSkills().getLevel(23) >= 99) { if (player.getAttribute("familiar") == null) { player.setAttribute("familiar", new SteelTitan(player)); player.getBob().summon(false); player.forceText("I choose you Steal Titan!"); if (player.getBob() == null) { player.getInventory().getContainer().remove(slot, new Item(itemId, 1)); player.getInventory().refresh(); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } } break; case 12047: if(player.getSkills().getLevel(23) >= 0) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6829, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) <= 0) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12043: if(player.getSkills().getLevel(23) >= 4) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6825, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 4) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12059: if(player.getSkills().getLevel(23) >= 10) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6841, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 10) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12019: if(player.getSkills().getLevel(23) >= 13) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6806, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 13) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12009: if(player.getSkills().getLevel(23) >= 16) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6796, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 16) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12778: if(player.getSkills().getLevel(23) >= 17) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7331, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 17) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12049: if(player.getSkills().getLevel(23) >= 18) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6831, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 18) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12055: if(player.getSkills().getLevel(23) >= 19) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6837, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 19) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12808: if(player.getSkills().getLevel(23) >= 22) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7361, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 22) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12067: if(player.getSkills().getLevel(23) >= 23) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6847, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 23) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12063: if(player.getSkills().getLevel(23) >= 25) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6994, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 25) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12091: if(player.getSkills().getLevel(23) >= 28) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6871, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 28) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12800: if(player.getSkills().getLevel(23) >= 29) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7353, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 29) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12053: if(player.getSkills().getLevel(23) >= 31) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6835, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 31) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12065: if(player.getSkills().getLevel(23) >= 32) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6845, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 32) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12021: if(player.getSkills().getLevel(23) >= 33) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6808, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 33) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12818: if(player.getSkills().getLevel(23) >= 34) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7370, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 34) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12087: if(player.getSkills().getLevel(23) >= 40) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6867, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 40) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12071: if(player.getSkills().getLevel(23) >= 41) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6851, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 41) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12051: if(player.getSkills().getLevel(23) >= 42) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6833, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 42) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12816: if(player.getSkills().getLevel(23) >= 46) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7377, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 46) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12041: if(player.getSkills().getLevel(23) >= 47) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6824, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 47) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12061: if(player.getSkills().getLevel(23) >= 49) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6843, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 49) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12007: if(player.getSkills().getLevel(23) >= 52) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6794, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 47) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12035: if(player.getSkills().getLevel(23) >= 54) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6818, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 54) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12027: if(player.getSkills().getLevel(23) >= 55) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6992, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 55) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12531: if(player.getSkills().getLevel(23) >= 56) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6991, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 56) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12812: if(player.getSkills().getLevel(23) >= 57) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7365, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 57) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12784: if(player.getSkills().getLevel(23) >= 57) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7363, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 57) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12810: if(player.getSkills().getLevel(23) >= 57) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6809, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 57) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12023: if(player.getSkills().getLevel(23) >= 58) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6820, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 58) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12085: if(player.getSkills().getLevel(23) >= 61) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(9481, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 61) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12037: if(player.getSkills().getLevel(23) >= 62) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6827, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 62) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12015: if(player.getSkills().getLevel(23) >= 63) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6889, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 63) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12123: if(player.getSkills().getLevel(23) >= 67) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6815, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 67) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12031: if(player.getSkills().getLevel(23) >= 68) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6813, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 68) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12029: if(player.getSkills().getLevel(23) >= 69) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6817, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 69) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12820: if(player.getSkills().getLevel(23) >= 70) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7372, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 70) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12057: if(player.getSkills().getLevel(23) >= 71) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6839, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 71) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 14623: if(player.getSkills().getLevel(23) >= 72) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(8575, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 72) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12792: if(player.getSkills().getLevel(23) >= 73) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(9485, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 73) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12069: if(player.getSkills().getLevel(23) >= 74) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6849, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 74) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12011: if(player.getSkills().getLevel(23) >= 75) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6798, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 75) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12782: if(player.getSkills().getLevel(23) >= 76) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7335, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 76) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12794: if(player.getSkills().getLevel(23) >= 77) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7347, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 77) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12013: if(player.getSkills().getLevel(23) >= 78) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6800, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 78) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12802: if(player.getSkills().getLevel(23) >= 79) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7355, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 79) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12804: if(player.getSkills().getLevel(23) >= 79) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7357, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 79) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12806: if(player.getSkills().getLevel(23) >= 79) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7359, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 79) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12025: if(player.getSkills().getLevel(23) >= 80) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(9488, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 80) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12017: if(player.getSkills().getLevel(23) >= 83) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6804, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 83) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12788: if(player.getSkills().getLevel(23) >= 83) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7359, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 83) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12775: if(player.getSkills().getLevel(23) >= 85) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7329, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 85) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12073: if(player.getSkills().getLevel(23) >= 36) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6853, player)); player.getBob().summon(false); player.forceText("I Summon you Bronze Minotour!"); } else if(player.getSkills().getLevel(23) < 36) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12075: if(player.getSkills().getLevel(23) >= 46) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6855, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 46) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12077: if(player.getSkills().getLevel(23) >= 56) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6857, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 56) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12045: if(player.getSkills().getLevel(23) >= 66) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6859, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 66) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12081: if(player.getSkills().getLevel(23) >= 76) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6861, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 76) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12083: if(player.getSkills().getLevel(23) >= 86) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6863, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 86) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12039: if(player.getSkills().getLevel(23) >= 88) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6822, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 88) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12786: if(player.getSkills().getLevel(23) >= 89) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7339, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 89) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12089: if(player.getSkills().getLevel(23) >= 92) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6869, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 92) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12796: if(player.getSkills().getLevel(23) >= 93) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7349, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 93) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12822: if(player.getSkills().getLevel(23) >= 95) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(7375, player)); player.getBob().summon(false); } else if(player.getSkills().getLevel(23) < 95) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } } break; case 12093: if(player.getSkills().getLevel(23) >= 96) { player.getInventory().deleteItem(itemId, 1); if (player.getBob() == null) { player.setBob(new BeastOfBurden(6873, player)); player.getBob().summon(true); } else if(player.getSkills().getLevel(23) < 96) { player.sendMessage("Your summoning level is too low!"); } else { ActionSender.sendMessage(player, "You cannot summon two familiars at once!"); } }[/code] That's a start for some of you just add edit the rest
  9. [IMG]http://i.imgur.com/pRjdY.jpg[/IMG] [B][CENTER][COLOR="#FFA500"]About Noobscape:[/COLOR] [COLOR="#FFA500"]Noobscape will be a old-school server, AND a little bit of a New server.[/COLOR][/CENTER][/B] [CENTER][IMG]http://i42.tinypic.com/2qn77g0.jpg[/IMG][/CENTER] [spoiler=Melee] [CENTER][SIZE=1][B] [B][CENTER][SIZE=1][COLOR="#FF0000"]Void Effects Instant Switching Accurate Timers (Updated As Of This Month) [COLOR="Yellow"]Correct Specials[/COLOR] [COLOR="yellow"]Special Timer[/COLOR] Decent Max Hit Formula Acceptable Attack Styles New HitSplats With Fading Correct Equipment Bonuses Correct Animations Decent Projectiles Weapon Effects No Non-Stop 0's [COLOR="Lime"]Dharoks Effect[/COLOR] Specific Gear Bonuses [COLOR="lime"]No Diagonal Fighting[/COLOR] Decent Max Hit Formula Decent Defense Formula Whip Special GFX Ring Of Recoil Effect [COLOR="Lime"]Faster Eating/Potting[/COLOR] [/COLOR][/SIZE][/CENTER][/B] [/B][/SIZE] [/CENTER][/SPOILER] [CENTER][IMG]http://i40.tinypic.com/2621wjn.jpg[/IMG][/CENTER] [Spoiler=Range] [SIZE=1][CENTER][B][COLOR="#FF0000"]Projectiles Weapon Speeds (Updated As Of This Month) Obsidian Rings Animations Throwing Axe Animations Range Hit Icons With Fading Proper Specials Ava's Accumlator Properly Works[/COLOR][/B][/CENTER][/SIZE] [/spoiler] [CENTER][IMG]http://i41.tinypic.com/11sm4go.jpg[/IMG][/CENTER] [Spoiler=Mage] [B][CENTER][SIZE=1][COLOR="#FF0000"]Mage Hit Icon With Fading AutoCasting On All Staffs Mage Books Mage Gear Bonuses AutoCasting From Mage Book 95% Modern Mage Book 95% Ancient Magicks Book Proper Teleport GFX For Both Ancient And Modern Mage Books Ice Barrage Freezing Without Glitches[/COLOR][/SIZE][/CENTER][/B] [/spoiler] [CENTER][IMG]http://i42.tinypic.com/359w8qc.png[/IMG][/CENTER] [Spoiler=Economy] [B][SIZE=1][CENTER] [COLOR="#FF0000"][COLOR="lime"]525 Revision Prices[/COLOR] Fix PK Point Farming Money Making From PVP/FunPK Thieving Stalls With Accurate/Hard Way To Get Money Bosses Drop Decent Amount Of Cash[/COLOR][/CENTER][/SIZE][/B] [/spoiler] [CENTER][IMG]http://i40.tinypic.com/1onayh.jpg[/IMG][/CENTER] [spoiler=Custom/Other Features] [B][SIZE=1][CENTER][COLOR="#FF0000"]Many PVP Zones And FunPK Zones: Including, Bob's Island PVP, Ardougne PVP, Varrock Bank PVP, Assault PVP Custom Skilling Zone PK Skill Player Info Interface Login Interface (new image) ::Pure Command Item's Kept On Death From Quest Tab Custom Teleporting Interface Tab Just For Custom Interfaces Shop Zone/Thieving Zone Drop Party Zone Drop Party Command ::commands interface :: players Interface Server Announcements Improved Wildy Interface Remove All New Prayers But Piety Dragon Destiny Minigame Improved Duel Arena Varrock PVP. Custom Barb Assualt. Better Sprites [/COLOR][/CENTER][/SIZE][/B] [/spoiler] [CENTER][IMG]http://i42.tinypic.com/353bc0l.png[/IMG][/CENTER] [Spoiler=Pictures] None Yet. [/spoiler] [Spoiler=Videos] None Yet. [/Spoiler] [Spoiler=GIF's] [/Spoiler] [CENTER][IMG]http://i44.tinypic.com/2rwxh75.png[/IMG][/CENTER] [Spoiler=February 14th] Faster eating/potting Implemented [/spoiler] More Features To Be Added Credits: Sanity- For the Pi source [FONT=Arial Black][SIZE=6][COLOR="#FF0000"]Thanks to evolvedblitz for letting me use his thread layout![/COLOR][/SIZE][/FONT] [quote name='EvolvedBlitz']To avoid raging for your layout. I give him permission to use this.[/QUOTE]
  10. [CENTER][img]http://i39.tinypic.com/mkb13b.png[/img][/CENTER] This is a fairly new server, infact it was release today and has reached 15 players online so far, my aim is to get a good ammount of players and build a good community for my server off it, I consentrate on what the players want and intend on giving it to them as I feel the players know whats best to a certain extent. But there will be my own updates and all... You may be thinking, "Wow this looks like a ordinary PI" It looks like one, but when you play it, it feels a little different and that will change I have bought a vps too early in the stage of development that I think I aint gonna waste any time and keep the server up and going, so I will update the server whilst players are on, I do not think there will ber higher maps then 377 but there may be depending on what the players want... But that will all come in good time of what the players want and need in the server, all dupes ect I have fixed I think and whatever the server has to throw at me bring it on. I am having a drop party to start of the economy of rares as I do not want it in NPC drops as I think that it will ruin economy and Phats, crackers and santas ect will be dropped when I reach 20-25 players online so that its a random of the people who get it and will be woprth alot as there will not be much in the server. [B] Navigation:[/B] [img]http://i.imgur.com/vPNro.png[/img][URL="http://bladepvp.omgforum.net"]Forum[/URL] [img]http://i.imgur.com/oet05.png[/img][URL="http://bladepvp.omgforum.net/register"]Register[/URL] [img]http://i.imgur.com/dQ1ga.png[/img][URL="http://bladepvp.omgforum.net/h1-play"]Play Now[/URL] [img]http://i.imgur.com/wcUwK.png[/img][URL="http://bladepvp.omgforum.net/f6-tutorials-guides"]Guides[/URL] [B]Images (More to come):[/B] [img]http://i.imgur.com/8DH5R.png[/img] [img]http://i.imgur.com/k3oFW.png[/img] [img]http://i.imgur.com/AbzmW.png[/img] [img]http://i.imgur.com/6Tukx.png[/img] [img]http://i.imgur.com/OxRum.png[/img] [img]http://i.imgur.com/i6Wrn.png[/img] [img]http://i.imgur.com/3eKw7.png[/img] [B] Navigation:[/B] [img]http://i.imgur.com/vPNro.png[/img][URL="http://bladepvp.omgforum.net"]Forum[/URL] [img]http://i.imgur.com/oet05.png[/img][URL="http://bladepvp.omgforum.net/register"]Register[/URL] [img]http://i.imgur.com/dQ1ga.png[/img][URL="http://bladepvp.omgforum.net/h1-play"]Play Now[/URL] [img]http://i.imgur.com/wcUwK.png[/img][URL="http://bladepvp.omgforum.net/f6-tutorials-guides"]Guides[/URL]
  11. ok, the topic says it all i'm looking for a noob team to make an rsps with. Basically because: i'm not an expert ,i'm still on basics, coding by yourself is fucking boring, and for the experience. also, after a team is made there is no "i" in "we" no one has power over other or we won't take favortism. we can all discuss further things when we are teamed. No: procrastinators also looking for: noob at forums noob at gfx
  12. Fusion`

    Noobs

    [QUOTE]The Dominion Tower is a deadly new arena in which players can battle some of the fiercest enemies in RuneScape history. Who better to face this challenge than the bane of boss monsters everywhere... Woox16? Woox16 needs little introduction, but here's one anyway! He's taken on the terror of Jad with no items and a single prayer point, as seen here. He's killed the Corporeal Beast without food and without any stat draining. He soloed the sinister Nex, and was the first person known to solo the Corporeal Beast. Woox16 will be taking on the bosses within the Dominion Tower and seeing just how long he can stay alive. Of course, what fun would there be if we didn't throw in a surprise or two?[/QUOTE] I just went through the tower with a full invent of shrimps and my name isn't there? /Discuss.
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